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Standard_material_3d.rst - Material Shadow Mode names Updated
Material Shadow Mode names were wrong. Documentation read "Do Not Receive Shadows" And "Use Shadow To Opacity" As of Godot 4.5, Editor's actual fields read: "Disable Receive Shadows" and "Shadow To Opacity". Updated to match.
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@@ -676,14 +676,14 @@ for a full list of options and their description.
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Shadows
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-------
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Do Not Receive Shadows
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~~~~~~~~~~~~~~~~~~~~~~
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Disable Receive Shadows
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~~~~~~~~~~~~~~~~~~~~~~~
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Makes the object not receive any kind of shadow that would otherwise
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be cast onto it.
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Use Shadow to Opacity
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~~~~~~~~~~~~~~~~~~~~~
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Shadow to Opacity
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~~~~~~~~~~~~~~~~~
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Lighting modifies the alpha so shadowed areas are opaque and non-shadowed
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areas are transparent. Useful for overlaying shadows onto a camera feed in AR.
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