Merge pull request #11213 from 98teg/patch-2

Fix ray casting tutorial typo
This commit is contained in:
Max Hilbrunner
2025-08-18 20:09:17 +02:00
committed by GitHub

View File

@@ -298,9 +298,9 @@ To obtain it using a camera, the following code can be used:
func _input(event):
if event is InputEventMouseButton and event.pressed and event.button_index == 1:
var camera3d = $Camera3D
var from = camera3d.project_ray_origin(event.position)
var to = from + camera3d.project_ray_normal(event.position) * RAY_LENGTH
var camera3d = $Camera3D
var from = camera3d.project_ray_origin(event.position)
var to = from + camera3d.project_ray_normal(event.position) * RAY_LENGTH
.. code-tab:: csharp