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Clarify the expected output file extensions in Exporting projects
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@@ -143,13 +143,23 @@ the export parameters. A basic invocation of the command would be:
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.. code-block:: shell
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godot --export "Windows Desktop" some_name
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godot --export "Windows Desktop" some_name.exe
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This will export to ``some_name.exe``, assuming there is a preset
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called "Windows Desktop" and the template can be found. (The export preset name
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must be written within quotes if it contains spaces or special characters.)
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The output path is relative to the project path or absolute;
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it does not respect the directory the command was invoked from.
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The output path is *relative to the project path* or *absolute*;
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**it does not respect the directory the command was invoked from**.
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The output file extension should match the one used by the Godot export process:
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- Windows: ``.exe``
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- macOS: ``.zip`` (from all platforms) or ``.dmg`` (only when exporting *from* macOS).
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``.app`` is not supported directly, although the generated ZIP archive contains an ``.app`` bundle.
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- Linux: Any extension (including none). ``.x86_64`` is typically used for 64-bit x86 binaries.
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- HTML5: ``.zip``
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- Android: ``.apk``
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- iOS: ``.zip``
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You can also configure it to export *only* the PCK or ZIP file, allowing
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a single exported main pack file to be used with multiple Godot executables.
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