Commit Graph

280 Commits

Author SHA1 Message Date
Jiří Švejda
261c9de4c5 Fix typo in FAQ 2024-09-19 22:13:18 +02:00
Rémi Verschelde
5c34036f79 Update release support timelines: 4.4 ETA, 3.6 is released 2024-09-09 13:42:12 +02:00
Rémi Verschelde
934a3e252c Merge pull request #9716 from mhilbrunner/website-communities
Refer to official Godot website for community list, update Discord
2024-09-06 09:15:21 +02:00
Max Hilbrunner
5009868942 Update Discord, refer to website for communities 2024-09-06 09:14:56 +02:00
Shawn Hardern
e09439a4e0 Add missing C# code examples to documentation
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-08-27 11:14:49 +01:00
Infiland
ea604c400e Update release policy information on Godot 4.3 (#9755)
* Update release_policy.rst

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-08-19 22:24:50 -04:00
bruvzg
afe1c82a0f Update iOS system requirements. 2024-08-16 00:13:10 +03:00
skyace65
19ffef34f8 Update Docs for ARM support 2024-07-26 17:48:43 -04:00
Hugo Locurcio
e7fdb120c7 Fix dead links in the documentation
Command used:

    lychee **/*.rst --github-token="..." --accept="100..=103,200..=299,429"

429 error codes were allowed due to a high number of false positives,
even with a GitHub token specified.
2024-07-01 18:55:30 +02:00
A Thousand Ships
3fafd46da6 Document how to handle compatibility breakages 2024-06-12 22:03:19 +02:00
Rémi Verschelde
644552ddd2 Release policy: Bump 4.3 ETA to June
We're close to beta, but not started yet, so it's definitely not releasing in April.
A release in May is plausible, but I don't want to make too optimistic promises, so
let's communicate June as a more realistic estimate.
2024-04-18 12:46:49 +02:00
mh114
785cf48428 Fixed copy-paste error on Decals distance fade
Decals distance fade was referring to lights and their shadows, should be decals.
2024-04-07 14:38:03 +03:00
A Thousand Ships
bd6cc665a7 Fix incorrect uses of a/an 2024-03-29 15:14:27 +01:00
jsjtxietian
661fa2501a Update faq's directx12 question 2024-03-21 12:38:40 +08:00
skyace65
47f6470576 Update release policy info on 4.1 2024-03-05 19:17:23 -05:00
Hugo Locurcio
27b85f7e9d Disallow page comments on System requirements
Like other pages in the About section, user notes can't be posted.
2024-01-29 23:09:58 +01:00
Rémi Verschelde
a58305d9e8 Fix incomplete thirdparty guidelines on Complying with licenses
The three libraries which had been singled out are just a small portion of
what actually requires attribution. Listing them all would basically duplicate
all of COPYRIGHT.txt, aside from CCO/PD licensed stuff.

Clarify that this is no legal advice.

Also merge in grammar and clarity improvements by John from another PR.

Co-authored-by: John Veness <john.veness.github@pelago.org.uk>
2024-01-24 23:09:16 +01:00
Max Hilbrunner
3cc6ef29c6 Merge pull request #7198 from Calinou/add-system-requirements
Add a page on Godot system requirements
2024-01-24 20:01:36 +01:00
Hugo Locurcio
95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
Nova
d774910c3b Update introduction.rst
Changed Q&A to forum.
2024-01-02 11:31:26 +01:00
Colton Spurgin
045ac590bc Update faq.rst
Fixed a grammatical error.
2023-12-11 12:05:15 -06:00
n8an
3119d34851 Update list_of_features.rst (#8597)
* Update list_of_features.rst

