Max Hilbrunner
828d299928
Merge pull request #11301 from Calinou/upgrading-to-godot-4.5-projectsettings-usage
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Mention new warnings for `ProjectSettings.add_property_info()` in Upgrading to Godot 4.5
2025-09-18 15:26:20 +02:00
Hugo Locurcio
7d28b535d5
Mention new warnings for ProjectSettings.add_property_info() in Upgrading to Godot 4.5
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The behavior is the same as before, but it now prints a warning
whereas it previously ignored the `usage` key silently.
2025-09-17 18:51:12 +02:00
Scott DePouw
0e125e02b7
Update upgrading_to_godot_4.5.rst
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Fix a typo.
2025-09-16 20:10:41 -04:00
Hugo Locurcio
245bdd5e83
Add documentation on using the Engine compilation configuration editor
2025-09-15 09:38:43 +02:00
Rémi Verschelde
3fc530cf03
Merge pull request #11283 from aaronfranke/3d-import-naming-version
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Add note about "Naming Version" in 3D model importers
2025-09-15 09:36:45 +02:00
Hugo Locurcio
3b11c2f5ab
Fix code block highlighting in Logging
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Some blocks were using syntax highlighting when they shouldn't.
2025-09-14 22:46:50 +02:00
Hugo Locurcio
7b98025f2e
Add logging documentation
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This also covers how to create custom loggers.
- Remove notice on Windows 10 requirement for `print_rich()` in Output panel,
since Godot requires Windows 10 as of 4.5.
2025-09-14 02:51:27 +02:00
Aaron Franke
4688ffc1a6
Add note about "Naming Version" in 3D model importers
2025-09-12 20:27:16 -07:00
Max Hilbrunner
bbb393cfc7
Merge pull request #11201 from stuckupfool/patch-1
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Update shading_language.rst
2025-09-13 04:06:19 +02:00
Max Hilbrunner
b90e1afa75
Merge pull request #11223 from raulsntos/breaking_changes_4.5
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Add "Upgrading from Godot 4.4 to Godot 4.5" page
2025-09-13 04:02:00 +02:00
Max Hilbrunner
6303d25a65
Merge pull request #11270 from Calinou/exporting-for-web-troubleshooting
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Add a Troubleshooting section to Exporting for the Web
2025-09-13 03:58:25 +02:00
Max Hilbrunner
829920ce40
Merge pull request #11272 from Calinou/multiple-resolutions-default-theme-scale
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Mention Default Theme Scale project setting in Multiple Resolutions
2025-09-13 03:57:16 +02:00
Raul Santos
01e331e28a
Add "Upgrading from Godot 4.4 to Godot 4.5" page
2025-09-13 02:40:34 +02:00
Hugo Locurcio
52a8e988c6
Document baking lightmaps on Android in Using Lightmap global illumination
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This is supported since 4.5.
2025-09-11 16:35:26 +02:00
Hugo Locurcio
57a1b319b0
Mention Default Theme Scale project setting in Multiple Resolutions
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- Update advice on hiDPI support for 4.4 and later.
2025-09-11 01:36:57 +02:00
Hugo Locurcio
a0d4ac92ee
Add a Troubleshooting section to Exporting for the Web
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This describes how to unregister the service worker, which is useful
to avoid caching issues, especially when using one-click deploy.
2025-09-10 23:53:47 +02:00
Matthew
bdeab147cd
Merge pull request #11243 from Calinou/controllers-gamepads-joysticks-sdl3
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Update Controllers, gamepads and joysticks for SDL 3
2025-09-09 21:36:07 -04:00
Max Hilbrunner
ab1ec59eec
Update Troubleshooting physics issues for Godot 4.5 ( #11252 )
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- Mention Jolt Physics in cases where it improves stability and performance.
- Mention TileMapLayer physics chunking.
2025-09-08 17:27:12 +02:00
Rageking8
2df068f087
Add some button roles ( #11257 )
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* Add some `button` roles
2025-09-07 12:55:33 -04:00
Rageking8
4404daf6f3
Fix mismatched backticks in "2D navigation overview" ( #11254 )
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* Fix mismatched backticks in "2D navigation overview"
* Add `button` role for "Bake NavigationPolygon" in "2D navigation overview"
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-09-04 18:58:16 +02:00
Hugo Locurcio
9497fb3128
Update Troubleshooting physics issues for Godot 4.5
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- Mention Jolt Physics in cases where it improves stability and performance.
- Mention TileMapLayer physics chunking.
2025-09-01 23:45:59 +02:00
Hugo Locurcio
0b0625ca9d
Update Controllers, gamepads and joysticks for SDL 3
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- Mention SDL 3 is now used for input on desktop platforms.
- Mention that mobile/web platforms may have less reliable controller
support as they don't use SDL yet, but it's planned.
2025-09-01 19:13:47 +02:00
Hugo Locurcio
967f758b9c
Update instructions for resolution scaling in Multiple resolutions
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The previously described approach was tailored for Godot 3.x, back
when built-in 3D resolution scaling support didn't exist.
Now that resolution scaling works in all rendering methods, it's better
to use it instead.
