mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-05 22:09:56 +03:00
Fix SpatialMaterial reference in Baked lightmaps following cherry-pick
This commit is contained in:
@@ -26,7 +26,7 @@ bake lightmaps only when you actually need to see changes in lighting.
|
||||
|
||||
Baking lightmaps will also reserve baked materials' UV2 slot, which means you can
|
||||
no longer use it for other purposes in materials (either in the built-in
|
||||
:ref:`doc_standard_material_3d` or in custom shaders).
|
||||
:ref:`doc_spatial_material` or in custom shaders).
|
||||
|
||||
In the end, deciding which indirect lighting approach is better depends on your
|
||||
use case. In general, GIProbe is easier to set up and works better with dynamic
|
||||
|
||||
Reference in New Issue
Block a user