Update Audio Bus page for Godot 3.2

This commit is contained in:
skyace65
2019-11-19 23:32:06 -05:00
parent b842f77aad
commit 39aeecc7a1
6 changed files with 17 additions and 5 deletions

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@@ -162,10 +162,16 @@ Distortion effects make the sound "dirty". Godot offers several types of
distortion: *overdrive*, *tan* and *bit crushing*. Distortion can be used
to simulate sound coming through a low-quality speaker or device.
EQ, EQ6, EQ10, EQ21
~~~~~~~~~~~~~~~~~~~
EQ
~~
Godot provides four equalizers with different numbers of bands. An equalizer on
EQ is what all other equalizers inherit from. It can be extended with with Custom
scripts to create an equalizer with a custom number of bands.
EQ6, EQ10, EQ21
~~~~~~~~~~~~~~~
Godot provides three equalizers with different numbers of bands. An equalizer on
the Master bus can be useful to cut frequencies that the device's speakers can't
reproduce well (e.g. a mobile phone's speakers won't reproduce bass content
well). The equalizer effect can be disabled when headphones are plugged in.
@@ -173,8 +179,7 @@ well). The equalizer effect can be disabled when headphones are plugged in.
Filter
~~~~~~
Filter is what all other effects processors inherit from and should not be used
directly.
Filter is what all other filters inherit from and should not be used directly.
HighPassFilter, HighShelfFilter
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -240,6 +245,13 @@ from :ref:`Areas <class_Area>`
(see :ref:`Reverb buses <doc_audio_streams_reverb_buses>`), or to apply
a "chamber" feel to all sounds.
SpectrumAnalyzer
~~~~~~~~~~~~~~~~
This effect doesn't alter audio, instead, you add this effect to buses you want
a spectrum analysis of. This would typically be used for audio visualization. A
demo project using this can be found `here <https://github.com/godotengine/godot-demo-projects/tree/master/audio/spectrum>`__.
StereoEnhance
~~~~~~~~~~~~~

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