Commit Graph

4931 Commits

Author SHA1 Message Date
Matthew
bdeab147cd Merge pull request #11243 from Calinou/controllers-gamepads-joysticks-sdl3
Update Controllers, gamepads and joysticks for SDL 3
2025-09-09 21:36:07 -04:00
Max Hilbrunner
ab1ec59eec Update Troubleshooting physics issues for Godot 4.5 (#11252)
- Mention Jolt Physics in cases where it improves stability and performance.
- Mention TileMapLayer physics chunking.
2025-09-08 17:27:12 +02:00
Rageking8
2df068f087 Add some button roles (#11257)
* Add some `button` roles
2025-09-07 12:55:33 -04:00
Rageking8
4404daf6f3 Fix mismatched backticks in "2D navigation overview" (#11254)
* Fix mismatched backticks in "2D navigation overview"

* Add `button` role for "Bake NavigationPolygon" in "2D navigation overview"

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-09-04 18:58:16 +02:00
Hugo Locurcio
9497fb3128 Update Troubleshooting physics issues for Godot 4.5
- Mention Jolt Physics in cases where it improves stability and performance.
- Mention TileMapLayer physics chunking.
2025-09-01 23:45:59 +02:00
Hugo Locurcio
0b0625ca9d Update Controllers, gamepads and joysticks for SDL 3
- Mention SDL 3 is now used for input on desktop platforms.
- Mention that mobile/web platforms may have less reliable controller
  support as they don't use SDL yet, but it's planned.
2025-09-01 19:13:47 +02:00
Hugo Locurcio
967f758b9c Update instructions for resolution scaling in Multiple resolutions
The previously described approach was tailored for Godot 3.x, back
when built-in 3D resolution scaling support didn't exist.

Now that resolution scaling works in all rendering methods, it's better
to use it instead.
2025-08-30 23:38:19 +02:00
Hugo Locurcio
0b03cc70ed Clarify assignment operator in typed array/dictionary documentation 2025-08-26 18:45:48 +02:00
Hugo Locurcio
2f26289f47 Link to Pseudolocalization page in Internationalizing games 2025-08-25 17:21:35 +02:00
Hugo Locurcio
0fc73a7c0d Document REGION_RECT canvas shader built-in
This was added in 4.5 to better accomodate Sprite2D with regions enabled.
2025-08-22 18:18:33 +02:00
Hugo Locurcio
1e4a2584c7 Document Blender-specific 3D scene import options in Import configuration 2025-08-20 15:20:43 +02:00
Max Hilbrunner
d473f786df Merge pull request #11206 from Calinou/add-shader-baker
Add documentation on shader baking
2025-08-18 20:09:38 +02:00
Max Hilbrunner
d4ebb083d0 Merge pull request #11213 from 98teg/patch-2
Fix ray casting tutorial typo
2025-08-18 20:09:17 +02:00
Hugo Locurcio
d334ecb11b Add documentation on shader baking 2025-08-18 19:22:43 +02:00
Hugo Locurcio
a99353f7e5 Move Renderers page at the top of the Rendering section
This page is usually meant to be read first to give an overview,
while other pages are on more specific subjects.

- Rename to "Overview of renderers" to be more descriptive.
2025-08-18 16:30:56 +02:00
Teggy
3cc46eb1f5 Fix ray casting tutorial typo 2025-08-17 10:09:25 +02:00
Matthew
2c0b430071 Merge pull request #11128 from berarma/creating_movies_update
Update Creating Movies with OGV info
2025-08-16 17:21:34 -04:00
Markus Kauppila
81b7f5233a Update creating_script_templates.rst 2025-08-16 13:38:42 +03:00
Hugo Locurcio
f086648f3b Add pages on exporting and compiling for visionOS
Since the instructions are basically identical to iOS, this links
to the respective iOS exporting/compiling pages (with a reminder
that visionOS support is still limited for now).
2025-08-14 19:46:36 +02:00
Max Hilbrunner
2c708f6abd Merge pull request #11199 from godotengine/syntaxerror247-patch-1
Update android_in_app_purchases.rst
2025-08-13 18:40:30 +02:00
渔民小镇
3dad3fba84 Update navigation_optimizing_performance.rst
Maybe it's a spelling error.

