Commit Graph

1123 Commits

Author SHA1 Message Date
Aaron Franke
0b1acc49a2 Mention size flag in main screen plugin tutorial
Also re-flow some of the text over lines and mention adding a Label.
2020-01-09 13:21:46 -05:00
Nathan Lovato
81dff876dd Edit the latest contribution to 2d_skeletons.rst and format the document 2020-01-08 14:46:24 +01:00
Sousio
665ab26c1c Update 2d_skeletons.rst 2020-01-08 16:57:55 +03:30
Sousio
0a0a9e1b19 Update 2d_skeletons.rst
Just one clarification about Move Polygon operation, and some Punctuation correction.
2020-01-06 00:14:58 +03:30
skyace65
29e1623902 Add C# code to multimesh page 2020-01-03 12:17:44 -05:00
Hugo Locurcio
198ddc7dc8 Merge pull request #3028 from vintprox/patch-2
Changled link to Shadertoy (mirror #3026)
2020-01-03 00:20:33 +01:00
Hugo Locurcio
a978a750de Remove outdated info from intro to animation editor page (#3029)
Remove outdated info from intro to animation editor page
2020-01-03 00:03:02 +01:00
skyace65
1e93828fff Remove outdated info from intro to animation editor page 2020-01-02 16:04:27 -05:00
Rodion Borisov
58af172899 Changled link to Shadertoy (mirror #3026)
#3026
There is known issue with heavy page load at www.shadertoy.com, which imposes GPU intensive shaders on main page: https://bugs.chromium.org/p/chromium/issues/detail?id=33620. It leads user's PC to go nuts even on second load.
2020-01-02 21:51:07 +03:00
Rodion Borisov
103913ee16 Changed link to GPU intensive website.
There is known issue with heavy page load at www.shadertoy.com, which imposes GPU intensive shaders on main page: https://bugs.chromium.org/p/chromium/issues/detail?id=33620. It leads user's PC to go nuts even on second load. Bug is marked as "WontFix", which is unsettling.

I thought that it's quite exhaustive user experience, that distracts from reading documentation. So, I've placed link with reduced search results to avoid this inconsistency.
2020-01-02 18:18:56 +03:00
N0hbdy
e433e7a40b Add warning to making-plugins reminding about tool keyword
I've repeatedly forgotten that other scripts used in editor plugins
*also* need to have the `tool` keyword, otherwise it fails to correctly
run.
2020-01-01 20:50:21 -08:00
TaleTN
d0745b4c26 Use sound pressure level rather than power
See https://en.wikipedia.org/wiki/Decibel#Acoustics (or any audio editor, DAW, analog mixing console, etc.).
2019-12-27 23:40:14 +01:00
Enhex
a819cb9d45 fixed variable name 2019-12-27 21:33:21 +02:00
Nathan Lovato
f4bd3e6c28 Restore original meaning of a sentence in kinematic_character_2d, tweaks 2019-12-23 09:55:50 +01:00
Nathan Lovato
8a138215f4 Edit using_kinematic_body_2d, use direct voice over the passive voice 2019-12-22 23:36:01 +01:00
PouleyKetchoupp
d2a87eb012 Fixed some typos and wording in tutorials 2019-12-22 18:32:19 +01:00
Rémi Verschelde
c9e3009ab8 Merge pull request #2976 from skyace65/AddSpatial
Explain how to add a SpatialMaterial to a mesh
2019-12-21 12:08:24 +01:00
Rémi Verschelde
2a0ce66793 Merge pull request #2640 from skyace65/GIProbe
Update GI probe page for Godot 3.2
2019-12-21 11:48:48 +01:00
skyace65
40d609d721 Update GI probe page for Godot 3.2 2019-12-20 10:24:32 -05:00
Tim Krief
0ea832a722 Remove unnecessary "}" 2019-12-11 22:00:02 +01:00
skyace65
80cc1ed8ff Explain how to add a spatial material to a mesh 2019-12-10 15:04:24 -05:00
skyace65
010188a56a Replace images and move text for visual shader page 2019-12-09 22:20:42 -05:00
Rémi Verschelde
ed3e56fdd4 Fix some markup issues 2019-12-07 00:14:17 +01:00
Rémi Verschelde
e23ee5b081 Fix typos with codespell
Using codespell 1.16.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-12-06 22:07:59 +01:00
Matthew
628beb5d67 Add information on profiler and misc debugging tools (#2968) 2019-12-06 09:39:48 +01:00
Michael Alexsander
55a0b824b5 Small consistency fixes for the VR tutorial pages 2019-12-03 18:50:56 -03:00
TwistedTwigleg
dfb5cabbd7 VR Starter Tutorial rewrite/refactor (#2774)
* Initial VR starter tutorial rewrite

