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godot-4.5-
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241
.clang-format
241
.clang-format
@@ -1,80 +1,105 @@
|
||||
# Commented out parameters are those with the same value as base LLVM style.
|
||||
# We can uncomment them if we want to change their value, or enforce the
|
||||
# chosen value in case the base style changes (last sync: Clang 14.0).
|
||||
---
|
||||
### General config, applies to all languages ###
|
||||
BasedOnStyle: LLVM
|
||||
# chosen value in case the base style changes (last sync: Clang 17.0.6).
|
||||
BasedOnStyle: LLVM
|
||||
AccessModifierOffset: -4
|
||||
AlignAfterOpenBracket: DontAlign
|
||||
# AlignArrayOfStructures: None
|
||||
# AlignConsecutiveMacros: None
|
||||
# AlignConsecutiveAssignments: None
|
||||
# AlignConsecutiveBitFields: None
|
||||
# AlignConsecutiveDeclarations: None
|
||||
# AlignConsecutiveAssignments:
|
||||
# Enabled: false
|
||||
# AcrossEmptyLines: false
|
||||
# AcrossComments: false
|
||||
# AlignCompound: false
|
||||
# PadOperators: true
|
||||
# AlignConsecutiveBitFields:
|
||||
# Enabled: false
|
||||
# AcrossEmptyLines: false
|
||||
# AcrossComments: false
|
||||
# AlignCompound: false
|
||||
# PadOperators: false
|
||||
# AlignConsecutiveDeclarations:
|
||||
# Enabled: false
|
||||
# AcrossEmptyLines: false
|
||||
# AcrossComments: false
|
||||
# AlignCompound: false
|
||||
# PadOperators: false
|
||||
# AlignConsecutiveMacros:
|
||||
# Enabled: false
|
||||
# AcrossEmptyLines: false
|
||||
# AcrossComments: false
|
||||
# AlignCompound: false
|
||||
# PadOperators: false
|
||||
# AlignConsecutiveShortCaseStatements:
|
||||
# Enabled: false
|
||||
# AcrossEmptyLines: false
|
||||
# AcrossComments: false
|
||||
# AlignCaseColons: false
|
||||
# AlignEscapedNewlines: Right
|
||||
AlignOperands: DontAlign
|
||||
AlignTrailingComments: false
|
||||
AlignOperands: DontAlign
|
||||
AlignTrailingComments:
|
||||
Kind: Never
|
||||
OverEmptyLines: 0
|
||||
# AllowAllArgumentsOnNextLine: true
|
||||
AllowAllParametersOfDeclarationOnNextLine: false
|
||||
# AllowShortEnumsOnASingleLine: true
|
||||
# AllowShortBlocksOnASingleLine: Never
|
||||
# AllowShortCaseLabelsOnASingleLine: false
|
||||
# AllowShortFunctionsOnASingleLine: All
|
||||
# AllowShortLambdasOnASingleLine: All
|
||||
# AllowShortEnumsOnASingleLine: true
|
||||
AllowShortFunctionsOnASingleLine: Inline
|
||||
# AllowShortIfStatementsOnASingleLine: Never
|
||||
# AllowShortLambdasOnASingleLine: All
|
||||
# AllowShortLoopsOnASingleLine: false
|
||||
# AlwaysBreakAfterDefinitionReturnType: None
|
||||
# AlwaysBreakAfterReturnType: None
|
||||
# AlwaysBreakBeforeMultilineStrings: false
|
||||
# AlwaysBreakTemplateDeclarations: MultiLine
|
||||
# AttributeMacros:
|
||||
# - __capability
|
||||
AttributeMacros:
|
||||
- _ALWAYS_INLINE_
|
||||
- _FORCE_INLINE_
|
||||
- _NO_INLINE_
|
||||
# BinPackArguments: true
|
||||
# BinPackParameters: true
|
||||
# BitFieldColonSpacing: Both
|
||||
# BraceWrapping:
|
||||
# AfterCaseLabel: false
|
||||
# AfterClass: false
|
||||
# AfterCaseLabel: false
|
||||
# AfterClass: false
|
||||
# AfterControlStatement: Never
|
||||
# AfterEnum: false
|
||||
# AfterFunction: false
|
||||
# AfterNamespace: false
|
||||
# AfterEnum: false
|
||||
# AfterFunction: false
|
||||
# AfterNamespace: false
|
||||
# AfterObjCDeclaration: false
|
||||
# AfterStruct: false
|
||||
# AfterUnion: false
|
||||
# AfterStruct: false
|
||||
# AfterUnion: false
|
||||
# AfterExternBlock: false
|
||||
# BeforeCatch: false
|
||||
# BeforeElse: false
|
||||
# BeforeCatch: false
|
||||
# BeforeElse: false
|
||||
# BeforeLambdaBody: false
|
||||
# BeforeWhile: false
|
||||
# IndentBraces: false
|
||||
# BeforeWhile: false
|
||||
# IndentBraces: false
|
||||
# SplitEmptyFunction: true
|
||||
# SplitEmptyRecord: true
|
||||
# SplitEmptyNamespace: true
|
||||
# BreakAfterAttributes: Never
|
||||
# BreakAfterJavaFieldAnnotations: false
|
||||
# BreakArrays: true
|
||||
# BreakBeforeBinaryOperators: None
|
||||
# BreakBeforeConceptDeclarations: true
|
||||
# BreakBeforeBraces: Attach
|
||||
# BreakBeforeInheritanceComma: false
|
||||
# BreakInheritanceList: BeforeColon
|
||||
# BreakBeforeConceptDeclarations: Always
|
||||
# BreakBeforeInlineASMColon: OnlyMultiline
|
||||
# BreakBeforeTernaryOperators: true
|
||||
# BreakConstructorInitializersBeforeComma: false
|
||||
BreakConstructorInitializers: AfterColon
|
||||
# BreakInheritanceList: BeforeColon
|
||||
# BreakStringLiterals: true
|
||||
ColumnLimit: 0
|
||||
# CommentPragmas: '^ IWYU pragma:'
|
||||
# QualifierAlignment: Leave
|
||||
ColumnLimit: 0
|
||||
# CommentPragmas: "^ IWYU pragma:"
|
||||
# CompactNamespaces: false
|
||||
ConstructorInitializerIndentWidth: 8
|
||||
ContinuationIndentWidth: 8
|
||||
Cpp11BracedListStyle: false
|
||||
# DeriveLineEnding: true
|
||||
# DerivePointerAlignment: false
|
||||
# DisableFormat: false
|
||||
# DisableFormat: false
|
||||
# EmptyLineAfterAccessModifier: Never
|
||||
# EmptyLineBeforeAccessModifier: LogicalBlock
|
||||
# ExperimentalAutoDetectBinPacking: false
|
||||
# PackConstructorInitializers: BinPack
|
||||
ConstructorInitializerAllOnOneLineOrOnePerLine: true
|
||||
# AllowAllConstructorInitializersOnNextLine: true
|
||||
# FixNamespaceComments: true
|
||||
# ForEachMacros:
|
||||
# - foreach
|
||||
@@ -82,34 +107,61 @@ ConstructorInitializerAllOnOneLineOrOnePerLine: true
|
||||
# - BOOST_FOREACH
|
||||
# IfMacros:
|
||||
# - KJ_IF_MAYBE
|
||||
# IncludeBlocks: Preserve
|
||||
# IncludeBlocks: Preserve
|
||||
IncludeCategories:
|
||||
- Regex: '".*"'
|
||||
Priority: 1
|
||||
- Regex: '^<.*\.h>'
|
||||
Priority: 2
|
||||
- Regex: '^<.*'
|
||||
Priority: 3
|
||||
# IncludeIsMainRegex: '(Test)?$'
|
||||
# IncludeIsMainSourceRegex: ''
|
||||
- Regex: ^".*"$
|
||||
Priority: 1
|
||||
- Regex: ^<.*\.h>$
|
||||
Priority: 2
|
||||
- Regex: ^<.*>$
|
||||
Priority: 3
|
||||
# IncludeIsMainRegex: (Test)?$
|
||||
# IncludeIsMainSourceRegex: ""
|
||||
# IndentAccessModifiers: false
|
||||
IndentCaseLabels: true
|
||||
# IndentCaseBlocks: false
|
||||
IndentCaseLabels: true
|
||||
# IndentExternBlock: AfterExternBlock
|
||||
# IndentGotoLabels: true
|
||||
# IndentPPDirectives: None
|
||||
# IndentExternBlock: AfterExternBlock
|
||||
# IndentRequires: false
|
||||
IndentWidth: 4
|
||||
# IndentRequiresClause: true
|
||||
IndentWidth: 4
|
||||
# IndentWrappedFunctionNames: false
|
||||
InsertBraces: true
|
||||
# InsertNewlineAtEOF: false
|
||||
# InsertTrailingCommas: None
|
||||
# IntegerLiteralSeparator:
|
||||
# Binary: 0
|
||||
# BinaryMinDigits: 0
|
||||
# Decimal: 0
|
||||
# DecimalMinDigits: 0
|
||||
# Hex: 0
|
||||
# HexMinDigits: 0
|
||||
JavaImportGroups:
|
||||
- org.godotengine
|
||||
- android
|
||||
- androidx
|
||||
- com.android
|
||||
- com.google
|
||||
- java
|
||||
- javax
|
||||
# JavaScriptQuotes: Leave
|
||||
# JavaScriptWrapImports: true
|
||||
# KeepEmptyLinesAtEOF: false
|
||||
KeepEmptyLinesAtTheStartOfBlocks: false
|
||||
# LambdaBodyIndentation: Signature
|
||||
# MacroBlockBegin: ''
|
||||
# MacroBlockEnd: ''
|
||||
# Language: Cpp
|
||||
# LineEnding: DeriveLF
|
||||
# MacroBlockBegin: ""
|
||||
# MacroBlockEnd: ""
|
||||
# MaxEmptyLinesToKeep: 1
|
||||
# NamespaceIndentation: None
|
||||
# ObjCBinPackProtocolList: Auto
|
||||
ObjCBlockIndentWidth: 4
|
||||
# ObjCBreakBeforeNestedBlockParam: true
|
||||
# ObjCSpaceAfterProperty: false
|
||||
# ObjCSpaceBeforeProtocolList: true
|
||||
# PPIndentWidth: -1
|
||||
PackConstructorInitializers: NextLine
|
||||
# PenaltyBreakAssignment: 2
|
||||
# PenaltyBreakBeforeFirstCallParameter: 19
|
||||
# PenaltyBreakComment: 300
|
||||
@@ -118,82 +170,71 @@ KeepEmptyLinesAtTheStartOfBlocks: false
|
||||
# PenaltyBreakString: 1000
|
||||
# PenaltyBreakTemplateDeclaration: 10
|
||||
# PenaltyExcessCharacter: 1000000
|
||||
# PenaltyReturnTypeOnItsOwnLine: 60
|
||||
# PenaltyIndentedWhitespace: 0
|
||||
# PenaltyReturnTypeOnItsOwnLine: 60
|
||||
# PointerAlignment: Right
|
||||
# PPIndentWidth: -1
|
||||
# QualifierAlignment: Leave
|
||||
# ReferenceAlignment: Pointer
|
||||
# ReflowComments: true
|
||||
# ReflowComments: true
|
||||
# RemoveBracesLLVM: false
|
||||
# RemoveParentheses: Leave
|
||||
RemoveSemicolon: true
|
||||
# RequiresClausePosition: OwnLine
|
||||
# RequiresExpressionIndentation: OuterScope
|
||||
# SeparateDefinitionBlocks: Leave
|
||||
# ShortNamespaceLines: 1
|
||||
# SortIncludes: CaseSensitive
|
||||
# SortIncludes: CaseSensitive
|
||||
# SortJavaStaticImport: Before
|
||||
# SortUsingDeclarations: true
|
||||
# SortUsingDeclarations: LexicographicNumeric
|
||||
# SpaceAfterCStyleCast: false
|
||||
# SpaceAfterLogicalNot: false
|
||||
# SpaceAfterTemplateKeyword: true
|
||||
# SpaceAroundPointerQualifiers: Default
|
||||
# SpaceBeforeAssignmentOperators: true
|
||||
# SpaceBeforeCaseColon: false
|
||||
# SpaceBeforeCpp11BracedList: false
|
||||
# SpaceBeforeCtorInitializerColon: true
|
||||
# SpaceBeforeInheritanceColon: true
|
||||
# SpaceBeforeJsonColon: false
|
||||
# SpaceBeforeParens: ControlStatements
|
||||
# SpaceBeforeParensOptions:
|
||||
# AfterControlStatements: true
|
||||
# AfterForeachMacros: true
|
||||
# AfterFunctionDefinitionName: false
|
||||
# AfterFunctionDeclarationName: false
|
||||
# AfterIfMacros: true
|
||||
# AfterFunctionDefinitionName: false
|
||||
# AfterIfMacros: true
|
||||
# AfterOverloadedOperator: false
|
||||
# AfterRequiresInClause: false
|
||||
# AfterRequiresInExpression: false
|
||||
# BeforeNonEmptyParentheses: false
|
||||
# SpaceAroundPointerQualifiers: Default
|
||||
# SpaceBeforeRangeBasedForLoopColon: true
|
||||
# SpaceInEmptyBlock: false
|
||||
# SpaceInEmptyParentheses: false
|
||||
# SpacesBeforeTrailingComments: 1
|
||||
# SpacesInAngles: Never
|
||||
# SpacesInConditionalStatement: false
|
||||
# SpacesInContainerLiterals: true
|
||||
# SpacesInCStyleCastParentheses: false
|
||||
## Godot TODO: We'll want to use a min of 1, but we need to see how to fix
|
||||
## our comment capitalization at the same time.
|
||||
SpacesInLineCommentPrefix:
|
||||
Minimum: 0
|
||||
Maximum: -1
|
||||
# SpacesInParentheses: false
|
||||
# SpacesInSquareBrackets: false
|
||||
# SpaceBeforeSquareBrackets: false
|
||||
# BitFieldColonSpacing: Both
|
||||
# SpaceInEmptyBlock: false
|
||||
# SpacesBeforeTrailingComments: 1
|
||||
# SpacesInAngles: Never
|
||||
# SpacesInContainerLiterals: true
|
||||
SpacesInLineCommentPrefix:
|
||||
Minimum: 0 # We want a minimum of 1 for comments, but allow 0 for disabled code.
|
||||
Maximum: -1
|
||||
# SpacesInParens: Never
|
||||
# SpacesInParensOptions:
|
||||
# InConditionalStatements: false
|
||||
# InCStyleCasts: false
|
||||
# InEmptyParentheses: false
|
||||
# Other: false
|
||||
# SpacesInSquareBrackets: false
|
||||
Standard: c++20
|
||||
# StatementAttributeLikeMacros:
|
||||
# - Q_EMIT
|
||||
# StatementMacros:
|
||||
# - Q_UNUSED
|
||||
# - QT_REQUIRE_VERSION
|
||||
TabWidth: 4
|
||||
# UseCRLF: false
|
||||
UseTab: Always
|
||||
TabWidth: 4
|
||||
UseTab: Always
|
||||
# VerilogBreakBetweenInstancePorts: true
|
||||
# WhitespaceSensitiveMacros:
|
||||
# - STRINGIZE
|
||||
# - PP_STRINGIZE
|
||||
# - BOOST_PP_STRINGIZE
|
||||
# - NS_SWIFT_NAME
|
||||
# - CF_SWIFT_NAME
|
||||
---
|
||||
### C++ specific config ###
|
||||
Language: Cpp
|
||||
Standard: c++17
|
||||
---
|
||||
### ObjC specific config ###
|
||||
Language: ObjC
|
||||
# ObjCBinPackProtocolList: Auto
|
||||
ObjCBlockIndentWidth: 4
|
||||
# ObjCBreakBeforeNestedBlockParam: true
|
||||
# ObjCSpaceAfterProperty: false
|
||||
# ObjCSpaceBeforeProtocolList: true
|
||||
---
|
||||
### Java specific config ###
|
||||
Language: Java
|
||||
# BreakAfterJavaFieldAnnotations: false
|
||||
JavaImportGroups: ['org.godotengine', 'android', 'androidx', 'com.android', 'com.google', 'java', 'javax']
|
||||
...
|
||||
# - NS_SWIFT_NAME
|
||||
# - PP_STRINGIZE
|
||||
# - STRINGIZE
|
||||
|
||||
@@ -6,11 +6,12 @@ end_of_line = lf
|
||||
indent_size = 4
|
||||
indent_style = tab
|
||||
insert_final_newline = true
|
||||
max_line_length = 120
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[{*.py,SConstruct}]
|
||||
indent_style = space
|
||||
|
||||
[*.{yml,yaml}]
|
||||
[{*.{yml,yaml},.clang-format}]
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
|
||||
11
.git-blame-ignore-revs
Normal file
11
.git-blame-ignore-revs
Normal file
@@ -0,0 +1,11 @@
|
||||
# This file contains a list of Git commit hashes that should be hidden from the
|
||||
# regular Git history. Typically, this includes commits involving mass auto-formatting
|
||||
# or other normalizations. Commit hashes *must* use the full 40-character notation.
|
||||
# To apply the ignore list in your local Git client, you must run:
|
||||
#
|
||||
# git config blame.ignoreRevsFile .git-blame-ignore-revs
|
||||
#
|
||||
# This file is automatically used by GitHub.com's blame view.
|
||||
|
||||
# Style: Replace header guards with `#pragma once`
|
||||
7056c996dd43ae1aa466c94d95cc2fe63853d8a9
|
||||
11
.github/actions/setup-godot-cpp/action.yml
vendored
11
.github/actions/setup-godot-cpp/action.yml
vendored
@@ -20,12 +20,16 @@ inputs:
|
||||
default: 12.2.0
|
||||
description: MinGW version.
|
||||
ndk-version:
|
||||
default: r23c
|
||||
default: r28b
|
||||
description: Android NDK version.
|
||||
buildtool:
|
||||
default: scons
|
||||
description: scons or cmake
|
||||
scons-version:
|
||||
default: 4.4.0
|
||||
description: SCons version.
