Hugo Locurcio
967f758b9c
Update instructions for resolution scaling in Multiple resolutions
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The previously described approach was tailored for Godot 3.x, back
when built-in 3D resolution scaling support didn't exist.
Now that resolution scaling works in all rendering methods, it's better
to use it instead.
2025-08-30 23:38:19 +02:00
Hugo Locurcio
0b03cc70ed
Clarify assignment operator in typed array/dictionary documentation
2025-08-26 18:45:48 +02:00
Hugo Locurcio
2f26289f47
Link to Pseudolocalization page in Internationalizing games
2025-08-25 17:21:35 +02:00
Hugo Locurcio
0fc73a7c0d
Document REGION_RECT canvas shader built-in
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This was added in 4.5 to better accomodate Sprite2D with regions enabled.
2025-08-22 18:18:33 +02:00
Hugo Locurcio
1e4a2584c7
Document Blender-specific 3D scene import options in Import configuration
2025-08-20 15:20:43 +02:00
Max Hilbrunner
d473f786df
Merge pull request #11206 from Calinou/add-shader-baker
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Add documentation on shader baking
2025-08-18 20:09:38 +02:00
Max Hilbrunner
d4ebb083d0
Merge pull request #11213 from 98teg/patch-2
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Fix ray casting tutorial typo
2025-08-18 20:09:17 +02:00
Hugo Locurcio
d334ecb11b
Add documentation on shader baking
2025-08-18 19:22:43 +02:00
Hugo Locurcio
a99353f7e5
Move Renderers page at the top of the Rendering section
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This page is usually meant to be read first to give an overview,
while other pages are on more specific subjects.
- Rename to "Overview of renderers" to be more descriptive.
2025-08-18 16:30:56 +02:00
Teggy
3cc46eb1f5
Fix ray casting tutorial typo
2025-08-17 10:09:25 +02:00
Matthew
2c0b430071
Merge pull request #11128 from berarma/creating_movies_update
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Update Creating Movies with OGV info
2025-08-16 17:21:34 -04:00
Markus Kauppila
81b7f5233a
Update creating_script_templates.rst
2025-08-16 13:38:42 +03:00
Hugo Locurcio
f086648f3b
Add pages on exporting and compiling for visionOS
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Since the instructions are basically identical to iOS, this links
to the respective iOS exporting/compiling pages (with a reminder
that visionOS support is still limited for now).
2025-08-14 19:46:36 +02:00
Max Hilbrunner
2c708f6abd
Merge pull request #11199 from godotengine/syntaxerror247-patch-1
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Update android_in_app_purchases.rst
2025-08-13 18:40:30 +02:00
渔民小镇
3dad3fba84
Update navigation_optimizing_performance.rst
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Maybe it's a spelling error.
runs out off -> runs out of
2025-08-13 22:40:34 +08:00
Anish Mishra
35941eed1d
Update android_in_app_purchases.rst
2025-08-13 18:44:40 +05:30
Max Hilbrunner
dde2ecde8b
Merge pull request #11180 from AtelierFerrofell/master
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Update running_code_in_the_editor.rst to fix misplaced method defs
2025-08-11 02:06:27 +02:00
BenBlueeeee
e129bbdbff
remove reference to non-existent "identity" property
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no identity property exists in CharFXTransform
see #11187 for more
2025-08-08 21:42:04 +01:00
Hugo Locurcio
5d8fb8d3f5
Add a section on baking lightmaps in Using GridMaps
2025-08-08 17:32:14 +02:00
Kai Liao
a6defa7ae8
Update running_code_in_the_editor.rst to fix misplaced method defs in C# example
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OnResourceSet() and OnResourceChanged() were invalidly defined outside of the class examples
2025-08-05 17:18:15 -07:00
Matthew
a5eedd9280
Merge pull request #11178 from AtelierFerrofell/master
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Update running_code_in_the_editor.rst to fix error in example code
2025-08-05 18:08:11 -04:00
Max Hilbrunner
e50a82a124
Merge pull request #11175 from Calinou/bbcode-in-richtextlabel-list-bullet
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Fix incorrect `[ul bullet=...]` description in BBCode in RichTextLabel
2025-08-05 18:52:18 +02:00
Hugo Locurcio
72095a3e31
Fix incorrect [ul bullet=...] description in BBCode in RichTextLabel
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- Mention `[br]` behavior when used in a list item.