In 4.2 release notes, debugging threads is listed as a new feature.
Yet in documentation about Godot editor capabilities the opposite was state.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-10 09:36:29 -05:00
Rémi Verschelde
b411b347d7 Update release policy after 4.2 release. 4.0 is now EOL. 2023-12-06 14:54:01 +01:00
Hugo Locurcio
9e78f105d3 Add a page on Godot system requirements 2023-12-04 20:43:32 +01:00
Hugo Locurcio
8a52cac55b Update documentation changelog for 4.2 2023-12-03 18:15:15 +01:00
Bastiaan Olij
8e9e05b4ff Correct XR feature list to be more accurate 2023-11-26 17:34:04 +11:00
Max Hilbrunner
643001f9b1 Merge pull request #8450 from Cerno-b/reorganise-about-headers
Reorganise "about" headers
2023-11-25 19:19:00 +01:00
Hugo Locurcio
8373007666 Document AMD FidelityFX Super Resolution 2.2 support
This documents its use both as an upscaling method and an antialiasing
method.
2023-11-24 21:55:31 +01:00
Max Hilbrunner
7f97b671f9 Merge pull request #7889 from akien-mga/drop-uwp
Remove UWP mentions as the platform port was removed in 4.2
2023-11-18 12:30:25 +01:00
Matthew
9be78393f7 Merge pull request #8495 from raulsntos/dotnet/platform-updates
Update C# platform support
2023-11-17 21:15:48 -05:00
Raul Santos
9722030a2f Update C# platform support 2023-11-18 02:19:21 +01:00
Rémi Verschelde
ee401703f0 Remove UWP mentions as the platform port was removed in 4.2 2023-11-16 13:03:31 +01:00
Cerno_b
bc2ff75da2 Reorganise "about" headers 2023-11-11 17:07:39 +01:00
Max Hilbrunner
3b9cb26da3 Merge pull request #8388 from Calinou/gdextension-update-references
Update references to community GDExtensions to point to up-to-date resources
2023-11-05 17:17:23 +01:00
Max Hilbrunner
c712afaafe Merge pull request #8363 from Calinou/add-runtime-file-loading-saving
Add a page on runtime file loading and saving
2023-11-05 00:08:50 +01:00
Hugo Locurcio
76bfb6e713 Update references to community GDExtensions to point to up-to-date resources 2023-11-03 19:21:25 +01:00
Hugo Locurcio
3ebfc56843 Add a page on runtime file loading and saving
This accompanies a new demo project.
2023-10-31 09:43:50 +01:00
Hugo Locurcio
bcb9c3bfd8 Update Frequently asked questions for Godot 4.2
- Update type names in question about GDScript and other languages.
- Move question about plugins to be located just below the question
  about SDKs.
- Mention that using C++ exceptions would increase compile times,
  as evidenced by Godot's SCons setup recently disabling exception
  handling by default.
- Replace potentially misleading "2K" term with 1440p, assuming
  the question has mobile devices in mind (current flagships are 1440p).
- Remove question about RTTI not being used in Godot, as RTTI
  is now always used to ensure type safety in projects exported
  in release mode.
- Remove reference to option to shrink images on load, which was
  removed in Godot 4.0 (devices with such low resolutions are
  very uncommon nowadays anyway).
2023-10-30 05:59:53 +01:00
Max Hilbrunner
c3550c951b Merge pull request #8285 from Calinou/environment-glow-2d
Document glow in 2D in Environment and post-processing
2023-10-21 18:35:49 +02:00
Hugo Locurcio
9d313cfb8d Document new denoisers and properties in Using Lightmap global illumination
This also updates List of features to be up-to-date with Godot 4.2's
3D rendering features.
2023-10-20 22:51:29 +02:00
Hugo Locurcio
02ee80a0c8 Document glow in 2D in Environment and post-processing
This also documents using glow as a blurring solution
(e.g. for menu background blur), which is a common question
on support platforms.

The reference to an outdated quality setting in the depth of field
properties was also updated.
2023-10-19 23:47:37 +02:00
Max Hilbrunner
c631f75708 Merge pull request #8227 from raulsntos/csharp-support-update
Update the state of C#/.NET support as of 4.2 beta 1
2023-10-18 04:20:45 +02:00
skyace65
83346a6a5a Update remaining QA links 2023-10-15 19:08:48 -04:00
Raul Santos
f8ed631531 Update the state of C#/.NET support as of 4.2 beta 1 2023-10-12 20:26:32 +02:00
Max Hilbrunner
e269ed9f56 Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial
Update the Android documentation for Godot 4.2
2023-10-10 19:09:15 +02:00
Fredia Huya-Kouadio
66ee5cb491 Update the Android documentation for Godot 4.2 2023-10-10 09:31:52 -07:00
Rémi Verschelde
2c102ff266 Merge pull request #8215 from akien-mga/faq-fix-link-LOGO_LICENSE.txt
FAQ: Fix link to LOGO_LICENSE.txt after rename
2023-10-10 15:20:04 +02:00
Rémi Verschelde
767e0ebc2b FAQ: Fix link to LOGO_LICENSE.txt after rename 2023-10-10 11:09:01 +02:00
Yuri Sizov
ac728e8dd2 Update the state of C#/.NET support as of 4.2 2023-10-03 18:03:52 +02:00
Seth McCombs
bd502a004d fix getting started URL (#8034)
* fix getting started URL

* ref to reST for getting started

* doc_getting_started_intro
2023-09-27 03:02:42 +02:00