Matthew
67d304b42c
Merge pull request #11544 from mechalynx/patch-1
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Bent normals are not available on Compatibility renderer
2025-12-18 22:14:02 -05:00
Matthew
b6298a8b82
Merge pull request #11509 from kushagra10025/patch-1
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Update key mappings description for 2D and 3D Workspaces
2025-12-18 22:10:22 -05:00
mechalynx
a0d104d1a5
Bent normals are not available on Compatibility renderer
2025-12-18 20:23:46 +02:00
Matthew
ecc8467192
Merge pull request #11538 from DevPoodle/bbcode_effects
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Update number of built-in BBCode effects
2025-12-17 18:52:05 -05:00
DevPoodle
def5f37a86
Update number of built-in BBCode effects
2025-12-17 08:35:00 -08:00
veganaiZe
573a23a930
Fix typo in FBX section of import_configuration.rst
2025-12-16 17:56:51 -08:00
Max Hilbrunner
778bde5f1d
Merge pull request #11528 from Calinou/scene-organization-parent-specified
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Clarify what is defined by the parent in Scene organization
2025-12-15 16:58:38 +01:00
Logan Detrick
f8f118f12d
Update documentation around EditorDock
2025-12-11 16:48:05 -08:00
Hugo Locurcio
37cf368f44
Clarify what is defined by the parent in Scene organization
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"Parent-defined" could be understood as the method or signal from
the parent being called, but the parent defines just the name
of the method or signal, instead of the method body.
2025-12-10 19:58:13 +01:00
Max Hilbrunner
3b4366cdd9
Merge pull request #11507 from Calinou/making-plugins-script-classes
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Emphasize script classes over custom types in Making plugins
2025-12-10 19:21:28 +01:00
Max Hilbrunner
04609f757e
Merge pull request #11516 from dsnopek/godot-cpp-packedarrays-ptr
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godot-cpp: Explain that `ptr()`/`ptrw()` should be used to efficiently access `Packed*Array`s
2025-12-10 19:20:05 +01:00
Michael Macha
21ee4376b9
Fix typo in The XR action map ( #11525 )
2025-12-10 18:50:57 +01:00
Max Hilbrunner
bf0641ac0e
Merge pull request #11397 from wjt/push-mtnonqulrprn
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Remove obsolete paragraph about Linux power-saving inhibition
2025-12-10 03:47:34 +01:00
Matthew
eae8a087b1
Merge pull request #11511 from ttencate/fix/visibility_range_aabb
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Fix incorrect claim about visibility range
2025-12-07 14:23:10 -05:00
David Snopek
062e1bd1c0
godot-cpp: Explain that ptr()/ptrw() should be used to efficiently access Packed*Arrays
2025-12-07 05:41:25 -06:00
Bastiaan Olij
80585a2ca5
Add additional information about the Godot XR Vendor Plugin
2025-12-07 15:23:45 +11:00
Max Hilbrunner
999daecb3f
Merge pull request #11508 from Calinou/localization-spreadsheets-load-csv-project-settings
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Add a reminder to load the CSV as a source in Localization using spreadsheets
2025-12-04 15:51:57 +01:00
Thomas ten Cate
876f4b1b03
Fix incorrect claim about visibility range
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As mentioned on
https://github.com/godotengine/godot/issues/102799#issuecomment-3603374466 ,
the docs are wrong here: visibility range is not computed to the
instance's origin but to its AABB center.
2025-12-03 09:25:39 +01:00
Kushagra
6791196299
Update key mappings description for 2D and 3D Workspaces
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Updating the Docs to reflect the latest in-editor Terminology. PR link of issue for the discussion - https://github.com/godotengine/godot/pull/109234#issuecomment-3588022376
2025-12-02 23:45:14 +05:30
unknown
8db87be8b9
fixed face orientation, by changing the vertex ordering to counter-clockwise
2025-12-02 19:02:11 +01:00
Hugo Locurcio
2beb86d7fa
Add a reminder to load the CSV as a source in Localization using spreadsheets
2025-12-02 18:26:44 +01:00
Hugo Locurcio
0fb44267fe
Emphasize script classes over custom types in Making plugins
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Custom types were more relevant in the early Godot 3.x days,
but nowadays, script classes should be preferred whenever possible
(i.e. in any non-C# language).
2025-12-02 17:47:48 +01:00
Max Hilbrunner
80407de117
Merge pull request #11502 from Calinou/compiling-for-windows-d3d12-default
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Update Compiling for Windows following Direct3D 12 being enabled by default
2025-11-28 11:10:50 +01:00
Matthew
4f98796655
Merge pull request #11300 from magicdude4eva/patch-1
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Fixed shortcut Mac for Distraction Free Mode
2025-11-27 22:00:57 -05:00
Nadav
21f4fb2b64
Add exclamation point to example ( #11183 )
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* add exclamation point to example
2025-11-27 21:27:17 -05:00
Hugo Locurcio
856f241cfb
Update Compiling for Windows following Direct3D 12 being enabled by default
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The recommendation is now to leave `d3d12` to its default `yes` value,
which means installing Direct3D 12 dependencies is considered required
by default.
You can still skip the dependencies by compiling with `d3d12=no`, which matches
the behavior of self-compiled builds prior to Godot 4.6.
