Add pages on exporting and compiling for visionOS

Since the instructions are basically identical to iOS, this links
to the respective iOS exporting/compiling pages (with a reminder
that visionOS support is still limited for now).
This commit is contained in:
Hugo Locurcio
2025-08-14 14:41:47 +02:00
parent 2c708f6abd
commit f086648f3b
4 changed files with 43 additions and 8 deletions

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@@ -0,0 +1,19 @@
.. _doc_exporting_for_visionos:
Exporting for visionOS
======================
.. seealso::
This page describes how to export a Godot project to visionOS.
If you're looking to compile export template binaries from source instead,
see :ref:`doc_compiling_for_visionos`.
Exporting instructions for visionOS are currently identical to
:ref:`doc_compiling_for_ios`, except you should add a **visionOS**
export preset instead of **iOS**. See the linked page for details.
.. note::
Note that currently, only exporting an application for use on a flat
plane within the headset is supported. Immersive experiences are not supported.

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@@ -8,7 +8,7 @@ Export
.. seealso::
This section is about exporting a build of your project. If you're trying
to export properties from a script, see :ref:`doc_gdscript_exports` or
to export properties from a script, see :ref:`doc_gdscript_exports` or
:ref:`doc_c_sharp_exports`.
.. toctree::
@@ -18,14 +18,15 @@ Export
exporting_projects
exporting_pcks
feature_tags
exporting_for_windows
exporting_for_linux
exporting_for_macos
running_on_macos
exporting_for_windows
changing_application_icon_for_windows
exporting_for_ios
exporting_for_android
android_gradle_build
exporting_for_ios
exporting_for_visionos
exporting_for_web
exporting_for_dedicated_servers
changing_application_icon_for_windows
running_on_macos
android_gradle_build
one-click_deploy
exporting_for_dedicated_servers