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Update the state of C#/.NET support as of 4.2 beta 1
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@@ -39,10 +39,10 @@ Godot aims to be as platform-independent as possible and can be
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.. note::
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Projects written in C# using Godot 4 currently cannot be exported to iOS
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and web platforms. To use C# on those platforms, consider Godot 3 instead.
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Android platform support is available as of Godot 4.2, but is experimental
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and :ref:`some limitations apply <doc_c_sharp_platforms>`.
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Projects written in C# using Godot 4 currently cannot be exported to the
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web platform. To use C# on that platform, consider Godot 3 instead.
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Android and iOS platform support is available as of Godot 4.2, but is
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experimental and :ref:`some limitations apply <doc_c_sharp_platforms>`.
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Editor
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------
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@@ -441,10 +441,11 @@ Scripting
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- Full support for the C# 10.0 syntax and features.
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- Supports Windows, Linux, and macOS. As of 4.2 experimental support for Android
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is also available (requires a .NET 7.0 project).
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and iOS is also available (requires a .NET 7.0 project for Android and 8.0 for iOS).
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- On the Android platform only some architectures are supported: ``arm64`` and ``x64``.
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- iOS and web platforms are currently unsupported. To use C# on those platforms,
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- On the iOS platform only some architectures are supported: ``arm64``.
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- The web platform is currently unsupported. To use C# on that platform,
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consider Godot 3 instead.
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- Using an external editor is recommended to benefit from IDE functionality.
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