599 Commits

Author SHA1 Message Date
devSomethingSomething
32efbe064f Fix typo in introduction_to_3d.rst (#7122)
* Fix typo in introduction_to_3d.rst

* Update number of hyphens in tutorials/3d/introduction_to_3d.rst

Co-authored-by: Clay John <claynjohn@gmail.com>

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Co-authored-by: Clay John <claynjohn@gmail.com>
2023-04-06 09:27:56 -07:00
Hugo Locurcio
96137165b3 Add comparison images to 3D rendering limitations (#7120)
This helps readers understand issues if they can notice them
in their project, but don't know by name what issue it is.
2023-04-05 14:17:07 -07:00
Hugo Locurcio
96eb7d05ff Document SDFGI sharp reflections only working on opaque materials
Transparent materials only use rough reflections, likely for
performance reasons.
2023-03-24 21:08:25 +01:00
Max Hilbrunner
e61ad46a09 Merge pull request #6965 from frigorific44/patch-1
Update rename changes to SurfaceTool
2023-03-14 03:50:10 +01:00
Clay John
6538f38db8 Mention Sorting Offset property in 3D rendering limitations (#6944)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-03-13 18:20:19 +01:00
Max Hilbrunner
e59b8dd70f Merge pull request #6941 from Calinou/remove-gles2-references
Remove references to removed GLES2 backend
2023-03-13 02:07:08 +01:00
Hugo Locurcio
6bcd2cbd1b Document hiding dynamic probe editor gizmos in Using LightmapGI
- Clarify that lightmaps must be baked again after adding LightmapProbe
  nodes.
2023-03-12 17:54:51 +01:00
Derek Enlow
642282bcb8 Update rename changes to SurfaceTool
Updated tutorial to reflect the rename from add_* to set_*
2023-03-11 22:07:30 -07:00
Hugo Locurcio
9286f1b466 Remove references to removed GLES2 backend
- Update FAQ to remove issues resolved in 4.0, and add more advice
  on resolving VRR flicker issues.
2023-03-11 02:55:30 +01:00
Hugo Locurcio
3dfbfbf381 Add links to demo projects where relevant (#6874)
* Add links to demo projects where relevant

- Warn about poor compute shader support on mobile GPUs (due to driver bugs).
- Update control gallery image for 4.0.
- Fix typo in Internationalizing games.

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-09 06:09:56 +01:00
Max Hilbrunner
3a4c6aa805 Merge pull request #6904 from RedstoneMedia/patch-1
Fixed generating a sphere example in ArrayMesh tutorial
2023-03-09 04:58:01 +01:00
Hugo Locurcio
50b86d7b3b Update 3D lights and shadows documentation for 4.0 2023-03-06 11:55:39 +01:00
Rémi Verschelde
0349102b12 Merge pull request #6178 from Calinou/add-decals
Add a page on decals
2023-03-06 10:27:46 +01:00
RedstoneMedia
acd5f92b88 Fixed generating a sphere example 2023-03-05 23:02:46 +01:00
Hugo Locurcio
c799afdfa2 Update Importing 3D scenes documentation for Godot 4.0 (#6800)
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2023-03-04 23:00:30 +01:00
Emily
3585c66213 Removed all instances of velocity being defined for CharacterBody2D (#6862)
* Removed all instances of velocity being defined for `CharacterBody2D`
2023-03-03 08:07:15 +01:00
Rémi Verschelde
bee2727c99 Update demo project links, 4.0-dev is now on master 2023-02-28 18:46:12 +01:00
Hugo Locurcio
14baaf0b3a Add a page on decals 2023-02-28 01:21:39 +01:00
Max Hilbrunner
c8a306fd34 Merge pull request #6782 from Calinou/update-import-docs
Update resource importing documentation for Godot 4.0
2023-02-27 07:46:47 +01:00
Yuri Sizov
d524544e07 Improve naming and organization of some manual articles
HTML5/Web moved to their own subfolder
Global Illumination moved to their own subfolder
UI, IO, Inputs sections titles adjusted
2D, 3D tutorials grouped to improve navigation
2023-02-26 22:50:18 +01:00
Yuri Sizov
978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Max Hilbrunner
996bf94cc0 Merge pull request #6809 from Calinou/volumetric-fog-finite-distance
Document volumetric fog having a finite distance
2023-02-24 15:01:10 +01:00
Hugo Locurcio
513b1792c3 Clarify limitations of transparent materials in Spatial shaders 2023-02-24 02:33:20 +01:00
Hugo Locurcio
e152980c29 Document volumetric fog having a finite distance 2023-02-24 02:28:38 +01:00
markawilson
b7c5dfdfcc Add C# Examples for ArrayMesh Tutorial (#6778)
* Create C# Examples for ArrayMesh Tutorial

Shows array types for generating meshes. Provides equivalent C# to existing GDScript examples.

