tetrapod
314d341fe7
Update documentation changelog for new Output Panel page
2024-12-08 17:38:34 -08:00
Max Hilbrunner
b7b215dfb7
Merge pull request #10333 from Calinou/bbcode-in-richtextlabel-print-rich
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Add a page on the Output bottom panel
2024-12-08 08:34:17 +01:00
Max Hilbrunner
eb34d1fb8d
Merge pull request #10385 from tetrapod00/2d-intro
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Add an introduction to the 2D index page
2024-12-08 08:32:37 +01:00
tetrapod00
d70fb53f2a
Add introduction to 2D index page
2024-12-07 16:51:14 -08:00
Max Hilbrunner
469176a4ab
Merge pull request #10379 from godotengine/classref/sync-aa8d9b8
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classref: Sync with current master branch (aa8d9b8)
2024-12-07 09:15:30 +01:00
Max Hilbrunner
1ed0e56d40
Merge pull request #10380 from godotengine/tetrapod00-contributing-idiom
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Use more idiomatic English in How to Contribute
2024-12-07 09:15:02 +01:00
Max Hilbrunner
c6d996968e
Merge pull request #10381 from Calinou/docs-image-guidelines-no-gifs
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Mention that GIFs should be avoided in Docs image guidelines
2024-12-07 09:14:30 +01:00
Hugo Locurcio
806a4fccfd
Add a page on the Output bottom panel
2024-12-07 08:40:44 +01:00
Hugo Locurcio
0d8944df0b
Mention that GIFs should be avoided in Docs image guidelines
2024-12-07 08:35:09 +01:00
tetrapod
fbf6cc140d
Use more idiomatic English in How to Contribute
2024-12-06 20:24:51 -08:00
Godot Organization
406e44b289
classref: Sync with current master branch (aa8d9b8)
2024-12-07 03:24:27 +00:00
Max Hilbrunner
d2ae3e5ee6
Merge pull request #10366 from xix-xeaon/patch-1
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Add Nim GDExtension
2024-12-06 17:22:32 +01:00
Max Hilbrunner
e624658efc
Merge pull request #10371 from AturAseman/patch-1
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Clarify sentence in Overview of Godot's key concepts
2024-12-06 09:25:57 +01:00
Max Hilbrunner
a8de34b99f
Merge pull request #10373 from tetrapod00/shader-func-improve
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Improve Shader functions page
2024-12-06 09:25:17 +01:00
Max Hilbrunner
883aa9ca10
Merge pull request #10377 from tetrapod00/rtd-dead-link
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Update broken link to RTD docs in comment
2024-12-06 09:23:40 +01:00
tetrapod00
2cbe8488d4
Update broken link to RTD docs in comment
2024-12-06 00:01:46 -08:00
tetrapod00
55cd8723fc
Improve Shader functions page
2024-12-05 13:09:40 -08:00
tholan2
de9b5a92ce
Add AstarGrid2D headline to 2D Navigation Overview ( #10135 )
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* Add AstarGrid2D headline to 2D Navigation Overview
Resolves #9668 by adding in the request description.
This PR adds a short description for AStarGrid2D of its function and use case that was previously missing in the 2D navigation overview page.
2024-12-05 12:46:16 +01:00
Max Hilbrunner
d8be4704ad
Merge pull request #10368 from Takapapatapaka/patch-1
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Fix outdated function names in GUI skinning example code
2024-12-05 12:44:55 +01:00
آتور
9b0d9b213d
Made a minor change to make this string more fluid to read and faster to understand
2024-12-05 12:09:51 +03:30
tetrapod
5589314bbf
Merge pull request #10329 from esainane/pool-closed
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Remove references to PoolVector
2024-12-04 18:06:40 -08:00
Takapapatapaka
de6879b237
Update functions names in example code to match 4.x nomenclature
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Changed the function to override theme font color from "add_color_override" to "add_theme_color_override", as the previous version is not recognized by my 4.3 Godot Editor.
Judging by the documentation archives, it seems that "add_color_override" was the version used in Godot 3.
From Control's 4.3 documentation, it seems C# functions have also been updated to include Theme in their name. It would make sense, so I updated it too, but I'm not 100% sure it actually works this way.
2024-12-04 16:43:28 +01:00
xix xeaon
609cbcaa94
Add Nim GDExtension
2024-12-04 08:28:11 +01:00
Max Hilbrunner
160b937e81
Merge pull request #10359 from skyace65/PhysicsInterpolation
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Port physics interpolation docs from 3.6
2024-12-04 08:09:22 +01:00
esainane
732c6ea1cf
Mark Haxe GDExtension bindings as archived ( #10330 )
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* Completely remove reference to Haxe bindings
Consensus is that this link should be removed, not just moved to an
archived section.
