Mention firewall issues causing long project startup times in Troubleshooting

This commit is contained in:
Hugo Locurcio
2023-09-22 20:02:32 +02:00
parent 717ade0bea
commit f308664976

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@@ -74,6 +74,13 @@ peripherals' drivers to their latest version. If the bug persists, you need to
disconnect the specific peripheral before opening the editor. You can then
connect the peripheral again.
Firewall software such as Portmaster may also cause the debug port to be
blocked. This causes the project to take a long time to start, while being
unable to use debugging features in the editor (such as viewing ``print()``
output). You can work this around by changing the debug port used by the project
in the Editor Settings (**Network > Debug > Remote Port**). The default is
``6007``; try another value that is greater than ``1024``, such as ``7007``.
The Godot editor appears frozen after clicking the system console
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