Update GI probe page for Godot 3.2
@@ -114,6 +114,9 @@ GI Probes support a few parameters for tweaking:
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- **Propagation** How much light propagates through the probe internally.
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- **Bias** Value used to avoid self-occlusion when doing voxel cone tracing, should generally be above 1.0 (1==voxel size).
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- **Normal Bias** Alternative type of bias useful for some scenes. Experiment with this one if regular bias does not work.
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- **Interior** Allows mixing with lighting from the sky.
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- **Compress** Currently broken. Do not use.
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- **Data** Contains the light baked data after baking. If you are saving the data it should be saved as a .res file.
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Quality
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Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 2.9 KiB |
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Before Width: | Height: | Size: 7.6 KiB After Width: | Height: | Size: 4.8 KiB |
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Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.4 KiB |
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Before Width: | Height: | Size: 6.6 KiB After Width: | Height: | Size: 4.3 KiB |
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Before Width: | Height: | Size: 9.4 KiB After Width: | Height: | Size: 7.4 KiB |
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Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 5.6 KiB |