2024-12-02 18:37:21 -05:00
skyace65
6b4a2c9801
Port physics interpolation docs from 3.6
2024-12-02 18:31:18 -05:00
ntlblpm
23765f9b90
Fix grammar in Using tilesets ( #10360 )
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* Update using_tilesets.rst
2024-12-01 23:23:33 +01:00
Max Hilbrunner
53ce972738
Merge pull request #10358 from tetrapod00/intro-2d-changelog
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Update documentation changelog for Introduction to 2D
2024-12-01 03:17:56 +01:00
tetrapod00
0647ee7576
Update changelog for Introduction to 2D
2024-11-30 17:50:49 -08:00
tetrapod
518db5f6f2
Merge pull request #9621 from vgezer/intro2d
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Add new Introduction to 2D page
2024-11-30 17:46:59 -08:00
Volkan Gezer
9a6baf54d9
a new intro to 2d content, similar to 3d
2024-11-30 22:01:39 +01:00
Max Hilbrunner
7f2c19c1f3
Merge pull request #10345 from godotengine/classref/sync-893bbdf
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classref: Sync with current master branch (893bbdf)
2024-11-30 05:40:37 +01:00
Godot Organization
85833112dc
classref: Sync with current master branch (893bbdf)
2024-11-30 03:22:43 +00:00
Max Hilbrunner
bac98a0aa2
Merge pull request #10344 from tetrapod00/shader-function-modified
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Note that shader function descriptions are modified from OpenGL docs
2024-11-30 01:55:01 +01:00
Max Hilbrunner
51c4208189
Merge pull request #10342 from dalexeev/pot-gen-doc-gdscript-comments
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POT Generator: Document `TRANSLATORS:` and `NO_TRANSLATE` comments
2024-11-30 01:54:44 +01:00
tetrapod00
f40128b9ba
Note that shader function descriptions are modified from OpenGL docs
2024-11-29 15:53:13 -08:00
Matthew
e26f77c2f7
Merge pull request #10308 from elpozewaunig/web_splash_color
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Add information on web export splash color in custom HTML shells
2024-11-29 18:32:58 -05:00
Matthew
01f118e3fc
Merge pull request #10328 from esainane/access-denied
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Update file_access.h location
2024-11-29 18:27:49 -05:00
Matthew
7c8f6d9782
Merge pull request #10183 from tetrapod00/rendering-method-driver-backend
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Standardize renderer names and terms
2024-11-29 17:46:18 -05:00
tetrapod00
f2ce3eee91
Standardize renderer names and terms
2024-11-29 13:26:48 -08:00
Danil Alexeev
17c8c2287a
POT Generator: Document TRANSLATORS: and NO_TRANSLATE comments
2024-11-29 23:21:01 +03:00
52SW
e05cebecdb
Document GDScript @export_tool_button ( #10338 )
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* Add @export_tool_button to the documention
2024-11-29 15:18:08 -05:00
Matthew
94d266a8ba
Merge pull request #10340 from quinnyo/replace-reference-references-refcounted
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Replace mentions of Reference with RefCounted
2024-11-29 15:14:57 -05:00
Quinn
6292c86298
Replace mentions of Reference with RefCounted
2024-11-29 22:13:27 +10:00
Max Hilbrunner
40bce845f5
Merge pull request #10339 from ntlblpm/patch-7
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Fix typos in Saving games
2024-11-29 09:43:43 +01:00
ntlblpm
fd9c88a424
Update saving_games.rst
2024-11-29 01:46:08 -05:00
Max Hilbrunner
613415cac9
Merge pull request #10334 from Calinou/compiling-for-web-rename-tools
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Fix outdated reference to `godot.tools.html` in Compiling for the Web
2024-11-29 03:10:32 +01:00
Max Hilbrunner
8263f94898
Merge pull request #10335 from Calinou/compiling-remove-pyston
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Remove instructions on setting up Pyston for faster development
2024-11-29 03:10:09 +01:00
Hugo Locurcio
59d97a7331
Remove instructions on setting up Pyston for faster development
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This is done for several reasons:
- Recent CPython versions such as 3.13 have mostly caught up
with Pyston in terms of performance. If the trend continues,
CPython may supersede Pyston's performance in the long term.
This is especially the case if the experimental JIT is
eventually able to run Godot's SCons setup.
- Pyston is not maintained anymore (its last release was in 2022),
and the last Python version it can run is 3.8. Python 3.8 is now
end-of-life. Godot's SCons setup (as well as SCons itself) will
eventually require Python versions newer than 3.8.
2024-11-29 02:05:45 +01:00
Hugo Locurcio
a23d9145c1
Fix outdated reference to godot.tools.html in Compiling for the Web
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It's `godot.editor.html` since Godot 4.0.
2024-11-29 02:03:36 +01:00