mirror of
https://github.com/godotengine/godot-docs.git
synced 2025-12-31 17:49:03 +03:00
Add VisualScript pending removal notice in Godot 4.0
This commit is contained in:
@@ -378,6 +378,16 @@ Scripting
|
||||
|
||||
- Maintained D, Kotlin, Python, Nim, and Rust bindings provided by the community.
|
||||
|
||||
.. warning::
|
||||
|
||||
`Godot 4.0 will remove VisualScript from core entirely. <https://godotengine.org/article/godot-4-will-discontinue-visual-scripting>`__
|
||||
As a result, creating new projects using visual scripting in Godot is not recommended.
|
||||
Future Godot 4.x releases may have VisualScript reimplemented as an extension.
|
||||
|
||||
While Godot 3.x will keep VisualScript supported, we recommend
|
||||
:ref:`trying out GDScript <toc-learn-scripting-gdscript>` instead,
|
||||
especially if you intend to migrate your project to Godot 4.
|
||||
|
||||
Audio
|
||||
^^^^^
|
||||
|
||||
|
||||
@@ -108,6 +108,17 @@ game code. See `The Godot editor is a Godot game`_ below.
|
||||
*A State Machine editor plugin in Godot 2 by kubecz3k. It lets you
|
||||
manage states and transitions visually.*
|
||||
|
||||
|
||||
.. warning::
|
||||
|
||||
`Godot 4.0 will remove VisualScript from core entirely. <https://godotengine.org/article/godot-4-will-discontinue-visual-scripting>`__
|
||||
As a result, creating new projects using visual scripting in Godot is not recommended.
|
||||
Future Godot 4.x releases may have VisualScript reimplemented as an extension.
|
||||
|
||||
While Godot 3.x will keep VisualScript supported, we recommend
|
||||
:ref:`trying out GDScript <toc-learn-scripting-gdscript>` instead,
|
||||
especially if you intend to migrate your project to Godot 4.
|
||||
|
||||
Open source
|
||||
-----------
|
||||
|
||||
|
||||
@@ -37,6 +37,16 @@ everything in GDScript or C#. It's your call.
|
||||
We provide this flexibility to answer the needs of different game projects and
|
||||
developers.
|
||||
|
||||
.. warning::
|
||||
|
||||
`Godot 4.0 will remove VisualScript from core entirely. <https://godotengine.org/article/godot-4-will-discontinue-visual-scripting>`__
|
||||
As a result, creating new projects using visual scripting in Godot is not recommended.
|
||||
Future Godot 4.x releases may have VisualScript reimplemented as an extension.
|
||||
|
||||
While Godot 3.x will keep VisualScript supported, we recommend
|
||||
:ref:`trying out GDScript <toc-learn-scripting-gdscript>` instead,
|
||||
especially if you intend to migrate your project to Godot 4.
|
||||
|
||||
Which language should I use?
|
||||
----------------------------
|
||||
|
||||
@@ -129,6 +139,16 @@ or ClojureCLR. However, C# is the only officially supported .NET option.
|
||||
VisualScript
|
||||
~~~~~~~~~~~~
|
||||
|
||||
.. warning::
|
||||
|
||||
`Godot 4.0 will remove VisualScript from core entirely. <https://godotengine.org/article/godot-4-will-discontinue-visual-scripting>`__
|
||||
As a result, creating new projects using visual scripting in Godot is not recommended.
|
||||
Future Godot 4.x releases may have VisualScript reimplemented as an extension.
|
||||
|
||||
While Godot 3.x will keep VisualScript supported, we recommend
|
||||
:ref:`trying out GDScript <toc-learn-scripting-gdscript>` instead,
|
||||
especially if you intend to migrate your project to Godot 4.
|
||||
|
||||
:ref:`Visual Scripting<doc_what_is_visual_script>` is a graph-based visual
|
||||
programming language where you connect blocks. It can be a great tool for
|
||||
non-programmers like game designers and artists.
|
||||
|
||||
@@ -3,6 +3,16 @@
|
||||
Custom VisualScript nodes
|
||||
=========================
|
||||
|
||||
.. warning::
|
||||
|
||||
`Godot 4.0 will remove VisualScript from core entirely. <https://godotengine.org/article/godot-4-will-discontinue-visual-scripting>`__
|
||||
As a result, creating new projects using visual scripting in Godot is not recommended.
|
||||
Future Godot 4.x releases may have VisualScript reimplemented as an extension.
|
||||
|
||||
While Godot 3.x will keep VisualScript supported, we recommend
|
||||
:ref:`trying out GDScript <toc-learn-scripting-gdscript>` instead,
|
||||
especially if you intend to migrate your project to Godot 4.
|
||||
|
||||
Custom nodes are written in GDScript and can then be used in VisualScript.
|
||||
This is useful for offloading complex code to GDScript and reusing it.
|
||||
|
||||
|
||||
@@ -1,6 +1,16 @@
|
||||
VisualScript
|
||||
============
|
||||
|
||||
.. warning::
|
||||
|
||||
`Godot 4.0 will remove VisualScript from core entirely. <https://godotengine.org/article/godot-4-will-discontinue-visual-scripting>`__
|
||||
As a result, creating new projects using visual scripting in Godot is not recommended.
|
||||
Future Godot 4.x releases may have VisualScript reimplemented as an extension.
|
||||
|
||||
While Godot 3.x will keep VisualScript supported, we recommend
|
||||
:ref:`trying out GDScript <toc-learn-scripting-gdscript>` instead,
|
||||
especially if you intend to migrate your project to Godot 4.
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 3
|
||||
:name: toc-learn-scripting-visual_script
|
||||
|
||||
Reference in New Issue
Block a user