Fixed "GetNode" inconsistency

See #4794

(cherry picked from commit 4cfe07b696)
This commit is contained in:
BlueStag
2021-04-27 17:07:52 +01:00
committed by Rémi Verschelde
parent 0adb4ababa
commit 0b320a198f

View File

@@ -70,7 +70,7 @@ corner of the screen, so to place a 2D node named ``Node2D`` 400 pixels to the r
.. code-tab:: csharp
var node2D = (Node2D) GetNode("Node2D");
var node2D = GetNode<Node2D>("Node2D");
node2D.Position = new Vector2(400, 300);
Godot supports both :ref:`Vector2 <class_Vector2>` and