mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
Document REGION_RECT canvas shader built-in
This was added in 4.5 to better accomodate Sprite2D with regions enabled.
This commit is contained in:
@@ -6,8 +6,8 @@ CanvasItem shaders
|
||||
CanvasItem shaders are used to draw all 2D elements in Godot. These include
|
||||
all nodes that inherit from CanvasItems, and all GUI elements.
|
||||
|
||||
CanvasItem shaders contain fewer built-in variables and functionality than
|
||||
:ref:`Spatial shaders<doc_spatial_shader>`, but they maintain the same basic structure
|
||||
CanvasItem shaders contain fewer built-in variables and functionality than
|
||||
:ref:`Spatial shaders<doc_spatial_shader>`, but they maintain the same basic structure
|
||||
with vertex, fragment, and light processor functions.
|
||||
|
||||
Render modes
|
||||
@@ -223,6 +223,10 @@ it to the ``NORMAL_MAP`` property. Godot will handle converting it for use in 2D
|
||||
+---------------------------------------------+---------------------------------------------------------------+
|
||||
| in vec2 **SCREEN_PIXEL_SIZE** | Size of individual pixels. Equal to inverse of resolution. |
|
||||
+---------------------------------------------+---------------------------------------------------------------+
|
||||
| in vec4 **REGION_RECT** | Visible area of the sprite region in format |
|
||||
| | ``(x, y, width, height)``. Varies according to |
|
||||
| | Sprite2D's ``region_enabled`` property. |
|
||||
+---------------------------------------------+---------------------------------------------------------------+
|
||||
| in vec2 **POINT_COORD** | Coordinate for drawing points. |
|
||||
+---------------------------------------------+---------------------------------------------------------------+
|
||||
| sampler2D **TEXTURE** | Default 2D texture. |
|
||||
@@ -238,6 +242,9 @@ it to the ``NORMAL_MAP`` property. Godot will handle converting it for use in 2D
|
||||
| in vec4 **SPECULAR_SHININESS** | Specular shininess color, as sampled from the texture. |
|
||||
+---------------------------------------------+---------------------------------------------------------------+
|
||||
| in vec2 **UV** | UV from the ``vertex()`` function. |
|
||||
| | For Sprite2D with region enabled, this will sample the entire |
|
||||
| | texture. Use ``REGION_RECT`` instead to sample only the |
|
||||
| | region defined in the Sprite2D's properties. |
|
||||
+---------------------------------------------+---------------------------------------------------------------+
|
||||
| in vec2 **SCREEN_UV** | Screen UV coordinate for current pixel. |
|
||||
+---------------------------------------------+---------------------------------------------------------------+
|
||||
|
||||
Reference in New Issue
Block a user