Update project manager screenshots in getting started
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@@ -21,11 +21,11 @@ In the import popup, enter the full path to the freshly created directory
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open a file browser and navigate to the ``project.godot`` file the folder
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contains.
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.. image:: img/01.game_setup/02.browse_to_project_folder.png
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.. image:: img/01.game_setup/02.browse_to_project_folder.webp
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Click *Import & Edit* to open the project in the editor.
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.. image:: img/01.game_setup/03.import_and_edit.png
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.. image:: img/01.game_setup/03.import_and_edit.webp
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The start project contains an icon and two folders: ``art/`` and ``fonts/``.
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There, you will find the art assets and music we'll use in the game.
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@@ -24,17 +24,25 @@ ones, and more.
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.. image:: img/editor_intro_project_manager.webp
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At the top of the window, there is another tab named "Asset Library Projects". You can search
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for demo projects in the open source asset library, which includes many projects
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developed by the community.
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At the top of the window, there is another tab named "Asset Library Projects". The first
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time you go to this tab you'll see a "Go Online" button. For privacy reasons the Godot
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project manager does not access the internet by default. To change this click
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the "Go Online button", if you want to change your network mode back to "offline" you
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can do so from the project manager settings.
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Once your network mode is set to "online" you can search for demo projects in the open
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source asset library, which includes many projects developed by the community.
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.. seealso:: To learn the Project Manager's ins and outs, read
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:ref:`doc_project_manager`.
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.. image:: img/editor_intro_project_templates.webp
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You can also change the editor's language using the drop-down menu to the right
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of the engine's version in the window's top-right corner. By default, it is in
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You can also change the editor's language by going into the settings menu.
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.. image:: img/editor_intro_settings.webp
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From here use the language drop down menu to select your language. By default, it is in
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English (EN).
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.. image:: img/editor_intro_language.webp
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getting_started/introduction/img/editor_intro_settings.webp
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