Christian Zommerfelds
d1db8c585b
Merge pull request #11529 from zommerfelds/patch-1
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Clarify SurfaceTool example with index
2025-12-19 11:38:36 +01:00
mechalynx
a0d104d1a5
Bent normals are not available on Compatibility renderer
2025-12-18 20:23:46 +02:00
Thomas ten Cate
876f4b1b03
Fix incorrect claim about visibility range
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As mentioned on
https://github.com/godotengine/godot/issues/102799#issuecomment-3603374466 ,
the docs are wrong here: visibility range is not computed to the
instance's origin but to its AABB center.
2025-12-03 09:25:39 +01:00
Hugo Locurcio
856f241cfb
Update Compiling for Windows following Direct3D 12 being enabled by default
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The recommendation is now to leave `d3d12` to its default `yes` value,
which means installing Direct3D 12 dependencies is considered required
by default.
You can still skip the dependencies by compiling with `d3d12=no`, which matches
the behavior of self-compiled builds prior to Godot 4.6.
This also removes an outdated FAQ question, since a lot of time has passed
since that question was written (Godot only had Vulkan and OpenGL support
back then).
2025-11-28 00:02:33 +01:00
Hugo Locurcio
8a8d408c46
Tweak suggested energy values to simulate volumetric lighting in Volumetric fog
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4.6 has fixed the previously incorrect volumetric fog blending behavior.
This has the side-effect of making bright volumetric fog look significantly
brighter than before. To get a result similar to the previous look, the
Volumetric Fog Energy property on Light3D nodes needs to be reduced significantly
(often by a factor of 10, if not more).
2025-11-10 19:05:34 +01:00
Hugo Locurcio
3618d2e55a
Document SSAO support in Compatibility in Environment and post-processing
2025-11-06 23:28:35 +01:00
PHATASS Studios
3e51df7650
Standard_material_3d.rst - Material Shadow Mode names Updated
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Material Shadow Mode names were wrong. Documentation read
"Do Not Receive Shadows" And "Use Shadow To Opacity"
As of Godot 4.5, Editor's actual fields read:
"Disable Receive Shadows" and "Shadow To Opacity".
Updated to match.
2025-11-03 02:26:07 +01:00
RFR
225ba7a50d
Merge pull request #11391 from RespiteFromReality/3d_transform_page
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Fixes to "Using 3D transforms" page
2025-10-31 18:46:05 +01:00
Hugo Locurcio
aaa394f0bb
Document VoxelGI static baking ignoring custom shaders and some properties
2025-10-24 17:20:47 +02:00
Max Hilbrunner
faf45ef23e
Merge pull request #11373 from Calinou/standard-material-3d-stencil
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Document Depth Test and Stencil features in Standard Material 3D
2025-10-22 21:09:34 +02:00
Hugo Locurcio
6989f44bb8
Replace mention of RAW mode with intensity slider in Environment and post-processing
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The RAW mode no longer exists in Godot 4.5, as it was superseded
by the Intensity slider which is available in all color modes.
2025-10-22 17:10:46 +02:00
Hugo Locurcio
9377e35451
Document Depth Test and Stencil features in Standard Material 3D and Spatial shader
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Co-authored-by: Qbieshay <cislaghi.ilaria@gmail.com >
2025-10-16 16:51:07 +02:00
PHATASS Studios
8906bccc28
Fix standard_material_3d.rst
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Blend mode names were spelled differently from the actual godot's interface (v4.5). Updated for clarity:
"Subtract" blend mode was spelled "Sub"
"Multiply" blend mode was spelled "Mul"
2025-10-15 06:08:34 +02:00
Max Hilbrunner
f6b40a054e
Merge pull request #11352 from Calinou/remove-old-version-references
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Remove old Godot version references to simplify documentation
2025-10-11 12:45:38 +02:00
Marites Hendrix
5e6880717d
Add Rectangle Example to ArrayMesh ( #11247 )
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* add rectangle arraymesh example
* make webp image
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
* spelling
---------
Co-authored-by: Marites Hendrix <github_username@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-10-09 13:46:51 +02:00
Hugo Locurcio
b3cbe5f777
Remove old Godot version references to simplify documentation
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This follows the documentation writing guidelines, specifically
the "When to refer to a specific Godot version" section.
This also removes warning blocks for a known issue that was resolved in Godot 4.5.
2025-10-07 19:01:12 +02:00
Hugo Locurcio
52a8e988c6
Document baking lightmaps on Android in Using Lightmap global illumination
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This is supported since 4.5.