2025-08-30 23:38:19 +02:00
Hugo Locurcio
0b03cc70ed
Clarify assignment operator in typed array/dictionary documentation
2025-08-26 18:45:48 +02:00
Hugo Locurcio
2f26289f47
Link to Pseudolocalization page in Internationalizing games
2025-08-25 17:21:35 +02:00
Hugo Locurcio
0fc73a7c0d
Document REGION_RECT canvas shader built-in
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This was added in 4.5 to better accomodate Sprite2D with regions enabled.
2025-08-22 18:18:33 +02:00
Hugo Locurcio
1e4a2584c7
Document Blender-specific 3D scene import options in Import configuration
2025-08-20 15:20:43 +02:00
Max Hilbrunner
d473f786df
Merge pull request #11206 from Calinou/add-shader-baker
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Add documentation on shader baking
2025-08-18 20:09:38 +02:00
Max Hilbrunner
d4ebb083d0
Merge pull request #11213 from 98teg/patch-2
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Fix ray casting tutorial typo
2025-08-18 20:09:17 +02:00
Hugo Locurcio
d334ecb11b
Add documentation on shader baking
2025-08-18 19:22:43 +02:00
Hugo Locurcio
a99353f7e5
Move Renderers page at the top of the Rendering section
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This page is usually meant to be read first to give an overview,
while other pages are on more specific subjects.
- Rename to "Overview of renderers" to be more descriptive.
2025-08-18 16:30:56 +02:00
Teggy
3cc46eb1f5
Fix ray casting tutorial typo
2025-08-17 10:09:25 +02:00
Matthew
2c0b430071
Merge pull request #11128 from berarma/creating_movies_update
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Update Creating Movies with OGV info
2025-08-16 17:21:34 -04:00
Markus Kauppila
81b7f5233a
Update creating_script_templates.rst
2025-08-16 13:38:42 +03:00
Hugo Locurcio
f086648f3b
Add pages on exporting and compiling for visionOS
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Since the instructions are basically identical to iOS, this links
to the respective iOS exporting/compiling pages (with a reminder
that visionOS support is still limited for now).
2025-08-14 19:46:36 +02:00
Justin Hertel
7a479aab52
Update shading_language.rst
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Updated warning on per-instance shader uniforms indicating that "instance uniform arrays" are not supported
2025-08-13 15:04:07 -04:00
Max Hilbrunner
2c708f6abd
Merge pull request #11199 from godotengine/syntaxerror247-patch-1
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Update android_in_app_purchases.rst
2025-08-13 18:40:30 +02:00
渔民小镇
3dad3fba84
Update navigation_optimizing_performance.rst
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Maybe it's a spelling error.
runs out off -> runs out of
2025-08-13 22:40:34 +08:00
Anish Mishra
35941eed1d
Update android_in_app_purchases.rst
2025-08-13 18:44:40 +05:30
Max Hilbrunner
dde2ecde8b
Merge pull request #11180 from AtelierFerrofell/master
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Update running_code_in_the_editor.rst to fix misplaced method defs
2025-08-11 02:06:27 +02:00
BenBlueeeee
e129bbdbff
remove reference to non-existent "identity" property
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no identity property exists in CharFXTransform
see #11187 for more
2025-08-08 21:42:04 +01:00
Hugo Locurcio
5d8fb8d3f5
Add a section on baking lightmaps in Using GridMaps
2025-08-08 17:32:14 +02:00
Kai Liao
a6defa7ae8
Update running_code_in_the_editor.rst to fix misplaced method defs in C# example
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OnResourceSet() and OnResourceChanged() were invalidly defined outside of the class examples
2025-08-05 17:18:15 -07:00
Matthew
a5eedd9280
Merge pull request #11178 from AtelierFerrofell/master
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Update running_code_in_the_editor.rst to fix error in example code
2025-08-05 18:08:11 -04:00
Max Hilbrunner
e50a82a124
Merge pull request #11175 from Calinou/bbcode-in-richtextlabel-list-bullet
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Fix incorrect `[ul bullet=...]` description in BBCode in RichTextLabel
2025-08-05 18:52:18 +02:00
Hugo Locurcio
72095a3e31
Fix incorrect [ul bullet=...] description in BBCode in RichTextLabel
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- Mention `[br]` behavior when used in a list item.
2025-08-05 16:56:15 +02:00
Max Hilbrunner
7e5f70664e
Merge pull request #11140 from skyace65/VisionOSSupport
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Document that VisionOS is supported
2025-08-05 15:50:32 +02:00
AtelierFerrofell
edebaa4fb7
Update running_code_in_the_editor.rst to fix error in example code
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Example was potentially trying to connect a signal from a null reference
2025-08-05 02:34:48 -07:00
Max Hilbrunner
90724ec6f7
Merge pull request #11169 from Muller-Castro/fix-scons-snippet
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Add tabs to SConstruct snippet
2025-08-04 22:48:35 +02:00
Hugo Locurcio
0ca1e47f08
Fix compute shader heightmap demo link in Using compute shaders
2025-08-04 18:26:44 +02:00