Max Hilbrunner
7abc83af9b
Merge pull request #11421 from Calinou/i18n-add-csv-plural-context
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Document plural forms and translation context in Localization using spreadsheets
2025-11-05 14:53:14 +01:00
Max Hilbrunner
452a0e7c9f
Merge pull request #11381 from Calinou/gdextension-file-libraries-relative-path
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Document relative paths in `.gdextension` files being supported
2025-11-05 14:51:44 +01:00
Samuel Nicholas
9e754497d6
godot-cpp CMake documentation guideline conformance updates ( #11376 )
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* cmake-updates
Documentation Guideline Conformance
- added sphinx reference name, matching the scons name
- fix admonition formatting
- use proper headings rather than topic::
- reflow due to change of indent.
- add code block language to fix highlighting
- fix bad formatting for bullet points
- a couple of full stops, colons, and capitilsation
- added a link to the android documentation in the admonition
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-11-05 14:51:14 +01:00
Hugo Locurcio
9420053a95
Document relative paths in .gdextension files being supported
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- Mention support for comments in `.gdextension` files.
- List recommended import options for GDExtension icons.
2025-11-04 18:34:50 +01:00
Hugo Locurcio
e64fed5112
Document plural forms and translation context in Localization using spreadsheets
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- Wrap localization pages to around 80 characters.
2025-11-03 19:09:31 +01:00
PHATASS Studios
3e51df7650
Standard_material_3d.rst - Material Shadow Mode names Updated
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Material Shadow Mode names were wrong. Documentation read
"Do Not Receive Shadows" And "Use Shadow To Opacity"
As of Godot 4.5, Editor's actual fields read:
"Disable Receive Shadows" and "Shadow To Opacity".
Updated to match.
2025-11-03 02:26:07 +01:00
Hugo Locurcio
79724873c5
Update Thread-safe APIs for Godot 4.5
2025-10-31 19:08:42 +01:00
RFR
225ba7a50d
Merge pull request #11391 from RespiteFromReality/3d_transform_page
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Fixes to "Using 3D transforms" page
2025-10-31 18:46:05 +01:00
Max Hilbrunner
a502dee2a9
Merge pull request #11372 from Calinou/gdscript-basics-function-parameter-defaults
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Document function parameter defaults in GDScript reference
2025-10-31 18:43:47 +01:00
Max Hilbrunner
c75730091a
Merge pull request #11408 from Calinou/voxelgi-baking-ignored-shaders-properties
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Document VoxelGI static baking ignoring custom shaders and some properties
2025-10-31 18:43:03 +01:00
Max Hilbrunner
61f8a7091b
Merge pull request #11409 from Calinou/update-ragdoll-system-2
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Link new Ragdoll Physics demo in Ragdoll system
2025-10-31 18:42:09 +01:00
Alexander Hartmann
1beb854cd2
Update Custom HTML page for Web export.
2025-10-28 22:04:51 +01:00
Hugo Locurcio
8ceef76fb2
Link new Ragdoll Physics demo in Ragdoll system
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- Add tip to select all PhysicalBone3D nodes in the section
about changing collision layers/masks.
2025-10-25 00:16:29 +02:00
Mikael Hermansson
ef6c9a7fab
Remove mention of SoftBody3D overlap events in list of Jolt differences
2025-10-24 17:22:55 +02:00
Hugo Locurcio
aaa394f0bb
Document VoxelGI static baking ignoring custom shaders and some properties
2025-10-24 17:20:47 +02:00
Max Hilbrunner
f908cdcb72
Merge pull request #11369 from Ivorforce/godot-cpp-intro-mobile
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Remove mentions of mobile platforms from godot-cpp "Getting started" document
2025-10-22 21:11:31 +02:00
JellyBoonz
8a0fa5e6d2
Merge pull request #11364 from JellyBoonz/fix-2d-lights-shadows-nearest-filtering-doc
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Describe how 2D lighting and shadows are computed
2025-10-22 21:10:45 +02:00
Max Hilbrunner
faf45ef23e
Merge pull request #11373 from Calinou/standard-material-3d-stencil
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Document Depth Test and Stencil features in Standard Material 3D
2025-10-22 21:09:34 +02:00
Max Hilbrunner
f762543357
Merge pull request #11389 from dsnopek/gdextension-c-extern
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Add `extern` to global struct variables in GDExtension C example
2025-10-22 21:09:14 +02:00
Max Hilbrunner
df4175d37c
Merge pull request #11392 from Calinou/update-ragdoll-system
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Update Ragdoll system documentation for Godot 4.5
2025-10-22 21:07:48 +02:00
Max Hilbrunner
17b070c001
Merge pull request #11403 from Calinou/environment-glow-2d-color-intensity-slider
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Replace mention of RAW mode with intensity slider in Environment and post-processing
2025-10-22 21:07:23 +02:00
Hugo Locurcio
3a28ad3263
Fix code sample in CPU optimization
2025-10-22 17:27:36 +02:00
Hugo Locurcio
6989f44bb8
Replace mention of RAW mode with intensity slider in Environment and post-processing
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The RAW mode no longer exists in Godot 4.5, as it was superseded
by the Intensity slider which is available in all color modes.
2025-10-22 17:10:46 +02:00
Max Hilbrunner
24c7dba4b9
Merge pull request #11390 from dsnopek/gdextension-c-funcptr-cast
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Always cast function pointers in GDExtension C example
2025-10-22 14:17:15 +02:00
Hugo Locurcio
be6d5506c0
Update Ragdoll system documentation for Godot 4.5
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- Update all images.
