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Document how to resolve issues with the editor looking too sharp or blurry
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@@ -96,6 +96,53 @@ default values in the NVIDIA Control Panel.
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To disable this overlay on Linux, open ``nvidia-settings``, go to **X Screen 0 >
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OpenGL Settings** then uncheck **Enable Graphics API Visual Indicator**.
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The editor or project appears overly sharp or blurry
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----------------------------------------------------
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.. figure:: img/troubleshooting_graphics_driver_sharpening.webp
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:align: center
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:alt: Correct appearance (left), oversharpened appearance due to graphics driver sharpening (right)
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Correct appearance (left), oversharpened appearance due to graphics driver sharpening (right)
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If the editor or project appears overly sharp, this is likely due to image
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sharpening being forced on all Vulkan or OpenGL applications by your graphics
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driver. You can disable this behavior in the graphics driver's control panel:
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- **NVIDIA (Windows):** Open the start menu and choose **NVIDIA Control Panel**.
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Open the **Manage 3D settings** tab on the left. In the list in the middle,
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scroll to **Image Sharpening** and set it to **Sharpening Off**.
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- **AMD (Windows):** Open the start menu and choose **AMD Software**. Click the
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settings "cog" icon in the top-right corner. Go to the **Graphics** tab then
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disable **Radeon Image Sharpening**.
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If the editor or project appears overly blurry, this is likely due to
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:abbr:`FXAA (Fast Approximate AntiAliasing)` being forced on all Vulkan or
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OpenGL applications by your graphics driver.
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- **NVIDIA (Windows):** Open the start menu and choose **NVIDIA Control Panel**.
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Open the **Manage 3D settings** tab on the left. In the list in the middle,
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scroll to **Fast Approximate Antialiasing** and set it to **Application
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Controlled**.
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- **NVIDIA (Linux):** Open the applications menu and choose **NVIDIA X Server
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Settings**. Select to **Antialiasing Settings** on the left, then uncheck
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**Enable FXAA**.
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- **AMD (Windows):** Open the start menu and choose **AMD Software**. Click the
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settings "cog" icon in the top-right corner. Go to the **Graphics** tab,
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scroll to the bottom and click **Advanced** to unfold its settings. Disable
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**Morphological Anti-Aliasing**.
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Third-party vendor-independent utilities such as vkBasalt may also force
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sharpening or FXAA on all Vulkan applications. You may want to check their
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configuration as well.
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After changing options in the graphics driver or third-party utilities, restart
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Godot to make the changes effective.
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If you still wish to force sharpening or FXAA on other applications, it's
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recommended to do so on a per-application basis using the application profiles
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system provided by graphics drivers' control panels.
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The project works when run from the editor, but fails to load some files when running from an exported copy
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-----------------------------------------------------------------------------------------------------------
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