|
||||
|
||||
|
||||
runs:
|
||||
using: composite
|
||||
steps:
|
||||
@@ -55,8 +59,13 @@ runs:
|
||||
version: ${{ inputs.mingw-version }}
|
||||
|
||||
- name: Setup SCons
|
||||
if: ${{ inputs.buildtool == 'scons' }}
|
||||
shell: bash
|
||||
run: |
|
||||
python -c "import sys; print(sys.version)"
|
||||
python -m pip install scons==${{ inputs.scons-version }}
|
||||
scons --version
|
||||
|
||||
- name: Install Ninja
|
||||
if: ${{ inputs.buildtool == 'cmake' }}
|
||||
uses: ashutoshvarma/setup-ninja@master
|
||||
|
||||
186
.github/workflows/ci-cmake.yml
vendored
Normal file
186
.github/workflows/ci-cmake.yml
vendored
Normal file
@@ -0,0 +1,186 @@
|
||||
name: Continuous integration
|
||||
on:
|
||||
workflow_call:
|
||||
|
||||
env:
|
||||
# Only used for the cache key. Increment version to force clean build.
|
||||
GODOT_BASE_BRANCH: master
|
||||
# Used to select the version of Godot to run the tests with.
|
||||
GODOT_TEST_VERSION: master
|
||||
# Use UTF-8 on Linux.
|
||||
LANG: en_US.UTF-8
|
||||
LC_ALL: en_US.UTF-8
|
||||
|
||||
concurrency:
|
||||
group: ci-cmake-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
build-cmake:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: ${{ matrix.os }}
|
||||
env:
|
||||
EM_VERSION: 3.1.39
|
||||
config-flags:
|
||||
-DCMAKE_C_COMPILER_LAUNCHER=sccache
|
||||
-DCMAKE_CXX_COMPILER_LAUNCHER=sccache
|
||||
-DGODOTCPP_ENABLE_TESTING=ON
|
||||
-DGODOTCPP_BUILD_PROFILE="test/build_profile.json"
|
||||
SCCACHE_GHA_ENABLED: "true"
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- name: 🐧 Linux (GCC, Makefiles)
|
||||
os: ubuntu-22.04
|
||||
platform: linux
|
||||
config-flags: -DCMAKE_BUILD_TYPE=Release
|
||||
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release.cmake
|
||||
artifact-path: cmake-build/bin/libgodot-cpp.linux.template_release.x86_64.a
|
||||
run-tests: true
|
||||
|
||||
- name: 🏁 Windows (x86_64, MSVC)
|
||||
os: windows-2022
|
||||
platform: windows
|
||||
compiler: msvc
|
||||
build-flags: --config Release
|
||||
artifact-name: godot-cpp-windows-msvc2019-x86_64-release.cmake
|
||||
artifact-path: cmake-build/bin/libgodot-cpp.windows.template_release.x86_64.lib
|
||||
run-tests: false
|
||||
|
||||
- name: 🏁 Windows (x86_64, MinGW, Ninja)
|
||||
os: windows-2022
|
||||
platform: windows
|
||||
compiler: mingw
|
||||
config-flags:
|
||||
-GNinja -DCMAKE_BUILD_TYPE=Release
|
||||
-DCMAKE_CXX_COMPILER=cc -DCMAKE_CXX_COMPILER=c++
|
||||
artifact-name: godot-cpp-linux-mingw-x86_64-release.cmake
|
||||
artifact-path: cmake-build/bin/libgodot-cpp.windows.template_release.x86_64.a
|
||||
run-tests: false
|
||||
|
||||
- name: 🍎 macOS (universal, Makefiles)
|
||||
os: macos-latest
|
||||
platform: macos
|
||||
config-flags: -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64"
|
||||
artifact-name: godot-cpp-macos-universal-release.cmake
|
||||
artifact-path: cmake-build/bin/libgodot-cpp.macos.template_release.universal.a
|
||||
run-tests: false
|
||||
|
||||
- name: 🤖 Android (arm64, Ninja)
|
||||
os: ubuntu-22.04
|
||||
platform: android
|
||||
config-flags:
|
||||
-G Ninja -DCMAKE_BUILD_TYPE=Release
|
||||
--toolchain ${ANDROID_HOME}/ndk/28.1.13356709/build/cmake/android.toolchain.cmake
|
||||
-DANDROID_PLATFORM=24 -DANDROID_ABI=arm64-v8a
|
||||
artifact-name: godot-cpp-android-arm64-release.cmake
|
||||
artifact-path: cmake-build/bin/libgodot-cpp.android.template_release.arm64.a
|
||||
flags: arch=arm64
|
||||
run-tests: false
|
||||
|
||||
- name: 🍏 iOS (arm64, XCode)
|
||||
os: macos-latest
|
||||
platform: ios
|
||||
config-flags:
|
||||
-G Xcode
|
||||
--toolchain cmake/ios.toolchain.cmake
|
||||
-DPLATFORM=OS64
|
||||
build-flags: --config Release
|
||||
artifact-name: godot-cpp-ios-arm64-release.cmake
|
||||
artifact-path: cmake-build/bin/libgodot-cpp.ios.template_release.arm64.a
|
||||
flags: arch=arm64
|
||||
run-tests: false
|
||||
|
||||
- name: 🌐 Web (wasm32, Ninja)
|
||||
os: ubuntu-22.04
|
||||
platform: web
|
||||
config-flags:
|
||||
-G Ninja -DCMAKE_BUILD_TYPE=Release
|
||||
--toolchain ${EMSDK}/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake
|
||||
artifact-name: godot-cpp-web-wasm32-release.cmake
|
||||
artifact-path: cmake-build/bin/libgodot-cpp.web.template_release.wasm32.a
|
||||
run-tests: false
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Run sccache-cache
|
||||
uses: mozilla-actions/sccache-action@v0.0.9
|
||||
|
||||
- name: Setup godot-cpp
|
||||
uses: ./.github/actions/setup-godot-cpp
|
||||
with:
|
||||
platform: ${{ matrix.platform }}
|
||||
windows-compiler: ${{ matrix.compiler }}
|
||||
buildtool: cmake
|
||||
|
||||
- name: Configure godot-cpp-test with template_debug
|
||||
run: >
|
||||
cmake --log-level=VERBOSE -S . -B cmake-build ${{ env.config-flags }} ${{ matrix.config-flags }}
|
||||
|
||||
- name: Build godot-cpp-test (template_debug)
|
||||
run: >
|
||||
cmake --build cmake-build --verbose --target godot-cpp-test ${{ matrix.build-flags }}
|
||||
|
||||
- name: Configure godot-cpp-test with template_release
|
||||
run: >
|
||||
cmake --fresh --log-level=VERBOSE -S . -B cmake-build
|
||||
-DGODOTCPP_TARGET=template_release ${{ env.config-flags }} ${{ matrix.config-flags }}
|
||||
|
||||
- name: Build godot-cpp-test (template_release)
|
||||
run: >
|
||||
cmake --build cmake-build --verbose --target godot-cpp-test ${{ matrix.build-flags }}
|
||||
|
||||
- name: Run sccache stat for check
|
||||
shell: bash
|
||||
run: ${SCCACHE_PATH} --show-stats
|
||||
|
||||
- name: Download latest Godot artifacts
|
||||
uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9
|
||||
if: matrix.run-tests && env.GODOT_TEST_VERSION == 'master'
|
||||
with:
|
||||
repo: godotengine/godot
|
||||
branch: master
|
||||
event: push
|
||||
workflow: linux_builds.yml
|
||||
workflow_conclusion: success
|
||||
name: linux-editor-mono
|
||||
search_artifacts: true
|
||||
check_artifacts: true
|
||||
ensure_latest: true
|
||||
path: godot-artifacts
|
||||
|
||||
- name: Prepare Godot artifacts for testing
|
||||
if: matrix.run-tests && env.GODOT_TEST_VERSION == 'master'
|
||||
run: |
|
||||
chmod +x ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono
|
||||
echo "GODOT=$(pwd)/godot-artifacts/godot.linuxbsd.editor.x86_64.mono" >> $GITHUB_ENV
|
||||
|
||||
- name: Download requested Godot version for testing
|
||||
if: matrix.run-tests && env.GODOT_TEST_VERSION != 'master'
|
||||
run: |
|
||||
wget "https://github.com/godotengine/godot-builds/releases/download/${GODOT_TEST_VERSION}/Godot_v${GODOT_TEST_VERSION}_linux.x86_64.zip" -O Godot.zip
|
||||
unzip -a Godot.zip
|
||||
chmod +x "Godot_v${GODOT_TEST_VERSION}_linux.x86_64"
|
||||
echo "GODOT=$(pwd)/Godot_v${GODOT_TEST_VERSION}_linux.x86_64" >> $GITHUB_ENV
|
||||
|
||||
- name: Run tests
|
||||
if: matrix.run-tests
|
||||
run: |
|
||||
$GODOT --headless --version
|
||||
cd test
|
||||
# Need to run the editor so .godot is generated... but it crashes! Ignore that :-)
|
||||
(cd project && (timeout 30 $GODOT --import --headless >/dev/null 2>&1 || true))
|
||||
./run-tests.sh
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ matrix.artifact-name }}
|
||||
path: ${{ matrix.artifact-path }}
|
||||
if-no-files-found: error
|
||||
@@ -6,14 +6,19 @@ env:
|
||||
# Only used for the cache key. Increment version to force clean build.
|
||||
GODOT_BASE_BRANCH: master
|
||||
# Used to select the version of Godot to run the tests with.
|
||||
GODOT_TEST_VERSION: 4.3-stable
|
||||
GODOT_TEST_VERSION: master
|
||||
# Use UTF-8 on Linux.
|
||||
LANG: en_US.UTF-8
|
||||
LC_ALL: en_US.UTF-8
|
||||
# Use UTF-8 on Windows.
|
||||
PYTHONIOENCODING: utf8
|
||||
|
||||
concurrency:
|
||||
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}
|
||||
group: ci-scons-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
build:
|
||||
build-scons:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: ${{ matrix.os }}
|
||||
strategy:
|
||||
@@ -28,15 +33,6 @@ jobs:
|
||||
run-tests: true
|
||||
cache-name: linux-x86_64
|
||||
|
||||
- name: 🐧 Linux (GCC, Double Precision)
|
||||
os: ubuntu-22.04
|
||||
platform: linux
|
||||
artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
|
||||
artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a
|
||||
flags: precision=double
|
||||
run-tests: false
|
||||
cache-name: linux-x86_64-f64
|
||||
|
||||
- name: 🏁 Windows (x86_64, MSVC)
|
||||
os: windows-2022
|
||||
platform: windows
|
||||
@@ -110,6 +106,7 @@ jobs:
|
||||
with:
|
||||
platform: ${{ matrix.platform }}
|
||||
windows-compiler: ${{ contains(matrix.flags, 'use_mingw=yes') && 'mingw' || 'msvc' }}
|
||||
buildtool: scons
|
||||
|
||||
- name: Generate godot-cpp sources only
|
||||
run: |
|
||||
@@ -180,70 +177,3 @@ jobs:
|
||||
name: ${{ matrix.artifact-name }}
|
||||
path: ${{ matrix.artifact-path }}
|
||||
if-no-files-found: error
|
||||
|
||||
linux-cmake:
|
||||
name: 🐧 Build (Linux, GCC, CMake)
|
||||
runs-on: ubuntu-22.04
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get update -qq
|
||||
sudo apt-get install -qqq build-essential pkg-config cmake
|
||||
|
||||
- name: Build godot-cpp
|
||||
run: |
|
||||
cmake -DCMAKE_BUILD_TYPE=Release .
|
||||
make -j $(nproc) VERBOSE=1
|
||||
|
||||
- name: Build test GDExtension library
|
||||
run: |
|
||||
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." .
|
||||
make -j $(nproc) VERBOSE=1
|
||||
|
||||
linux-cmake-ninja:
|
||||
name: 🐧 Build (Linux, GCC, CMake Ninja)
|
||||
runs-on: ubuntu-22.04
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get update -qq
|
||||
sudo apt-get install -qqq build-essential pkg-config cmake ninja-build
|
||||
|
||||
- name: Build godot-cpp
|
||||
run: |
|
||||
cmake -DCMAKE_BUILD_TYPE=Release -GNinja .
|
||||
cmake --build . -j $(nproc) --verbose
|
||||
|
||||
- name: Build test GDExtension library
|
||||
run: |
|
||||
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -GNinja .
|
||||
cmake --build . -j $(nproc) --verbose
|
||||
|
||||
windows-msvc-cmake:
|
||||
name: 🏁 Build (Windows, MSVC, CMake)
|
||||
runs-on: windows-2022
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Build godot-cpp
|
||||
run: |
|
||||
cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 17 2022" .
|
||||
cmake --build . --verbose --config Release
|
||||
|
||||
- name: Build test GDExtension library
|
||||
run: |
|
||||
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 17 2022" .
|
||||
cmake --build . --verbose --config Release
|
||||
57
.github/workflows/runner.yml
vendored
57
.github/workflows/runner.yml
vendored
@@ -9,13 +9,58 @@ jobs:
|
||||
# First stage: Only static checks, fast and prevent expensive builds from running.
|
||||
|
||||
static-checks:
|
||||
if: '!vars.DISABLE_GODOT_CI'
|
||||
name: 📊 Static Checks
|
||||
if: '!vars.DISABLE_GODOT_CI'
|
||||
uses: ./.github/workflows/static_checks.yml
|
||||
|
||||
# Second stage: Run all the builds and some of the tests.
|
||||
|
||||
ci:
|
||||
name: 🛠️ Continuous Integration
|
||||
# Second stage: Review code changes
|
||||
changes:
|
||||
name: Analyze Changes
|
||||
needs: static-checks
|
||||
uses: ./.github/workflows/ci.yml
|
||||
runs-on: ubuntu-latest
|
||||
outputs:
|
||||
sources: ${{ steps.filter.outputs.sources_any_changed }}
|
||||
scons: ${{ steps.filter.outputs.scons_any_changed }}
|
||||
cmake: ${{ steps.filter.outputs.cmake_any_changed }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
- uses: tj-actions/changed-files@v45
|
||||
id: filter
|
||||
with:
|
||||
files_yaml: |
|
||||
sources:
|
||||
- '.github/workflows/*.yml'
|
||||
- '**/*.py'
|
||||
- '**/*.cpp'
|
||||
- '**/*.hpp'
|
||||
- '**/*.h'
|
||||
- '**/*.inc'
|
||||
- 'test/build_profile.json'
|
||||
- 'gdextension/extension_api.json'
|
||||
scons:
|
||||
- '**/SConstruct'
|
||||
- '**/SCsub'
|
||||
cmake:
|
||||
- '**/CMakeLists.txt'
|
||||
- '**/*.cmake'
|
||||
- name: echo sources changed
|
||||
run: |
|
||||
echo sources ${{ steps.filter.outputs.sources_any_modified }}
|
||||
echo scons ${{ steps.filter.outputs.scons_any_modified }}
|
||||
echo cmake ${{ steps.filter.outputs.cmake_any_modified }}
|
||||
|
||||
# Third stage: Run all the builds and some of the tests.
|
||||
|
||||
ci-scons:
|
||||
name: 🛠️ SCons CI
|
||||
needs: changes
|
||||
if: ${{ needs.changes.outputs.scons == 'true' || needs.changes.outputs.sources == 'true' }}
|
||||
uses: ./.github/workflows/ci-scons.yml
|
||||
|
||||
ci-cmake:
|
||||
name: 🛠️ CMake CI
|
||||
needs: changes
|
||||
if: ${{ needs.changes.outputs.cmake == 'true' || needs.changes.outputs.sources == 'true' }}
|
||||
uses: ./.github/workflows/ci-cmake.yml
|
||||
|
||||
14
.github/workflows/static_checks.yml
vendored
14
.github/workflows/static_checks.yml
vendored
@@ -17,21 +17,13 @@ jobs:
|
||||
fetch-depth: 2
|
||||
|
||||
- name: Get changed files
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
if [ "${{ github.event_name }}" == "pull_request" ]; then
|
||||
files=$(git diff-tree --no-commit-id --name-only -r HEAD^1..HEAD 2> /dev/null || true)
|
||||
elif [ "${{ github.event_name }}" == "push" -a "${{ github.event.forced }}" == "false" -a "${{ github.event.created }}" == "false" ]; then
|
||||
files=$(git diff-tree --no-commit-id --name-only -r ${{ github.event.before }}..${{ github.event.after }} 2> /dev/null || true)
|
||||
fi
|
||||
files=$(echo "$files" | grep -v 'thirdparty' | xargs -I {} sh -c 'echo "\"./{}\""' | tr '\n' ' ')
|
||||
echo "CHANGED_FILES=$files" >> $GITHUB_ENV
|
||||
id: changed-files
|
||||
uses: tj-actions/changed-files@v45
|
||||
|
||||
- name: Style checks via pre-commit
|
||||
uses: pre-commit/action@v3.0.1
|
||||
with:
|
||||
extra_args: --verbose --hook-stage manual --files ${{ env.CHANGED_FILES }}
|
||||
extra_args: --verbose --hook-stage manual --files ${{ steps.changed-files.outputs.all_changed_files }}
|
||||
|
||||
- name: Check generated files consistency
|
||||
run:
|
||||
|
||||
5
.gitignore
vendored
5
.gitignore
vendored
@@ -198,4 +198,7 @@ venv
|
||||
|
||||
# Clion Configuration
|
||||
.idea/
|
||||
cmake-build-*
|
||||
cmake-build*/
|
||||
|
||||
# CMake related
|
||||
CMakeUserPresets.json
|
||||
|
||||
@@ -9,30 +9,40 @@ exclude: |
|
||||
|
||||
repos:
|
||||
- repo: https://github.com/pre-commit/mirrors-clang-format
|
||||
rev: v17.0.6
|
||||
rev: v20.1.0
|
||||
hooks:
|
||||
- id: clang-format
|
||||
|
||||
- repo: https://github.com/astral-sh/ruff-pre-commit
|
||||
rev: v0.4.4
|
||||
rev: v0.11.4
|
||||
hooks:
|
||||
- id: ruff
|
||||
args: [--fix]
|
||||
files: (\.py|SConstruct)$
|
||||
types_or: [text]
|
||||
- id: ruff-format
|
||||
files: (\.py|SConstruct)$
|
||||
types_or: [text]
|
||||
|
||||
- repo: https://github.com/pre-commit/mirrors-mypy
|
||||
rev: v0.971
|
||||
rev: v1.14.1 # Latest version that supports Python 3.8
|
||||
hooks:
|
||||
- id: mypy
|
||||
files: \.py$
|
||||
types_or: [text]
|
||||
|
||||
- repo: https://github.com/codespell-project/codespell
|
||||
rev: v2.3.0
|
||||
rev: v2.4.1
|
||||
hooks:
|
||||
- id: codespell
|
||||
additional_dependencies: [tomli]
|
||||
|
||||
- repo: https://github.com/BlankSpruce/gersemi
|
||||
rev: 0.19.2
|
||||
hooks:
|
||||
- id: gersemi
|
||||
args: ["-i", "--no-warn-about-unknown-commands", "-l", "120"]
|
||||
|
||||
- repo: local
|
||||
hooks:
|
||||
- id: copyright-headers
|
||||
|
||||
@@ -1,24 +1,74 @@
|
||||
cmake_minimum_required(VERSION 3.13)
|
||||
project(godot-cpp LANGUAGES CXX)
|
||||
cmake_minimum_required(VERSION 3.10...3.17)
|
||||
|
||||
# Configure CMake
|
||||
# https://discourse.cmake.org/t/how-do-i-remove-compile-options-from-target/5965
|
||||
# https://stackoverflow.com/questions/74426638/how-to-remove-rtc1-from-specific-target-or-file-in-cmake
|
||||
if(${CMAKE_CXX_COMPILER_ID} STREQUAL MSVC)
|
||||
if(NOT CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
STRING(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
|
||||
string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
|
||||
endif ()
|
||||
endif ()
|
||||
#[=======================================================================[.rst:
|
||||
|
||||
include( ${PROJECT_SOURCE_DIR}/cmake/godotcpp.cmake )
|
||||
CMake Version requirements
|
||||
--------------------------
|
||||
|
||||
# I know this doesn't look like a typical CMakeLists.txt, but as we are
|
||||
# attempting mostly feature parity with SCons, and easy maintenance, the closer
|
||||
# the two build systems look the easier they will be to keep in lockstep.
|
||||
To enable use of the emscripten emsdk hack for pseudo shared library support
|
||||
without polluting options for consumers we need to use the
|
||||
CMAKE_PROJECT_<PROJECT-NAME>_INCLUDE which was introduced in version 3.17
|
||||
|
||||
# The typical target definitions are in ${PROJECT_SOURCE_DIR}/cmake/godotcpp.cmake
|
||||
For more information check cmake/emsdkHack.cmake
|
||||
|
||||
SCons Compatibility
|
||||
-------------------
|
||||
|
||||
There is an understandable conflict between build systems as they define
|
||||
similar concepts in different ways. When there isn't a 1:1 relationship,
|
||||
compromises need to be made to resolve those differences.
