Commit Graph

301 Commits

Author SHA1 Message Date
Matthew
9be78393f7 Merge pull request #8495 from raulsntos/dotnet/platform-updates
Update C# platform support
2023-11-17 21:15:48 -05:00
Raul Santos
9722030a2f Update C# platform support 2023-11-18 02:19:21 +01:00
Rémi Verschelde
ee401703f0 Remove UWP mentions as the platform port was removed in 4.2 2023-11-16 13:03:31 +01:00
Cerno_b
bc2ff75da2 Reorganise "about" headers 2023-11-11 17:07:39 +01:00
Max Hilbrunner
3b9cb26da3 Merge pull request #8388 from Calinou/gdextension-update-references
Update references to community GDExtensions to point to up-to-date resources
2023-11-05 17:17:23 +01:00
Max Hilbrunner
c712afaafe Merge pull request #8363 from Calinou/add-runtime-file-loading-saving
Add a page on runtime file loading and saving
2023-11-05 00:08:50 +01:00
Hugo Locurcio
76bfb6e713 Update references to community GDExtensions to point to up-to-date resources 2023-11-03 19:21:25 +01:00
Hugo Locurcio
3ebfc56843 Add a page on runtime file loading and saving
This accompanies a new demo project.
2023-10-31 09:43:50 +01:00
Hugo Locurcio
bcb9c3bfd8 Update Frequently asked questions for Godot 4.2
- Update type names in question about GDScript and other languages.
- Move question about plugins to be located just below the question
  about SDKs.
- Mention that using C++ exceptions would increase compile times,
  as evidenced by Godot's SCons setup recently disabling exception
  handling by default.
- Replace potentially misleading "2K" term with 1440p, assuming
  the question has mobile devices in mind (current flagships are 1440p).
- Remove question about RTTI not being used in Godot, as RTTI
  is now always used to ensure type safety in projects exported
  in release mode.
- Remove reference to option to shrink images on load, which was
  removed in Godot 4.0 (devices with such low resolutions are
  very uncommon nowadays anyway).
2023-10-30 05:59:53 +01:00
Max Hilbrunner
c3550c951b Merge pull request #8285 from Calinou/environment-glow-2d
Document glow in 2D in Environment and post-processing
2023-10-21 18:35:49 +02:00
Hugo Locurcio
9d313cfb8d Document new denoisers and properties in Using Lightmap global illumination
This also updates List of features to be up-to-date with Godot 4.2's
3D rendering features.
2023-10-20 22:51:29 +02:00
Hugo Locurcio
02ee80a0c8 Document glow in 2D in Environment and post-processing
This also documents using glow as a blurring solution
(e.g. for menu background blur), which is a common question
on support platforms.

The reference to an outdated quality setting in the depth of field
properties was also updated.
2023-10-19 23:47:37 +02:00
Max Hilbrunner
c631f75708 Merge pull request #8227 from raulsntos/csharp-support-update
Update the state of C#/.NET support as of 4.2 beta 1
2023-10-18 04:20:45 +02:00
skyace65
83346a6a5a Update remaining QA links 2023-10-15 19:08:48 -04:00
Raul Santos
f8ed631531 Update the state of C#/.NET support as of 4.2 beta 1 2023-10-12 20:26:32 +02:00
Max Hilbrunner
e269ed9f56 Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial
Update the Android documentation for Godot 4.2
2023-10-10 19:09:15 +02:00
Fredia Huya-Kouadio
66ee5cb491 Update the Android documentation for Godot 4.2 2023-10-10 09:31:52 -07:00
Rémi Verschelde
2c102ff266 Merge pull request #8215 from akien-mga/faq-fix-link-LOGO_LICENSE.txt
FAQ: Fix link to LOGO_LICENSE.txt after rename
2023-10-10 15:20:04 +02:00
Rémi Verschelde
767e0ebc2b FAQ: Fix link to LOGO_LICENSE.txt after rename 2023-10-10 11:09:01 +02:00
Yuri Sizov
ac728e8dd2 Update the state of C#/.NET support as of 4.2 2023-10-03 18:03:52 +02:00
Seth McCombs
bd502a004d fix getting started URL (#8034)
* fix getting started URL