2025-09-11 16:35:26 +02:00
Rageking8
2df068f087
Add some button roles ( #11257 )
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* Add some `button` roles
2025-09-07 12:55:33 -04:00
Hugo Locurcio
5d8fb8d3f5
Add a section on baking lightmaps in Using GridMaps
2025-08-08 17:32:14 +02:00
Cyril B.
ab70e6097f
Fix code-tab
2025-07-30 16:23:22 +02:00
pseidemann
cfadb9de49
improve documentation of SurfaceTool ( #6405 )
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* improve documentation of SurfaceTool
* add suggestion from @clayjohn
2025-07-27 14:10:22 -04:00
Hana - Piralein
cd3e94b4a1
add missing brackets in c sharp code
2025-07-14 20:29:57 +02:00
Hugo Locurcio
b7a07ad5a4
Apply suggestions from code review
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-07-10 15:41:55 +02:00
skyace65
901cdf4859
Update Standard Material 3D page for new transform options
2025-07-09 07:56:10 -04:00
belzecue
071643bb7c
Fix typos: 'parabolid' -> 'paraboloid'
2025-06-29 12:54:50 +08:00
Matthew
6c0bd95a4a
Merge pull request #10996 from LunaCapra/specular-occlusion
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Add specular occlusion documentation to StandardMaterial3D tutorial
2025-06-25 14:43:05 -04:00
A Thousand Ships
92cd36b50e
Various grammar and spelling fixes
2025-06-23 16:37:26 +02:00
Matthew
5761cb87d3
Merge pull request #10867 from MJacred/patch-1
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Document sub-pixel morphological antialiasing (SMAA)
2025-06-07 11:04:43 -04:00
Capry
659cdae912
Add specular occlusion documentation to StandardMaterial3D tutorial
2025-06-06 12:26:03 +02:00
Capry
0e38251f80
Add premultiplied alpha documentation to StandardMaterial3D tutorial
2025-06-05 23:07:14 +02:00
Max Hilbrunner
6b8faf39fc
Update 2D HDR linear color space warning ( #10891 )
2025-06-01 23:07:10 +02:00
MJacred
12f3191f4b
Document sub-pixel morphological antialiasing (SMAA) ( #102330 )
2025-05-29 12:17:35 +02:00
skyace65
30df0e0f9d
Update 2D HDR linear color space warning
2025-05-17 09:39:35 -04:00
Hugo Locurcio
dc7843fee9
Remove outdated reference to fog transmission in Environment and post-processing
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This was a 3.x feature that wasn't reimplemented in 4.x.
2025-04-15 23:39:40 +02:00
Hugo Locurcio
a26b51f306
Fix outdated notice about reflection probes not being supported in Compatibility
2025-04-03 01:07:05 +02:00
Matthew
848476da43
Merge pull request #10770 from BLooperZ/axes_colors
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Replace axes colors in image
2025-03-30 09:08:13 -04:00
Niv Baehr
8c29424165
Adjust transform image and convert to WebP
2025-03-28 15:36:24 +03:00
Raul Santos
f044c7c1d1
Fix C# example about interpolating with quaternions
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The `GetQuaternion` method was unexposed in 4.0. The example now uses the `Quaternion(Basis)` constructor which matches the GDScript example.
2025-03-28 00:46:34 +01:00
Niv Baehr
df7dd183cd
Replace axes colors in image
2025-03-16 19:09:22 +02:00
Hugo Locurcio
974dd5a29a
Document Glow Upscale Mode project setting in Environment and post-processing
2025-03-03 20:57:08 +01:00
Allen Pestaluky
ea849e5acb
Update Tonemap docs in Environment and post-processing page to include AgX and match 4.4.0 class reference.
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-02-26 14:13:58 -05:00
Hugo Locurcio
aec34d67ad
Mention renderer limitations in Resolution scaling
2025-02-22 21:18:03 +01:00
tetrapod
3870586d32
Merge pull request #10640 from skyace65/GridmapsUpdate
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Update Gridmaps page for 4.4
2025-02-15 13:05:28 -08:00
Max Hilbrunner
1683f6a2c4
Merge pull request #10634 from skyace65/Supersampling
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Document supersampling for lightmaps
2025-02-08 20:01:03 +01:00
skyace65
5cf03b89ea
Update UV preivew screenshot
2025-02-08 11:18:40 -05:00
skyace65
c3650fb0e9
Update Gridmaps page for 4.4
2025-02-07 17:27:51 -05:00
skyace65
8decfe764c
Document supersampling for lightmaps
2025-02-07 14:17:20 -05:00
skyace65
caabb14bc2
Update particle process material min max image
2025-02-04 19:49:56 -05:00
tetrapod00
39bbba660d
Fix video alignment after dependency update without CSS
2025-02-03 11:52:04 -08:00
tetrapod00
049b42989e
Revert "Fix video alignment after dependency update"
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This reverts commit 0e87849415 .
2025-02-03 10:22:46 -08:00