Mention Canvas Resize Policy in Exporting for the Web

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Hugo Locurcio
2025-05-21 00:13:40 +02:00
parent 7729a1ff7d
commit bd6c45b173

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@@ -136,7 +136,7 @@ If a runnable web export template is available, a button appears between the
*Stop scene* and *Play edited Scene* buttons in the editor to quickly open the
game in the default browser for testing.
If your project uses GDExtension **Extension Support** needs to be enabled.
If your project uses GDExtension, **Extension Support** needs to be enabled.
If you plan to use :ref:`VRAM compression <doc_importing_images>` make sure that
**VRAM Texture Compression** is enabled for the targeted platforms (enabling
@@ -150,6 +150,13 @@ the default HTML page. See :ref:`doc_customizing_html5_shell`.
HTML page. This allows to, for example, load webfonts and third-party
JavaScript APIs, include CSS, or run JavaScript code.
The window size will automatically match the browser window size by default.
If you want to use a fixed size instead regardless of the browser window size,
change **Canvas Resize Policy** to **None**. This allows controlling the window
size with custom JavaScript code in the HTML shell. You can also set it to
**Project** to make it behave closer to a native export, according to the
:ref:`project settings <doc_multiple_resolutions>`.
.. important:: Each project must generate their own HTML file. On export,
several text placeholders are replaced in the generated HTML
file specifically for the given export options. Any direct