|
||||
|
||||
As we are attempting to maintain feature parity, and ease of maintenance, these
|
||||
CMake scripts are built to resemble the SCons build system wherever possible.
|
||||
Where they are not, we will attempt to document common difference in
|
||||
doc/cmake.rst and platform specific differences in their respective
|
||||
cmake/<platform>.cmake file.
|
||||
|
||||
The file structure and file content are made to match, if not in content then
|
||||
in spirit. The closer the two build systems look the easier they will be to
|
||||
maintain.
|
||||
|
||||
Where the SCons additional scripts in the tools directory, The CMake scripts
|
||||
are in the cmake directory.
|
||||
|
||||
For example; the tools/godotcpp.py is matched by the cmake/godotcpp.cmake file
|
||||
|
||||
.. highlight:: python
|
||||
|
||||
cpp_tool = Tool("godotcpp", toolpath=["tools"])
|
||||
cpp_tool.options(opts, env)
|
||||
|
||||
The CMake equivalent is below.
|
||||
]=======================================================================]
|
||||
include(cmake/godotcpp.cmake)
|
||||
|
||||
godotcpp_options()
|
||||
|
||||
#[[ People are compiling godot by itself and expecting template_debug
|
||||
Replace this with PROJECT_IS_TOP_LEVEL, <PROJECT-NAME>_IS_TOP_LEVEL when minimum reaches 3.21
|
||||
]]
|
||||
if(NOT PROJECT_NAME)
|
||||
set(GODOTCPP_IS_TOP_LEVEL ON)
|
||||
endif()
|
||||
|
||||
# Define our project.
|
||||
project(
|
||||
godot-cpp
|
||||
VERSION 4.4
|
||||
DESCRIPTION "C++ bindings for the Godot Engine's GDExtensions API."
|
||||
HOMEPAGE_URL "https://github.com/godotengine/godot-cpp"
|
||||
LANGUAGES CXX
|
||||
)
|
||||
|
||||
compiler_detection()
|
||||
godotcpp_generate()
|
||||
|
||||
# Conditionally enable the godot-cpp.test.<target> integration testing targets
|
||||
if(GODOTCPP_ENABLE_TESTING)
|
||||
add_subdirectory(test)
|
||||
endif()
|
||||
|
||||
#[[ If this is the top level CMakeLists.txt, Generators which honor the
|
||||
USE_FOLDERS flag will organize godot-cpp targets under a subfolder named
|
||||
'godot-cpp'. This is enable by default from CMake version 3.26 ]]
|
||||
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|
||||
|
||||
@@ -1,9 +1,14 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import os
|
||||
import sys
|
||||
|
||||
# Add godot-cpp folder to sys.path, so that we can import local modules.
|
||||
sys.path.append(Dir(".").srcnode().abspath)
|
||||
|
||||
|
||||
EnsureSConsVersion(4, 0)
|
||||
|
||||
EnsurePythonVersion(3, 8)
|
||||
|
||||
try:
|
||||
Import("env")
|
||||
@@ -27,7 +32,7 @@ if profile:
|
||||
elif os.path.isfile(profile + ".py"):
|
||||
customs.append(profile + ".py")
|
||||
opts = Variables(customs, ARGUMENTS)
|
||||
cpp_tool = Tool("godotcpp", toolpath=["tools"])
|
||||
cpp_tool = Tool("godotcpp", toolpath=[Dir("tools").srcnode().abspath])
|
||||
cpp_tool.options(opts, env)
|
||||
opts.Update(env)
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
176
cmake/GodotCPPModule.cmake
Normal file
176
cmake/GodotCPPModule.cmake
Normal file
@@ -0,0 +1,176 @@
|
||||
#[=======================================================================[.rst:
|
||||
GodotCPPModule.cmake
|
||||
---------------------
|
||||
|
||||
This file contains functions and tests which may be needed by consumers.
|
||||
|
||||
* Generate Trimmed API
|
||||
* Generate File List
|
||||
* Generate Bindings
|
||||
|
||||
If you want to use these functions in your project extend the CMAKE_MODULE_PATH
|
||||
by adding these two lines into your CMakeLists.txt after the inclusion
|
||||
godot-cpp
|
||||
|
||||
.. highlight:: cmake
|
||||
|
||||
list(APPEND CMAKE_MODULE_PATH "${godot-cpp_SOURCE_DIR}/cmake")
|
||||
include( GodotCPPModule )
|
||||
|
||||
]=======================================================================]
|
||||
find_package(Python3 3.4 REQUIRED) # pathlib should be present
|
||||
|
||||
#[[ Generate Trimmed API
|
||||
|
||||
The build_profile.py has a __main__ and is used as a tool
|
||||
Its usage is listed as:
|
||||
$ python build_profile.py BUILD_PROFILE INPUT_JSON [OUTPUT_JSON]
|
||||
]]
|
||||
function(build_profile_generate_trimmed_api BUILD_PROFILE INPUT_JSON OUTPUT_JSON)
|
||||
execute_process(
|
||||
COMMAND
|
||||
"${Python3_EXECUTABLE}" "${godot-cpp_SOURCE_DIR}/build_profile.py" "${BUILD_PROFILE}" "${INPUT_JSON}"
|
||||
"${OUTPUT_JSON}"
|
||||
WORKING_DIRECTORY ${godot-cpp_SOURCE_DIR}
|
||||
)
|
||||
endfunction()
|
||||
|
||||
#[[ Generate File List
|
||||
|
||||
Use the binding_generator.py Python script to determine the list of files that
|
||||
will be passed to the code generator using extension_api.json.
|
||||
NOTE: This happens for every configure.]]
|
||||
function(binding_generator_get_file_list OUT_VAR_NAME API_FILEPATH OUTPUT_DIR)
|
||||
# This code snippet will be squashed into a single line
|
||||
# The two strings make this a list, in CMake lists are semicolon delimited strings.
|
||||
set(PYTHON_SCRIPT
|
||||
"from binding_generator import print_file_list"
|
||||
"print_file_list( api_filepath='${API_FILEPATH}',
|
||||
output_dir='${OUTPUT_DIR}',
|
||||
headers=True,
|
||||
sources=True)"
|
||||
)
|
||||
message(DEBUG "Python:\n${PYTHON_SCRIPT}")
|
||||
|
||||
# Strip newlines and whitespace to make it a one-liner.
|
||||
string(REGEX REPLACE "\n *" " " PYTHON_SCRIPT "${PYTHON_SCRIPT}")
|
||||
|
||||
execute_process(
|
||||
COMMAND "${Python3_EXECUTABLE}" "-c" "${PYTHON_SCRIPT}"
|
||||
WORKING_DIRECTORY "${godot-cpp_SOURCE_DIR}"
|
||||
OUTPUT_VARIABLE GENERATED_FILES_LIST
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
# Debug output
|
||||
message(DEBUG "FileList-Begin")
|
||||
foreach(PATH ${GENERATED_FILES_LIST})
|
||||
message(DEBUG ${PATH})
|
||||
endforeach()
|
||||
|
||||
# Error out if the file list generator returned no files.
|
||||
list(LENGTH GENERATED_FILES_LIST LIST_LENGTH)
|
||||
if(NOT LIST_LENGTH GREATER 0)
|
||||
message(FATAL_ERROR "File List Generation Failed")
|
||||
endif()
|
||||
message(STATUS "There are ${LIST_LENGTH} Files to generate")
|
||||
|
||||
set(${OUT_VAR_NAME} ${GENERATED_FILES_LIST} PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
#[[ Generate Bindings
|
||||
|
||||
Using the generated file list, use the binding_generator.py to generate the
|
||||
godot-cpp bindings. This will run at build time only if there are files
|
||||
missing. ]]
|
||||
function(
|
||||
binding_generator_generate_bindings
|
||||
API_FILE
|
||||
USE_TEMPLATE_GET_NODE
|
||||
BITS
|
||||
PRECISION
|
||||
OUTPUT_DIR
|
||||
)
|
||||
# This code snippet will be squashed into a single line
|
||||
set(PYTHON_SCRIPT
|
||||
"from binding_generator import generate_bindings"
|
||||
"generate_bindings(
|
||||
api_filepath='${API_FILE}',
|
||||
use_template_get_node='${USE_TEMPLATE_GET_NODE}',
|
||||
bits='${BITS}',
|
||||
precision='${PRECISION}',
|
||||
output_dir='${OUTPUT_DIR}')"
|
||||
)
|
||||
|
||||
message(DEBUG "Python:\n${PYTHON_SCRIPT}")
|
||||
|
||||
# Strip newlines and whitespace to make it a one-liner.
|
||||
string(REGEX REPLACE "\n *" " " PYTHON_SCRIPT "${PYTHON_SCRIPT}")
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT ${GENERATED_FILES_LIST}
|
||||
COMMAND "${Python3_EXECUTABLE}" "-c" "${PYTHON_SCRIPT}"
|
||||
VERBATIM
|
||||
WORKING_DIRECTORY ${godot-cpp_SOURCE_DIR}
|
||||
MAIN_DEPENDENCY ${GODOTCPP_GDEXTENSION_API_FILE}
|
||||
DEPENDS ${godot-cpp_SOURCE_DIR}/binding_generator.py
|
||||
COMMENT "Generating bindings"
|
||||
)
|
||||
add_custom_target(generate_bindings DEPENDS ${GENERATED_FILES_LIST})
|
||||
set_target_properties(generate_bindings PROPERTIES FOLDER "godot-cpp")
|
||||
endfunction()
|
||||
|
||||
#[[ Generate doc_data.cpp
|
||||
The documentation displayed in the Godot editor is compiled into the extension.
|
||||
It takes a list of XML source files, and transforms them into a cpp file that
|
||||
is added to the sources list.]]
|
||||
function(generate_doc_source OUTPUT_PATH SOURCES)
|
||||
# Transform SOURCES CMake LIST
|
||||
# quote each path with ''
|
||||
# join with , to transform into a python list minus the surrounding []
|
||||
set(PYTHON_LIST "${SOURCES}")
|
||||
list(TRANSFORM PYTHON_LIST REPLACE "(.*\.xml)" "'\\1'")
|
||||
list(JOIN PYTHON_LIST "," PYTHON_LIST)
|
||||
|
||||
get_filename_component(OUTPUT_DIR "${OUTPUT_PATH}" DIRECTORY)
|
||||
file(MAKE_DIRECTORY ${OUTPUT_DIR})
|
||||
|
||||
# Python one-liner to run our command
|
||||
# lists in CMake are just strings delimited by ';', so this works.
|
||||
set(PYTHON_SCRIPT
|
||||
"from doc_source_generator import generate_doc_source"
|
||||
"generate_doc_source( '${OUTPUT_PATH}', [${PYTHON_LIST}] )"
|
||||
)
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT "${OUTPUT_PATH}"
|
||||
COMMAND "${Python3_EXECUTABLE}" "-c" "${PYTHON_SCRIPT}"
|
||||
VERBATIM
|
||||
WORKING_DIRECTORY "${godot-cpp_SOURCE_DIR}"
|
||||
DEPENDS #
|
||||
"${godot-cpp_SOURCE_DIR}/doc_source_generator.py"
|
||||
"${SOURCES}"
|
||||
COMMENT "Generating: ${OUTPUT_PATH}"
|
||||
)
|
||||
add_custom_target(generate_doc_source DEPENDS "${OUTPUT_PATH}")
|
||||
set_target_properties(generate_doc_source PROPERTIES FOLDER "godot-cpp")
|
||||
endfunction()
|
||||
|
||||
#[[ target_doc_sources
|
||||
A simpler interface to add xml files as doc source to a output target.
|
||||
TARGET: The gdexension library target
|
||||
SOURCES: a list of xml files to use for source generation and inclusion.]]
|
||||
function(target_doc_sources TARGET SOURCES)
|
||||
# set the generated file name
|
||||
set(DOC_SOURCE_FILE "${CMAKE_CURRENT_BINARY_DIR}/gen/doc_source.cpp")
|
||||
|
||||
# Create the file generation target, this won't be triggered unless a target
|
||||
# that depends on DOC_SOURCE_FILE is built
|
||||
generate_doc_source( "${DOC_SOURCE_FILE}" ${SOURCES} )
|
||||
|
||||
# Add DOC_SOURCE_FILE as a dependency to TARGET
|
||||
target_sources(${TARGET} PRIVATE "${DOC_SOURCE_FILE}")
|
||||
|
||||
# Without adding this dependency to the doc_source_generator, XCode will complain.
|
||||
add_dependencies(${TARGET} generate_doc_source)
|
||||
endfunction()
|
||||
49
cmake/android.cmake
Normal file
49
cmake/android.cmake
Normal file
@@ -0,0 +1,49 @@
|
||||
#[=======================================================================[.rst:
|
||||
Android
|
||||
-------
|
||||
|
||||
This file contains functions for options and configuration for targeting the
|
||||
Android platform
|
||||
|
||||
Configuration of the Android toolchain is done using toolchain files,
|
||||
CMakePresets, or variables on the command line.
|
||||
|
||||
The `Android SDK`_ provides toolchain files to help with configuration.
|
||||
|
||||
CMake has its own `built-in support`_ for cross compiling to the
|
||||
Android platforms.
|
||||
|
||||
.. warning::
|
||||
|
||||
Android does not support or test the CMake built-in workflow, recommend
|
||||
using their toolchain file.
|
||||
|
||||
.. _Android SDK:https://developer.android.com/ndk/guides/cmake
|
||||
|
||||
.. _built-in support:https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html#cross-compiling-for-android
|
||||
|
||||
There is further information and examples in the doc/cmake.rst file.
|
||||
|
||||
]=======================================================================]
|
||||
|
||||
#[============================[ Android Options ]============================]
|
||||
function(android_options)
|
||||
#[[ Options from SCons
|
||||
|
||||
The options below are managed by CMake toolchain files, doc.cmake.rst has
|
||||
more information
|
||||
|
||||
android_api_level : Target Android API level.
|
||||
Default = 24
|
||||
|
||||
ANDROID_HOME : Path to your Android SDK installation.
|
||||
Default = os.environ.get("ANDROID_HOME", os.environ.get("ANDROID_SDK_ROOT")
|
||||
]]
|
||||
endfunction()
|
||||
|
||||
#[===========================[ Target Generation ]===========================]
|
||||
function(android_generate)
|
||||
target_compile_definitions(godot-cpp PUBLIC ANDROID_ENABLED UNIX_ENABLED)
|
||||
|
||||
common_compiler_flags()
|
||||
endfunction()
|
||||
@@ -1,94 +1,192 @@
|
||||
# Add warnings based on compiler & version
|
||||
# Set some helper variables for readability
|
||||
set( compiler_less_than_v8 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,8>" )
|
||||
set( compiler_greater_than_or_equal_v9 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,9>" )
|
||||
set( compiler_greater_than_or_equal_v11 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,11>" )
|
||||
set( compiler_less_than_v11 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,11>" )
|
||||
set( compiler_greater_than_or_equal_v12 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,12>" )
|
||||
#[=======================================================================[.rst:
|
||||
Common Compiler Flags
|
||||
---------------------
|
||||
|
||||
# These compiler options reflect what is in godot/SConstruct.
|
||||
target_compile_options( ${PROJECT_NAME} PRIVATE
|
||||
# MSVC only
|
||||
$<${compiler_is_msvc}:
|
||||
/W4
|
||||
This file contains host platform toolchain and target platform agnostic
|
||||
configuration. It includes flags like optimization levels, warnings, and
|
||||
features. For target platform specific flags look to each of the
|
||||
``cmake/<platform>.cmake`` files.
|
||||
|
||||
# Disable warnings which we don't plan to fix.
|
||||
/wd4100 # C4100 (unreferenced formal parameter): Doesn't play nice with polymorphism.
|
||||
/wd4127 # C4127 (conditional expression is constant)
|
||||
/wd4201 # C4201 (non-standard nameless struct/union): Only relevant for C89.
|
||||
/wd4244 # C4244 C4245 C4267 (narrowing conversions): Unavoidable at this scale.
|
||||
/wd4245
|
||||
/wd4267
|
||||
/wd4305 # C4305 (truncation): double to float or real_t, too hard to avoid.
|
||||
/wd4514 # C4514 (unreferenced inline function has been removed)
|
||||
/wd4714 # C4714 (function marked as __forceinline not inlined)
|
||||
/wd4820 # C4820 (padding added after construct)
|
||||
>
|
||||
The default compile and link options CMake adds can be found in the
|
||||
platform modules_. When a project is created it initializes its variables from
|
||||
the ``CMAKE_*`` values. The cleanest way I have found to alter these defaults
|
||||
is the use of the ``CMAKE_PROJECT_<PROJECT-NAME>_INCLUDE`` as demonstrated by
|
||||
the emsdkHack.cmake to overcome the limitation on shared library creation.
|
||||
|
||||
# Clang and GNU common options
|
||||
$<$<OR:${compiler_is_clang},${compiler_is_gnu}>:
|
||||
-Wall
|
||||
-Wctor-dtor-privacy
|
||||
-Wextra
|
||||
-Wno-unused-parameter
|
||||
-Wnon-virtual-dtor
|
||||
-Wwrite-strings
|
||||
>
|
||||
So far the emsdkHack is the only modification to the defaults we have made.