2025-08-05 16:56:15 +02:00
Max Hilbrunner
7e5f70664e
Merge pull request #11140 from skyace65/VisionOSSupport
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Document that VisionOS is supported
2025-08-05 15:50:32 +02:00
AtelierFerrofell
edebaa4fb7
Update running_code_in_the_editor.rst to fix error in example code
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Example was potentially trying to connect a signal from a null reference
2025-08-05 02:34:48 -07:00
Max Hilbrunner
90724ec6f7
Merge pull request #11169 from Muller-Castro/fix-scons-snippet
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Add tabs to SConstruct snippet
2025-08-04 22:48:35 +02:00
Hugo Locurcio
0ca1e47f08
Fix compute shader heightmap demo link in Using compute shaders
2025-08-04 18:26:44 +02:00
GlitchedCode922
cbdeda3aae
Update animation_tree.rst
2025-08-04 14:05:57 +03:00
Max Hilbrunner
ec08d6cc83
Merge pull request #11118 from skyace65/RenderModelsSetting
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Add the render models extension to the OpenXR settings page
2025-08-04 12:18:44 +02:00
Max Hilbrunner
ca8b2f5a56
Merge pull request #11134 from skyace65/Jolt_update
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Remove section from Jolt page that no longer applies
2025-08-04 12:18:19 +02:00
Muller-Castro
e7f954bf7c
Add tabs to SConstruct snippet
2025-08-04 04:43:47 -03:00
Max Hilbrunner
57bdb6851c
Merge pull request #11164 from AtelierFerrofell/master
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Update c_sharp_exports.rst to remove note about typed dictionary support
2025-08-03 20:05:36 +02:00
Kevin Putra Satrianto
7e98ca3b7e
Corrected minor text formatting error in renderers.rst ( #11166 )
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* Corrected minor text formatting error in renderers.rst
2025-08-02 07:47:16 -04:00
AtelierFerrofell
310494375b
Update c_sharp_exports.rst to remove note about typed dictionary support
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That note appears to be obsolete
2025-08-01 19:35:32 -07:00
Matthew
247506d2a1
Merge pull request #11075 from Ayush41/export_file-breaking-change-doc
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Add behavior change note for @export_file annotation in Godot 4.4
2025-08-01 21:06:52 -04:00
Ayush Raj
500895966c
Merge remote-tracking branch 'upstream/master' into export_file-breaking-change-doc
2025-08-01 21:04:07 -04:00
AtelierFerrofell
a531c1b7d5
Update resources.rst to remove stray whitespace
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Whitespace on line 216 was causing code to merge into the tab name
2025-08-01 15:56:18 -07:00
Anish Mishra
f781468e76
JavaClassWrapper: Add example to invoke constructor ( #11155 )
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* JavaClassWrapper: Add example to invoke constructor
2025-08-01 11:55:06 -04:00
Matthew
897f6ab7d9
Merge pull request #11157 from Calinou/feature-tags-add-export-tags
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Add feature tags that can be added on export depending on export options
2025-07-31 21:48:16 -04:00
Hugo Locurcio
3dcb29a37e
Add feature tags that can be added on export depending on export options
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`shader_baker` and `dedicated_server` are applied to exported projects
only.
2025-07-31 16:45:55 +02:00
Matthew
e70b6457e5
Merge pull request #11153 from Calinou/general-optimization-remove-deprecated-tools
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Remove deprecated Intel GPA from General optimization tips
2025-07-30 18:28:26 -04:00
Cyril B.
ab70e6097f
Fix code-tab
2025-07-30 16:23:22 +02:00
Bernat Arlandis
a0eef6ea54
Update Creating Movies with OGV info
2025-07-30 15:42:25 +02:00
Hugo Locurcio
4ee80de918
Remove deprecated Intel GPA from General optimization tips
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Intel's Graphics Performance Analyzer has been deprecated and
no longer receives support. Microsoft's PIX can generally supersede
it nowadays, although it's exclusive to Direct3D 12.
This also adds links to more tools like Xcode and Special K
(the latter of which works with Direct3D 12 at least in Godot).
2025-07-30 00:09:28 +02:00
Max Hilbrunner
03d7b1e98a
Merge pull request #11143 from skyace65/LanguagePreview
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Document previewing translations in editor
2025-07-29 12:58:44 +02:00
Matthew
b600291001
Merge pull request #11147 from LurkerAbove/patch-2
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Fix incorrect C# code sample in viewports.rst
2025-07-28 21:46:46 -04:00
Ayush Raj
874e8c7254
fix
2025-07-28 17:14:45 +00:00
Adam Sawicki
0e4fee7988
Fix shader_functions.rst - description of pack/unpack for Snorm/Unorm functions
2025-07-28 12:53:34 +02:00
Matthew
90fc3e7915
Merge pull request #10820 from ryevdokimov/autoload-nodes-can-be-accessed-with-tool-scripts
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Autoload nodes can be accessed in the editor if they're using tool scripts
2025-07-27 14:41:39 -04:00
pseidemann
cfadb9de49
improve documentation of SurfaceTool ( #6405 )
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* improve documentation of SurfaceTool
* add suggestion from @clayjohn
2025-07-27 14:10:22 -04:00