Use sound pressure level rather than power

See https://en.wikipedia.org/wiki/Decibel#Acoustics (or any audio editor, DAW, analog mixing console, etc.).
This commit is contained in:
TaleTN
2019-12-27 23:40:14 +01:00
committed by GitHub
parent 95d3f4261c
commit d0745b4c26

View File

@@ -23,10 +23,10 @@ professionals. To this end, it primarily uses the decibel scale.
For those unfamiliar with it, it can be explained with a few facts:
- The decibel (dB) scale is a relative scale. It represents the ratio of
sound power by using 10 times the base 10 logarithm of the ratio
(10 × log\ :sub:`10`\ (P/P\ :sub:`0`\ )).
- For every 3 dB, sound amplitude doubles or halves. 6 dB represents a factor
of 4, 9 dB a factor of 8, 10 dB a factor of 10, 20 dB a factor of 100, etc.
sound power by using 20 times the base 10 logarithm of the ratio
(20 × log\ :sub:`10`\ (P/P\ :sub:`0`\ )).
- For every 6 dB, sound amplitude doubles or halves. 12 dB represents a factor
of 4, 18 dB a factor of 8, 20 dB a factor of 10, 40 dB a factor of 100, etc.
- Since the scale is logarithmic, true zero (no audio) can't be represented.
- 0 dB is the maximum amplitude possible in a digital audio system.
This limit is not the human limit, but a limit from the sound hardware.
@@ -34,9 +34,9 @@ For those unfamiliar with it, it can be explained with a few facts:
create a kind of distortion called *clipping*.
- To avoid clipping, your sound mix be arranged so that the output of the
*master bus* (more on that later) never exceeds 0 dB.
- Every 3 dB below the 0 dB limit, sound energy is *halved*.
It means the sound volume at -3 dB is half as loud as 0dB.
-6 dB is half as loud as -3 dB and so on.
- Every 6 dB below the 0 dB limit, sound energy is *halved*.
It means the sound volume at -6 dB is half as loud as 0dB.
-12 dB is half as loud as -6 dB and so on.
- When working with decibels, sound is considered no longer audible
between -60 dB and -80 dB. This makes your working range generally
between -60 dB and 0 dB.