|
||||
|
||||
# Clang only
|
||||
$<${compiler_is_clang}:
|
||||
-Wimplicit-fallthrough
|
||||
-Wno-ordered-compare-function-pointers
|
||||
>
|
||||
.. _modules: https://github.com/Kitware/CMake/blob/master/Modules/Platform/
|
||||
|
||||
# GNU only
|
||||
$<${compiler_is_gnu}:
|
||||
-Walloc-zero
|
||||
-Wduplicated-branches
|
||||
-Wduplicated-cond
|
||||
-Wno-misleading-indentation
|
||||
-Wplacement-new=1
|
||||
-Wshadow-local
|
||||
-Wstringop-overflow=4
|
||||
>
|
||||
$<$<AND:${compiler_is_gnu},${compiler_less_than_v8}>:
|
||||
# Bogus warning fixed in 8+.
|
||||
-Wno-strict-overflow
|
||||
>
|
||||
$<$<AND:${compiler_is_gnu},${compiler_greater_than_or_equal_v9}>:
|
||||
-Wattribute-alias=2
|
||||
>
|
||||
$<$<AND:${compiler_is_gnu},${compiler_greater_than_or_equal_v11}>:
|
||||
# Broke on MethodBind templates before GCC 11.
|
||||
-Wlogical-op
|
||||
>
|
||||
$<$<AND:${compiler_is_gnu},${compiler_less_than_v11}>:
|
||||
# Regression in GCC 9/10, spams so much in our variadic templates that we need to outright disable it.
|
||||
-Wno-type-limits
|
||||
>
|
||||
$<$<AND:${compiler_is_gnu},${compiler_greater_than_or_equal_v12}>:
|
||||
# False positives in our error macros, see GH-58747.
|
||||
-Wno-return-type
|
||||
>
|
||||
)
|
||||
]=======================================================================]
|
||||
|
||||
# Treat warnings as errors
|
||||
function( set_warning_as_error )
|
||||
message( STATUS "[${PROJECT_NAME}] Treating warnings as errors")
|
||||
if ( CMAKE_VERSION VERSION_GREATER_EQUAL "3.24" )
|
||||
set_target_properties( ${PROJECT_NAME}
|
||||
PROPERTIES
|
||||
COMPILE_WARNING_AS_ERROR ON
|
||||
)
|
||||
else()
|
||||
target_compile_options( ${PROJECT_NAME}
|
||||
PRIVATE
|
||||
$<${compiler_is_msvc}:/WX>
|
||||
$<$<OR:${compiler_is_clang},${compiler_is_gnu}>:-Werror>
|
||||
)
|
||||
#[[ Compiler Configuration, not to be confused with build targets ]]
|
||||
set(DEBUG_SYMBOLS "$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>")
|
||||
|
||||
#[[ Compiler Identification ]]
|
||||
set(IS_CLANG "$<CXX_COMPILER_ID:Clang>")
|
||||
set(IS_APPLECLANG "$<CXX_COMPILER_ID:AppleClang>")
|
||||
set(IS_GNU "$<CXX_COMPILER_ID:GNU>")
|
||||
set(IS_MSVC "$<CXX_COMPILER_ID:MSVC>")
|
||||
set(NOT_MSVC "$<NOT:$<CXX_COMPILER_ID:MSVC>>")
|
||||
|
||||
set(LT_V8 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,8>")
|
||||
set(GE_V9 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,9>")
|
||||
set(GT_V11 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,11>")
|
||||
set(LT_V11 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,11>")
|
||||
set(GE_V12 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,12>")
|
||||
|
||||
#[===========================[ compiler_detection ]===========================]
|
||||
#[[ Check for clang-cl with MSVC frontend
|
||||
The compiler is tested and set when the project command is called.
|
||||
The variable CXX_COMPILER_FRONTEND_VARIANT was introduced in 3.14
|
||||
The generator expression $<CXX_COMPILER_FRONTEND_VARIANT> wasn't introduced
|
||||
until CMake 3.30 so we can't use it yet.
|
||||
|
||||
So to support clang downloaded from llvm.org which uses the MSVC frontend
|
||||
by default, we need to test for it. ]]
|
||||
function(compiler_detection)
|
||||
if(${CMAKE_CXX_COMPILER_ID} STREQUAL Clang)
|
||||
if(${CMAKE_CXX_COMPILER_FRONTEND_VARIANT} STREQUAL MSVC)
|
||||
message(STATUS "Using clang-cl")
|
||||
set(IS_CLANG "0" PARENT_SCOPE)
|
||||
set(IS_MSVC "1" PARENT_SCOPE)
|
||||
set(NOT_MSVC "0" PARENT_SCOPE)
|
||||
endif()
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
if ( GODOT_WARNING_AS_ERROR )
|
||||
set_warning_as_error()
|
||||
endif()
|
||||
#[=========================[ common_compiler_flags ]=========================]
|
||||
#[[ This function assumes it is being called from within one of the platform
|
||||
generate functions, with all the variables from lower scopes defined. ]]
|
||||
function(common_compiler_flags)
|
||||
# gersemi: off
|
||||
# These compiler options reflect what is in godot/SConstruct.
|
||||
target_compile_options(
|
||||
godot-cpp
|
||||
# The public flag tells CMake that the following options are transient,
|
||||
# and will propagate to consumers.
|
||||
PUBLIC
|
||||
# Disable exception handling. Godot doesn't use exceptions anywhere, and this
|
||||
# saves around 20% of binary size and very significant build time.
|
||||
$<${DISABLE_EXCEPTIONS}:$<${NOT_MSVC}:-fno-exceptions>>
|
||||
|
||||
# Enabling Debug Symbols
|
||||
$<${DEBUG_SYMBOLS}:
|
||||
# Adding dwarf-4 explicitly makes stacktraces work with clang builds,
|
||||
# otherwise addr2line doesn't understand them.
|
||||
$<${NOT_MSVC}:
|
||||
-gdwarf-4
|
||||
$<IF:${IS_DEV_BUILD},-g3,-g2>
|
||||
>
|
||||
>
|
||||
|
||||
$<${IS_DEV_BUILD}:$<${NOT_MSVC}:-fno-omit-frame-pointer -O0>>
|
||||
|
||||
$<${HOT_RELOAD}:$<${IS_GNU}:-fno-gnu-unique>>
|
||||
|
||||
# MSVC only
|
||||
$<${IS_MSVC}:
|
||||
# /MP isn't valid for clang-cl with msvc frontend
|
||||
$<$<CXX_COMPILER_ID:MSVC>:/MP${PROC_N}>
|
||||
|
||||
# Interpret source files as utf-8
|
||||
/utf-8
|
||||
>
|
||||
|
||||
# Warnings below, these do not need to propagate to consumers.
|
||||
PRIVATE
|
||||
$<${IS_MSVC}:
|
||||
/W4 # Warning level 4 (informational) warnings that aren't off by default.
|
||||
|
||||
# Disable warnings which we don't plan to fix.
|
||||
/wd4100 # C4100 (unreferenced formal parameter): Doesn't play nice with polymorphism.
|
||||
/wd4127 # C4127 (conditional expression is constant)
|
||||
/wd4201 # C4201 (non-standard nameless struct/union): Only relevant for C89.
|
||||
/wd4244 # C4244 C4245 C4267 (narrowing conversions): Unavoidable at this scale.
|
||||
/wd4245
|
||||
/wd4267
|
||||
/wd4305 # C4305 (truncation): double to float or real_t, too hard to avoid.
|
||||
/wd4514 # C4514 (unreferenced inline function has been removed)
|
||||
/wd4714 # C4714 (function marked as __forceinline not inlined)
|
||||
/wd4820 # C4820 (padding added after construct)
|
||||
>
|
||||
|
||||
# Clang and GNU common options
|
||||
$<$<OR:${IS_CLANG},${IS_GNU}>:
|
||||
-Wall
|
||||
-Wctor-dtor-privacy
|
||||
-Wextra
|
||||
-Wno-unused-parameter
|
||||
-Wnon-virtual-dtor
|
||||
-Wwrite-strings
|
||||
>
|
||||
|
||||
# Clang only
|
||||
$<${IS_CLANG}:
|
||||
-Wimplicit-fallthrough
|
||||
-Wno-ordered-compare-function-pointers
|
||||
>
|
||||
|
||||
# GNU only
|
||||
$<${IS_GNU}:
|
||||
-Walloc-zero
|
||||
-Wduplicated-branches
|
||||
-Wduplicated-cond
|
||||
-Wno-misleading-indentation
|
||||
-Wplacement-new=1
|
||||
-Wshadow-local
|
||||
-Wstringop-overflow=4
|
||||
|
||||
# Bogus warning fixed in 8+.
|
||||
$<${LT_V8}:-Wno-strict-overflow>
|
||||
|
||||
$<${GE_V9}:-Wattribute-alias=2>
|
||||
|
||||
# Broke on MethodBind templates before GCC 11.
|
||||
$<${GT_V11}:-Wlogical-op>
|
||||
|
||||
# Regression in GCC 9/10, spams so much in our variadic templates that we need to outright disable it.
|
||||
$<${LT_V11}:-Wno-type-limits>
|
||||
|
||||
# False positives in our error macros, see GH-58747.
|
||||
$<${GE_V12}:-Wno-return-type>
|
||||
>
|
||||
)
|
||||
|
||||
target_compile_definitions(
|
||||
godot-cpp
|
||||
PUBLIC
|
||||
GDEXTENSION
|
||||
|
||||
# features
|
||||
$<${DEBUG_FEATURES}:DEBUG_ENABLED>
|
||||
|
||||
$<${IS_DEV_BUILD}:DEV_ENABLED>
|
||||
|
||||
$<${HOT_RELOAD}:HOT_RELOAD_ENABLED>
|
||||
|
||||
$<$<STREQUAL:${GODOTCPP_PRECISION},double>:REAL_T_IS_DOUBLE>
|
||||
|
||||
$<${IS_MSVC}:$<${DISABLE_EXCEPTIONS}:_HAS_EXCEPTIONS=0>>
|
||||
|
||||
$<${THREADS_ENABLED}:THREADS_ENABLED>
|
||||
)
|
||||
|
||||
target_link_options(
|
||||
godot-cpp
|
||||
PUBLIC
|
||||
$<${DEBUG_SYMBOLS}:$<${IS_MSVC}:/DEBUG:FULL>>
|
||||
|
||||
$<$<NOT:${DEBUG_SYMBOLS}>:
|
||||
$<${IS_GNU}:-s>
|
||||
$<${IS_CLANG}:-s>
|
||||
$<${IS_APPLECLANG}:-Wl,-S -Wl,-x -Wl,-dead_strip>
|
||||
>
|
||||
PRIVATE
|
||||
$<${IS_MSVC}:
|
||||
/WX # treat link warnings as errors.
|
||||
/MANIFEST:NO # We dont need a manifest
|
||||
>
|
||||
)
|
||||
# gersemi: on
|
||||
endfunction()
|
||||
|
||||
40
cmake/emsdkHack.cmake
Normal file
40
cmake/emsdkHack.cmake
Normal file
@@ -0,0 +1,40 @@
|
||||
#[=======================================================================[.rst:
|
||||
emsdkHack
|
||||
---------
|
||||
|
||||
The Emscripten platform doesn't support the use of shared libraries as known by cmake.
|
||||
|
||||
* https://github.com/emscripten-core/emscripten/issues/15276
|
||||
* https://github.com/emscripten-core/emscripten/issues/17804
|
||||
|
||||
This workaround only works due to the way the cmake scripts are loaded.
|
||||
|
||||
Prior to the use of ``project( ... )`` directive we need to set
|
||||
``CMAKE_PROJECT_INCLUDE=cmake/emscripten.cmake``.
|
||||
This file will be loaded after the toolchain overriding the settings that
|
||||
prevent shared library building.
|
||||
|
||||
CMAKE_PROJECT_INCLUDE was Added in version 3.15.
|
||||
``CMAKE_PROJECT_<projectName>_INCLUDE`` was Added in version 3.17:
|
||||
|
||||
More information on cmake's `code injection`_
|
||||
|
||||
.. _code injection:https://cmake.org/cmake/help/latest/command/project.html#code-injection
|
||||
|
||||
Overwrite Shared Library Properties to allow shared libs to be generated.
|
||||
]=======================================================================]
|
||||
if(EMSCRIPTEN)
|
||||
set_property(GLOBAL PROPERTY TARGET_SUPPORTS_SHARED_LIBS TRUE)
|
||||
set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-sSIDE_MODULE=1")
|
||||
set(CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS "-sSIDE_MODULE=1")
|
||||
set(CMAKE_SHARED_LIBRARY_SUFFIX) # remove the suffix from the shared lib
|
||||
set(CMAKE_STRIP FALSE) # used by default in pybind11 on .so modules
|
||||
|
||||
# The Emscripten toolchain sets the default value for EMSCRIPTEN_SYSTEM_PROCESSOR to x86
|
||||
# and copies that to CMAKE_SYSTEM_PROCESSOR. We don't want that.
|
||||
set(CMAKE_SYSTEM_PROCESSOR "wasm32")
|
||||
# the above prevents the need for logic like:
|
||||
#if( ${CMAKE_SYSTEM_NAME} STREQUAL Emscripten )
|
||||
# set( SYSTEM_ARCH wasm32 )
|
||||
#endif ()
|
||||
endif()
|
||||
@@ -1,240 +1,399 @@
|
||||
function( godotcpp_options )
|
||||
#[=======================================================================[.rst:
|
||||
godotcpp.cmake
|
||||
--------------
|
||||
|
||||
#TODO platform
|
||||
#TODO target
|
||||
As godot-cpp is a C++ project, there are no C files, and detection of a C
|
||||
compiler is unnecessary. When CMake performs the configure process, if a
|
||||
C compiler is specified, like in a toolchain, or from an IDE, then it will
|
||||
print a warning stating that the CMAKE_C_COMPILER compiler is unused.
|
||||
This if statement simply silences that warning.
|
||||
]=======================================================================]
|
||||
if(CMAKE_C_COMPILER)
|
||||
endif()
|
||||
|
||||
#[[ Include Platform Files
|
||||
Because these files are included into the top level CMakeLists.txt before the
|
||||
project directive, it means that
|
||||
|
||||
CMAKE_CURRENT_SOURCE_DIR is the location of godot-cpp's CMakeLists.txt
|
||||
CMAKE_SOURCE_DIR is the location where any prior project() directive was ]]
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/GodotCPPModule.cmake)
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/common_compiler_flags.cmake)
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/android.cmake)
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/ios.cmake)
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/linux.cmake)
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/macos.cmake)
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/web.cmake)
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/windows.cmake)
|
||||
|
||||
# Detect number of processors
|
||||
include(ProcessorCount)
|
||||
ProcessorCount(PROC_MAX)
|
||||
message(STATUS "Auto-detected ${PROC_MAX} CPU cores available for build parallelism.")
|
||||
|
||||
# List of known platforms
|
||||
set(PLATFORM_LIST
|
||||
linux
|
||||
macos
|
||||
windows
|
||||
android
|
||||
ios
|
||||
web
|
||||
)
|
||||
|
||||
# List of known architectures
|
||||
set(ARCH_LIST
|
||||
x86_32
|
||||
x86_64
|
||||
arm32
|
||||
arm64
|
||||
rv64
|
||||
ppc32
|
||||
ppc64
|
||||
wasm32
|
||||
)
|
||||
|
||||
#[=============================[ godot_arch_name ]=============================]
|
||||
#[[ Function to map CMAKE_SYSTEM_PROCESSOR names to godot arch equivalents ]]
|
||||
function(godot_arch_name OUTVAR)
|
||||
# Special case for macos universal builds that target both x86_64 and arm64
|
||||
if(DEFINED CMAKE_OSX_ARCHITECTURES)
|
||||
if("x86_64" IN_LIST CMAKE_OSX_ARCHITECTURES AND "arm64" IN_LIST CMAKE_OSX_ARCHITECTURES)
|
||||
set(${OUTVAR} "universal" PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Direct match early out.
|
||||
string(TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" ARCH)
|
||||
if(ARCH IN_LIST ARCH_LIST)
|
||||
set(${OUTVAR} "${ARCH}" PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
# Known aliases
|
||||
set(x86_64 "w64;amd64;x86-64")
|
||||
set(arm32 "armv7;armv7-a")
|
||||
set(arm64 "armv8;arm64v8;aarch64;armv8-a")
|
||||
set(rv64 "rv;riscv;riscv64")
|
||||
set(ppc32 "ppcle;ppc")
|
||||
set(ppc64 "ppc64le")
|
||||
|
||||
if(ARCH IN_LIST x86_64)
|
||||
set(${OUTVAR} "x86_64" PARENT_SCOPE)
|
||||
elseif(ARCH IN_LIST arm32)
|
||||
set(${OUTVAR} "arm32" PARENT_SCOPE)
|
||||
elseif(ARCH IN_LIST arm64)
|
||||
set(${OUTVAR} "arm64" PARENT_SCOPE)
|
||||
elseif(ARCH IN_LIST rv64)
|
||||
set(${OUTVAR} "rv64" PARENT_SCOPE)
|
||||
elseif(ARCH IN_LIST ppc32)
|
||||
set(${OUTVAR} "ppc32" PARENT_SCOPE)
|
||||
elseif(ARCH IN_LIST ppc64)
|
||||
set(${OUTVAR} "ppc64" PARENT_SCOPE)
|
||||
elseif(ARCH MATCHES "86")
|
||||
# Catches x86, i386, i486, i586, i686, etc.
|
||||
set(${OUTVAR} "x86_32" PARENT_SCOPE)
|
||||
else()
|
||||
# Default value is whatever the processor is.
|
||||
set(${OUTVAR} ${CMAKE_SYSTEM_PROCESSOR} PARENT_SCOPE)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# Function to define all the options.
|
||||
function(godotcpp_options)
|
||||
#NOTE: platform is managed using toolchain files.
|
||||
#NOTE: arch is managed by using toolchain files.
