Fix mistake about sky shaders having fragment() function

This commit is contained in:
Overkane
2025-05-25 11:20:30 +05:00
committed by GitHub
parent 67743e991b
commit 1377e26850

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@@ -155,7 +155,7 @@ Fragment processor
The ``fragment()`` processing function is used to set up the Godot material
parameters per pixel. This code runs on every visible pixel the object or
primitive draws. It is only available in ``spatial``, ``canvas_item``, and ``sky`` shaders.
primitive draws. It is only available in ``spatial`` and ``canvas_item`` shaders.
The standard use of the fragment function is to set up material properties used
to calculate lighting. For example, you would set values for ``ROUGHNESS``,