Fix typo in Exporting packs, patches, and mods (#6003)

This commit is contained in:
snailrhymer
2022-07-29 20:39:58 +01:00
committed by Hugo Locurcio
parent b78c9b39b0
commit 58c37b7a52

View File

@@ -82,9 +82,9 @@ process will build that type of file for the chosen platform.
build of the engine or have access to one (distributed alongside or
perhaps in the original game's files). The tool can then use the Godot
executable to export a PCK file from the command line with
:ref:`OS.execute() <class_OS_method_execute>`. It makes the most sense for the
game to not use a tool-build though (for security) and for the modding
tools to *do* use a tool-enabled engine build.
:ref:`OS.execute() <class_OS_method_execute>`. The game itself shouldn't
use a tool-build of the engine (for security), so it's best to keep
the modding tool and game separate.
Opening PCK files at runtime
----------------------------