|
||||
# To create a universal build for macos, set CMAKE_OSX_ARCHITECTURES
|
||||
|
||||
set(GODOTCPP_TARGET
|
||||
"template_debug"
|
||||
CACHE STRING
|
||||
"Which target to generate. valid values are: template_debug, template_release, and editor"
|
||||
)
|
||||
set_property(CACHE GODOTCPP_TARGET PROPERTY STRINGS "template_debug;template_release;editor")
|
||||
|
||||
# Input from user for GDExtension interface header and the API JSON file
|
||||
set(GODOT_GDEXTENSION_DIR "gdextension" CACHE PATH
|
||||
"Path to a custom directory containing GDExtension interface header and API JSON file ( /path/to/gdextension_dir )" )
|
||||
set(GODOT_CUSTOM_API_FILE "" CACHE FILEPATH
|
||||
"Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`) ( /path/to/custom_api_file )")
|
||||
set(GODOTCPP_GDEXTENSION_DIR
|
||||
"gdextension"
|
||||
CACHE PATH
|
||||
"Path to a custom directory containing GDExtension interface header and API JSON file ( /path/to/gdextension_dir )"
|
||||
)
|
||||
set(GODOTCPP_CUSTOM_API_FILE
|
||||
""
|
||||
CACHE FILEPATH
|
||||
"Path to a custom GDExtension API JSON file (takes precedence over `GODOTCPP_GDEXTENSION_DIR`) ( /path/to/custom_api_file )"
|
||||
)
|
||||
|
||||
#TODO generate_bindings
|
||||
|
||||
option(GODOT_GENERATE_TEMPLATE_GET_NODE
|
||||
"Generate a template version of the Node class's get_node. (ON|OFF)" ON)
|
||||
option(GODOTCPP_GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node. (ON|OFF)" ON)
|
||||
|
||||
#TODO build_library
|
||||
|
||||
set(GODOT_PRECISION "single" CACHE STRING
|
||||
"Set the floating-point precision level (single|double)")
|
||||
set(GODOTCPP_PRECISION "single" CACHE STRING "Set the floating-point precision level (single|double)")
|
||||
|
||||
set(GODOTCPP_THREADS ON CACHE BOOL "Enable threading support")
|
||||
|
||||
#TODO arch
|
||||
#TODO threads
|
||||
#TODO compiledb
|
||||
#TODO compiledb_file
|
||||
#TODO build_profile aka cmake preset
|
||||
|
||||
set(GODOT_USE_HOT_RELOAD "" CACHE BOOL
|
||||
"Enable the extra accounting required to support hot reload. (ON|OFF)")
|
||||
set(GODOTCPP_BUILD_PROFILE "" CACHE PATH "Path to a file containing a feature build profile")
|
||||
|
||||
option(GODOT_DISABLE_EXCEPTIONS "Force disabling exception handling code (ON|OFF)" ON )
|
||||
|
||||
set( GODOT_SYMBOL_VISIBILITY "hidden" CACHE STRING
|
||||
"Symbols visibility on GNU platforms. Use 'auto' to apply the default value. (auto|visible|hidden)")
|
||||
set_property( CACHE GODOT_SYMBOL_VISIBILITY PROPERTY STRINGS "auto;visible;hidden" )
|
||||
|
||||
#TODO optimize
|
||||
#TODO debug_symbols
|
||||
#TODO dev_build
|
||||
|
||||
# FIXME These options are not present in SCons, and perhaps should be added there.
|
||||
option(GODOT_SYSTEM_HEADERS "Expose headers as SYSTEM." ON)
|
||||
option(GODOT_WARNING_AS_ERROR "Treat warnings as errors" OFF)
|
||||
|
||||
# Run options commands on the following to populate cache for all platforms.
|
||||
# This type of thing is typically done conditionally
|
||||
# But as scons shows all options so shall we.
|
||||
#TODO ios_options()
|
||||
#TODO linux_options()
|
||||
#TODO macos_options()
|
||||
#TODO web_options()
|
||||
#TODO windows_options()
|
||||
endfunction()
|
||||
|
||||
|
||||
function( godotcpp_generate )
|
||||
# Set some helper variables for readability
|
||||
set( compiler_is_clang "$<OR:$<CXX_COMPILER_ID:AppleClang>,$<CXX_COMPILER_ID:Clang>>" )
|
||||
set( compiler_is_gnu "$<CXX_COMPILER_ID:GNU>" )
|
||||
set( compiler_is_msvc "$<CXX_COMPILER_ID:MSVC>" )
|
||||
|
||||
# CXX_VISIBILITY_PRESET supported values are: default, hidden, protected, and internal
|
||||
# which is inline with the gcc -fvisibility=
|
||||
# https://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html
|
||||
# To match the scons options we need to change the text to match the -fvisibility flag
|
||||
# it is probably worth another PR which changes both to use the flag options
|
||||
if( ${GODOT_SYMBOL_VISIBILITY} STREQUAL "auto" OR ${GODOT_SYMBOL_VISIBILITY} STREQUAL "visible" )
|
||||
set( GODOT_SYMBOL_VISIBILITY "default" )
|
||||
endif ()
|
||||
|
||||
# Default build type is Debug in the SConstruct
|
||||
if("${CMAKE_BUILD_TYPE}" STREQUAL "")
|
||||
set(CMAKE_BUILD_TYPE Debug)
|
||||
endif()
|
||||
|
||||
# Hot reload is enabled by default in Debug-builds
|
||||
if( GODOT_USE_HOT_RELOAD STREQUAL "" AND NOT CMAKE_BUILD_TYPE STREQUAL "Release")
|
||||
set(GODOT_USE_HOT_RELOAD ON)
|
||||
endif()
|
||||
|
||||
if(NOT DEFINED BITS)
|
||||
set(BITS 32)
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(BITS 64)
|
||||
endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
endif()
|
||||
|
||||
|
||||
set(GODOT_GDEXTENSION_API_FILE "${GODOT_GDEXTENSION_DIR}/extension_api.json")
|
||||
if (NOT "${GODOT_CUSTOM_API_FILE}" STREQUAL "") # User-defined override.
|
||||
set(GODOT_GDEXTENSION_API_FILE "${GODOT_CUSTOM_API_FILE}")
|
||||
endif()
|
||||
|
||||
if ("${GODOT_PRECISION}" STREQUAL "double")
|
||||
add_definitions(-DREAL_T_IS_DOUBLE)
|
||||
endif()
|
||||
|
||||
set( GODOT_COMPILE_FLAGS )
|
||||
|
||||
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
|
||||
# using Visual Studio C++
|
||||
set(GODOT_COMPILE_FLAGS "/utf-8") # /GF /MP
|
||||
|
||||
if(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi
|
||||
else()
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MD /O2") # /Oy /GL /Gy
|
||||
endif(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
|
||||
add_definitions(-DNOMINMAX)
|
||||
else() # GCC/Clang
|
||||
if(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-omit-frame-pointer -O0 -g")
|
||||
else()
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -O3")
|
||||
endif(CMAKE_BUILD_TYPE MATCHES Debug)
|
||||
endif()
|
||||
set(GODOTCPP_USE_HOT_RELOAD "" CACHE BOOL "Enable the extra accounting required to support hot reload. (ON|OFF)")
|
||||
|
||||
# Disable exception handling. Godot doesn't use exceptions anywhere, and this
|
||||
# saves around 20% of binary size and very significant build time (GH-80513).
|
||||
if (GODOT_DISABLE_EXCEPTIONS)
|
||||
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -D_HAS_EXCEPTIONS=0")
|
||||
else()
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-exceptions")
|
||||
endif()
|
||||
else()
|
||||
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
|
||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /EHsc")
|
||||
endif()
|
||||
endif()
|
||||
option(GODOTCPP_DISABLE_EXCEPTIONS "Force disabling exception handling code (ON|OFF)" ON)
|
||||
|
||||
# Generate source from the bindings file
|
||||
find_package(Python3 3.4 REQUIRED) # pathlib should be present
|
||||
if(GODOT_GENERATE_TEMPLATE_GET_NODE)
|
||||
set(GENERATE_BINDING_PARAMETERS "True")
|
||||
else()
|
||||
set(GENERATE_BINDING_PARAMETERS "False")
|
||||
endif()
|
||||
|
||||
execute_process(COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.print_file_list(\"${GODOT_GDEXTENSION_API_FILE}\", \"${CMAKE_CURRENT_BINARY_DIR}\", headers=True, sources=True)"
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GENERATED_FILES_LIST
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
set(GODOTCPP_SYMBOL_VISIBILITY
|
||||
"hidden"
|
||||
CACHE STRING
|
||||
"Symbols visibility on GNU platforms. Use 'auto' to apply the default value. (auto|visible|hidden)"
|
||||
)
|
||||
set_property(CACHE GODOTCPP_SYMBOL_VISIBILITY PROPERTY STRINGS "auto;visible;hidden")
|
||||
|
||||
add_custom_command(OUTPUT ${GENERATED_FILES_LIST}
|
||||
COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.generate_bindings(\"${GODOT_GDEXTENSION_API_FILE}\", \"${GENERATE_BINDING_PARAMETERS}\", \"${BITS}\", \"${GODOT_PRECISION}\", \"${CMAKE_CURRENT_BINARY_DIR}\")"
|
||||
VERBATIM
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
MAIN_DEPENDENCY ${GODOT_GDEXTENSION_API_FILE}
|
||||
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/binding_generator.py
|
||||
COMMENT "Generating bindings"
|
||||
)
|
||||
#TODO optimize
|
||||
|
||||
# Get Sources
|
||||
# As this cmake file was added using 'include(godotcpp)' from the root CMakeLists.txt,
|
||||
# the ${CMAKE_CURRENT_SOURCE_DIR} is still the root dir.
|
||||
file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS src/*.c**)
|
||||
file(GLOB_RECURSE HEADERS CONFIGURE_DEPENDS include/*.h**)
|
||||
option(GODOTCPP_DEV_BUILD "Developer build with dev-only debugging code (DEV_ENABLED)" OFF)
|
||||
|
||||
# Define our godot-cpp library
|
||||
add_library(${PROJECT_NAME} STATIC
|
||||
${SOURCES}
|
||||
${HEADERS}
|
||||
${GENERATED_FILES_LIST}
|
||||
)
|
||||
add_library(godot::cpp ALIAS ${PROJECT_NAME})
|
||||
#[[ debug_symbols
|
||||
Debug symbols are enabled by using the Debug or RelWithDebInfo build configurations.
|
||||
Single Config Generator is set at configure time
|
||||
|
||||
include(${PROJECT_SOURCE_DIR}/cmake/common_compiler_flags.cmake)
|
||||
cmake ../ -DCMAKE_BUILD_TYPE=Debug
|
||||
|
||||
target_compile_features(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
cxx_std_17
|
||||
)
|
||||
Multi-Config Generator is set at build time
|
||||
|
||||
if(GODOT_USE_HOT_RELOAD)
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC HOT_RELOAD_ENABLED)
|
||||
target_compile_options(${PROJECT_NAME} PUBLIC $<${compiler_is_gnu}:-fno-gnu-unique>)
|
||||
endif()
|
||||
cmake --build . --config Debug
|
||||
|
||||
target_compile_definitions(${PROJECT_NAME} PUBLIC
|
||||
$<$<CONFIG:Debug>:
|
||||
DEBUG_ENABLED
|
||||
DEBUG_METHODS_ENABLED
|
||||
>
|
||||
$<${compiler_is_msvc}:
|
||||
TYPED_METHOD_BIND
|
||||
>
|
||||
)
|
||||
]]
|
||||
|
||||
target_link_options(${PROJECT_NAME} PRIVATE
|
||||
$<$<NOT:${compiler_is_msvc}>:
|
||||
-static-libgcc
|
||||
-static-libstdc++
|
||||
-Wl,-R,'$$ORIGIN'
|
||||
>
|
||||
)
|
||||
# FIXME These options are not present in SCons, and perhaps should be added there.
|
||||
option(GODOTCPP_SYSTEM_HEADERS "Expose headers as SYSTEM." OFF)
|
||||
option(GODOTCPP_WARNING_AS_ERROR "Treat warnings as errors" OFF)
|
||||
|
||||
# Optionally mark headers as SYSTEM
|
||||
set(GODOT_SYSTEM_HEADERS_ATTRIBUTE "")
|
||||
if (GODOT_SYSTEM_HEADERS)
|
||||
set(GODOT_SYSTEM_HEADERS_ATTRIBUTE SYSTEM)
|
||||
endif ()
|
||||
|
||||
target_include_directories(${PROJECT_NAME} ${GODOT_SYSTEM_HEADERS_ATTRIBUTE} PUBLIC
|
||||
include
|
||||
${CMAKE_CURRENT_BINARY_DIR}/gen/include
|
||||
${GODOT_GDEXTENSION_DIR}
|
||||
)
|
||||
|
||||
# Add the compile flags
|
||||
set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY COMPILE_FLAGS ${GODOT_COMPILE_FLAGS})
|
||||
|
||||
# Create the correct name (godot.os.build_type.system_bits)
|
||||
string(TOLOWER "${CMAKE_SYSTEM_NAME}" SYSTEM_NAME)
|
||||
string(TOLOWER "${CMAKE_BUILD_TYPE}" BUILD_TYPE)
|
||||
|
||||
if(ANDROID)
|
||||
# Added the android abi after system name
|
||||
set(SYSTEM_NAME ${SYSTEM_NAME}.${ANDROID_ABI})
|
||||
|
||||
# Android does not have the bits at the end if you look at the main godot repo build
|
||||
set(OUTPUT_NAME "godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}")
|
||||
else()
|
||||
set(OUTPUT_NAME "godot-cpp.${SYSTEM_NAME}.${BUILD_TYPE}.${BITS}")
|
||||
endif()
|
||||
|
||||
set_target_properties(${PROJECT_NAME}
|
||||
PROPERTIES
|
||||
CXX_EXTENSIONS OFF
|
||||
POSITION_INDEPENDENT_CODE ON
|
||||
CXX_VISIBILITY_PRESET ${GODOT_SYMBOL_VISIBILITY}
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
|
||||
OUTPUT_NAME "${OUTPUT_NAME}"
|
||||
)
|
||||
# Enable Testing
|
||||
option(GODOTCPP_ENABLE_TESTING "Enable the godot-cpp.test.<target> integration testing targets" OFF)
|
||||
|
||||
#[[ Target Platform Options ]]
|
||||
android_options()
|
||||
ios_options()
|
||||
linux_options()
|
||||
macos_options()
|
||||
web_options()
|
||||
windows_options()
|
||||
endfunction()
|
||||
|
||||
#[===========================[ Target Generation ]===========================]
|
||||
function(godotcpp_generate)
|
||||
#[[ Multi-Threaded MSVC Compilation
|
||||
When using the MSVC compiler the build command -j <n> only specifies
|
||||
parallel jobs or targets, and not multi-threaded compilation To speed up
|
||||
compile times on msvc, the /MP <n> flag can be set. But we need to set it
|
||||
at configure time.
|
||||
|
||||
MSVC is true when the compiler is some version of Microsoft Visual C++ or
|
||||
another compiler simulating the Visual C++ cl command-line syntax. ]]
|
||||
if(MSVC)
|
||||
math(EXPR PROC_N "(${PROC_MAX}-1) | (${X}-2)>>31 & 1")
|
||||
message(STATUS "Using ${PROC_N} cores for multi-threaded compilation.")
|
||||
# TODO You can override it at configure time with ...." )
|
||||
else()
|
||||
if(CMAKE_BUILD_PARALLEL_LEVEL)
|
||||
set(_cores "${CMAKE_BUILD_PARALLEL_LEVEL}")
|
||||
else()
|
||||
set(_cores "all")
|
||||
endif()
|
||||
message(
|
||||
STATUS
|
||||
"Using ${_cores} cores. You can override"
|
||||
" this at configure time by using -j <n> or --parallel <n> in the build"
|
||||
" command."
|
||||
)
|
||||
message(STATUS " eg. cmake --build . -j 7 ...")
|
||||
endif()
|
||||
|
||||
#[[ GODOTCPP_SYMBOL_VISIBLITY
|
||||
To match the SCons options, the allowed values are "auto", "visible", and "hidden"
|
||||
This effects the compiler flag_ -fvisibility=[default|internal|hidden|protected]
|
||||
The corresponding target option CXX_VISIBILITY_PRESET accepts the compiler values.
|
||||
|
||||
TODO: It is probably worth a pull request which changes both to use the compiler values
|
||||
.. _flag:https://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html#index-fvisibility
|
||||
]]
|
||||
if(${GODOTCPP_SYMBOL_VISIBILITY} STREQUAL "auto" OR ${GODOTCPP_SYMBOL_VISIBILITY} STREQUAL "visible")
|
||||
set(GODOTCPP_SYMBOL_VISIBILITY "default")
|
||||
endif()
|
||||
|
||||
# Setup variable to optionally mark headers as SYSTEM
|
||||
set(GODOTCPP_SYSTEM_HEADERS_ATTRIBUTE "")
|
||||
if(GODOTCPP_SYSTEM_HEADERS)
|
||||
set(GODOTCPP_SYSTEM_HEADERS_ATTRIBUTE SYSTEM)
|
||||
endif()
|
||||
|
||||
#[[ Configure Binding Variables ]]
|
||||
# Generate Binding Parameters (True|False)
|
||||
set(USE_TEMPLATE_GET_NODE "False")
|
||||
if(GODOTCPP_GENERATE_TEMPLATE_GET_NODE)
|
||||
set(USE_TEMPLATE_GET_NODE "True")
|
||||
endif()
|
||||
|
||||
# Bits (32|64)
|
||||
math(EXPR BITS "${CMAKE_SIZEOF_VOID_P} * 8") # CMAKE_SIZEOF_VOID_P refers to target architecture.
|
||||
|
||||
# API json File
|
||||
set(GODOTCPP_GDEXTENSION_API_FILE "${GODOTCPP_GDEXTENSION_DIR}/extension_api.json")
|
||||
if(GODOTCPP_CUSTOM_API_FILE) # User-defined override.
