hpnrep6
790dbf9462
Add missing space in GLSL function list in Differences between GLES2 and GLES3
2021-07-12 23:47:38 +02:00
BlueStag
7458cde87a
Fixed GetNode inconsistencies ( #5056 )
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* Fixed GetNode inconsistencies (C#)
The generic method should be used instead. See #4794 .
2021-07-12 23:34:07 +02:00
Martin
1228f8f4e3
Fix GDScript example formating
2021-07-12 23:02:47 +02:00
Rodrigo Ceccato de Freitas
e82a83374c
Fix small typo
2021-07-12 22:43:04 +02:00
Hugo Locurcio
b24f938155
Fix SpatialMaterial reference in Baked lightmaps following cherry-pick
2021-07-12 22:34:25 +02:00
Hugo Locurcio
5123626da7
Add common use case scenarios in Multiple resolutions
2021-07-12 22:11:00 +02:00
Hugo Locurcio
9d5a348c49
Clarify when to use BackBufferCopy in Screen-reading shaders
2021-07-12 22:09:11 +02:00
Hugo Locurcio
0f96c47aef
Recommend not adding nodes as a child of AnimationPlayer
2021-07-12 22:08:20 +02:00
Hugo Locurcio
d92ea5344e
Fix typo in Differences between GLES2 and GLES3
2021-07-12 22:06:44 +02:00
Hugo Locurcio
d8054275ad
Improve and update Baked lightmaps for 3.3's CPU lightmapper
2021-07-12 22:02:45 +02:00
Hugo Locurcio
28f167d888
Apply suggestions from code review
2021-07-12 09:29:45 +02:00
lawnjelly
fbaf9a25a4
Note which primitives can currently be batched
2021-07-12 07:22:27 +01:00
Mr. XiXu
c462dd16d9
Remove extraneous "from" in Using the Asset Library ( #5054 )
2021-06-28 19:14:17 +02:00
umkralegal
f230bb35ad
Remove the note about GLES2 exclusive 2D batching ( #5051 )
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Unified GLES3 / GLES2 was merged in 3.2.4 beta (3.3 stable)
https://github.com/godotengine/godot/pull/42119
2021-06-27 15:48:45 +02:00
Matthew
96d9bd96dc
Update OpenXR plugin information ( #5042 )
2021-06-24 01:39:51 +02:00
hpnrep6
7612b1e21b
Add missing C# example semicolon in Using AnimationTree ( #5029 )
2021-06-21 16:59:40 +02:00
hpnrep6
10c3c8ea45
Remove unnecessary parentheses from if statements in VR started tutorial ( #5024 )
2021-06-21 09:41:44 +02:00
hpnrep6
8dfd8133fa
Adjust GDscript example formatting in Using Containers ( #5020 )
2021-06-19 22:07:55 +02:00
hpnrep6
75f0e9d0eb
Add C# variant tab to Pausing games example ( #5011 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-06-18 03:58:38 +02:00
hpnrep6
5e15a18d4f
Fix C# code label in Multimesh example ( #5008 )
2021-06-17 22:52:31 +02:00
hpnrep6
0cc795b04e
Remove extra comma in iOS plugins page ( #5003 )
2021-06-17 03:01:47 +02:00
soringherghisan
9b8fb00e25
Random number generation: Fix comment for randi_range() example ( #4998 )
2021-06-15 19:09:42 +02:00
DeeJayLSP
6d7e74ca2a
Remove pleonasm in Localization using gettext ( #4968 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-06-07 21:58:10 +02:00
Douglas
c25112dbf5
Backport white background input flow event from master to 3.3
2021-06-03 15:13:37 -03:00
Rémi Verschelde
b2692d0eb4
Optimize recently changed autotile 3x3minimal PNGs
2021-06-02 13:28:29 +02:00
Hugo Locurcio
86b20fd2b8
Update 3D rendering limitations to mention Use Debanding project setting ( #4646 )
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(cherry picked from commit db60a7e046 )
2021-06-02 13:25:21 +02:00
Hugo Locurcio
2b609587e8
Clarify deadzone difference for Input.get_vector() in Controllers ( #4651 )
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See
https://github.com/godotengine/godot-docs/pull/4620#discussion_r575847917 .
