Commit Graph

4948 Commits

Author SHA1 Message Date
Max Hilbrunner
828d299928 Merge pull request #11301 from Calinou/upgrading-to-godot-4.5-projectsettings-usage
Mention new warnings for `ProjectSettings.add_property_info()` in Upgrading to Godot 4.5
2025-09-18 15:26:20 +02:00
Hugo Locurcio
7d28b535d5 Mention new warnings for ProjectSettings.add_property_info() in Upgrading to Godot 4.5
The behavior is the same as before, but it now prints a warning
whereas it previously ignored the `usage` key silently.
2025-09-17 18:51:12 +02:00
Scott DePouw
0e125e02b7 Update upgrading_to_godot_4.5.rst
Fix a typo.
2025-09-16 20:10:41 -04:00
Hugo Locurcio
245bdd5e83 Add documentation on using the Engine compilation configuration editor 2025-09-15 09:38:43 +02:00
Rémi Verschelde
3fc530cf03 Merge pull request #11283 from aaronfranke/3d-import-naming-version
Add note about "Naming Version" in 3D model importers
2025-09-15 09:36:45 +02:00
Hugo Locurcio
3b11c2f5ab Fix code block highlighting in Logging
Some blocks were using syntax highlighting when they shouldn't.
2025-09-14 22:46:50 +02:00
Hugo Locurcio
7b98025f2e Add logging documentation
This also covers how to create custom loggers.

- Remove notice on Windows 10 requirement for `print_rich()` in Output panel,
  since Godot requires Windows 10 as of 4.5.
2025-09-14 02:51:27 +02:00
Aaron Franke
4688ffc1a6 Add note about "Naming Version" in 3D model importers 2025-09-12 20:27:16 -07:00
Max Hilbrunner
bbb393cfc7 Merge pull request #11201 from stuckupfool/patch-1
Update shading_language.rst
2025-09-13 04:06:19 +02:00
Max Hilbrunner
b90e1afa75 Merge pull request #11223 from raulsntos/breaking_changes_4.5
Add "Upgrading from Godot 4.4 to Godot 4.5" page
2025-09-13 04:02:00 +02:00
Max Hilbrunner
6303d25a65 Merge pull request #11270 from Calinou/exporting-for-web-troubleshooting
Add a Troubleshooting section to Exporting for the Web
2025-09-13 03:58:25 +02:00
Max Hilbrunner
829920ce40 Merge pull request #11272 from Calinou/multiple-resolutions-default-theme-scale
Mention Default Theme Scale project setting in Multiple Resolutions
2025-09-13 03:57:16 +02:00
Raul Santos
01e331e28a Add "Upgrading from Godot 4.4 to Godot 4.5" page 2025-09-13 02:40:34 +02:00
Hugo Locurcio
52a8e988c6 Document baking lightmaps on Android in Using Lightmap global illumination
This is supported since 4.5.
2025-09-11 16:35:26 +02:00
Hugo Locurcio
57a1b319b0 Mention Default Theme Scale project setting in Multiple Resolutions
- Update advice on hiDPI support for 4.4 and later.
2025-09-11 01:36:57 +02:00
Hugo Locurcio
a0d4ac92ee Add a Troubleshooting section to Exporting for the Web
This describes how to unregister the service worker, which is useful
to avoid caching issues, especially when using one-click deploy.
2025-09-10 23:53:47 +02:00
Matthew
bdeab147cd Merge pull request #11243 from Calinou/controllers-gamepads-joysticks-sdl3
Update Controllers, gamepads and joysticks for SDL 3
2025-09-09 21:36:07 -04:00
Max Hilbrunner
ab1ec59eec Update Troubleshooting physics issues for Godot 4.5 (#11252)
- Mention Jolt Physics in cases where it improves stability and performance.
- Mention TileMapLayer physics chunking.
2025-09-08 17:27:12 +02:00
Rageking8
2df068f087 Add some button roles (#11257)
* Add some `button` roles
2025-09-07 12:55:33 -04:00
Rageking8
4404daf6f3 Fix mismatched backticks in "2D navigation overview" (#11254)
* Fix mismatched backticks in "2D navigation overview"

* Add `button` role for "Bake NavigationPolygon" in "2D navigation overview"

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-09-04 18:58:16 +02:00
Hugo Locurcio
9497fb3128 Update Troubleshooting physics issues for Godot 4.5
- Mention Jolt Physics in cases where it improves stability and performance.
- Mention TileMapLayer physics chunking.
2025-09-01 23:45:59 +02:00
Hugo Locurcio
0b0625ca9d Update Controllers, gamepads and joysticks for SDL 3
- Mention SDL 3 is now used for input on desktop platforms.
- Mention that mobile/web platforms may have less reliable controller
  support as they don't use SDL yet, but it's planned.
2025-09-01 19:13:47 +02:00
Hugo Locurcio
967f758b9c Update instructions for resolution scaling in Multiple resolutions
The previously described approach was tailored for Godot 3.x, back
when built-in 3D resolution scaling support didn't exist.

