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Fix typo in Differences between GLES2 and GLES3
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@@ -47,9 +47,12 @@ HDR
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---
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GLES2 is not capable of using High Dynamic Range (HDR) rendering features. If HDR is set for your
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project, or for a given viewport, Godot will still user Low Dynamic Range (LDR) which limits
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project, or for a given viewport, Godot will still use Low Dynamic Range (LDR) which limits
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viewport values to the ``0-1`` range.
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The Viewport **Debanding** property and associated project setting will also have
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no effect when HDR is disabled. This means debanding can't be used in GLES2.
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SpatialMaterial features
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------------------------
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