* More refactoring work on the VR starter tutorial. Moved the VR starter tutorial into its own sub directory and broke the tutorial into two parts

* Finished the first draf on most of the first part of the VR starter tutorial

* First draft for the first half of the VR tutorial is done! Now all that is left is the second half, which should be a tad easier to do

* About a fourth of the way through the refactor of the VR Starter tutorial part 2

* Almost finished part 2 of the VR starter tutorial rewrite. Just a little bit left

* Finished the second part of the VR starter tutorial rewrite

* Made small changes to the VR starter tutorial based on feedback from BastiaanOlij. Fixed merge conflict in PR
2019-12-02 09:13:23 +01:00
merumelu
ce0a74d7da Remove _sections_unfolded noise in GDNative C++ example 2019-11-30 19:10:08 +01:00
Rémi Verschelde
b6f0e1d5a0 Fix reST warnings 2019-11-29 14:26:02 +01:00
Rémi Verschelde
dfbc52694d Merge pull request #2942 from skyace65/AudioBus
Update Audio Bus page for Godot 3.2
2019-11-29 13:53:57 +01:00
rainlizard
ed906f81b0 Clarifying hint_albedo converts color space (#2925) 2019-11-29 13:48:29 +01:00
ZX-WT
75eebd384e added microphone tutorial (#2898) 2019-11-29 13:46:32 +01:00
WT
1a9779716a Added visual shader tutorial 2019-11-29 13:28:09 +01:00
Rémi Verschelde
4d85e219ff Fix C# example in saving games using Godot.Collections.Dictionary
Co-authored-by: giusdp <depalma.gsp@gmail.com>
2019-11-29 12:16:18 +01:00
Hugo Locurcio
218794d55d Mention that ETC texture compression doesn't support transparency
This closes #2899.
2019-11-25 14:42:18 +01:00
Nathan Lovato
bbfa5bee8e Merge pull request #2926 from skyace65/GLSLPerformance
Add note about shader function performance in GLES2
2019-11-25 11:06:39 +01:00
Hugo Locurcio
77ccd38fea Plugin Tutorial _ExitTree c# example comment fix (#2932)
Plugin Tutorial _ExitTree c# example comment fix
2019-11-24 23:55:26 +01:00
Xavier Gómez Gosálbez
5747b8b89e Added missing references for some functions
I've added some missing references for some functions to better interact with the docs.

(cherry picked from commit 44b38d79e1)
2019-11-22 14:40:18 +01:00
skyace65
39aeecc7a1 Update Audio Bus page for Godot 3.2 2019-11-20 16:55:19 -05:00
Ethan Jones
0500cd52a0 ExitTree c# example comment fix
Should be "Clean-up of the plugin goes here"
2019-11-14 08:29:54 -07:00
skyace65
e84ea0b7ff Update shader materials page for Godot 3.2 2019-11-13 17:05:02 -05:00
skyace65
274b00acfd Add note about shader function performance in GLES2 2019-11-13 13:22:52 -05:00
Chris Bradfield
7615dcb15f Merge pull request #2881 from 20kdc/animation-player-control-2dsa
Add a note to the 2d_sprite_animation tutorial on controlling an AnimationPlayer & describe a quirk
2019-11-11 12:31:01 -08:00
Rémi Verschelde
88cc1d5b15 Merge pull request #2915 from skyace65/particle_spread
Clarify Particles2D spread parameter
2019-11-08 16:43:35 +01:00
Matthew Ehrenhofler
b8ea4def67 Clarify instructions in theme tutorial (#2916) 2019-11-08 16:42:24 +01:00
skyace65
8e1b3f464d Clarify Particles2D spread parameter 2019-11-08 09:43:53 -05:00
Muller-Castro
feba99e30b using_servers.rst:48: sever->server 2019-11-07 02:58:19 -03:00
Rémi Verschelde
95355f8e43 Merge pull request #2905 from nekomatata/code-tags
Fixed code tags for true/false/null and a few property references
2019-11-02 17:15:05 +01:00
Juozas Rastenis
730b4d6294 Fixed example that was not working 2019-11-02 15:29:04 +01:00
PouleyKetchoupp
854185495c Fixed code tags for true/false/null and a few property references 2019-11-02 13:09:14 +01:00