Hugo Locurcio
2845e3f98a
Fix build error after cherry-picks
2021-10-15 15:46:29 +02:00
Hugo Locurcio
5f0f9980de
Document thread-safe rendering caveats
2021-10-15 15:33:23 +02:00
Hugo Locurcio
0b0777b2cd
Document how to handle clicked [url] tags in RichTextLabel
2021-10-15 15:30:56 +02:00
DeeJayLSP
5e2eeaa1c1
Complying with licenses: Explain what the FreeType <year> should be
2021-10-15 15:23:58 +02:00
Maxime Lapointe
1173f9fa58
Reword intro do custom_drawing_in_2d
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The wording felt very off from the other tutorials.
This bring it more in line, using a simple 'Introduction' as first section.
2021-10-15 15:16:32 +02:00
Hugo Locurcio
4f99906927
Always use variables to access iOS-only singletons in Plugins for iOS
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This is required to avoid script compilation errors on other platforms.
2021-10-15 15:13:39 +02:00
Xioor
9da1dd098f
Update services_for_ios.rst ( #4465 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2021-10-15 15:12:50 +02:00
Kevin Sanders
5511361b16
Grammar fix.
2021-10-15 15:06:11 +02:00
Dathide
646de0d828
Fix 3 typos in index.rst ( #5135 )
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* Fix typos in index.rst
2021-10-15 15:05:24 +02:00
Dathide
0a585ccfbe
Add extra info from SurfaceTool class page
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Added a few sentences about generate_normals() and generate_tangents() taken from the SurfaceTool class page in the docs.
2021-10-15 15:04:35 +02:00
Avner
ebbc120baa
Update android_in_app_purchases.rst ( #5104 )
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* Update Android In-App Purchase
Co-authored-by: Timo Schwarzer <me@timoschwarzer.com >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2021-10-15 15:03:17 +02:00
Yuri Roubinsky
7a0b5a66cd
Added more notes about shader varyings ( #5116 )
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* Added more notes about shader varyings
2021-10-15 15:00:59 +02:00
Hugo Locurcio
9543daa5b4
Document that .gdignore files' contents are ignored
2021-10-12 11:21:01 +02:00
Umut Seven
d5bb57c841
Add missing period in 2D lights and shadows ( #5299 )
2021-10-06 00:45:32 +02:00
Lucida Dragon
1f75bca9a5
Fix typo in WebSocket tutorial ( #5296 )
2021-10-04 01:40:22 +02:00
Aaron Franke
fda8af53a6
[3.x] Add C# code examples (salvage of VinnNo's PRs)
2021-09-16 12:38:48 -05:00
MeSnek
9db3ba9c90
Fixed typo "bitmaks" -> "bitmask" in Using TileMaps ( #5255 )
2021-09-14 17:59:22 +02:00
Hugo Locurcio
b751464be8
Mention support for short RGB/RGBA colors in BBCode in RichTextLabel
2021-09-13 01:58:49 +02:00
Max Hilbrunner
5f594964bb
Merge pull request #4950 from DeeJayLSP/3.3
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Backport white background input flow event from master to 3.x
2021-09-09 13:27:25 +02:00
euseibus
dfbf25542a
Fix GDNative typo: "godot_headers" should be "godot-headers" ( #5220 )
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Co-authored-by: euseibus <>
2021-09-02 16:06:57 +02:00
Selgesel
1efc967c36
Fix cubic interpolation method reference links ( #5221 )
2021-09-02 12:54:41 +02:00
developer
ac03b6faf6
Use pip3 instead of pip
2021-08-31 01:13:28 +02:00
Matthew
b7715bc217
Fix incorrect default blend mode in Environment and post-processing ( #5210 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-08-29 17:39:35 +02:00
Yuri Sizov
ad9956be63
Add a new GUI skinning tutorial and a theme editor guide
2021-08-22 23:27:46 +03:00
Aaron Franke
e9ed794a33
Tweak the Submitting to the Asset Library article ( #5187 )
2021-08-22 00:28:26 +02:00
Matthew
44bbc17733
Fix radius example in the Navigation tutorial ( #5186 )
2021-08-21 23:06:45 +02:00
