1805 Commits

Author SHA1 Message Date
hpnrep6
790dbf9462 Add missing space in GLSL function list in Differences between GLES2 and GLES3 2021-07-12 23:47:38 +02:00
BlueStag
7458cde87a Fixed GetNode inconsistencies (#5056)
* Fixed GetNode inconsistencies (C#)

The generic method should be used instead. See #4794.
2021-07-12 23:34:07 +02:00
Martin
1228f8f4e3 Fix GDScript example formating 2021-07-12 23:02:47 +02:00
Rodrigo Ceccato de Freitas
e82a83374c Fix small typo 2021-07-12 22:43:04 +02:00
Hugo Locurcio
b24f938155 Fix SpatialMaterial reference in Baked lightmaps following cherry-pick 2021-07-12 22:34:25 +02:00
Hugo Locurcio
5123626da7 Add common use case scenarios in Multiple resolutions 2021-07-12 22:11:00 +02:00
Hugo Locurcio
9d5a348c49 Clarify when to use BackBufferCopy in Screen-reading shaders 2021-07-12 22:09:11 +02:00
Hugo Locurcio
0f96c47aef Recommend not adding nodes as a child of AnimationPlayer 2021-07-12 22:08:20 +02:00
Hugo Locurcio
d92ea5344e Fix typo in Differences between GLES2 and GLES3 2021-07-12 22:06:44 +02:00
Hugo Locurcio
d8054275ad Improve and update Baked lightmaps for 3.3's CPU lightmapper 2021-07-12 22:02:45 +02:00
Hugo Locurcio
28f167d888 Apply suggestions from code review 2021-07-12 09:29:45 +02:00
lawnjelly
fbaf9a25a4 Note which primitives can currently be batched 2021-07-12 07:22:27 +01:00
Mr. XiXu
c462dd16d9 Remove extraneous "from" in Using the Asset Library (#5054) 2021-06-28 19:14:17 +02:00
umkralegal
f230bb35ad Remove the note about GLES2 exclusive 2D batching (#5051)
Unified GLES3 / GLES2 was merged in 3.2.4 beta (3.3 stable)

https://github.com/godotengine/godot/pull/42119
2021-06-27 15:48:45 +02:00
Matthew
96d9bd96dc Update OpenXR plugin information (#5042) 2021-06-24 01:39:51 +02:00
hpnrep6
7612b1e21b Add missing C# example semicolon in Using AnimationTree (#5029) 2021-06-21 16:59:40 +02:00
hpnrep6
10c3c8ea45 Remove unnecessary parentheses from if statements in VR started tutorial (#5024) 2021-06-21 09:41:44 +02:00
hpnrep6
8dfd8133fa Adjust GDscript example formatting in Using Containers (#5020) 2021-06-19 22:07:55 +02:00
hpnrep6
75f0e9d0eb Add C# variant tab to Pausing games example (#5011)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-18 03:58:38 +02:00
hpnrep6
5e15a18d4f Fix C# code label in Multimesh example (#5008) 2021-06-17 22:52:31 +02:00
hpnrep6
0cc795b04e Remove extra comma in iOS plugins page (#5003) 2021-06-17 03:01:47 +02:00
soringherghisan
9b8fb00e25 Random number generation: Fix comment for randi_range() example (#4998) 2021-06-15 19:09:42 +02:00
DeeJayLSP
6d7e74ca2a Remove pleonasm in Localization using gettext (#4968)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-07 21:58:10 +02:00
Douglas
c25112dbf5 Backport white background input flow event from master to 3.3 2021-06-03 15:13:37 -03:00
Rémi Verschelde
b2692d0eb4 Optimize recently changed autotile 3x3minimal PNGs 2021-06-02 13:28:29 +02:00
Hugo Locurcio
86b20fd2b8 Update 3D rendering limitations to mention Use Debanding project setting (#4646)
(cherry picked from commit db60a7e046)
2021-06-02 13:25:21 +02:00
Hugo Locurcio
2b609587e8 Clarify deadzone difference for Input.get_vector() in Controllers (#4651)
See
https://github.com/godotengine/godot-docs/pull/4620#discussion_r575847917.