* ref to reST for getting started

* doc_getting_started_intro
2023-09-27 03:02:42 +02:00
Hugo Locurcio
2b5580086b Remove outdated mention about low-processor mode on mobile in FAQ
Low processor mode has been working correctly on mobile since 3.5
at least.
2023-09-26 03:53:59 +02:00
Hugo Locurcio
f308664976 Mention firewall issues causing long project startup times in Troubleshooting 2023-09-22 20:02:32 +02:00
Hugo Locurcio
1eeb046644 Document macOS editor dock icon duplicating itself in Troubleshooting 2023-08-03 03:54:32 +02:00
Yuri Sizov
7f20fec3c3 Fix formatting for a link on the Release Policy page 2023-07-27 15:56:13 +02:00
Hugo Locurcio
7030d28cf5 Document HDR output issues in Troubleshooting 2023-07-20 15:36:42 +02:00
Max Hilbrunner
7fc46da582 Merge pull request #7518 from Calinou/release-policy-add-compatibility-policy 2023-07-18 13:25:23 +02:00
Hugo Locurcio
db196f3f33 Update documentation changelog for 4.1
This lists pages added between 3.6 and 4.1. Pages that will be added
in both `master` and `3.6` branches after 3.5 was released should be
added in the 3.6 section instead.
2023-07-10 23:39:59 +02:00
Matthew
22b5c869a6 Merge pull request #7551 from Calinou/csharp-export-limitations
Document C# currently not being supported on Android, iOS and Web
2023-07-04 07:51:18 -04:00
Hugo Locurcio
dc44d36f66 Add a compatibility policy and common questions to Release policy
- Add answers to common questions:
  - Which version should I use for a new project?
  - Should I upgrade my project to use new engine versions?
2023-07-03 19:48:52 +02:00
Yuri Sizov
2ee172f11a Update the information about upcoming and currently supported releases 2023-06-28 17:52:43 +02:00
Hugo Locurcio
1e411aa125 Document C# currently not being supported on Android, iOS and Web 2023-06-23 23:14:56 +02:00
Matt Chalabian
fc62754ffd Added note near top of license compliance section regarding contribution. (#7484)
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-06-09 18:12:50 +02:00
Max Hilbrunner
485116d8a3 Character and typo fixes 2023-05-31 18:07:27 +02:00
Hugo Locurcio
34350f8a12 Document StandardMaterial3D refraction limitations (#7301)
Co-authored-by: Clay John <claynjohn@gmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-08 16:03:43 +02:00
Hugo Locurcio
4f64be6d41 Document Linux + NVIDIA suspend issue in Troubleshooting 2023-05-08 07:20:25 +02:00
Max Hilbrunner
fcdce11d22 Merge pull request #7179 from mhilbrunner/about-intro
Update About > Introduction for Godot 4
2023-04-21 03:45:27 +02:00
Max Hilbrunner
295d118492 Improve About > Introduction 2023-04-21 03:40:40 +02:00
Hugo Locurcio
de7687fa3f Document how to resolve issues with the editor looking too sharp or blurry 2023-04-19 19:56:43 +02:00
Max Hilbrunner
7cc873c2dd Remove duplicate the-the 2023-04-18 03:02:23 +02:00
Max Hilbrunner
97a3fde2d5 Merge pull request #7181 from mhilbrunner/outdated-1
Update About > Troubleshooting for Godot 4
2023-04-18 01:57:54 +02:00
Max Hilbrunner
b5dd528faf Update About > Troubleshooting for Godot 4 2023-04-18 00:48:33 +02:00
Max Hilbrunner
4ec75adb76 Review, update Release Policy for Godot 4 2023-04-18 00:37:54 +02:00
Max Hilbrunner
64a3b465c2 Update SFC to Godot Foundation, old URLs 2023-04-17 23:53:52 +02:00
Hugo Locurcio
f4efa2fd8a Move rationale about Godot using SCons to Frequently asked questions
This also removes an obsolete bit about the command prompt to use
when compiling using Visual Studio (automatic detection has been
implemented for years).
2023-03-31 19:31:28 +02:00
max.gripe
f11deb103c Update faq.rst
I changed the path to the correct one. The previous one led to a non-existent location.
2023-03-30 18:06:07 +01:00
Max Hilbrunner
8d1cfa6c37 Merge pull request #6345 from Calinou/add-custom-platform-ports
Add a page on creating custom platform ports
2023-03-23 02:38:02 +01:00
Max Hilbrunner
da46470513 Merge pull request #6978 from JohnVeness/project-manager
Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00
John Veness
53511e2a3f Delete out-of-date entry in Troubleshooting 2023-03-13 21:36:18 +00:00
John Veness
08498ef96a Change capitalization of Project Manager 2023-03-13 20:08:49 +00:00