Max Hilbrunner
135be7b1f9
Merge pull request #5177 from skyace65/Navigation3D3_4
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Add navigation section and document 3D navigation (3.4)
2021-08-19 18:23:23 +02:00
hpnrep6
f34845c143
Use oxford commas consistently in About the Asset Library ( #5183 )
2021-08-19 10:00:16 +02:00
skyace65
a9420ea749
Add navigation section and document 3D navigation (3.4)
2021-08-18 20:02:58 -04:00
Jummit
a91a4cfa19
Fix example in Optimization Using Servers tutorial ( #5169 )
2021-08-12 23:01:48 +02:00
Hugo Locurcio
f845b6a142
Document the permission requirement on Android on network tutorials
2021-08-12 00:19:06 +02:00
Yuri Sizov
9d181083f1
Improve Inspector plugin tutorial with a better example
2021-08-06 21:19:59 +03:00
lawnjelly
8787887f55
Portals - update docs for 3.4 beta 3 ( #5154 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-08-06 16:12:33 +02:00
Elephant34
06af6111c8
Update the pixel snap project setting name in Using tileMaps ( #5149 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-08-04 17:20:47 +02:00
Haoyu Qiu
d8f7c64d64
Add link when internal rooms are first mentioned
2021-08-04 10:09:32 +08:00
Antonia Carrier
4c3a4131ca
Fix typo and ordering in locales list ( #5126 )
2021-07-30 16:34:54 +02:00
lawnjelly
1a44e8f9e7
Add Rooms and Portals docs ( #5111 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-07-29 14:56:47 +02:00
Hugo Locurcio
cbf152a9e9
Update Godot version caveats in Controllers, gamepads and joysticks
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`Input.get_vector()` and `Input.get_axis()` were backported to the
`3.x` branch.
(cherry picked from commit b5a7873b42 )
2021-07-26 16:34:16 +02:00
skyace65
9e382e0652
Add audio stream player images
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(cherry picked from commit aaae2c47cf )
2021-07-22 21:09:18 +02:00
Sergey Minakov
af794c5c7e
[iOS] Extend plugins documentation
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(cherry picked from commit ca1cbee5ea )
2021-07-22 21:08:19 +02:00
Yuri Sizov
db0b3b25e4
Add a .gitattributes recommendation to the AssetLib guidelines
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(cherry picked from commit f035fe9e20 )
2021-07-22 21:06:06 +02:00
Hugo Locurcio
edda1f36f6
Add notes about Blender backface culling when exporting to glTF
2021-07-19 17:06:19 +02:00
hpnrep6
e041f6175f
Fix Github hyperlink formatting in Using SoftBody ( #5097 )
2021-07-18 21:42:21 +02:00
Max Hilbrunner
7c239e5a50
Merge pull request #5094 from hpnrep6/canvas-layer
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Fix :ref: formatting in Canvas layers
(cherry picked from commit 92ae595888 )
# Conflicts:
# tutorials/2d/canvas_layers.rst
2021-07-16 13:23:22 +02:00
hpnrep6
b7ef4a3708
Fix inline code going out of bounds for 3.3 ( #5086 )
2021-07-13 09:32:13 +02:00
Rémi Verschelde
e2b95576d8
Cleanup uses of double spaces between words or after punctuation
2021-07-13 00:44:58 +02:00
Oskar van Velden
fd2981257f
Add reference to build-in variables in Shader Language overview ( #5084 )
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* Add reference to build-in variables in Shader Language overview
2021-07-13 00:28:23 +02:00
skyace65
327c7628fa
Mention that you can link to the Godot license to comply with it
2021-07-13 00:12:31 +02:00
hpnrep6
8585598e7e
Reword in Box Containers section in Using Containers
2021-07-13 00:05:47 +02:00
cosmicr
c58e1a8a98
Update inputevent.rst ( #5043 )
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* Update inputevent.rst
Added object picking must be turned on in viewport properties
Add project settings reference
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2021-07-13 00:02:17 +02:00