|
||||
set(GODOTCPP_GDEXTENSION_API_FILE "${GODOTCPP_CUSTOM_API_FILE}")
|
||||
endif()
|
||||
|
||||
# Build Profile
|
||||
if(GODOTCPP_BUILD_PROFILE)
|
||||
message(STATUS "Using build profile to trim api file")
|
||||
message(STATUS "\tBUILD_PROFILE = '${GODOTCPP_BUILD_PROFILE}'")
|
||||
message(STATUS "\tAPI_SOURCE = '${GODOTCPP_GDEXTENSION_API_FILE}'")
|
||||
build_profile_generate_trimmed_api(
|
||||
"${GODOTCPP_BUILD_PROFILE}"
|
||||
"${GODOTCPP_GDEXTENSION_API_FILE}"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/extension_api.json"
|
||||
)
|
||||
set(GODOTCPP_GDEXTENSION_API_FILE "${CMAKE_CURRENT_BINARY_DIR}/extension_api.json")
|
||||
endif()
|
||||
|
||||
message(STATUS "GODOTCPP_GDEXTENSION_API_FILE = '${GODOTCPP_GDEXTENSION_API_FILE}'")
|
||||
|
||||
# generate the file list to use
|
||||
binding_generator_get_file_list( GENERATED_FILES_LIST
|
||||
"${GODOTCPP_GDEXTENSION_API_FILE}"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}"
|
||||
)
|
||||
|
||||
binding_generator_generate_bindings(
|
||||
"${GODOTCPP_GDEXTENSION_API_FILE}"
|
||||
"${USE_TEMPLATE_GET_NODE}"
|
||||
"${BITS}"
|
||||
"${GODOTCPP_PRECISION}"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}"
|
||||
)
|
||||
|
||||
### Platform is derived from the toolchain target
|
||||
# See GeneratorExpressions PLATFORM_ID and CMAKE_SYSTEM_NAME
|
||||
string(
|
||||
CONCAT
|
||||
SYSTEM_NAME
|
||||
"$<$<PLATFORM_ID:Android>:android>"
|
||||
"$<$<PLATFORM_ID:iOS>:ios>"
|
||||
"$<$<PLATFORM_ID:Linux>:linux>"
|
||||
"$<$<PLATFORM_ID:Darwin>:macos>"
|
||||
"$<$<PLATFORM_ID:Emscripten>:web>"
|
||||
"$<$<PLATFORM_ID:Windows>:windows>"
|
||||
"$<$<PLATFORM_ID:Msys>:windows>"
|
||||
)
|
||||
|
||||
# Process CPU architecture argument.
|
||||
godot_arch_name( ARCH_NAME )
|
||||
|
||||
# Transform options into generator expressions
|
||||
set(HOT_RELOAD-UNSET "$<STREQUAL:${GODOTCPP_USE_HOT_RELOAD},>")
|
||||
|
||||
set(DISABLE_EXCEPTIONS "$<BOOL:${GODOTCPP_DISABLE_EXCEPTIONS}>")
|
||||
|
||||
set(THREADS_ENABLED "$<BOOL:${GODOTCPP_THREADS}>")
|
||||
|
||||
# GODOTCPP_DEV_BUILD
|
||||
set(RELEASE_TYPES "Release;MinSizeRel")
|
||||
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
|
||||
if(IS_MULTI_CONFIG)
|
||||
message(NOTICE "=> Default build type is Debug. For other build types add --config <type> to build command")
|
||||
elseif(GODOTCPP_DEV_BUILD AND CMAKE_BUILD_TYPE IN_LIST RELEASE_TYPES)
|
||||
message(
|
||||
WARNING
|
||||
"=> GODOTCPP_DEV_BUILD implies a Debug-like build but CMAKE_BUILD_TYPE is '${CMAKE_BUILD_TYPE}'"
|
||||
)
|
||||
endif()
|
||||
set(IS_DEV_BUILD "$<BOOL:${GODOTCPP_DEV_BUILD}>")
|
||||
|
||||
### Define our godot-cpp library targets
|
||||
# Generator Expressions that rely on the target
|
||||
set(DEBUG_FEATURES "$<NOT:$<STREQUAL:${GODOTCPP_TARGET},template_release>>")
|
||||
set(HOT_RELOAD "$<IF:${HOT_RELOAD-UNSET},${DEBUG_FEATURES},$<BOOL:${GODOTCPP_USE_HOT_RELOAD}>>")
|
||||
|
||||
# Suffix Generator Expression
|
||||
string(
|
||||
CONCAT
|
||||
GODOTCPP_SUFFIX_GENEX
|
||||
"$<1:${SYSTEM_NAME}>"
|
||||
"$<1:.${GODOTCPP_TARGET}>"
|
||||
"$<${IS_DEV_BUILD}:.dev>"
|
||||
"$<$<STREQUAL:${GODOTCPP_PRECISION},double>:.double>"
|
||||
"$<1:.${ARCH_NAME}>"
|
||||
# TODO IOS_SIMULATOR
|
||||
"$<$<NOT:${THREADS_ENABLED}>:.nothreads>"
|
||||
)
|
||||
# The same as above, but with a leading '.' to maintain backwards compatibility.
|
||||
set(GODOTCPP_SUFFIX ".${GODOTCPP_SUFFIX_GENEX}")
|
||||
|
||||
# the godot-cpp.* library targets
|
||||
add_library(godot-cpp STATIC)
|
||||
|
||||
# Without adding this dependency to the binding generator, XCode will complain.
|
||||
add_dependencies(godot-cpp generate_bindings)
|
||||
|
||||
# Added for backwards compatibility with prior cmake solution so that builds dont immediately break
|
||||
# from a missing target.
|
||||
add_library(godot::cpp ALIAS godot-cpp)
|
||||
|
||||
file(GLOB_RECURSE GODOTCPP_SOURCES LIST_DIRECTORIES NO CONFIGURE_DEPENDS src/*.cpp)
|
||||
|
||||
target_sources(godot-cpp PRIVATE ${GODOTCPP_SOURCES} ${GENERATED_FILES_LIST})
|
||||
|
||||
target_include_directories(
|
||||
godot-cpp
|
||||
${GODOTCPP_SYSTEM_HEADERS_ATTRIBUTE}
|
||||
PUBLIC include ${CMAKE_CURRENT_BINARY_DIR}/gen/include ${GODOTCPP_GDEXTENSION_DIR}
|
||||
)
|
||||
|
||||
# gersemi: off
|
||||
set_target_properties(
|
||||
godot-cpp
|
||||
PROPERTIES
|
||||
CXX_STANDARD 17
|
||||
CXX_EXTENSIONS OFF
|
||||
CXX_VISIBILITY_PRESET ${GODOTCPP_SYMBOL_VISIBILITY}
|
||||
|
||||
COMPILE_WARNING_AS_ERROR ${GODOTCPP_WARNING_AS_ERROR}
|
||||
POSITION_INDEPENDENT_CODE ON
|
||||
BUILD_RPATH_USE_ORIGIN ON
|
||||
|
||||
PREFIX "lib"
|
||||
OUTPUT_NAME "${PROJECT_NAME}${GODOTCPP_SUFFIX}"
|
||||
|
||||
ARCHIVE_OUTPUT_DIRECTORY "$<1:${CMAKE_BINARY_DIR}/bin>"
|
||||
|
||||
# Things that are handy to know for dependent targets
|
||||
GODOTCPP_PLATFORM "${SYSTEM_NAME}"
|
||||
GODOTCPP_TARGET "${GODOTCPP_TARGET}"
|
||||
GODOTCPP_ARCH "${ARCH_NAME}"
|
||||
GODOTCPP_PRECISION "${GODOTCPP_PRECISION}"
|
||||
GODOTCPP_SUFFIX "${GODOTCPP_SUFFIX}"
|
||||
GODOTCPP_SUFFIX_GENEX "${GODOTCPP_SUFFIX_GENEX}"
|
||||
|
||||
# Some IDE's respect this property to logically group targets
|
||||
FOLDER "godot-cpp"
|
||||
)
|
||||
# gersemi: on
|
||||
if(CMAKE_SYSTEM_NAME STREQUAL Android)
|
||||
android_generate()
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL iOS)
|
||||
ios_generate()
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL Linux)
|
||||
linux_generate()
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL Darwin)
|
||||
macos_generate()
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL Emscripten)
|
||||
web_generate()
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL Windows)
|
||||
windows_generate()
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
36
cmake/ios.cmake
Normal file
36
cmake/ios.cmake
Normal file
@@ -0,0 +1,36 @@
|
||||
#[=======================================================================[.rst:
|
||||
iOS
|
||||
---
|
||||
|
||||
This file contains functions for options and configuration for targeting the
|
||||
iOS platform
|
||||
|
||||
]=======================================================================]
|
||||
|
||||
#[==============================[ iOS Options ]==============================]
|
||||
function(ios_options)
|
||||
#[[ Options from SCons
|
||||
|
||||
TODO ios_simulator: Target iOS Simulator
|
||||
Default: False
|
||||
|
||||
TODO ios_min_version: Target minimum iphoneos/iphonesimulator version
|
||||
Default: 12.0
|
||||
|
||||
TODO IOS_TOOLCHAIN_PATH: Path to iOS toolchain
|
||||
Default: "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
|
||||
|
||||
TODO IOS_SDK_PATH: Path to the iOS SDK
|
||||
Default: ''
|
||||
|
||||
TODO ios_triple: Triple for ios toolchain
|
||||
Default: if has_ios_osxcross(): 'ios_triple' else ''
|
||||
]]
|
||||
endfunction()
|
||||
|
||||
#[===========================[ Target Generation ]===========================]
|
||||
function(ios_generate)
|
||||
target_compile_definitions(godot-cpp PUBLIC IOS_ENABLED UNIX_ENABLED)
|
||||
|
||||
common_compiler_flags()
|
||||
endfunction()
|
||||
1147
cmake/ios.toolchain.cmake
Normal file
1147
cmake/ios.toolchain.cmake
Normal file
File diff suppressed because it is too large
Load Diff
38
cmake/linux.cmake
Normal file
38
cmake/linux.cmake
Normal file
@@ -0,0 +1,38 @@
|
||||
#[=======================================================================[.rst:
|
||||
Linux
|
||||
-----
|
||||
|
||||
This file contains functions for options and configuration for targeting the
|
||||
Linux platform
|
||||
|
||||
]=======================================================================]
|
||||
|
||||
#[=============================[ Linux Options ]=============================]
|
||||
function(linux_options)
|
||||
#[[ Options from SCons
|
||||
use_llvm : Use the LLVM compiler
|
||||
Not implemented as compiler selection is managed by CMake. Look to
|
||||
doc/cmake.rst for examples.
|
||||
]]
|
||||
option(GODOTCPP_USE_STATIC_CPP "Link libgcc and libstdc++ statically for better portability" ON)
|
||||
endfunction()
|
||||
|
||||
#[===========================[ Target Generation ]===========================]
|
||||
function(linux_generate)
|
||||
set(STATIC_CPP "$<BOOL:${GODOTCPP_USE_STATIC_CPP}>")
|
||||
|
||||
target_compile_definitions(godot-cpp PUBLIC LINUX_ENABLED UNIX_ENABLED)
|
||||
|
||||
# gersemi: off
|
||||
target_link_options(
|
||||
godot-cpp
|
||||
PUBLIC
|
||||
$<${STATIC_CPP}:
|
||||
-static-libgcc
|
||||
-static-libstdc++
|
||||
>
|
||||
)
|
||||
# gersemi: on
|
||||
|
||||
common_compiler_flags()
|
||||
endfunction()
|
||||
41
cmake/macos.cmake
Normal file
41
cmake/macos.cmake
Normal file
@@ -0,0 +1,41 @@
|
||||
#[=======================================================================[.rst:
|
||||
MacOS
|
||||
-----
|
||||
|
||||
This file contains functions for options and configuration for targeting the
|
||||
MacOS platform
|
||||
|
||||
Universal Builds
|
||||
----------------
|
||||
|
||||
To build universal binaries, ie targeting both x86_64 and arm64, use
|
||||
the CMAKE_OSX_ARCHITECTURES variable prior to any project calls.
|
||||
https://cmake.org/cmake/help/latest/variable/CMAKE_OSX_ARCHITECTURES.html
|
||||
|
||||
]=======================================================================]
|
||||
|
||||
# Find Requirements
|
||||
if(APPLE)
|
||||
set(CMAKE_OSX_SYSROOT $ENV{SDKROOT})
|
||||
endif(APPLE)
|
||||
|
||||
#[=============================[ MacOS Options ]=============================]
|
||||
function(macos_options)
|
||||
#[[ Options from SCons
|
||||
TODO macos_deployment_target: macOS deployment target
|
||||
Default: 'default'
|
||||
|
||||
TODO macos_sdk_path: macOS SDK path
|
||||
Default: ''
|
||||
|
||||
TODO osxcross_sdk: OSXCross SDK version
|
||||
Default: if has_osxcross(): "darwin16" else None
|
||||
]]
|
||||
endfunction()
|
||||
|
||||
#[===========================[ Target Generation ]===========================]
|
||||
function(macos_generate)
|
||||
target_compile_definitions(godot-cpp PUBLIC MACOS_ENABLED UNIX_ENABLED)
|
||||
|
||||
common_compiler_flags()
|
||||
endfunction()
|
||||
39
cmake/web.cmake
Normal file
39
cmake/web.cmake
Normal file
@@ -0,0 +1,39 @@
|
||||
#[=======================================================================[.rst:
|
||||
Web
|
||||
---
|
||||
|
||||
This file contains functions for options and configuration for targeting the
|
||||
Web platform
|
||||
|
||||
]=======================================================================]
|
||||
|
||||
# Emscripten requires this hack for use of the SHARED option
|
||||
set(CMAKE_PROJECT_godot-cpp_INCLUDE cmake/emsdkHack.cmake)
|
||||
|
||||
#[==============================[ Web Options ]==============================]
|
||||
function(web_options)
|
||||
endfunction()
|
||||
|
||||
#[===========================[ Target Generation ]===========================]
|
||||
function(web_generate)
|
||||
target_compile_definitions(godot-cpp PUBLIC WEB_ENABLED UNIX_ENABLED)
|
||||
|
||||
target_compile_options(
|
||||
godot-cpp
|
||||
PUBLIC #
|
||||
-sSIDE_MODULE
|
||||
-sSUPPORT_LONGJMP=wasm
|
||||
$<${THREADS_ENABLED}:-sUSE_PTHREADS=1>
|
||||
)
|
||||
|
||||
target_link_options(
|
||||
godot-cpp
|
||||
INTERFACE #
|
||||
-sWASM_BIGINT
|
||||
-sSUPPORT_LONGJMP=wasm
|
||||
-fvisibility=hidden
|
||||
-shared
|
||||
)
|
||||
|
||||
common_compiler_flags()
|
||||
endfunction()
|
||||
116
cmake/windows.cmake
Normal file
116
cmake/windows.cmake
Normal file
@@ -0,0 +1,116 @@
|
||||
#[=======================================================================[.rst:
|
||||
Windows
|
||||
-------
|
||||
This file contains functions for options and configuration for targeting the
|
||||
Windows platform
|
||||
|
||||
Because this file is included into the top level CMakelists.txt before the
|
||||
project directive, it means that
|
||||
|
||||
* ``CMAKE_CURRENT_SOURCE_DIR`` is the location of godot-cpp's CMakeLists.txt
|
||||
* ``CMAKE_SOURCE_DIR`` is the location where any prior ``project(...)``
|
||||
directive was
|
||||
|
||||
MSVC Runtime Selection
|
||||
----------------------
|
||||
|
||||
There are two main ways to set the msvc runtime library;
|
||||
Using ``target_compile_options()`` to add the flags
|
||||
or using the ``CMAKE_MSVC_RUNTIME_LIBRARY`` property_ abstraction, introduced
|
||||
in CMake version 3.15 with the policy CMP0091_ to remove the flags from
|
||||
``CMAKE_<LANG>_FLAGS_<CONFIG>``.
|
||||
|
||||
Default: ``CMAKE_MSVC_RUNTIME_LIBRARY="MultiThreaded$<$<CONFIG:Debug>:Debug>DLL"``
|
||||
|
||||
This initializes each target's ``MSVC_RUNTIME_LIBRARY`` property at the time of
|
||||
target creation.
|
||||
|
||||
it is stated in the msvc_ documentation that: "All modules passed to a given
|
||||
invocation of the linker must have been compiled with the same runtime library
|
||||
compiler option (/MD, /MT, /LD)."
|
||||
|
||||
This creates a conundrum for us, the ``CMAKE_MSVC_RUNTIME_LIBRARY`` needs to be
|
||||
correct at the time the target is created, but we have no control over the
|
||||
consumers CMake scripts, and the per-target ``MSVC_RUNTIME_LIBRARY`` property
|
||||
is not transient.
|
||||
|
||||
It has been raised that not using ``CMAKE_MSVC_RUNTIME_LIBRARY`` can also cause
|
||||
issues_ when a dependency( independent to godot-cpp ) that doesn't set any
|
||||
runtime flags, which relies purely on the ``CMAKE_MSVC_RUNTIME_LIBRARY``
|
||||
variable will very likely not have the correct msvc runtime flags set.
|
||||
|
||||
So we'll set ``CMAKE_MSVC_RUNTIME_LIBRARY`` as CACHE STRING so that it will be
|
||||
available for consumer target definitions, but also be able to be overridden if
|
||||
needed.
|
||||
|
||||
Additionally we message consumers notifying them and pointing to this
|
||||
documentation.
|
||||
|
||||
.. _CMP0091:https://cmake.org/cmake/help/latest/policy/CMP0091.html
|
||||
.. _property:https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html
|
||||
.. https://discourse.cmake.org/t/mt-staticrelease-doesnt-match-value-md-dynamicrelease/5428/4
|
||||
.. _msvc: https://learn.microsoft.com/en-us/cpp/build/reference/md-mt-ld-use-run-time-library
|
||||
.. _issues: https://github.com/godotengine/godot-cpp/issues/1699
|
||||
|
||||
]=======================================================================]
|
||||
|
||||
#[============================[ Windows Options ]============================]
|
||||
function(windows_options)
|
||||
#[[ Options from SCons
|
||||
|
||||
TODO silence_msvc: Silence MSVC's cl/link stdout bloat, redirecting errors to stderr
|
||||
Default: True
|
||||
|
||||
These three options will not implemented as compiler selection is managed
|
||||
by CMake toolchain files. Look to doc/cmake.rst for examples.
|
||||
use_mingw: Use the MinGW compiler instead of MSVC - only effective on Windows
|
||||
use_llvm: Use the LLVM compiler (MVSC or MinGW depending on the use_mingw flag
|
||||
mingw_prefix: MinGW prefix
|
||||
]]
|
||||
|
||||
option(GODOTCPP_USE_STATIC_CPP "Link MinGW/MSVC C++ runtime libraries statically" ON)
|
||||
option(GODOTCPP_DEBUG_CRT "Compile with MSVC's debug CRT (/MDd)" OFF)
|
||||
|
||||
message(
|
||||
STATUS
|
||||
"If not already cached, setting CMAKE_MSVC_RUNTIME_LIBRARY.\n"
|
||||
"\tFor more information please read godot-cpp/cmake/windows.cmake"
|
||||
)
|
||||
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY
|
||||
"MultiThreaded$<IF:$<BOOL:${GODOTCPP_DEBUG_CRT}>,DebugDLL,$<$<NOT:$<BOOL:${GODOTCPP_USE_STATIC_CPP}>>:DLL>>"
|
||||
CACHE STRING
|
||||
"Select the MSVC runtime library for use by compilers targeting the MSVC ABI."
