mirror of
https://github.com/godotengine/godot-docs.git
synced 2025-12-31 17:49:03 +03:00
Mention firewall issues causing long project startup times in Troubleshooting
This commit is contained in:
@@ -74,6 +74,13 @@ peripherals' drivers to their latest version. If the bug persists, you need to
|
||||
disconnect the specific peripheral before opening the editor. You can then
|
||||
connect the peripheral again.
|
||||
|
||||
Firewall software such as Portmaster may also cause the debug port to be
|
||||
blocked. This causes the project to take a long time to start, while being
|
||||
unable to use debugging features in the editor (such as viewing ``print()``
|
||||
output). You can work this around by changing the debug port used by the project
|
||||
in the Editor Settings (**Network > Debug > Remote Port**). The default is
|
||||
``6007``; try another value that is greater than ``1024``, such as ``7007``.
|
||||
|
||||
The Godot editor appears frozen after clicking the system console
|
||||
-----------------------------------------------------------------
|
||||
|
||||
|
||||
Reference in New Issue
Block a user