1805 Commits

Author SHA1 Message Date
Douglas Leão
6ed00080a8 Fix FFmpeg filter command in Playing videos (#6151) 2022-09-08 03:03:02 +02:00
David Briscoe
692a64a773 Rename print_x_times to print_n_times in Cross-language scripting (#6143)
Change code to match the rest of the documentation. C# examples
use PrintNTimes and calls print_n_times, so change gdscript to match.
2022-09-06 18:19:39 +02:00
Max Hilbrunner
599e40618f Codespell & typo fixes (#6101)
* Codespell & typo fixes

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-09-01 18:17:32 +02:00
Hugo Locurcio
85f1af3820 Add VisualScript pending removal notice in Godot 4.0 2022-09-01 18:07:44 +02:00
Alex786
e793af4cac Fix typo in Your first 3D shader (#6061) 2022-08-10 12:02:18 +02:00
Max Hilbrunner
5dd59a8030 Merge pull request #5985 from 31/dev/31/winbugs
Add notes for common C# bugs on Windows

(cherry picked from commit 420ed2739f)
2022-08-08 20:29:46 +02:00
Max Hilbrunner
1742018c25 Merge pull request #5983 from 31/dev/31/cli
Add "dotnet CLI" option to all C# editor docs

(cherry picked from commit 3f00b445e6)
2022-08-08 20:28:37 +02:00
Max Hilbrunner
94135e2fcb Merge pull request #5945 from snailrhymer/patch-2
Improve clarity in animation_tree.rst

(cherry picked from commit 7effaaffed)
2022-08-08 19:52:42 +02:00
Max Hilbrunner
a69cfb4a0e Merge pull request #5879 from Calinou/one-click-deploy-add-troubleshooting
Add Android troubleshooting instructions in One-click deploy

(cherry picked from commit ecaaa4f960)
2022-08-08 19:37:18 +02:00
Max Hilbrunner
30e5d8d6d2 Merge pull request #5870 from skyace65/BlenderEmissive
Update blender gltf export information

(cherry picked from commit 231b356e3d)
2022-08-08 19:36:08 +02:00
Max Hilbrunner
52f1bc2c73 Merge pull request #5816 from Calinou/feature-tags-immutable
Document most default feature tags being immutable

(cherry picked from commit ecdd7d311a)
2022-08-08 18:00:57 +02:00
Hugo Locurcio
f4f3e1926c Document that autoloads must not be freed to avoid crashes
(cherry picked from commit cb9b2b8c5d)
2022-08-08 17:58:21 +02:00
Aaron Franke
4d5117765d Merge pull request #5780 from gerrywastaken/patch-2
Clear up ambiguity in the intial rotation example

(cherry picked from commit dbf7ba0794)
2022-08-08 17:39:20 +02:00
Pixelatex
4019a29546 Singletons tutorial has deprecated methods. (#6018)
* Singletons tutorial has deprecated methods.
2022-08-06 04:54:18 +02:00
alex-pahdo
34b162c8ae Clarify hint_range in Shading language (#6029) 2022-08-04 22:22:05 +02:00
David Snopek
999cf71bf9 Attempt to clarify reliable vs unreliable RPCs 2022-08-03 12:52:52 +02:00
David Khachaturov
1751f603e0 Add mazette! as a third-party company offering console ports of Godot 2022-08-03 12:48:47 +02:00
snailrhymer
6ed81ae08e Improve clarity in procedural generation tutorials (#6004) 2022-08-03 02:00:06 +02:00
Michael Conrad
0a347800e7 Fix JetBrains Rider arguments in Using an external text editor (#6019)
Adding the project folder to the exec args lets Rider open the project's folder
as a project and still also open the specified file.

This resolves an issue where if I open a file in a folder from Godot, the folder is treated
by Rider incorrectly as the project root.
2022-08-02 02:07:34 +02:00
Weetbix
58e03e2c98 Fix syntax errors in Sync the gameplay with audio and music (#6016) 2022-07-31 19:35:26 +02:00
jarommadsen
65ceb0e94c Remove obsolete C# methods from Using RigidBody2D (#5957) 2022-07-29 22:26:30 +02:00
snailrhymer
58c37b7a52 Fix typo in Exporting packs, patches, and mods (#6003) 2022-07-29 21:51:12 +02:00
Hugo Locurcio
24ed81dce6 Remove outdated stretch mode recommendations in Multiple resolutions 2022-07-28 18:48:20 +02:00
31
a9330f9994 Remove "Core" from .NET SDK, simplify Mono mention 2022-07-25 21:33:22 +02:00
sublimemm
d29de9c9a4 Move OpenJDK installation before Android SDK in Exporting for Android (#5988) 2022-07-25 21:32:21 +02:00
TheLegoSensei
c9db202948 Update recording_with_microphone.rst (#5986)
* Update recording_with_microphone.rst

Added the detail that you need to enable the mic in the project settings, as I just spent about two hours wondering why it wasn't working like the example.
2022-07-25 21:32:19 +02:00
Hugo Locurcio
f25752cd3b Add a page on playing videos using VideoPlayer
This includes documentation on supported formats, along with setting
up a VideoPlayer node for 2D and 3D usage.