- Replace GIFs with videos.
- Document stopping a ragdoll simulation and collision exceptions.
- Add TranquilMarmot's advice from the user notes on improving
visibility, multiple collision shapes per bone, joint descriptions,
and recommended joint types.
2025-10-21 16:31:11 +02:00
Jesse
e4d8cb5425
Fix command line option from 'scene' to '--scene'
2025-10-20 23:18:22 -07:00
Max Hilbrunner
43776971a2
Merge pull request #11385 from charjr/remove-include-guard
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Remove erroneous include guard
2025-10-20 11:49:17 +02:00
David Snopek
d807d2b54c
Always cast function pointers in GDExtension C example
2025-10-19 09:11:21 -05:00
David Snopek
6f371fa60e
Add extern to global struct variables in GDExtension C example
2025-10-19 06:35:33 -05:00
DeeJayLSP
b168a03250
Mention Zed in external editor exec flags
2025-10-19 08:09:52 -03:00
John
8f4277b9f2
Remove erroneous include guard
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The tail end of an include guard is provided
within the defs.h code blocks,
however #pragma once is used at the top instead.
2025-10-18 20:51:18 +01:00
Miguel de Icaza
e4d463e746
Update recording_with_microphone.rst for iOS audio settings ( #11380 )
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* Update recording_with_microphone.rst for iOS audio settings
Added information about setting the correct 'Session Category' for audio input on iOS and iPadOS.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-10-17 12:44:29 +02:00
Hugo Locurcio
9377e35451
Document Depth Test and Stencil features in Standard Material 3D and Spatial shader
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Co-authored-by: Qbieshay <cislaghi.ilaria@gmail.com >
2025-10-16 16:51:07 +02:00
Max Hilbrunner
eb758a0e10
Merge pull request #11374 from PHATASS-Studios/patch-2
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Fix standard_material_3d.rst
2025-10-16 07:36:22 +02:00
Hugo Locurcio
99df8c4f5b
Remove mention of known FBX bug fixed in 4.5 in Runtime file loading and saving
2025-10-16 01:13:54 +02:00
PHATASS Studios
8906bccc28
Fix standard_material_3d.rst
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Blend mode names were spelled differently from the actual godot's interface (v4.5). Updated for clarity:
"Subtract" blend mode was spelled "Sub"
"Multiply" blend mode was spelled "Mul"
2025-10-15 06:08:34 +02:00
Hugo Locurcio
2481589819
Document function parameter defaults in GDScript reference
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This also fixes some reStructuredText syntax issues.
2025-10-14 23:40:37 +02:00
Samuel Nicholas
b61cd5d935
Update Working with CMake GDExtension documentation ( #11370 )
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- Respect the 80 column rule.
- Be more explicit in code blocks.
- Re-arrange for faster grokking.
- Remove half-made tested toolchain section.
- Fix /s/mutially inclusive/mutially exclusive.
- Remove old warning.
- Update examples.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com >
2025-10-14 16:51:55 +02:00
Lukas Tenbrink
bf1841e7d1
Remove mentions of mobile platforms from godot-cpp "Getting started" document.
2025-10-13 00:38:54 +02:00
Max Hilbrunner
f6b40a054e
Merge pull request #11352 from Calinou/remove-old-version-references
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Remove old Godot version references to simplify documentation
2025-10-11 12:45:38 +02:00
Marites Hendrix
5e6880717d
Add Rectangle Example to ArrayMesh ( #11247 )
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* add rectangle arraymesh example
* make webp image
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
* spelling
---------
Co-authored-by: Marites Hendrix <github_username@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-10-09 13:46:51 +02:00
Nelson Sexton
f9730cf63f
Merge pull request #11262 from SDGNelson/patch-1
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Add Z_CLIP_SCALE to Spatial Shaders reference vertex built-ins
2025-10-09 13:45:16 +02:00
notroid5
dfb46cecbe
Replace deprecated Color8 ( #11361 )
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* Replaced deprecated `Color8`
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-10-09 13:40:38 +02:00
Ian Vidal
faee8ba436
Add note to reset physics interpolation on first frame ( #11346 )
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* Added note letting users know they should reset physics interpolation on first frame object is created
* Removed (RID) from function name
* Apply suggestions from code review
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-10-09 13:39:14 +02:00
Max Hilbrunner
4dac16745f
Merge pull request #11344 from Ivorforce/godot-cpp-custom-bindings
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Move godot-cpp custom API file information from "Getting Started" to build system information
2025-10-09 13:36:08 +02:00
Max Hilbrunner
424d523d35
Merge pull request #11348 from Calinou/csharp-basics-net-9
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Update C# basics for .NET 9
2025-10-09 13:26:06 +02:00
Max Hilbrunner
2f9b4c0baf
Merge pull request #11335 from zhengxiaoyao0716/patch-1
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Update high_level_multiplayer.rst
2025-10-09 13:25:26 +02:00
JellyBoonz
12baca60f0
Edit per-instance texture array workaround ( #11350 )
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* Edit per-instance texture array workaround
---------
Co-authored-by: Jaiden Ortiz <jaidenortiz@Jaidens-MacBook-Pro-2.local >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-10-09 13:20:52 +02:00
Max Hilbrunner
d5213bf54f
Merge pull request #11358 from notroid5/patch-1
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Fix broken codeblock in static typing documentation
2025-10-09 13:19:42 +02:00
A Thousand Ships
2c9ada62c4
Shader reference proofreading
2025-10-08 12:56:12 +02:00