Aaron Franke
0b1acc49a2
Mention size flag in main screen plugin tutorial
...
Also re-flow some of the text over lines and mention adding a Label.
2020-01-09 13:21:46 -05:00
Nathan Lovato
81dff876dd
Edit the latest contribution to 2d_skeletons.rst and format the document
2020-01-08 14:46:24 +01:00
Sousio
665ab26c1c
Update 2d_skeletons.rst
2020-01-08 16:57:55 +03:30
Sousio
0a0a9e1b19
Update 2d_skeletons.rst
...
Just one clarification about Move Polygon operation, and some Punctuation correction.
2020-01-06 00:14:58 +03:30
skyace65
29e1623902
Add C# code to multimesh page
2020-01-03 12:17:44 -05:00
Hugo Locurcio
198ddc7dc8
Merge pull request #3028 from vintprox/patch-2
...
Changled link to Shadertoy (mirror #3026 )
2020-01-03 00:20:33 +01:00
Hugo Locurcio
a978a750de
Remove outdated info from intro to animation editor page ( #3029 )
...
Remove outdated info from intro to animation editor page
2020-01-03 00:03:02 +01:00
skyace65
1e93828fff
Remove outdated info from intro to animation editor page
2020-01-02 16:04:27 -05:00
Rodion Borisov
58af172899
Changled link to Shadertoy (mirror #3026 )
...
#3026
There is known issue with heavy page load at www.shadertoy.com, which imposes GPU intensive shaders on main page: https://bugs.chromium.org/p/chromium/issues/detail?id=33620 . It leads user's PC to go nuts even on second load.
2020-01-02 21:51:07 +03:00
Rodion Borisov
103913ee16
Changed link to GPU intensive website.
...
There is known issue with heavy page load at www.shadertoy.com, which imposes GPU intensive shaders on main page: https://bugs.chromium.org/p/chromium/issues/detail?id=33620 . It leads user's PC to go nuts even on second load. Bug is marked as "WontFix", which is unsettling.
I thought that it's quite exhaustive user experience, that distracts from reading documentation. So, I've placed link with reduced search results to avoid this inconsistency.
2020-01-02 18:18:56 +03:00
N0hbdy
e433e7a40b
Add warning to making-plugins reminding about tool keyword
...
I've repeatedly forgotten that other scripts used in editor plugins
*also* need to have the `tool` keyword, otherwise it fails to correctly
run.
2020-01-01 20:50:21 -08:00
TaleTN
d0745b4c26
Use sound pressure level rather than power
...
See https://en.wikipedia.org/wiki/Decibel#Acoustics (or any audio editor, DAW, analog mixing console, etc.).
2019-12-27 23:40:14 +01:00
Enhex
a819cb9d45
fixed variable name
2019-12-27 21:33:21 +02:00
Nathan Lovato
f4bd3e6c28
Restore original meaning of a sentence in kinematic_character_2d, tweaks
2019-12-23 09:55:50 +01:00
Nathan Lovato
8a138215f4
Edit using_kinematic_body_2d, use direct voice over the passive voice
2019-12-22 23:36:01 +01:00
PouleyKetchoupp
d2a87eb012
Fixed some typos and wording in tutorials
2019-12-22 18:32:19 +01:00
Rémi Verschelde
c9e3009ab8
Merge pull request #2976 from skyace65/AddSpatial
...
Explain how to add a SpatialMaterial to a mesh
2019-12-21 12:08:24 +01:00
Rémi Verschelde
2a0ce66793
Merge pull request #2640 from skyace65/GIProbe
...
Update GI probe page for Godot 3.2
2019-12-21 11:48:48 +01:00
skyace65
40d609d721
Update GI probe page for Godot 3.2
2019-12-20 10:24:32 -05:00
Tim Krief
0ea832a722
Remove unnecessary "}"
2019-12-11 22:00:02 +01:00
skyace65
80cc1ed8ff
Explain how to add a spatial material to a mesh
2019-12-10 15:04:24 -05:00
skyace65
010188a56a
Replace images and move text for visual shader page
2019-12-09 22:20:42 -05:00
Rémi Verschelde
ed3e56fdd4
Fix some markup issues
2019-12-07 00:14:17 +01:00
Rémi Verschelde
e23ee5b081
Fix typos with codespell
...
Using codespell 1.16.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-12-06 22:07:59 +01:00
Matthew
628beb5d67
Add information on profiler and misc debugging tools ( #2968 )
2019-12-06 09:39:48 +01:00
Michael Alexsander
55a0b824b5
Small consistency fixes for the VR tutorial pages
2019-12-03 18:50:56 -03:00
TwistedTwigleg
dfb5cabbd7
VR Starter Tutorial rewrite/refactor ( #2774 )
...