runs out off -> runs out of
2025-08-13 22:40:34 +08:00
Anish Mishra
35941eed1d Update android_in_app_purchases.rst 2025-08-13 18:44:40 +05:30
Max Hilbrunner
dde2ecde8b Merge pull request #11180 from AtelierFerrofell/master
Update running_code_in_the_editor.rst to fix misplaced method defs
2025-08-11 02:06:27 +02:00
BenBlueeeee
e129bbdbff remove reference to non-existent "identity" property
no identity property exists in CharFXTransform

see #11187 for more
2025-08-08 21:42:04 +01:00
Hugo Locurcio
5d8fb8d3f5 Add a section on baking lightmaps in Using GridMaps 2025-08-08 17:32:14 +02:00
Kai Liao
a6defa7ae8 Update running_code_in_the_editor.rst to fix misplaced method defs in C# example
OnResourceSet() and OnResourceChanged() were invalidly defined outside of the class examples
2025-08-05 17:18:15 -07:00
Matthew
a5eedd9280 Merge pull request #11178 from AtelierFerrofell/master
Update running_code_in_the_editor.rst to fix error in example code
2025-08-05 18:08:11 -04:00
Max Hilbrunner
e50a82a124 Merge pull request #11175 from Calinou/bbcode-in-richtextlabel-list-bullet
Fix incorrect `[ul bullet=...]` description in BBCode in RichTextLabel
2025-08-05 18:52:18 +02:00
Hugo Locurcio
72095a3e31 Fix incorrect [ul bullet=...] description in BBCode in RichTextLabel
- Mention `[br]` behavior when used in a list item.
2025-08-05 16:56:15 +02:00
Max Hilbrunner
7e5f70664e Merge pull request #11140 from skyace65/VisionOSSupport
Document that VisionOS is supported
2025-08-05 15:50:32 +02:00
AtelierFerrofell
edebaa4fb7 Update running_code_in_the_editor.rst to fix error in example code
Example was potentially trying to connect a signal from a null reference
2025-08-05 02:34:48 -07:00
Max Hilbrunner
90724ec6f7 Merge pull request #11169 from Muller-Castro/fix-scons-snippet
Add tabs to SConstruct snippet
2025-08-04 22:48:35 +02:00
Hugo Locurcio
0ca1e47f08 Fix compute shader heightmap demo link in Using compute shaders 2025-08-04 18:26:44 +02:00
GlitchedCode922
cbdeda3aae Update animation_tree.rst 2025-08-04 14:05:57 +03:00
Max Hilbrunner
ec08d6cc83 Merge pull request #11118 from skyace65/RenderModelsSetting
Add the render models extension to the OpenXR settings page
2025-08-04 12:18:44 +02:00
Max Hilbrunner
ca8b2f5a56 Merge pull request #11134 from skyace65/Jolt_update
Remove section from Jolt page that no longer applies
2025-08-04 12:18:19 +02:00
Muller-Castro
e7f954bf7c Add tabs to SConstruct snippet 2025-08-04 04:43:47 -03:00
Max Hilbrunner
57bdb6851c Merge pull request #11164 from AtelierFerrofell/master
Update c_sharp_exports.rst to remove note about typed dictionary support
2025-08-03 20:05:36 +02:00
Kevin Putra Satrianto
7e98ca3b7e Corrected minor text formatting error in renderers.rst (#11166)
* Corrected minor text formatting error in renderers.rst
2025-08-02 07:47:16 -04:00
AtelierFerrofell
310494375b Update c_sharp_exports.rst to remove note about typed dictionary support
That note appears to be obsolete
2025-08-01 19:35:32 -07:00
Matthew
247506d2a1 Merge pull request #11075 from Ayush41/export_file-breaking-change-doc
Add behavior change note for @export_file annotation in Godot 4.4
2025-08-01 21:06:52 -04:00
Ayush Raj
500895966c Merge remote-tracking branch 'upstream/master' into export_file-breaking-change-doc 2025-08-01 21:04:07 -04:00
AtelierFerrofell
a531c1b7d5 Update resources.rst to remove stray whitespace
Whitespace on line 216 was causing code to merge into the tab name
2025-08-01 15:56:18 -07:00
Anish Mishra
f781468e76 JavaClassWrapper: Add example to invoke constructor (#11155)
* JavaClassWrapper: Add example to invoke constructor
2025-08-01 11:55:06 -04:00
Matthew
897f6ab7d9 Merge pull request #11157 from Calinou/feature-tags-add-export-tags
Add feature tags that can be added on export depending on export options
2025-07-31 21:48:16 -04:00
Hugo Locurcio
3dcb29a37e Add feature tags that can be added on export depending on export options
`shader_baker` and `dedicated_server` are applied to exported projects
only.
2025-07-31 16:45:55 +02:00
Matthew
e70b6457e5 Merge pull request #11153 from Calinou/general-optimization-remove-deprecated-tools
Remove deprecated Intel GPA from General optimization tips
2025-07-30 18:28:26 -04:00
Cyril B.
ab70e6097f Fix code-tab 2025-07-30 16:23:22 +02:00
Bernat Arlandis
a0eef6ea54 Update Creating Movies with OGV info 2025-07-30 15:42:25 +02:00
Hugo Locurcio
4ee80de918 Remove deprecated Intel GPA from General optimization tips
Intel's Graphics Performance Analyzer has been deprecated and
no longer receives support. Microsoft's PIX can generally supersede
it nowadays, although it's exclusive to Direct3D 12.

This also adds links to more tools like Xcode and Special K
(the latter of which works with Direct3D 12 at least in Godot).
2025-07-30 00:09:28 +02:00