|
||||
)
|
||||
endfunction()
|
||||
|
||||
#[===========================[ Target Generation ]===========================]
|
||||
function(windows_generate)
|
||||
set(STATIC_CPP "$<BOOL:${GODOTCPP_USE_STATIC_CPP}>")
|
||||
|
||||
set_target_properties(godot-cpp PROPERTIES PDB_OUTPUT_DIRECTORY "$<1:${CMAKE_SOURCE_DIR}/bin>")
|
||||
|
||||
target_compile_definitions(
|
||||
godot-cpp
|
||||
PUBLIC WINDOWS_ENABLED $<${IS_MSVC}: TYPED_METHOD_BIND NOMINMAX >
|
||||
)
|
||||
|
||||
# gersemi: off
|
||||
target_link_options(
|
||||
godot-cpp
|
||||
PUBLIC
|
||||
$<${NOT_MSVC}:
|
||||
-Wl,--no-undefined
|
||||
$<${STATIC_CPP}:
|
||||
-static
|
||||
-static-libgcc
|
||||
-static-libstdc++
|
||||
>
|
||||
>
|
||||
|
||||
$<${IS_CLANG}:-lstdc++>
|
||||
)
|
||||
# gersemi: on
|
||||
|
||||
common_compiler_flags()
|
||||
endfunction()
|
||||
57
doc/cmake.md
57
doc/cmake.md
@@ -1,57 +0,0 @@
|
||||
## CMake
|
||||
|
||||
### cmake arguments
|
||||
|
||||
`CMAKE_BUILD_TYPE`: Compilation target (Debug or Release defaults to Debug)
|
||||
|
||||
### godot-cpp cmake arguments
|
||||
- `GODOT_GDEXTENSION_DIR`: Path to the directory containing GDExtension interface header and API JSON file
|
||||
- `GODOT_SYSTEM_HEADERS`: Mark the header files as SYSTEM. This may be useful to suppress warnings in projects including this one.
|
||||
- `GODOT_WARNING_AS_ERROR`: Treat any warnings as errors
|
||||
- `GODOT_USE_HOT_RELOAD`: Build with hot reload support. Defaults to YES for Debug-builds and NO for Release-builds.
|
||||
- `GODOT_CUSTOM_API_FILE`: Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`)
|
||||
- `GODOT_PRECISION`: Floating-point precision level ("single", "double")
|
||||
|
||||
### Android cmake arguments
|
||||
- `CMAKE_TOOLCHAIN_FILE`: The path to the android cmake toolchain ($ANDROID_NDK/build/cmake/android.toolchain.cmake)
|
||||
- `ANDROID_NDK`: The path to the android ndk root folder
|
||||
- `ANDROID_TOOLCHAIN_NAME`: The android toolchain (arm-linux-androideabi-4.9 or aarch64-linux-android-4.9 or x86-4.9 or x86_64-4.9)
|
||||
- `ANDROID_PLATFORM`: The android platform version (android-23)
|
||||
|
||||
- More info [here](https://godot.readthedocs.io/en/latest/development/compiling/compiling_for_android.html)
|
||||
|
||||
## Examples
|
||||
```shell
|
||||
Builds a debug version:
|
||||
cmake .
|
||||
cmake --build .
|
||||
```
|
||||
Builds a release version with clang
|
||||
|
||||
```shell
|
||||
CC=/usr/bin/clang CXX=/usr/bin/clang++ cmake -DCMAKE_BUILD_TYPE=Release -G "Unix Makefiles" .
|
||||
cmake --build .
|
||||
```
|
||||
Builds an android armeabi-v7a debug version:
|
||||
|
||||
``` shell
|
||||
cmake -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake -DANDROID_NDK=$ANDROID_NDK \
|
||||
-DANDROID_TOOLCHAIN_NAME=arm-linux-androideabi-4.9 -DANDROID_PLATFORM=android-23 -DCMAKE_BUILD_TYPE=Debug .
|
||||
cmake --build .
|
||||
```
|
||||
|
||||
## Protip
|
||||
Generate the buildfiles in a sub directory to not clutter the root directory with build files:
|
||||
|
||||
```shell
|
||||
mkdir build && cd build && cmake -G "Unix Makefiles" .. && cmake --build .
|
||||
```
|
||||
|
||||
Ensure that you avoid exposing godot-cpp symbols - this might lead to hard to debug errors if you ever load multiple
|
||||
plugins using difference godot-cpp versions. Use visibility hidden whenever possible:
|
||||
```cmake
|
||||
set_target_properties(<all-my-plugin-related-targets> PROPERTIES CXX_VISIBILITY_PRESET hidden)
|
||||
```
|
||||
|
||||
## Todo
|
||||
Test build for Windows, Mac and mingw.
|
||||
353
doc/cmake.rst
Normal file
353
doc/cmake.rst
Normal file
@@ -0,0 +1,353 @@
|
||||
CMake
|
||||
=====
|
||||
|
||||
.. warning::
|
||||
|
||||
The CMake scripts do not have feature parity with the SCons ones at this
|
||||
stage and are still a work in progress. There are a number of people who
|
||||
have been working on alternative CMake solutions that are frequently
|
||||
referenced in the discord chats: Ivan's cmake-rewrite_ branch and
|
||||
Vorlac's godot-roguelite_ Project
|
||||
|
||||
.. _cmake-rewrite: https://github.com/IvanInventor/godot-cpp/tree/cmake-rewrite
|
||||
.. _godot-roguelite: https://github.com/vorlac/godot-roguelite
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Compiling godot-cpp independently of an extension project is mainly for
|
||||
godot-cpp developers, package maintainers, and CI/CD. Look to the
|
||||
godot-cpp-template_ for a practical example on how to consume the godot-cpp
|
||||
library as part of a Godot extension.
|
||||
|
||||
Configuration examples are listed at the bottom of the page.
|
||||
|
||||
.. _godot-cpp-template: https://github.com/godotengine/godot-cpp-template
|
||||
|
||||
Debug vs template_debug
|
||||
-----------------------
|
||||
|
||||
Something I've seen come up many times is the conflation of a compilation of c++
|
||||
source code with debug symbols enabled, and compiling a Godot extension with
|
||||
debug features enabled. The two concepts are not mutually inclusive.
|
||||
|
||||
- debug_features
|
||||
Enables a pre-processor definition to selectively compile code to help
|
||||
users of a Godot extension with their own project.
|
||||
|
||||
debug features are enabled in editor and template_debug builds, which can be specified during the configure phase like so
|
||||
|
||||
``cmake -S . -B cmake-build -DGODOTCPP_TARGET=<target choice>``
|
||||
|
||||
- Debug
|
||||
Sets compiler flags so that debug symbols are generated to help godot
|
||||
extension developers debug their extension.
|
||||
|
||||
``Debug`` is the default build type for CMake projects, to select another it depends on the generator used
|
||||
|
||||
For single configuration generators, add to the configure command:
|
||||
|
||||
``-DCMAKE_BUILD_TYPE=<type>``
|
||||
|
||||
For multi-config generators add to the build command:
|
||||
|
||||
``--config <type>``
|
||||
|
||||
where ``<type>`` is one of ``Debug``, ``Release``, ``RelWithDebInfo``, ``MinSizeRel``
|
||||
|
||||
|
||||
SCons Deviations
|
||||
----------------
|
||||
|
||||
Not everything from SCons can be perfectly representable in CMake, here are
|
||||
the notable differences.
|
||||
|
||||
- debug_symbols
|
||||
No longer has an explicit option, and is enabled via Debug-like CMake
|
||||
build configurations; ``Debug``, ``RelWithDebInfo``.
|
||||
|
||||
- dev_build
|
||||
Does not define ``NDEBUG`` when disabled, ``NDEBUG`` is set via Release-like
|
||||
CMake build configurations; ``Release``, ``MinSizeRel``.
|
||||
|
||||
- arch
|
||||
CMake sets the architecture via the toolchain files, macos universal is controlled vua the ``CMAKE_OSX_ARCHITECTURES``
|
||||
property which is copied to targets when they are defined.
|
||||
|
||||
- debug_crt
|
||||
CMake controls linking to windows runtime libraries by copying the value of ``CMAKE_MSVC_RUNTIME_LIBRARIES`` to targets as they are defined.
|
||||
godot-cpp will set this variable if it isn't already set. so include it before other dependencies to have the value propagate across the projects.
|
||||
|
||||
Testing Integration
|
||||
-------------------
|
||||
The testing target ``godot-cpp-test`` is guarded by ``GODOTCPP_ENABLE_TESTING`` which is off by default.
|
||||
|
||||
To configure and build the godot-cpp project to enable the integration
|
||||
testing targets the command will look something like:
|
||||
|
||||
.. code-block::
|
||||
|
||||
# Assuming our current directory is the godot-cpp source root
|
||||
cmake -S . -B cmake-build -DGODOTCPP_ENABLE_TESTING=YES
|
||||
cmake --build cmake-build --target godot-cpp-test
|
||||
|
||||
Basic walkthrough
|
||||
-----------------
|
||||
|
||||
.. topic:: Clone the git repository
|
||||
|
||||
.. code-block::
|
||||
|
||||
git clone https://github.com/godotengine/godot-cpp.git
|
||||
Cloning into 'godot-cpp'...
|
||||
...
|
||||
cd godot-cpp
|
||||
|
||||
.. topic:: Options
|
||||
|
||||
To list the available options CMake use the ``-L[AH]`` option. ``A`` is for
|
||||
advanced, and ``H`` is for help strings.
|
||||
|
||||
.. code-block::
|
||||
|
||||
cmake .. -LH
|
||||
|
||||
Options are specified on the command line when configuring eg.
|
||||
|
||||
.. code-block::
|
||||
|
||||
cmake .. -DGODOTCPP_USE_HOT_RELOAD:BOOL=ON \
|
||||
-DGODOTCPP_PRECISION:STRING=double \
|
||||
-DCMAKE_BUILD_TYPE:STRING=Debug
|
||||
|
||||
Review setting-build-variables_ and build-configurations_ for more information.
|
||||
|
||||
.. _setting-build-variables: https://cmake.org/cmake/help/latest/guide/user-interaction/index.html#setting-build-variables
|
||||
.. _build-configurations: https://cmake.org/cmake/help/latest/manual/cmake-buildsystem.7.html#build-configurations
|
||||
|
||||
A non-exhaustive list of options:
|
||||
|
||||
.. code-block::
|
||||
|
||||
// Path to a custom GDExtension API JSON file (takes precedence over `GODOTCPP_GDEXTENSION_DIR`) ( /path/to/custom_api_file )
|
||||
`GODOTCPP_CUSTOM_API_FILE:FILEPATH=`
|
||||
|
||||
// Force disabling exception handling code (ON|OFF)
|
||||
GODOTCPP_DISABLE_EXCEPTIONS:BOOL=ON
|
||||
|
||||
// Path to a custom directory containing GDExtension interface header and API JSON file ( /path/to/gdextension_dir )
|
||||
GODOTCPP_GDEXTENSION_DIR:PATH=gdextension
|
||||
|
||||
// Set the floating-point precision level (single|double)
|
||||
GODOTCPP_PRECISION:STRING=single
|
||||
|
||||
// Enable the extra accounting required to support hot reload. (ON|OFF)
|
||||
GODOTCPP_USE_HOT_RELOAD:BOOL=
|
||||
|
||||
.. topic:: Configure the build
|
||||
|
||||
.. code-block::
|
||||
|
||||
cmake -S . -B cmake-build -G Ninja
|
||||
|
||||
``-S .`` Specifies the source directory
|
||||
|
||||
``-B cmake-build`` Specifies the build directory
|
||||
|
||||
``-G Ninja`` Specifies the Generator
|
||||
|
||||
The source directory in this example is the source code for godot-cpp.
|
||||
The build directory is so that generated files do not clutter up the source tree.
|
||||
CMake doesn't build the code, it generates the files that another tool uses
|
||||
to build the code, in this case Ninja.
|
||||
To see the list of generators run ``cmake --help``.
|
||||
|
||||
.. topic:: Compiling
|
||||
|
||||
Tell cmake to invoke the build system it generated in the specified directory.
|
||||
The default target is template_debug and the default build configuration is Debug.
|
||||
|
||||
.. code-block::
|
||||
|
||||
cmake --build cmake-build
|
||||
|
||||
Examples
|
||||
--------
|
||||
|
||||
Windows and MSVC - Release
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
So long as CMake is installed from the `CMake Downloads`_ page and in the PATH,
|
||||
and Microsoft Visual Studio is installed with c++ support, CMake will detect
|
||||
the MSVC compiler.
|
||||
|
||||
Note that Visual Studio is a Multi-Config Generator so the build configuration
|
||||
needs to be specified at build time ie ``--config Release``
|
||||
|
||||
.. _CMake downloads: https://cmake.org/download/
|
||||
|
||||
.. code-block::
|
||||
|
||||
# Assuming our current directory is the godot-cpp source root
|
||||
cmake -S . -B cmake-build -DGODOTCPP_ENABLE_TESTING=YES
|
||||
cmake --build cmake-build -t godot-cpp-test --config Release
|
||||
|
||||
|
||||
MSys2/clang64, "Ninja" - Debug
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
Assumes the ming-w64-clang-x86_64-toolchain is installed
|
||||
|
||||
Note that Ninja is a Single-Config Generator so the build type
|
||||
needs to be specified at Configure time.
|
||||
|
||||
Using the msys2/clang64 shell
|
||||
|
||||
.. code-block::
|
||||
|
||||
# Assuming our current directory is the godot-cpp source root
|
||||
cmake -S . -B cmake-build -G"Ninja" -DGODOTCPP_ENABLE_TESTING=YES -DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build cmake-build -t godot-cpp-test
|
||||
|
||||
MSys2/clang64, "Ninja Multi-Config" - dev_build, Debug Symbols
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
Assumes the ming-w64-clang-x86_64-toolchain is installed
|
||||
|
||||
This time we are choosing the 'Ninja Multi-Config' generator, so the build
|
||||
type is specified at build time.
|
||||
|
||||
Using the msys2/clang64 shell
|
||||
|
||||
.. code-block::
|
||||
|
||||
# Assuming our current directory is the godot-cpp source root
|
||||
cmake -S . -B cmake-build -G"Ninja Multi-Config" -DGODOTCPP_ENABLE_TESTING=YES -DGODOTCPP_DEV_BUILD:BOOL=ON
|
||||
cmake --build cmake-build -t godot-cpp-test --config Debug
|
||||
|
||||
Emscripten for web platform
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
I've only tested this on windows so far.
|
||||
|
||||
I cloned and installed the latest Emscripten tools to ``c:\emsdk``
|
||||
At the time of writing that was v3.1.69
|
||||
|
||||
I've been using ``C:\emsdk\emsdk.ps1 activate latest`` to enable the
|
||||
environment from powershell in the current shell.
|
||||
|
||||
The ``emcmake.bat`` utility adds the emscripten toolchain to the CMake command
|
||||
It can also be added manually, the location is listed inside the emcmake.bat file
|
||||
|
||||
.. code-block::
|
||||
|
||||
# Assuming our current directory is the godot-cpp source root
|
||||
C:\emsdk\emsdk.ps1 activate latest
|
||||
emcmake.bat cmake -S . -B cmake-build-web -DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build cmake-build-web
|
||||
|
||||
Android Cross Compile from Windows
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
There are two separate paths you can choose when configuring for android.
|
||||
|
||||
Use the ``CMAKE_ANDROID_*`` variables specified on the commandline or in your
|
||||
own toolchain file as listed in the cmake-toolchains_ documentation
|
||||
|
||||
.. _cmake-toolchains: https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html#cross-compiling-for-android-with-the-ndk
|
||||
|
||||
Or use the toolchain and scripts provided by the Android SDK and make changes
|
||||
using the ``ANDROID_*`` variables listed there. Where ``<version>`` is whatever
|
||||
ndk version you have installed (tested with `28.1.13356709`) and ``<platform>``
|
||||
is for android sdk platform, (tested with ``android-29``)
|
||||
|
||||
.. warning::
|
||||
|
||||
The Android SDK website explicitly states that they do not support using
|
||||
the CMake built-in method, and recommends you stick with their toolchain
|
||||
files.
|
||||
|
||||
.. topic:: Using your own toolchain file as described in the CMake documentation
|
||||
|
||||
.. code-block::
|
||||
|
||||
# Assuming our current directory is the godot-cpp source root
|
||||
cmake -S . -B cmake-build --toolchain my_toolchain.cmake
|
||||
cmake --build cmake-build -t template_release
|
||||
|
||||
Doing the equivalent on just using the command line
|
||||
|
||||
.. code-block::
|
||||
|
||||
# Assuming our current directory is the godot-cpp source root
|
||||
cmake -S . -B cmake-build \
|
||||
-DCMAKE_SYSTEM_NAME=Android \
|
||||
-DCMAKE_SYSTEM_VERSION=<platform> \
|
||||
-DCMAKE_ANDROID_ARCH_ABI=<arch> \
|
||||
-DCMAKE_ANDROID_NDK=/path/to/android-ndk
|
||||
cmake --build cmake-build
|
||||
|
||||
.. topic:: Using the toolchain file from the Android SDK
|
||||
|
||||
Defaults to minimum supported version( android-16 in my case) and armv7-a.
|
||||
|
||||
.. code-block::
|
||||
|
||||
# Assuming our current directory is the godot-cpp source root
|
||||
cmake -S . -B cmake-build --toolchain $ANDROID_HOME/ndk/<version>/build/cmake/android.toolchain.cmake
|
||||
cmake --build cmake-build
|
||||
|
||||
Specify Android platform and ABI
|
||||
|
||||
.. code-block::
|
||||
|
||||
# Assuming our current directory is the godot-cpp source root
|
||||
cmake -S . -B cmake-build --toolchain $ANDROID_HOME/ndk/<version>/build/cmake/android.toolchain.cmake \
|
||||
-DANDROID_PLATFORM:STRING=android-29 \
|
||||
-DANDROID_ABI:STRING=armeabi-v7a
|
||||
cmake --build cmake-build
|
||||
|
||||
|
||||
Toolchains
|
||||
----------
|
||||
This section attempts to list the host and target combinations that have been
|
||||
at tested.
|
||||
|
||||
Linux Host
|
||||
~~~~~~~~~~
|
||||
|
||||
Macos Host
|
||||
~~~~~~~~~~
|
||||
|
||||
:System: Mac Mini
|
||||
:OS Name: Sequoia 15.0.1
|
||||
:Processor: Apple M2
|
||||
|
||||
* AppleClang
|
||||
|
||||
Windows Host
|
||||
~~~~~~~~~~~~
|
||||
|
||||
:OS Name: Windows 11
|
||||
:Processor: AMD Ryzen 7 6800HS Creator Edition
|
||||
|
||||
|
||||
* `Microsoft Visual Studio 17 2022 <https://visualstudio.microsoft.com/vs/>`_
|
||||
* `LLVM <https://llvm.org/>`_
|
||||
* `LLVM-MinGW <https://github.com/mstorsjo/llvm-mingw/releases>`_
|
||||
|
||||
* aarch64-w64-mingw32
|
||||
* armv7-w64-mingw32
|
||||
* i686-w64-mingw32
|
||||
* x86_64-w64-mingw32
|
||||
|
||||
* `AndroidSDK <https://developer.android.com/studio/#command-tools>`_
|
||||
* `Emscripten <https://emscripten.org/>`_
|
||||
* `MinGW-W64-builds <https://github.com/niXman/mingw-builds-binaries/releases>`_
|
||||
* `Jetbrains-CLion <https://www.jetbrains.com/clion/>`_
|
||||
|
||||
Jetbrains builtin compiler is just the MingW64 above.
