Matthew
9be78393f7
Merge pull request #8495 from raulsntos/dotnet/platform-updates
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Update C# platform support
2023-11-17 21:15:48 -05:00
Raul Santos
9722030a2f
Update C# platform support
2023-11-18 02:19:21 +01:00
Rémi Verschelde
ee401703f0
Remove UWP mentions as the platform port was removed in 4.2
2023-11-16 13:03:31 +01:00
Cerno_b
bc2ff75da2
Reorganise "about" headers
2023-11-11 17:07:39 +01:00
Max Hilbrunner
3b9cb26da3
Merge pull request #8388 from Calinou/gdextension-update-references
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Update references to community GDExtensions to point to up-to-date resources
2023-11-05 17:17:23 +01:00
Max Hilbrunner
c712afaafe
Merge pull request #8363 from Calinou/add-runtime-file-loading-saving
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Add a page on runtime file loading and saving
2023-11-05 00:08:50 +01:00
Hugo Locurcio
76bfb6e713
Update references to community GDExtensions to point to up-to-date resources
2023-11-03 19:21:25 +01:00
Hugo Locurcio
3ebfc56843
Add a page on runtime file loading and saving
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This accompanies a new demo project.
2023-10-31 09:43:50 +01:00
Hugo Locurcio
bcb9c3bfd8
Update Frequently asked questions for Godot 4.2
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- Update type names in question about GDScript and other languages.
- Move question about plugins to be located just below the question
about SDKs.
- Mention that using C++ exceptions would increase compile times,
as evidenced by Godot's SCons setup recently disabling exception
handling by default.
- Replace potentially misleading "2K" term with 1440p, assuming
the question has mobile devices in mind (current flagships are 1440p).
- Remove question about RTTI not being used in Godot, as RTTI
is now always used to ensure type safety in projects exported
in release mode.
- Remove reference to option to shrink images on load, which was
removed in Godot 4.0 (devices with such low resolutions are
very uncommon nowadays anyway).
2023-10-30 05:59:53 +01:00
Max Hilbrunner
c3550c951b
Merge pull request #8285 from Calinou/environment-glow-2d
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Document glow in 2D in Environment and post-processing
2023-10-21 18:35:49 +02:00
Hugo Locurcio
9d313cfb8d
Document new denoisers and properties in Using Lightmap global illumination
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This also updates List of features to be up-to-date with Godot 4.2's
3D rendering features.
2023-10-20 22:51:29 +02:00
Hugo Locurcio
02ee80a0c8
Document glow in 2D in Environment and post-processing
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This also documents using glow as a blurring solution
(e.g. for menu background blur), which is a common question
on support platforms.
The reference to an outdated quality setting in the depth of field
properties was also updated.
2023-10-19 23:47:37 +02:00
Max Hilbrunner
c631f75708
Merge pull request #8227 from raulsntos/csharp-support-update
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Update the state of C#/.NET support as of 4.2 beta 1
2023-10-18 04:20:45 +02:00
skyace65
83346a6a5a
Update remaining QA links
2023-10-15 19:08:48 -04:00
Raul Santos
f8ed631531
Update the state of C#/.NET support as of 4.2 beta 1
2023-10-12 20:26:32 +02:00
Max Hilbrunner
e269ed9f56
Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial
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Update the Android documentation for Godot 4.2
2023-10-10 19:09:15 +02:00
Fredia Huya-Kouadio
66ee5cb491
Update the Android documentation for Godot 4.2
2023-10-10 09:31:52 -07:00
Rémi Verschelde
2c102ff266
Merge pull request #8215 from akien-mga/faq-fix-link-LOGO_LICENSE.txt
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FAQ: Fix link to LOGO_LICENSE.txt after rename
2023-10-10 15:20:04 +02:00
Rémi Verschelde
767e0ebc2b
FAQ: Fix link to LOGO_LICENSE.txt after rename
2023-10-10 11:09:01 +02:00
Yuri Sizov
ac728e8dd2
Update the state of C#/.NET support as of 4.2
2023-10-03 18:03:52 +02:00
Seth McCombs
bd502a004d
fix getting started URL ( #8034 )
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* fix getting started URL
* ref to reST for getting started
* doc_getting_started_intro
2023-09-27 03:02:42 +02:00
Hugo Locurcio
2b5580086b
Remove outdated mention about low-processor mode on mobile in FAQ
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Low processor mode has been working correctly on mobile since 3.5
at least.