* Initial VR starter tutorial rewrite
* More refactoring work on the VR starter tutorial. Moved the VR starter tutorial into its own sub directory and broke the tutorial into two parts
* Finished the first draf on most of the first part of the VR starter tutorial
* First draft for the first half of the VR tutorial is done! Now all that is left is the second half, which should be a tad easier to do
* About a fourth of the way through the refactor of the VR Starter tutorial part 2
* Almost finished part 2 of the VR starter tutorial rewrite. Just a little bit left
* Finished the second part of the VR starter tutorial rewrite
* Made small changes to the VR starter tutorial based on feedback from BastiaanOlij. Fixed merge conflict in PR
2019-12-02 09:13:23 +01:00
merumelu
ce0a74d7da
Remove _sections_unfolded noise in GDNative C++ example
2019-11-30 19:10:08 +01:00
Rémi Verschelde
b6f0e1d5a0
Fix reST warnings
2019-11-29 14:26:02 +01:00
Rémi Verschelde
dfbc52694d
Merge pull request #2942 from skyace65/AudioBus
...
Update Audio Bus page for Godot 3.2
2019-11-29 13:53:57 +01:00
rainlizard
ed906f81b0
Clarifying hint_albedo converts color space ( #2925 )
2019-11-29 13:48:29 +01:00
ZX-WT
75eebd384e
added microphone tutorial ( #2898 )
2019-11-29 13:46:32 +01:00
WT
1a9779716a
Added visual shader tutorial
2019-11-29 13:28:09 +01:00
Rémi Verschelde
4d85e219ff
Fix C# example in saving games using Godot.Collections.Dictionary
...
Co-authored-by: giusdp <depalma.gsp@gmail.com >
2019-11-29 12:16:18 +01:00
Hugo Locurcio
218794d55d
Mention that ETC texture compression doesn't support transparency
...
This closes #2899 .
2019-11-25 14:42:18 +01:00
Nathan Lovato
bbfa5bee8e
Merge pull request #2926 from skyace65/GLSLPerformance
...
Add note about shader function performance in GLES2
2019-11-25 11:06:39 +01:00
Hugo Locurcio
77ccd38fea
Plugin Tutorial _ExitTree c# example comment fix ( #2932 )
...
Plugin Tutorial _ExitTree c# example comment fix
2019-11-24 23:55:26 +01:00
Xavier Gómez Gosálbez
5747b8b89e
Added missing references for some functions
...
I've added some missing references for some functions to better interact with the docs.
(cherry picked from commit 44b38d79e1 )
2019-11-22 14:40:18 +01:00
skyace65
39aeecc7a1
Update Audio Bus page for Godot 3.2
2019-11-20 16:55:19 -05:00
Ethan Jones
0500cd52a0
ExitTree c# example comment fix
...
Should be "Clean-up of the plugin goes here"
2019-11-14 08:29:54 -07:00
skyace65
e84ea0b7ff
Update shader materials page for Godot 3.2
2019-11-13 17:05:02 -05:00
skyace65
274b00acfd
Add note about shader function performance in GLES2
2019-11-13 13:22:52 -05:00
Chris Bradfield
7615dcb15f
Merge pull request #2881 from 20kdc/animation-player-control-2dsa
...
Add a note to the 2d_sprite_animation tutorial on controlling an AnimationPlayer & describe a quirk
2019-11-11 12:31:01 -08:00
Rémi Verschelde
88cc1d5b15
Merge pull request #2915 from skyace65/particle_spread
...
Clarify Particles2D spread parameter
2019-11-08 16:43:35 +01:00
Matthew Ehrenhofler
b8ea4def67
Clarify instructions in theme tutorial ( #2916 )
2019-11-08 16:42:24 +01:00
skyace65
8e1b3f464d
Clarify Particles2D spread parameter
2019-11-08 09:43:53 -05:00
Muller-Castro
feba99e30b
using_servers.rst:48: sever->server
2019-11-07 02:58:19 -03:00
Rémi Verschelde
95355f8e43
Merge pull request #2905 from nekomatata/code-tags
...
Fixed code tags for true/false/null and a few property references
2019-11-02 17:15:05 +01:00
Juozas Rastenis
730b4d6294
Fixed example that was not working
2019-11-02 15:29:04 +01:00
PouleyKetchoupp
854185495c
Fixed code tags for true/false/null and a few property references
2019-11-02 13:09:14 +01:00