Now that resolution scaling works in all rendering methods, it's better
to use it instead.
2025-08-30 23:38:19 +02:00
Hugo Locurcio
0b03cc70ed Clarify assignment operator in typed array/dictionary documentation 2025-08-26 18:45:48 +02:00
Hugo Locurcio
2f26289f47 Link to Pseudolocalization page in Internationalizing games 2025-08-25 17:21:35 +02:00
Hugo Locurcio
0fc73a7c0d Document REGION_RECT canvas shader built-in
This was added in 4.5 to better accomodate Sprite2D with regions enabled.
2025-08-22 18:18:33 +02:00
Hugo Locurcio
1e4a2584c7 Document Blender-specific 3D scene import options in Import configuration 2025-08-20 15:20:43 +02:00
Max Hilbrunner
d473f786df Merge pull request #11206 from Calinou/add-shader-baker
Add documentation on shader baking
2025-08-18 20:09:38 +02:00
Max Hilbrunner
d4ebb083d0 Merge pull request #11213 from 98teg/patch-2
Fix ray casting tutorial typo
2025-08-18 20:09:17 +02:00
Hugo Locurcio
d334ecb11b Add documentation on shader baking 2025-08-18 19:22:43 +02:00
Hugo Locurcio
a99353f7e5 Move Renderers page at the top of the Rendering section
This page is usually meant to be read first to give an overview,
while other pages are on more specific subjects.

- Rename to "Overview of renderers" to be more descriptive.
2025-08-18 16:30:56 +02:00
Teggy
3cc46eb1f5 Fix ray casting tutorial typo 2025-08-17 10:09:25 +02:00
Matthew
2c0b430071 Merge pull request #11128 from berarma/creating_movies_update
Update Creating Movies with OGV info
2025-08-16 17:21:34 -04:00
Markus Kauppila
81b7f5233a Update creating_script_templates.rst 2025-08-16 13:38:42 +03:00
Hugo Locurcio
f086648f3b Add pages on exporting and compiling for visionOS
Since the instructions are basically identical to iOS, this links
to the respective iOS exporting/compiling pages (with a reminder
that visionOS support is still limited for now).
2025-08-14 19:46:36 +02:00
Justin Hertel
7a479aab52 Update shading_language.rst
Updated warning on per-instance shader uniforms indicating that "instance uniform arrays" are not supported
2025-08-13 15:04:07 -04:00
Max Hilbrunner
2c708f6abd Merge pull request #11199 from godotengine/syntaxerror247-patch-1
Update android_in_app_purchases.rst
2025-08-13 18:40:30 +02:00
渔民小镇
3dad3fba84 Update navigation_optimizing_performance.rst
Maybe it's a spelling error.

runs out off -> runs out of
2025-08-13 22:40:34 +08:00
Anish Mishra
35941eed1d Update android_in_app_purchases.rst 2025-08-13 18:44:40 +05:30
Max Hilbrunner
dde2ecde8b Merge pull request #11180 from AtelierFerrofell/master
Update running_code_in_the_editor.rst to fix misplaced method defs
2025-08-11 02:06:27 +02:00
BenBlueeeee
e129bbdbff remove reference to non-existent "identity" property
no identity property exists in CharFXTransform

see #11187 for more
2025-08-08 21:42:04 +01:00
Hugo Locurcio
5d8fb8d3f5 Add a section on baking lightmaps in Using GridMaps 2025-08-08 17:32:14 +02:00
Kai Liao
a6defa7ae8 Update running_code_in_the_editor.rst to fix misplaced method defs in C# example
OnResourceSet() and OnResourceChanged() were invalidly defined outside of the class examples
2025-08-05 17:18:15 -07:00
Matthew
a5eedd9280 Merge pull request #11178 from AtelierFerrofell/master
Update running_code_in_the_editor.rst to fix error in example code
2025-08-05 18:08:11 -04:00
Max Hilbrunner
e50a82a124 Merge pull request #11175 from Calinou/bbcode-in-richtextlabel-list-bullet
Fix incorrect `[ul bullet=...]` description in BBCode in RichTextLabel
2025-08-05 18:52:18 +02:00
Hugo Locurcio
72095a3e31 Fix incorrect [ul bullet=...] description in BBCode in RichTextLabel
- Mention `[br]` behavior when used in a list item.
2025-08-05 16:56:15 +02:00
Max Hilbrunner
7e5f70664e Merge pull request #11140 from skyace65/VisionOSSupport
Document that VisionOS is supported
2025-08-05 15:50:32 +02:00
AtelierFerrofell
edebaa4fb7 Update running_code_in_the_editor.rst to fix error in example code
Example was potentially trying to connect a signal from a null reference
2025-08-05 02:34:48 -07:00
Max Hilbrunner
90724ec6f7 Merge pull request #11169 from Muller-Castro/fix-scons-snippet
Add tabs to SConstruct snippet
2025-08-04 22:48:35 +02:00
Hugo Locurcio
0ca1e47f08 Fix compute shader heightmap demo link in Using compute shaders 2025-08-04 18:26:44 +02:00