Fix video alignment after dependency update

This commit is contained in:
tetrapod00
2025-01-28 23:24:49 -08:00
parent e8c441ecdb
commit 0e87849415
5 changed files with 12 additions and 0 deletions

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@@ -1844,3 +1844,11 @@ p + .classref-constant {
#godot-giscus {
margin-bottom: 1em;
}
/** Center videos embedded using the sphinxcontrib-video plugin.
* That plugin makes assumptions about `align-center` and `align-left` that our
* theme does not follow, so we set the `align-default` class instead to avoid
* collisions and have full control of how videos are aligned. */
.align-default {
text-align: center
}

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@@ -242,6 +242,7 @@ videos should be included with the following code snippet::
:autoplay:
:loop:
:muted:
:align: default
Where ``documentation_video.webp`` would be changed to the name of the video you
created. Name your videos in a way that makes their meaning clear, possibly with

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@@ -45,6 +45,7 @@ The video below displays how these values affect scrolling while in-game:
:autoplay:
:loop:
:muted:
:align: default
Infinite repeat
---------------

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@@ -27,6 +27,7 @@ Interior environments can be created by using inverted primitives.
:autoplay:
:loop:
:muted:
:align: default
.. seealso::

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@@ -121,3 +121,4 @@ Run the game and notice that mouse movement now rotates the camera around the ch
:autoplay:
:loop:
:muted:
:align: default