Fix SpatialMaterial reference in Baked lightmaps following cherry-pick

This commit is contained in:
Hugo Locurcio
2021-07-12 22:34:12 +02:00
parent 5123626da7
commit b24f938155

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@@ -26,7 +26,7 @@ bake lightmaps only when you actually need to see changes in lighting.
Baking lightmaps will also reserve baked materials' UV2 slot, which means you can
no longer use it for other purposes in materials (either in the built-in
:ref:`doc_standard_material_3d` or in custom shaders).
:ref:`doc_spatial_material` or in custom shaders).
In the end, deciding which indirect lighting approach is better depends on your
use case. In general, GIProbe is easier to set up and works better with dynamic