Update the state of C#/.NET support as of 4.2 beta 1

This commit is contained in:
Raul Santos
2023-10-12 14:30:55 +02:00
parent 1b6339b011
commit f8ed631531
4 changed files with 43 additions and 20 deletions

View File

@@ -39,10 +39,10 @@ Godot aims to be as platform-independent as possible and can be
.. note::
Projects written in C# using Godot 4 currently cannot be exported to iOS
and web platforms. To use C# on those platforms, consider Godot 3 instead.
Android platform support is available as of Godot 4.2, but is experimental
and :ref:`some limitations apply <doc_c_sharp_platforms>`.
Projects written in C# using Godot 4 currently cannot be exported to the
web platform. To use C# on that platform, consider Godot 3 instead.
Android and iOS platform support is available as of Godot 4.2, but is
experimental and :ref:`some limitations apply <doc_c_sharp_platforms>`.
Editor
------
@@ -441,10 +441,11 @@ Scripting
- Full support for the C# 10.0 syntax and features.
- Supports Windows, Linux, and macOS. As of 4.2 experimental support for Android
is also available (requires a .NET 7.0 project).
and iOS is also available (requires a .NET 7.0 project for Android and 8.0 for iOS).
- On the Android platform only some architectures are supported: ``arm64`` and ``x64``.
- iOS and web platforms are currently unsupported. To use C# on those platforms,
- On the iOS platform only some architectures are supported: ``arm64``.
- The web platform is currently unsupported. To use C# on that platform,
consider Godot 3 instead.
- Using an external editor is recommended to benefit from IDE functionality.