(cherry picked from commit c6fedd287e)
2021-06-02 13:24:34 +02:00
Hugo Locurcio
6f328f83fa Add a page about gamepad/controller support in Godot (#4620)
(cherry picked from commit 53c1af720e)
2021-06-02 13:24:17 +02:00
skyace65
49dad09dd1 Fix GDNative C example
(cherry picked from commit 3635d341e2)
2021-06-02 13:17:16 +02:00
Hugo Locurcio
4b66f6d744 Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.

(cherry picked from commit 6babc68649)
2021-06-02 13:17:00 +02:00
golddotasksquestions
2f1cf06df5 Marking overlapping wall areas gey in tileset template images 2021-06-02 12:57:30 +02:00
Rémi Verschelde
8e0e7a61a8 Merge pull request #4835 from mortarroad/3.3-normalize-normal
fix the doc for skip_vertex_transform.
2021-06-02 11:34:23 +02:00
Hugo Locurcio
99f8e13186 Fix another code sample using unsupported C# syntax in Input examples 2021-05-19 23:12:58 +02:00
Hugo Locurcio
7ac57f4c8e Fix unsupported C# syntax in Input examples code sample
This caused a warning in the Sphinx lexer, which turns into an error
on the GitHub Actions CI.
2021-05-19 17:43:27 +02:00
Hugo Locurcio
0a8843399d Document disabling automatic translation in Internationalizing games
(cherry picked from commit 8000d8f317)
2021-05-18 12:22:29 +02:00
skyace65
e39c168184 Remove reference to 3.0 from 2D lights and shows
(cherry picked from commit 871422f576)
2021-05-18 12:22:09 +02:00
BlueStag
0b320a198f Fixed "GetNode" inconsistency
See #4794

(cherry picked from commit 4cfe07b696)
2021-05-18 12:19:27 +02:00
obviousscholar
0ef2005f70 Add note about shadow casting and light cull masks in 3D lights and shadows (#4925)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-17 23:50:09 +02:00
insomniac_lemon
7bc3c10580 Add info on sending quit requests properly in Handling quit requests (#4911)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-14 21:45:48 +02:00
Simone Gianni
cfd9838d32 Specify when integers and floats are 32 and when 64 bits (#4893)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-05-05 18:47:54 +02:00
Hugo Locurcio
9305943584 Document how to support portrait and landscape in Multiple resolutions (#4872) 2021-05-01 22:07:57 +02:00
smix8
6b0a4a412e doc AnimationNodeTimeSeek clarify usage and code example
doc AnimationNodeTimeSeek clarify usage and code example

(cherry picked from commit 274a98b410)
2021-04-26 17:03:17 +02:00
Erik Vroon
ccbc372743 Fix entry type in C# example for loading savegames (#4850) 2021-04-25 22:09:35 +02:00
Dennis Brakhane
c94d1a63de Clarify 'bgr' swizzle example in Shading language (#4868)
Saying that "order does not matter" is wrong or at least misleading.

This commit changes the comment to show that vector components can be
combined freely, and the order matters.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-04-25 22:07:32 +02:00
TchnlgPsnt
f8a189f891 Fixed small mistake in example (Thread Safe APIs) (#4778)
Though it's a bit unrelated to the topic of this file, the example demonstrated creating an instance of an instance of a scene.

(cherry picked from commit a0916221b3)
2021-04-21 15:05:29 +02:00
golddotasksquestions
ad8d81236f Removing " a" (singular) in front of "ViewportContainers" (plural)
This is basically a test for me in order to learn how to properly submit PRs, while also doing something tiny bit useful.

My 4th attempt at doing this correctly. This time from separate branch to master :)

(cherry picked from commit d4b7b9ec6f)
2021-04-21 15:01:23 +02:00
Morris Tabor
d8568535dc fix the doc for skip_vertex_transform. 2021-04-12 14:42:48 +02:00
Hugo Locurcio
0ab131261d Fix "SurfaceTool" link pointing to itself in Using the SurfaceTool (#4832) 2021-04-11 22:20:16 +02:00
Jason Liu
9c1ef1f8f6 Add macOS instructions for MacPorts to go alongside Homebrew (#4827) 2021-04-09 22:29:51 +02:00
Hugo Locurcio
3b76cc3b54 Add a page referencing the Control gallery image and demo
This closes #4435.

(cherry picked from commit e1e08419f6)
2021-04-07 11:23:12 +02:00