mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-03 05:48:42 +03:00
Change "clips" to "slices"
As I understand it, slices were once called clips; they became slices but the name wasn't updated in the docs.
This commit is contained in:
@@ -507,13 +507,13 @@ When animations are imported, an optimizer is run, which reduces the size of the
|
||||
animation considerably. In general, this should always be turned on unless you
|
||||
suspect that an animation might be broken due to it being enabled.
|
||||
|
||||
Clips
|
||||
~~~~~
|
||||
Slices
|
||||
~~~~~~
|
||||
|
||||
It is possible to specify multiple animations from a single timeline as clips.
|
||||
It is possible to specify multiple animations from a single timeline as slices.
|
||||
For this to work, the model must have only one animation that is named
|
||||
``default``. To create clips, change the clip amount to something greater than
|
||||
zero. You can then name a clip, specify which frames it starts and stops on, and
|
||||
``default``. To create slices, change the slice amount to something greater than
|
||||
zero. You can then name a slice, specify which frames it starts and stops on, and
|
||||
choose whether the animation loops or not.
|
||||
|
||||
Scene inheritance
|
||||
|
||||
Reference in New Issue
Block a user