This also removes an outdated FAQ question, since a lot of time has passed
since that question was written (Godot only had Vulkan and OpenGL support
back then).
2025-11-28 00:02:33 +01:00
Matthew
40ec4bd1a0
Merge pull request #11333 from mihe/jolt/drop-experimental
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Drop the experimental label for the Jolt Physics integration
2025-11-27 17:05:41 -05:00
Matthew
105d52e603
Merge pull request #11491 from alkemann/patch-1
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Fix indentation causing render issue on code sample
2025-11-27 17:03:27 -05:00
Matthew
3248f5e032
Merge pull request #11471 from jamonholmgren/patch-1
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Logic Preferences: Clarifications and grammatical improvements
2025-11-27 17:02:32 -05:00
Matthew
512c9b1133
Merge pull request #11457 from Calinou/volumetric-fog-lighting-tweak-energy
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Tweak suggested energy values to simulate volumetric lighting in Volumetric fog
2025-11-27 17:00:19 -05:00
Hugo Locurcio
c46068a132
Fix typo in DEEP_DUPLICATE_ALL flag in Upgrading to Godot 4.5
2025-11-25 02:14:57 +01:00
Alexander Morland
b5965dddcd
fixed indentation causing render issue on code sample
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bad indentation causing render error if this code sample
2025-11-24 16:31:37 +01:00
Max Hilbrunner
0380fe550c
Merge pull request #11456 from Ivorforce/multithreading-core-types
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Add a section for multithreading primitives to Core types.
2025-11-22 04:59:01 +01:00
Max Hilbrunner
700efb28f7
Merge pull request #11474 from Calinou/csharp-diagnostics-gd0001-fix-typo
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Fix typo in GD0001 C# diagnostic example code
2025-11-18 04:50:31 +01:00
Hugo Locurcio
a34efc8dcc
Document COLOR built-in limitations in Spatial shader
2025-11-17 23:47:55 +01:00
Hugo Locurcio
a4d57d6a14
Fix typo in GD0001 C# diagnostic example code
2025-11-17 21:05:19 +01:00
Max Hilbrunner
d6267eafcf
Add documentation about OpenXR spatial entities ( #11015 )
2025-11-17 09:43:20 +01:00
Jamon Holmgren
0a776471f3
Logic Preferences: Clarifications and grammatical improvements
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The [Logic Preferences](https://docs.godotengine.org/en/4.5/tutorials/best_practices/logic_preferences.html ) doc is useful, but I noticed some grammatical issues and confusing phrasing (possibly from a non-native English speaker author). This is a small improvement to that doc.
2025-11-16 13:00:45 -08:00
Max Hilbrunner
b197efa329
Merge pull request #11463 from wk-y/patch-1
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Change 'subclasses' to 'inner classes' in style guide
2025-11-16 03:10:42 +01:00
Matthew
4f3434e2ed
Merge pull request #11393 from noahlessard/master
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Add Android Gallery Example to JavaClassWrapper Doc
2025-11-15 18:16:09 -05:00
Russell Sanborn
bd52d13fe7
Update casing for autoload in singletons_autoload.rst
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Updating this for consistency in the docs since the other references are
"autoload" or "Autoload".
2025-11-14 09:54:07 -06:00
Mohammad Rahhal
83dc343d88
Update exec flag for Visual Studio ( #11455 )
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* Update exec flag for Visual Studio
2025-11-12 22:05:56 -05:00
wk-y
67ce5abf2b
Change 'subclasses' to 'inner classes' in style guide
2025-11-12 15:55:52 -08:00
Max Hilbrunner
685d2ee038
Fix error in shader_functions abbr popup ( #11458 )
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When hovering over vec_uint_type the popup claims that it can accept a float instead of a uint. This pr fixes this error. The top of the page states correctly that it accepts a uint, uvec2, uvec3, or uvec4.
2025-11-11 20:41:30 +01:00
Anish Kumar
27b49892ab
Merge pull request #11435 from syntaxerror247/debug-symbols
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Add native debug symbols doc for Android
2025-11-11 20:40:03 +01:00
TelePete
f2023307bc
Fix error in shader_functions abbr popup
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When hovering over vec_uint_type the popup claims that it can accept a float instead of a uint. This pr fixes this error. The top of the page states correctly that it accepts a uint, uvec2, uvec3, or uvec4.
2025-11-10 20:13:38 +01:00
Hugo Locurcio
8a8d408c46
Tweak suggested energy values to simulate volumetric lighting in Volumetric fog
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4.6 has fixed the previously incorrect volumetric fog blending behavior.
This has the side-effect of making bright volumetric fog look significantly
brighter than before. To get a result similar to the previous look, the
Volumetric Fog Energy property on Light3D nodes needs to be reduced significantly
(often by a factor of 10, if not more).
2025-11-10 19:05:34 +01:00
Lukas Tenbrink
7a7a2f588b
Add a section for multithreading primitives to Core types.
2025-11-10 12:11:47 +01:00
Max Hilbrunner
fbec851fe2
Merge pull request #11308 from Calinou/gdscript-exports-read-value-early
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Document reading an exported property's values early on in GDScript exports
2025-11-09 18:41:00 +01:00
Max Hilbrunner
99db1d9c32
Merge pull request #11446 from mhilbrunner/update-android-reqs
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Update Android build requirements
2025-11-09 18:28:43 +01:00