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Merge pull request #8388 from Calinou/gdextension-update-references
Update references to community GDExtensions to point to up-to-date resources
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@@ -198,9 +198,9 @@ Also, see the official blog post on GDExtension, a way to develop native extensi
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* `Introducing GDNative's successor, GDExtension <https://godotengine.org/article/introducing-gd-extensions>`_
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You can also take a look at the GDScript implementation, the Godot modules,
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as well as the `unofficial Python support <https://github.com/touilleMan/godot-python>`_ for Godot.
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This would be a good starting point to see how another third-party library
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integrates with Godot.
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as well as the `Jolt physics engine integration <https://github.com/godot-jolt/godot-jolt>`__
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for Godot. This would be a good starting point to see how another
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third-party library integrates with Godot.
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How do I install the Godot editor on my system (for desktop integration)?
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-------------------------------------------------------------------------
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@@ -477,7 +477,7 @@ Scripting
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- Use any build system and language features you wish.
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- Actively developed GDExtension bindings for `D <https://github.com/godot-dlang/godot-dlang>`__,
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`Haxe <https://hxgodot.github.io/>`__, `Python <https://github.com/touilleMan/godot-python>`__, and `Rust <https://github.com/godot-rust/gdextension>`__
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`Haxe <https://hxgodot.github.io/>`__, `Swift <https://github.com/migueldeicaza/SwiftGodot>`__, and `Rust <https://github.com/godot-rust/gdextension>`__
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bindings provided by the community. (Some of these bindings may be experimental and not production-ready).
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Audio
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@@ -89,8 +89,7 @@ yet it detects types and offers a static language's quality of auto-completion.
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It is also optimized for gameplay code with built-in types like Vectors and Colors.
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Note that with GDExtension, you can write high-performance code using compiled
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languages like C, C++, Rust, or Python (using the Cython compiler)
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without recompiling the engine.
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languages like C, C++, Rust, D, Haxe, or Swift without recompiling the engine.
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Note that the 3D workspace doesn't feature as many tools as the 2D workspace.
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You'll need external programs or add-ons to edit terrains, animate complex characters, and so on.
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