Update shader materials page for Godot 3.2

This commit is contained in:
skyace65
2019-11-13 17:05:02 -05:00
parent a63d4e0238
commit e84ea0b7ff
3 changed files with 9 additions and 2 deletions

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@@ -40,8 +40,8 @@ Next, click on the shader material to see its properties. From here you
can create a shader or visual shader. Regular shaders use code to set
their properties while a visual shader uses a node based workflow.
There is no way to convert between the two, so if you decide you want to
change to a visual shader or vice versa, you will have to start from scratch.
If you need to you can convert a visual shader to a text shader.
However you can't convert a text shader to a visual shader.
Choose one of them and you can start editing your shader.
@@ -55,6 +55,13 @@ If you create a visual shader the visual shader editor will open automatically.
.. image:: img/visual_shader_editor.png
In the visual shader editor you can click a button and see what your visual
shader looks like as shader code. This can be useful if you're trying to
replicate a text shader as nodes, or it can be used as a preview for converting
your visual shader to a text shader.
.. image:: img/visual_shader_code.png
Converting to ShaderMaterial
----------------------------