Commit Graph

5105 Commits

Author SHA1 Message Date
Christian Zommerfelds
d1db8c585b Merge pull request #11529 from zommerfelds/patch-1
Clarify SurfaceTool example with index
2025-12-19 11:38:36 +01:00
Max Hilbrunner
0626b3aefb Merge pull request #11541 from Piralein/localisation
Update localization pages and images
2025-12-19 11:36:40 +01:00
Matthew
67d304b42c Merge pull request #11544 from mechalynx/patch-1
Bent normals are not available on Compatibility renderer
2025-12-18 22:14:02 -05:00
Matthew
b6298a8b82 Merge pull request #11509 from kushagra10025/patch-1
Update key mappings description for 2D and 3D Workspaces
2025-12-18 22:10:22 -05:00
mechalynx
a0d104d1a5 Bent normals are not available on Compatibility renderer 2025-12-18 20:23:46 +02:00
Matthew
ecc8467192 Merge pull request #11538 from DevPoodle/bbcode_effects
Update number of built-in BBCode effects
2025-12-17 18:52:05 -05:00
DevPoodle
def5f37a86 Update number of built-in BBCode effects 2025-12-17 08:35:00 -08:00
Hana - Piralein
8dcf9c472b update localization pages and images 2025-12-17 13:14:29 +01:00
veganaiZe
573a23a930 Fix typo in FBX section of import_configuration.rst 2025-12-16 17:56:51 -08:00
Max Hilbrunner
778bde5f1d Merge pull request #11528 from Calinou/scene-organization-parent-specified
Clarify what is defined by the parent in Scene organization
2025-12-15 16:58:38 +01:00
Logan Detrick
f8f118f12d Update documentation around EditorDock 2025-12-11 16:48:05 -08:00
Hugo Locurcio
37cf368f44 Clarify what is defined by the parent in Scene organization
"Parent-defined" could be understood as the method or signal from
the parent being called, but the parent defines just the name
of the method or signal, instead of the method body.
2025-12-10 19:58:13 +01:00
Max Hilbrunner
3b4366cdd9 Merge pull request #11507 from Calinou/making-plugins-script-classes
Emphasize script classes over custom types in Making plugins
2025-12-10 19:21:28 +01:00
Max Hilbrunner
04609f757e Merge pull request #11516 from dsnopek/godot-cpp-packedarrays-ptr
godot-cpp: Explain that `ptr()`/`ptrw()` should be used to efficiently access `Packed*Array`s
2025-12-10 19:20:05 +01:00
Michael Macha
21ee4376b9 Fix typo in The XR action map (#11525) 2025-12-10 18:50:57 +01:00
Max Hilbrunner
bf0641ac0e Merge pull request #11397 from wjt/push-mtnonqulrprn
Remove obsolete paragraph about Linux power-saving inhibition
2025-12-10 03:47:34 +01:00
Matthew
eae8a087b1 Merge pull request #11511 from ttencate/fix/visibility_range_aabb
Fix incorrect claim about visibility range
2025-12-07 14:23:10 -05:00
David Snopek
062e1bd1c0 godot-cpp: Explain that ptr()/ptrw() should be used to efficiently access Packed*Arrays 2025-12-07 05:41:25 -06:00
Bastiaan Olij
80585a2ca5 Add additional information about the Godot XR Vendor Plugin 2025-12-07 15:23:45 +11:00
Max Hilbrunner
999daecb3f Merge pull request #11508 from Calinou/localization-spreadsheets-load-csv-project-settings
Add a reminder to load the CSV as a source in Localization using spreadsheets
2025-12-04 15:51:57 +01:00
Thomas ten Cate
876f4b1b03 Fix incorrect claim about visibility range
As mentioned on
https://github.com/godotengine/godot/issues/102799#issuecomment-3603374466,
the docs are wrong here: visibility range is not computed to the
instance's origin but to its AABB center.
2025-12-03 09:25:39 +01:00
Kushagra
6791196299 Update key mappings description for 2D and 3D Workspaces
Updating the Docs to reflect the latest in-editor Terminology. PR link of issue for the discussion - https://github.com/godotengine/godot/pull/109234#issuecomment-3588022376
2025-12-02 23:45:14 +05:30
unknown
8db87be8b9 fixed face orientation, by changing the vertex ordering to counter-clockwise 2025-12-02 19:02:11 +01:00
Hugo Locurcio
2beb86d7fa Add a reminder to load the CSV as a source in Localization using spreadsheets 2025-12-02 18:26:44 +01:00
Hugo Locurcio
0fb44267fe Emphasize script classes over custom types in Making plugins
Custom types were more relevant in the early Godot 3.x days,
but nowadays, script classes should be preferred whenever possible
(i.e. in any non-C# language).
2025-12-02 17:47:48 +01:00
Max Hilbrunner
80407de117 Merge pull request #11502 from Calinou/compiling-for-windows-d3d12-default
Update Compiling for Windows following Direct3D 12 being enabled by default
2025-11-28 11:10:50 +01:00
Matthew
4f98796655 Merge pull request #11300 from magicdude4eva/patch-1
Fixed shortcut Mac for Distraction Free Mode
2025-11-27 22:00:57 -05:00
Nadav
21f4fb2b64 Add exclamation point to example (#11183)
* add exclamation point to example
2025-11-27 21:27:17 -05:00
Hugo Locurcio
856f241cfb Update Compiling for Windows following Direct3D 12 being enabled by default
The recommendation is now to leave `d3d12` to its default `yes` value,
which means installing Direct3D 12 dependencies is considered required
by default.

