Merge pull request #11199 from godotengine/syntaxerror247-patch-1

Update android_in_app_purchases.rst
This commit is contained in:
Max Hilbrunner
2025-08-13 18:40:30 +02:00
committed by GitHub

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@@ -3,7 +3,7 @@
Android in-app purchases
========================
Godot offers a first-party ``GodotGooglePlayBilling`` Android plugin compatible with Godot 4 which uses the `Google Play Billing library <https://developer.android.com/google/play/billing>`_.
Godot offers a first-party ``GodotGooglePlayBilling`` Android plugin compatible with Godot 4.2+ which uses the `Google Play Billing library <https://developer.android.com/google/play/billing>`_.
Usage
@@ -29,8 +29,6 @@ Initialization example:
::
var billing_client
func _ready():
BillingClient.connected.connect(_on_connected) # No params
BillingClient.disconnected.connect(_on_disconnected) # No params
@@ -44,7 +42,7 @@ Initialization example:
BillingClient.start_connection()
The API must be in a connected state prior to use. The ``connected`` signal is sent
when the connection process succeeds. You can also use ``isReady()`` to determine if the plugin
when the connection process succeeds. You can also use ``is_ready()`` to determine if the plugin
is ready for use. The ``get_connection_state()`` function returns the current connection state
of the plugin.