Small consistency fixes for the VR tutorial pages

This commit is contained in:
Michael Alexsander
2019-12-03 18:42:57 -03:00
parent 5048872193
commit 55a0b824b5
3 changed files with 8 additions and 8 deletions

View File

@@ -1,9 +1,9 @@
VR Starer tutorial
==================
VR starter tutorial
===================
.. toctree::
:maxdepth: 1
:name: doc_vr_starter_tutorial
vr_starter_tutorial_part_one
vr_starter_tutorial_part_two
vr_starter_tutorial_part_two

View File

@@ -1,7 +1,7 @@
.. _doc_vr_starter_tutorial_part_one:
VR Starter Tutorial Part One
============================
VR starter tutorial part 1
==========================
Introduction
------------

View File

@@ -1,7 +1,7 @@
.. _doc_vr_starter_tutorial_part_two:
VR Starter Tutorial Part Two
============================
VR starter tutorial part 2
==========================
Introduction
------------
@@ -523,7 +523,7 @@ and the collision force is the ``collision_force`` variable we calculated.
_________________
Once all of the :ref:`Raycast <class_Raycast>`s in the ``raycast`` variable have been iterated over, we then play the shotgun shot sound by calling the ``play`` function on the ``shotgun_fire_sound`` variable.
Once all of the :ref:`Raycast <class_Raycast>`\s in the ``raycast`` variable have been iterated over, we then play the shotgun shot sound by calling the ``play`` function on the ``shotgun_fire_sound`` variable.
Finally, we check to see if the shotgun is being held by a VR controller by checking to see if the ``controller`` variable is not equal to ``null``. If it is not equal to ``null``,
we then set the ``rumble`` property of the VR controller to ``0.25``, so there is a slight rumble when the shotgun fires.