This also features encoding recommendations to find a balance between
quality and file size (as the defaults in many programs are less than ideal).
2022-07-24 18:57:33 +02:00
Patrick-FlameLizard
2ac24a9e84 [3.x] Examples of matrix input usage in Spatial Shaders
3.x version of this PR: https://github.com/godotengine/godot-docs/pull/5895
2022-07-23 18:12:35 +02:00
HopefulFrog
fb9791318e Minor edits, including grammatical fixes, to first_steps_with_rooms_and_portals.rst (#5875) 2022-07-21 13:45:18 +03:00
Hugo Locurcio
aa141f5868 Document blend shapes being supported in GLES2 2022-07-19 22:06:25 +02:00
Jihad Khawaja
61be0eb5ec Documentation missing method keyword in C# fix
### Description
line 219 missing "Instance" after "scene."

### Issue
https://github.com/godotengine/godot-docs/issues/5942
2022-07-19 12:37:57 +03:00
Nathan Anderson
04db57f3a8 Mention WebRTC support on HTML5 in High-level multiplayer (#5937)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-07-16 18:36:44 +02:00
Max Hilbrunner
e6be157669 Merge pull request #5920 from nathanfranke/update-rpc-docs
Update RPC documentation
2022-07-12 08:26:15 +02:00
Moté
bc4a9cb1ec Update Godot Kotlin link to point to newer implementation (#5921)
The makers did a new implementation that works better, according to them.
2022-07-11 20:26:02 +02:00
Nathan Franke
a12e07c969 3.x: update rpc documentation 2022-07-10 07:21:05 -05:00
Douglas Leão
bdf8c348ea Fix image link in Internationalizing games (#5899) 2022-07-01 19:48:02 +02:00
Avicenna
e43d99b84d Fix websocket_url on the minimal WebSocket client example (#5885)
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2022-06-21 17:08:12 +02:00
rafascar
24f072fd91 Fix typo on Exporting to macOS (#5878)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-06-15 17:04:54 +02:00
Raul Santos
aabf272db4 Fix C# connect signal for 3.x (#5865) 2022-06-08 17:05:42 +02:00
Rémi Verschelde
0de1fc3e5b Fix outdated comment about GDNative on HTML5
(cherry picked from commit 790c6ca532)
2022-06-08 13:25:52 +02:00
Andrew Rublyov
ffa8ca6d51 Add missing C# samples for the "Inspector plugins" page (#5829)
(cherry picked from commit 057dfc2d67)
2022-06-08 13:24:53 +02:00
Hugo Locurcio
60b8d51bb5 Fix missing file extension in Exporting projects 2022-05-26 20:55:06 +02:00
Hugo Locurcio
44dc1133b9 Clarify the expected output file extensions in Exporting projects 2022-05-26 20:55:06 +02:00
Telmo "Trooper
8b4213bbee Add exit condition to prevent thread from hanging in resource_queue.gd (#5833)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-05-23 15:00:43 +02:00
Hugo Locurcio
16ec340e3b Fix example resource path in Data paths
Co-authored-by: Sergey Pershenkov <s.pershenkov@icloud.com>
2022-05-15 19:24:34 +02:00
Hugo Locurcio
49843263ef Remove outdated notice about lack of controller support on Apple M1
This also mentions that overriding force feedback (for steering wheels)
isn't supported yet.
2022-05-11 23:39:48 +02:00
vratajin
fc375181c0 Fix invalid variable name in C# example in Physics introduction (#5809) 2022-05-07 22:05:00 +02:00
Hugo Locurcio
e5f36d30f2 Improve File paths in Godot projects documentation
- Fix missing word in the beginning of the page.
- Add separate table for exported project data location.
- Fix editor table mentioning `app_userdata`, as it's only relevant
  for project data.
- Remove mention of consoles as Godot currently doesn't officially
  support consoles.
- Mention that self-contained mode isn't supported for use by projects
  yet.
2022-05-06 19:24:55 +02:00
Michael Nischt
d0bd86baeb Update bake configuration from 3 to 4 modes
4 Modes: Low, Medium, High, and Ultra
2022-05-05 19:04:58 +02:00
Michael Nischt
89ee533b78 Fix matrix member to column-major access in Shading language (#5794) 2022-05-04 23:07:37 +02:00