Removes locals that don't need to be locals, and better matches GDScript example.
2023-02-22 22:25:01 +01:00
Yuri Sizov
6115f9bef9 Merge pull request #6773 from Calinou/update-list-of-features-4.0.rc1
Update List of features for Godot 4.0.rc1
2023-02-22 20:34:30 +03:00
Hugo Locurcio
8b0c550e2a Add a page on variable rate shading (VRS) 2023-02-22 18:14:42 +01:00
Hugo Locurcio
8dc01d24dc Update List of features for Godot 4.0.rc1 2023-02-22 02:23:12 +01:00
Hugo Locurcio
26a6729cb1 Update Environment and post-processing documentation for 4.0
This documents sky materials, SSIL, 3D color correction LUT,
CameraEffects, glow maps, and the editor preview sun and sky system.

Co-authored-by: Isaac <isaacwelfare@gmail.com>
2023-02-21 19:40:26 +01:00
Hugo Locurcio
3bed31c54d Update resource importing documentation for Godot 4.0
- Add best practices for importing images and audio, such as
  texture size recommendations.
2023-02-19 00:37:07 +01:00
Raul Santos
b319da3f07 Update some C# examples for 4.0 (#6693)
* Update some C# examples

- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.

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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2023-02-04 17:03:03 +01:00
Hugo Locurcio
6e453527b1 Revamp global illumination documentation
- Add an introduction page with an explanation and comparison table.
- Add a page on faking global illumination.
2023-01-30 17:31:53 +01:00
Hugo Locurcio
7430b081ea Fix typo in Mesh level of detail (LOD) (#6587) 2023-01-13 17:36:14 -08:00
Yuri Sizov
b5318a6c11 Fix formatting issues from recent PRs (#6511) 2022-12-24 20:54:18 +01:00
Hugo Locurcio
c2f173cb8c Add a page on 3D resolution scaling (#6331) 2022-12-20 16:40:15 +01:00
Hugo Locurcio
80ba4c0277 Update Using Fonts page for 4.0 (#6373) 2022-12-17 20:11:22 +01:00
Hugo Locurcio
81908bf0f4 Document tangents being required for normal maps in Using the SurfaceTool 2022-11-30 16:33:06 +01:00
Rémi Verschelde
eae90bad76 Merge pull request #6390 from Calinou/add-physical-light-units
Add a page on physical light units
2022-11-21 10:32:56 +01:00
Hugo Locurcio
619ce2007b Add a page on physical light units 2022-11-18 17:05:01 +01:00
Rémi Verschelde
87c99fe379 Merge pull request #6267 from Calinou/add-antialiasing-docs
Add documentation pages on 2D and 3D antialiasing
2022-11-17 21:01:02 +01:00
Hugo Locurcio
c5065e71d6 Fix formatting in Volumetric fog and fog volumes 2022-10-29 21:45:18 +02:00
Hugo Locurcio
048f5e575b Add documentation pages on 2D and 3D antialiasing 2022-10-23 19:48:24 +02:00
Hugo Locurcio
085cd91a59 Add convention comparison chart to Introduction to 3D (#6307) 2022-10-21 17:19:02 +02:00
Max Hilbrunner
70b324b70d Merge pull request #6314 from Calinou/add-large-world-coordinates
Add a page on large world coordinates (double-precision floats)
2022-10-16 01:43:48 +02:00
Hugo Locurcio
7c7fcb9ef3 Add a page on large world coordinates (double-precision floats) 2022-10-16 01:27:15 +02:00
Max Hilbrunner
6c13f5ba58 More Godot 4 renames and fixes (#6317)
* Move ImmediateGeometry -> ImmediateMesh

* More Godot 3 -> Godot 4 renames
2022-10-15 23:12:48 +02:00
Max Hilbrunner
198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
b82cd0690d A bunch of renames for Godot 4.0 2022-10-15 18:19:12 +02:00
Hugo Locurcio
93aca6512f Document using volumetric fog as a volumetric lighting solution
This also adds a comparison image between traditional fog and volumetric
fog at the top of the page.
2022-10-13 22:51:01 +02:00
yed podtrzitko
c6406c876a External Editor: add info about debugger setting option (#6253)
* External Editor: add info about debugger setting option

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-10-04 13:11:09 +02:00