(cherry picked from commit c6fedd287e )
2021-06-02 13:24:34 +02:00
Hugo Locurcio
6f328f83fa
Add a page about gamepad/controller support in Godot ( #4620 )
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(cherry picked from commit 53c1af720e )
2021-06-02 13:24:17 +02:00
skyace65
49dad09dd1
Fix GDNative C example
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(cherry picked from commit 3635d341e2 )
2021-06-02 13:17:16 +02:00
Hugo Locurcio
4b66f6d744
Rename documentation pages that have the same name as classref pages
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This prevents confusion in search engine results.
(cherry picked from commit 6babc68649 )
2021-06-02 13:17:00 +02:00
golddotasksquestions
2f1cf06df5
Marking overlapping wall areas gey in tileset template images
2021-06-02 12:57:30 +02:00
Rémi Verschelde
8e0e7a61a8
Merge pull request #4835 from mortarroad/3.3-normalize-normal
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fix the doc for skip_vertex_transform.
2021-06-02 11:34:23 +02:00
Hugo Locurcio
99f8e13186
Fix another code sample using unsupported C# syntax in Input examples
2021-05-19 23:12:58 +02:00
Hugo Locurcio
7ac57f4c8e
Fix unsupported C# syntax in Input examples code sample
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This caused a warning in the Sphinx lexer, which turns into an error
on the GitHub Actions CI.
2021-05-19 17:43:27 +02:00
Hugo Locurcio
0a8843399d
Document disabling automatic translation in Internationalizing games
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(cherry picked from commit 8000d8f317 )
2021-05-18 12:22:29 +02:00
skyace65
e39c168184
Remove reference to 3.0 from 2D lights and shows
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(cherry picked from commit 871422f576 )
2021-05-18 12:22:09 +02:00
BlueStag
0b320a198f
Fixed "GetNode" inconsistency
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See #4794
(cherry picked from commit 4cfe07b696 )
2021-05-18 12:19:27 +02:00
obviousscholar
0ef2005f70
Add note about shadow casting and light cull masks in 3D lights and shadows ( #4925 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-17 23:50:09 +02:00
insomniac_lemon
7bc3c10580
Add info on sending quit requests properly in Handling quit requests ( #4911 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-14 21:45:48 +02:00
Simone Gianni
cfd9838d32
Specify when integers and floats are 32 and when 64 bits ( #4893 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-05 18:47:54 +02:00
Hugo Locurcio
9305943584
Document how to support portrait and landscape in Multiple resolutions ( #4872 )
2021-05-01 22:07:57 +02:00
smix8
6b0a4a412e
doc AnimationNodeTimeSeek clarify usage and code example
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doc AnimationNodeTimeSeek clarify usage and code example
(cherry picked from commit 274a98b410 )
2021-04-26 17:03:17 +02:00
Erik Vroon
ccbc372743
Fix entry type in C# example for loading savegames ( #4850 )
2021-04-25 22:09:35 +02:00
Dennis Brakhane
c94d1a63de
Clarify 'bgr' swizzle example in Shading language ( #4868 )
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Saying that "order does not matter" is wrong or at least misleading.
This commit changes the comment to show that vector components can be
combined freely, and the order matters.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-04-25 22:07:32 +02:00
TchnlgPsnt
f8a189f891
Fixed small mistake in example (Thread Safe APIs) ( #4778 )
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Though it's a bit unrelated to the topic of this file, the example demonstrated creating an instance of an instance of a scene.
(cherry picked from commit a0916221b3 )
2021-04-21 15:05:29 +02:00
golddotasksquestions
ad8d81236f
Removing " a" (singular) in front of "ViewportContainers" (plural)
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This is basically a test for me in order to learn how to properly submit PRs, while also doing something tiny bit useful.
My 4th attempt at doing this correctly. This time from separate branch to master :)
(cherry picked from commit d4b7b9ec6f )
2021-04-21 15:01:23 +02:00
Morris Tabor
d8568535dc
fix the doc for skip_vertex_transform.
2021-04-12 14:42:48 +02:00
Hugo Locurcio
0ab131261d
Fix "SurfaceTool" link pointing to itself in Using the SurfaceTool ( #4832 )
2021-04-11 22:20:16 +02:00
Jason Liu
9c1ef1f8f6
Add macOS instructions for MacPorts to go alongside Homebrew ( #4827 )
2021-04-09 22:29:51 +02:00
Hugo Locurcio
3b76cc3b54
Add a page referencing the Control gallery image and demo
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This closes #4435 .
(cherry picked from commit e1e08419f6 )
2021-04-07 11:23:12 +02:00