Merge pull request #11134 from skyace65/Jolt_update

Remove section from Jolt page that no longer applies
This commit is contained in:
Max Hilbrunner
2025-08-04 12:18:19 +02:00
committed by GitHub

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@@ -32,15 +32,6 @@ Notable differences to Godot Physics
There are many differences between the existing Godot Physics engine and Jolt.
Area3D and static bodies
~~~~~~~~~~~~~~~~~~~~~~~~
When using Jolt, :ref:`class_Area3D` will not detect overlaps with :ref:`class_StaticBody3D`
(nor a :ref:`class_RigidBody3D` frozen with ``FREEZE_MODE_STATIC``) by default, for
performance reasons. If you have many/large :ref:`class_Area3D` overlapping with
complex static geometry, such as :ref:`class_ConcavePolygonShape3D` or
:ref:`class_HeightMapShape3D`, you can end up wasting a significant amount of CPU
performance and memory without realizing it.
Joint properties
~~~~~~~~~~~~~~~~