Remove outdated reference to fog transmission in Environment and post-processing

This was a 3.x feature that wasn't reimplemented in 4.x.
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Hugo Locurcio
2025-04-15 23:32:27 +02:00
parent 4f4b6810c6
commit dc7843fee9
2 changed files with 11 additions and 6 deletions

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@@ -290,14 +290,19 @@ Both of these fog types can have their curve tweaked, making their transition mo
Two properties can be tweaked to make the fog effect more interesting:
The first is **Sun Amount**, which makes use of the Sun Color property of the fog.
When looking towards a directional light (usually a sun), the color of the fog
will be changed, simulating the sunlight passing through the fog.
The first is **Sun Scatter**, which makes use of the DirectionalLight3D's color
and energy in the current scene. When looking towards the directional light
(usually a sun), the fog will be tinted according to the light's color to
simulate the sunlight passing through the fog.
The second is **Transmit Enabled** which simulates more realistic light transmittance.
In practice, it makes light stand out more across the fog.
The second is **Aerial Perspective**, which tints the fog color according to the
sky color to better blend the sky with the background. Higher values will result
in more tinting, with ``1.0`` fully replacing the regular fog color with aerial
perspective. This can be used in large open world levels to provide a better
sense of depth, or to avoid color discontinuities between the sky and fog colors.
.. image:: img/environment_fog_transmission.webp
If both **Sun Scatter** and **Aerial Perspective** are greater than ``0.0``, sun
scattering is applied on top of aerial perspective.
.. note::

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