2023-09-26 03:53:59 +02:00
Hugo Locurcio
f308664976
Mention firewall issues causing long project startup times in Troubleshooting
2023-09-22 20:02:32 +02:00
Hugo Locurcio
1eeb046644
Document macOS editor dock icon duplicating itself in Troubleshooting
2023-08-03 03:54:32 +02:00
Yuri Sizov
7f20fec3c3
Fix formatting for a link on the Release Policy page
2023-07-27 15:56:13 +02:00
Hugo Locurcio
7030d28cf5
Document HDR output issues in Troubleshooting
2023-07-20 15:36:42 +02:00
Max Hilbrunner
7fc46da582
Merge pull request #7518 from Calinou/release-policy-add-compatibility-policy
2023-07-18 13:25:23 +02:00
Hugo Locurcio
db196f3f33
Update documentation changelog for 4.1
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This lists pages added between 3.6 and 4.1. Pages that will be added
in both `master` and `3.6` branches after 3.5 was released should be
added in the 3.6 section instead.
2023-07-10 23:39:59 +02:00
Matthew
22b5c869a6
Merge pull request #7551 from Calinou/csharp-export-limitations
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Document C# currently not being supported on Android, iOS and Web
2023-07-04 07:51:18 -04:00
Hugo Locurcio
dc44d36f66
Add a compatibility policy and common questions to Release policy
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- Add answers to common questions:
- Which version should I use for a new project?
- Should I upgrade my project to use new engine versions?
2023-07-03 19:48:52 +02:00
Yuri Sizov
2ee172f11a
Update the information about upcoming and currently supported releases
2023-06-28 17:52:43 +02:00
Hugo Locurcio
1e411aa125
Document C# currently not being supported on Android, iOS and Web
2023-06-23 23:14:56 +02:00
Matt Chalabian
fc62754ffd
Added note near top of license compliance section regarding contribution. ( #7484 )
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Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-06-09 18:12:50 +02:00
Max Hilbrunner
485116d8a3
Character and typo fixes
2023-05-31 18:07:27 +02:00
Hugo Locurcio
34350f8a12
Document StandardMaterial3D refraction limitations ( #7301 )
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Co-authored-by: Clay John <claynjohn@gmail.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2023-05-08 16:03:43 +02:00
Hugo Locurcio
4f64be6d41
Document Linux + NVIDIA suspend issue in Troubleshooting
2023-05-08 07:20:25 +02:00
Max Hilbrunner
fcdce11d22
Merge pull request #7179 from mhilbrunner/about-intro
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Update About > Introduction for Godot 4
2023-04-21 03:45:27 +02:00
Max Hilbrunner
295d118492
Improve About > Introduction
2023-04-21 03:40:40 +02:00
Hugo Locurcio
de7687fa3f
Document how to resolve issues with the editor looking too sharp or blurry
2023-04-19 19:56:43 +02:00
Max Hilbrunner
7cc873c2dd
Remove duplicate the-the
2023-04-18 03:02:23 +02:00
Max Hilbrunner
97a3fde2d5
Merge pull request #7181 from mhilbrunner/outdated-1
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Update About > Troubleshooting for Godot 4
2023-04-18 01:57:54 +02:00
Max Hilbrunner
b5dd528faf
Update About > Troubleshooting for Godot 4
2023-04-18 00:48:33 +02:00
Max Hilbrunner
4ec75adb76
Review, update Release Policy for Godot 4
2023-04-18 00:37:54 +02:00
Max Hilbrunner
64a3b465c2
Update SFC to Godot Foundation, old URLs
2023-04-17 23:53:52 +02:00
Hugo Locurcio
f4efa2fd8a
Move rationale about Godot using SCons to Frequently asked questions
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This also removes an obsolete bit about the command prompt to use
when compiling using Visual Studio (automatic detection has been
implemented for years).
2023-03-31 19:31:28 +02:00
max.gripe
f11deb103c
Update faq.rst
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I changed the path to the correct one. The previous one led to a non-existent location.
2023-03-30 18:06:07 +01:00
Max Hilbrunner
8d1cfa6c37
Merge pull request #6345 from Calinou/add-custom-platform-ports
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Add a page on creating custom platform ports
2023-03-23 02:38:02 +01:00
Max Hilbrunner
da46470513
Merge pull request #6978 from JohnVeness/project-manager
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Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00
John Veness
53511e2a3f
Delete out-of-date entry in Troubleshooting
2023-03-13 21:36:18 +00:00
John Veness
08498ef96a
Change capitalization of Project Manager
2023-03-13 20:08:49 +00:00