You can still skip the dependencies by compiling with `d3d12=no`, which matches
the behavior of self-compiled builds prior to Godot 4.6.

This also removes an outdated FAQ question, since a lot of time has passed
since that question was written (Godot only had Vulkan and OpenGL support
back then).
2025-11-28 00:02:33 +01:00
Matthew
40ec4bd1a0 Merge pull request #11333 from mihe/jolt/drop-experimental
Drop the experimental label for the Jolt Physics integration
2025-11-27 17:05:41 -05:00
Matthew
105d52e603 Merge pull request #11491 from alkemann/patch-1
Fix indentation causing render issue on code sample
2025-11-27 17:03:27 -05:00
Matthew
3248f5e032 Merge pull request #11471 from jamonholmgren/patch-1
Logic Preferences: Clarifications and grammatical improvements
2025-11-27 17:02:32 -05:00
Matthew
512c9b1133 Merge pull request #11457 from Calinou/volumetric-fog-lighting-tweak-energy
Tweak suggested energy values to simulate volumetric lighting in Volumetric fog
2025-11-27 17:00:19 -05:00
Hugo Locurcio
c46068a132 Fix typo in DEEP_DUPLICATE_ALL flag in Upgrading to Godot 4.5 2025-11-25 02:14:57 +01:00
Alexander Morland
b5965dddcd fixed indentation causing render issue on code sample
bad indentation causing render error if this code sample
2025-11-24 16:31:37 +01:00
Max Hilbrunner
0380fe550c Merge pull request #11456 from Ivorforce/multithreading-core-types
Add a section for multithreading primitives to Core types.
2025-11-22 04:59:01 +01:00
Max Hilbrunner
700efb28f7 Merge pull request #11474 from Calinou/csharp-diagnostics-gd0001-fix-typo
Fix typo in GD0001 C# diagnostic example code
2025-11-18 04:50:31 +01:00
Hugo Locurcio
a34efc8dcc Document COLOR built-in limitations in Spatial shader 2025-11-17 23:47:55 +01:00
Hugo Locurcio
a4d57d6a14 Fix typo in GD0001 C# diagnostic example code 2025-11-17 21:05:19 +01:00
Max Hilbrunner
d6267eafcf Add documentation about OpenXR spatial entities (#11015) 2025-11-17 09:43:20 +01:00
Jamon Holmgren
0a776471f3 Logic Preferences: Clarifications and grammatical improvements
The [Logic Preferences](https://docs.godotengine.org/en/4.5/tutorials/best_practices/logic_preferences.html) doc is useful, but I noticed some grammatical issues and confusing phrasing (possibly from a non-native English speaker author). This is a small improvement to that doc.
2025-11-16 13:00:45 -08:00
Max Hilbrunner
b197efa329 Merge pull request #11463 from wk-y/patch-1
Change 'subclasses' to 'inner classes' in style guide
2025-11-16 03:10:42 +01:00
Matthew
4f3434e2ed Merge pull request #11393 from noahlessard/master
Add Android Gallery Example to JavaClassWrapper Doc
2025-11-15 18:16:09 -05:00
Russell Sanborn
bd52d13fe7 Update casing for autoload in singletons_autoload.rst
Updating this for consistency in the docs since the other references are
"autoload" or "Autoload".
2025-11-14 09:54:07 -06:00
Mohammad Rahhal
83dc343d88 Update exec flag for Visual Studio (#11455)
* Update exec flag for Visual Studio
2025-11-12 22:05:56 -05:00
wk-y
67ce5abf2b Change 'subclasses' to 'inner classes' in style guide 2025-11-12 15:55:52 -08:00
Max Hilbrunner
685d2ee038 Fix error in shader_functions abbr popup (#11458)
When hovering over vec_uint_type the popup claims that it can accept a float instead of a uint. This pr fixes this error. The top of the page states correctly that it accepts a uint, uvec2, uvec3, or uvec4.
2025-11-11 20:41:30 +01:00
Anish Kumar
27b49892ab Merge pull request #11435 from syntaxerror247/debug-symbols
Add native debug symbols doc for Android
2025-11-11 20:40:03 +01:00
TelePete
f2023307bc Fix error in shader_functions abbr popup
When hovering over vec_uint_type the popup claims that it can accept a float instead of a uint. This pr fixes this error. The top of the page states correctly that it accepts a uint, uvec2, uvec3, or uvec4.
2025-11-10 20:13:38 +01:00
Hugo Locurcio
8a8d408c46 Tweak suggested energy values to simulate volumetric lighting in Volumetric fog
4.6 has fixed the previously incorrect volumetric fog blending behavior.
This has the side-effect of making bright volumetric fog look significantly
brighter than before. To get a result similar to the previous look, the
Volumetric Fog Energy property on Light3D nodes needs to be reduced significantly
(often by a factor of 10, if not more).
2025-11-10 19:05:34 +01:00