Standard_material_3d.rst - Material Shadow Mode names Updated

Material Shadow Mode names were wrong. Documentation read 
"Do Not Receive Shadows" And "Use Shadow To Opacity"

As of Godot 4.5, Editor's actual fields read:
"Disable Receive Shadows" and "Shadow To Opacity".

Updated to match.
This commit is contained in:
PHATASS Studios
2025-11-03 02:26:07 +01:00
committed by GitHub
parent 4bb75ac838
commit 3e51df7650

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@@ -676,14 +676,14 @@ for a full list of options and their description.
Shadows
-------
Do Not Receive Shadows
~~~~~~~~~~~~~~~~~~~~~~
Disable Receive Shadows
~~~~~~~~~~~~~~~~~~~~~~~
Makes the object not receive any kind of shadow that would otherwise
be cast onto it.
Use Shadow to Opacity
~~~~~~~~~~~~~~~~~~~~~
Shadow to Opacity
~~~~~~~~~~~~~~~~~
Lighting modifies the alpha so shadowed areas are opaque and non-shadowed
areas are transparent. Useful for overlaying shadows onto a camera feed in AR.