|
||||
|
||||
* `MSYS2 <https://www.msys2.org/>`_
|
||||
Necessary reading about MSYS2 `environments <https://www.msys2.org/docs/environments/>`_
|
||||
|
||||
* ucrt64
|
||||
* clang64
|
||||
* mingw32
|
||||
* mingw64
|
||||
* clangarm64
|
||||
55
doc_source_generator.py
Normal file
55
doc_source_generator.py
Normal file
@@ -0,0 +1,55 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import glob
|
||||
import os
|
||||
import zlib
|
||||
|
||||
|
||||
def generate_doc_source(dst, source):
|
||||
g = open(dst, "w", encoding="utf-8")
|
||||
buf = ""
|
||||
docbegin = ""
|
||||
docend = ""
|
||||
for src in source:
|
||||
src_path = str(src)
|
||||
if not src_path.endswith(".xml"):
|
||||
continue
|
||||
with open(src_path, "r", encoding="utf-8") as f:
|
||||
content = f.read()
|
||||
buf += content
|
||||
|
||||
buf = (docbegin + buf + docend).encode("utf-8")
|
||||
decomp_size = len(buf)
|
||||
|
||||
# Use maximum zlib compression level to further reduce file size
|
||||
# (at the cost of initial build times).
|
||||
buf = zlib.compress(buf, zlib.Z_BEST_COMPRESSION)
|
||||
|
||||
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
|
||||
g.write("\n")
|
||||
g.write("#include <godot_cpp/godot.hpp>\n")
|
||||
g.write("\n")
|
||||
|
||||
g.write('static const char *_doc_data_hash = "' + str(hash(buf)) + '";\n')
|
||||
g.write("static const int _doc_data_uncompressed_size = " + str(decomp_size) + ";\n")
|
||||
g.write("static const int _doc_data_compressed_size = " + str(len(buf)) + ";\n")
|
||||
g.write("static const unsigned char _doc_data_compressed[] = {\n")
|
||||
for i in range(len(buf)):
|
||||
g.write("\t" + str(buf[i]) + ",\n")
|
||||
g.write("};\n")
|
||||
g.write("\n")
|
||||
|
||||
g.write(
|
||||
"static godot::internal::DocDataRegistration _doc_data_registration(_doc_data_hash, _doc_data_uncompressed_size, _doc_data_compressed_size, _doc_data_compressed);\n"
|
||||
)
|
||||
g.write("\n")
|
||||
|
||||
g.close()
|
||||
|
||||
|
||||
def scons_generate_doc_source(target, source, env):
|
||||
generate_doc_source(str(target[0]), source)
|
||||
|
||||
|
||||
def generate_doc_source_from_directory(target, directory):
|
||||
generate_doc_source(target, glob.glob(os.path.join(directory, "*.xml")))
|
||||
File diff suppressed because it is too large
Load Diff
@@ -28,22 +28,22 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GDEXTENSION_INTERFACE_H
|
||||
#define GDEXTENSION_INTERFACE_H
|
||||
#pragma once
|
||||
|
||||
/* This is a C class header, you can copy it and use it directly in your own binders.
|
||||
* Together with the JSON file, you should be able to generate any binder.
|
||||
*/
|
||||
|
||||
#ifndef __cplusplus
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#ifndef __cplusplus
|
||||
typedef uint32_t char32_t;
|
||||
typedef uint16_t char16_t;
|
||||
#endif
|
||||
#else
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
@@ -198,6 +198,7 @@ typedef struct {
|
||||
|
||||
typedef void (*GDExtensionVariantFromTypeConstructorFunc)(GDExtensionUninitializedVariantPtr, GDExtensionTypePtr);
|
||||
typedef void (*GDExtensionTypeFromVariantConstructorFunc)(GDExtensionUninitializedTypePtr, GDExtensionVariantPtr);
|
||||
typedef void *(*GDExtensionVariantGetInternalPtrFunc)(GDExtensionVariantPtr);
|
||||
typedef void (*GDExtensionPtrOperatorEvaluator)(GDExtensionConstTypePtr p_left, GDExtensionConstTypePtr p_right, GDExtensionTypePtr r_result);
|
||||
typedef void (*GDExtensionPtrBuiltInMethod)(GDExtensionTypePtr p_base, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr r_return, int p_argument_count);
|
||||
typedef void (*GDExtensionPtrConstructor)(GDExtensionUninitializedTypePtr p_base, const GDExtensionConstTypePtr *p_args);
|
||||
@@ -268,10 +269,13 @@ typedef void (*GDExtensionClassReference)(GDExtensionClassInstancePtr p_instance
|
||||
typedef void (*GDExtensionClassUnreference)(GDExtensionClassInstancePtr p_instance);
|
||||
typedef void (*GDExtensionClassCallVirtual)(GDExtensionClassInstancePtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr r_ret);
|
||||
typedef GDExtensionObjectPtr (*GDExtensionClassCreateInstance)(void *p_class_userdata);
|
||||
typedef GDExtensionObjectPtr (*GDExtensionClassCreateInstance2)(void *p_class_userdata, GDExtensionBool p_notify_postinitialize);
|
||||
typedef void (*GDExtensionClassFreeInstance)(void *p_class_userdata, GDExtensionClassInstancePtr p_instance);
|
||||
typedef GDExtensionClassInstancePtr (*GDExtensionClassRecreateInstance)(void *p_class_userdata, GDExtensionObjectPtr p_object);
|
||||
typedef GDExtensionClassCallVirtual (*GDExtensionClassGetVirtual)(void *p_class_userdata, GDExtensionConstStringNamePtr p_name);
|
||||
typedef GDExtensionClassCallVirtual (*GDExtensionClassGetVirtual2)(void *p_class_userdata, GDExtensionConstStringNamePtr p_name, uint32_t p_hash);
|
||||
typedef void *(*GDExtensionClassGetVirtualCallData)(void *p_class_userdata, GDExtensionConstStringNamePtr p_name);
|
||||
typedef void *(*GDExtensionClassGetVirtualCallData2)(void *p_class_userdata, GDExtensionConstStringNamePtr p_name, uint32_t p_hash);
|
||||
typedef void (*GDExtensionClassCallVirtualWithData)(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, void *p_virtual_call_userdata, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr r_ret);
|
||||
|
||||
typedef struct {
|
||||
@@ -292,7 +296,7 @@ typedef struct {
|
||||
GDExtensionClassGetVirtual get_virtual_func; // Queries a virtual function by name and returns a callback to invoke the requested virtual function.
|
||||
GDExtensionClassGetRID get_rid_func;
|
||||
void *class_userdata; // Per-class user data, later accessible in instance bindings.
|
||||
} GDExtensionClassCreationInfo; // Deprecated. Use GDExtensionClassCreationInfo3 instead.
|
||||
} GDExtensionClassCreationInfo; // Deprecated. Use GDExtensionClassCreationInfo4 instead.
|
||||
|
||||
typedef struct {
|
||||
GDExtensionBool is_virtual;
|
||||
@@ -325,7 +329,7 @@ typedef struct {
|
||||
GDExtensionClassCallVirtualWithData call_virtual_with_data_func;
|
||||
GDExtensionClassGetRID get_rid_func;
|
||||
void *class_userdata; // Per-class user data, later accessible in instance bindings.
|
||||
} GDExtensionClassCreationInfo2; // Deprecated. Use GDExtensionClassCreationInfo3 instead.
|
||||
} GDExtensionClassCreationInfo2; // Deprecated. Use GDExtensionClassCreationInfo4 instead.
|
||||
|
||||
typedef struct {
|
||||
GDExtensionBool is_virtual;
|
||||
@@ -359,10 +363,49 @@ typedef struct {
|
||||
GDExtensionClassCallVirtualWithData call_virtual_with_data_func;
|
||||
GDExtensionClassGetRID get_rid_func;
|
||||
void *class_userdata; // Per-class user data, later accessible in instance bindings.
|
||||
} GDExtensionClassCreationInfo3;
|
||||
} GDExtensionClassCreationInfo3; // Deprecated. Use GDExtensionClassCreationInfo4 instead.
|
||||
|
||||
typedef struct {
|
||||
GDExtensionBool is_virtual;
|
||||
GDExtensionBool is_abstract;
|
||||
GDExtensionBool is_exposed;
|
||||
GDExtensionBool is_runtime;
|
||||
GDExtensionConstStringPtr icon_path;
|
||||
GDExtensionClassSet set_func;
|
||||
GDExtensionClassGet get_func;
|
||||
GDExtensionClassGetPropertyList get_property_list_func;
|
||||
GDExtensionClassFreePropertyList2 free_property_list_func;
|
||||
GDExtensionClassPropertyCanRevert property_can_revert_func;
|
||||
GDExtensionClassPropertyGetRevert property_get_revert_func;
|
||||
GDExtensionClassValidateProperty validate_property_func;
|
||||
GDExtensionClassNotification2 notification_func;
|
||||
GDExtensionClassToString to_string_func;
|
||||
GDExtensionClassReference reference_func;
|
||||
GDExtensionClassUnreference unreference_func;
|
||||
GDExtensionClassCreateInstance2 create_instance_func; // (Default) constructor; mandatory. If the class is not instantiable, consider making it virtual or abstract.
|
||||
GDExtensionClassFreeInstance free_instance_func; // Destructor; mandatory.
|
||||
GDExtensionClassRecreateInstance recreate_instance_func;
|
||||
// Queries a virtual function by name and returns a callback to invoke the requested virtual function.
|
||||
GDExtensionClassGetVirtual2 get_virtual_func;
|
||||
// Paired with `call_virtual_with_data_func`, this is an alternative to `get_virtual_func` for extensions that
|
||||
// need or benefit from extra data when calling virtual functions.
|
||||
// Returns user data that will be passed to `call_virtual_with_data_func`.
|
||||
// Returning `NULL` from this function signals to Godot that the virtual function is not overridden.
|
||||
// Data returned from this function should be managed by the extension and must be valid until the extension is deinitialized.
|
||||
// You should supply either `get_virtual_func`, or `get_virtual_call_data_func` with `call_virtual_with_data_func`.
|
||||
GDExtensionClassGetVirtualCallData2 get_virtual_call_data_func;
|
||||
// Used to call virtual functions when `get_virtual_call_data_func` is not null.
|
||||
GDExtensionClassCallVirtualWithData call_virtual_with_data_func;
|
||||
void *class_userdata; // Per-class user data, later accessible in instance bindings.
|
||||
} GDExtensionClassCreationInfo4;
|
||||
|
||||
typedef GDExtensionClassCreationInfo4 GDExtensionClassCreationInfo5;
|
||||
|
||||
typedef void *GDExtensionClassLibraryPtr;
|
||||
|
||||
/* Passed a pointer to a PackedStringArray that should be filled with the classes that may be used by the GDExtension. */
|
||||
typedef void (*GDExtensionEditorGetClassesUsedCallback)(GDExtensionTypePtr p_packed_string_array);
|
||||
|
||||
/* Method */
|
||||
|
||||
typedef enum {
|
||||
@@ -386,7 +429,9 @@ typedef enum {
|
||||
GDEXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_UINT32,
|
||||
GDEXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_UINT64,
|
||||
GDEXTENSION_METHOD_ARGUMENT_METADATA_REAL_IS_FLOAT,
|
||||
GDEXTENSION_METHOD_ARGUMENT_METADATA_REAL_IS_DOUBLE
|
||||
GDEXTENSION_METHOD_ARGUMENT_METADATA_REAL_IS_DOUBLE,
|
||||
GDEXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_CHAR16,
|
||||
GDEXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_CHAR32,
|
||||
} GDExtensionClassMethodArgumentMetadata;
|
||||
|
||||
typedef void (*GDExtensionClassMethodCall)(void *method_userdata, GDExtensionClassInstancePtr p_instance, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionVariantPtr r_return, GDExtensionCallError *r_error);
|
||||
@@ -681,6 +726,9 @@ typedef struct {
|
||||
|
||||
} GDExtensionScriptInstanceInfo3;
|
||||
|
||||
typedef void (*GDExtensionWorkerThreadPoolGroupTask)(void *, uint32_t);
|
||||
typedef void (*GDExtensionWorkerThreadPoolTask)(void *);
|
||||
|
||||
/* INITIALIZATION */
|
||||
|
||||
typedef enum {
|
||||
@@ -691,6 +739,9 @@ typedef enum {
|
||||
GDEXTENSION_MAX_INITIALIZATION_LEVEL,
|
||||
} GDExtensionInitializationLevel;
|
||||
|
||||
typedef void (*GDExtensionInitializeCallback)(void *p_userdata, GDExtensionInitializationLevel p_level);
|
||||
typedef void (*GDExtensionDeinitializeCallback)(void *p_userdata, GDExtensionInitializationLevel p_level);
|
||||
|
||||
typedef struct {
|
||||
/* Minimum initialization level required.
|
||||
* If Core or Servers, the extension needs editor or game restart to take effect */
|
||||
@@ -698,8 +749,8 @@ typedef struct {
|
||||
/* Up to the user to supply when initializing */
|
||||
void *userdata;
|
||||
/* This function will be called multiple times for each initialization level. */
|
||||
void (*initialize)(void *userdata, GDExtensionInitializationLevel p_level);
|
||||
void (*deinitialize)(void *userdata, GDExtensionInitializationLevel p_level);
|
||||
GDExtensionInitializeCallback initialize;
|
||||
GDExtensionDeinitializeCallback deinitialize;
|
||||
} GDExtensionInitialization;
|
||||
|
||||
typedef void (*GDExtensionInterfaceFunctionPtr)();
|
||||
@@ -750,9 +801,41 @@ typedef struct {
|
||||
const char *string;
|
||||
} GDExtensionGodotVersion;
|
||||
|
||||
typedef struct {
|
||||
uint32_t major;
|
||||
uint32_t minor;
|
||||
uint32_t patch;
|
||||
uint32_t hex; // Full version encoded as hexadecimal with one byte (2 hex digits) per number (e.g. for "3.1.12" it would be 0x03010C)
|
||||
const char *status; // (e.g. "stable", "beta", "rc1", "rc2")
|
||||
const char *build; // (e.g. "custom_build")
|
||||
const char *hash; // Full Git commit hash.
|
||||
uint64_t timestamp; // Git commit date UNIX timestamp in seconds, or 0 if unavailable.
|
||||
const char *string; // (e.g. "Godot v3.1.4.stable.official.mono")
|
||||
} GDExtensionGodotVersion2;
|
||||
|
||||
/* Called when starting the main loop. */
|
||||
typedef void (*GDExtensionMainLoopStartupCallback)();
|
||||
|
||||
/* Called when shutting down the main loop. */
|
||||
typedef void (*GDExtensionMainLoopShutdownCallback)();
|
||||
|
||||
/* Called for every frame iteration of the main loop. */
|
||||
typedef void (*GDExtensionMainLoopFrameCallback)();
|
||||
|
||||
typedef struct {
|
||||
// Will be called after Godot is started and is fully initialized.
|
||||
GDExtensionMainLoopStartupCallback startup_func;
|
||||
// Will be called before Godot is shutdown when it is still fully initialized.
|
||||
GDExtensionMainLoopShutdownCallback shutdown_func;
|
||||
// Will be called for each process frame. This will run after all `_process()` methods on Node, and before `ScriptServer::frame()`.
|
||||
// This is intended to be the equivalent of `ScriptLanguage::frame()` for GDExtension language bindings that don't use the script API.
|
||||
GDExtensionMainLoopFrameCallback frame_func;
|
||||
} GDExtensionMainLoopCallbacks;
|
||||
|
||||
/**
|
||||
* @name get_godot_version
|
||||
* @since 4.1
|
||||
* @deprecated in Godot 4.5. Use `get_godot_version2` instead.
|
||||
*
|
||||
* Gets the Godot version that the GDExtension was loaded into.
|
||||
*
|
||||
@@ -760,6 +843,16 @@ typedef struct {
|
||||
*/
|
||||
typedef void (*GDExtensionInterfaceGetGodotVersion)(GDExtensionGodotVersion *r_godot_version);
|
||||
|
||||
/**
|
||||
* @name get_godot_version2
|
||||
* @since 4.5
|
||||
*
|
||||
* Gets the Godot version that the GDExtension was loaded into.
|
||||
*
|
||||
* @param r_godot_version A pointer to the structure to write the version information into.
|
||||
*/
|
||||
typedef void (*GDExtensionInterfaceGetGodotVersion2)(GDExtensionGodotVersion2 *r_godot_version);
|
||||
|
||||
/* INTERFACE: Memory */
|
||||
|
||||
/**
|
||||
@@ -805,7 +898,7 @@ typedef void (*GDExtensionInterfaceMemFree)(void *p_ptr);
|
||||
*
|
||||
* Logs an error to Godot's built-in debugger and to the OS terminal.
|
||||
*
|
||||
* @param p_description The code trigging the error.
|
||||
* @param p_description The code triggering the error.
|
||||
* @param p_function The function name where the error occurred.
|
||||
* @param p_file The file where the error occurred.
|
||||
* @param p_line The line where the error occurred.
|
||||
@@ -819,7 +912,7 @@ typedef void (*GDExtensionInterfacePrintError)(const char *p_description, const
|
||||
*
|
||||
* Logs an error with a message to Godot's built-in debugger and to the OS terminal.
|
||||
*
|
||||
* @param p_description The code trigging the error.
|
||||
* @param p_description The code triggering the error.
|
||||
* @param p_message The message to show along with the error.
|
||||
* @param p_function The function name where the error occurred.
|
||||
* @param p_file The file where the error occurred.
|
||||
@@ -834,7 +927,7 @@ typedef void (*GDExtensionInterfacePrintErrorWithMessage)(const char *p_descript
|
||||
*
|
||||
* Logs a warning to Godot's built-in debugger and to the OS terminal.
|
||||
*
|
||||
* @param p_description The code trigging the warning.
|
||||
* @param p_description The code triggering the warning.
|
||||
* @param p_function The function name where the warning occurred.
|
||||
* @param p_file The file where the warning occurred.
|
||||
* @param p_line The line where the warning occurred.
|
||||
@@ -848,7 +941,7 @@ typedef void (*GDExtensionInterfacePrintWarning)(const char *p_description, cons
|
||||
*
|
||||
* Logs a warning with a message to Godot's built-in debugger and to the OS terminal.
|
||||
*
|
||||
* @param p_description The code trigging the warning.
|
||||
* @param p_description The code triggering the warning.
|
||||
* @param p_message The message to show along with the warning.
|
||||
* @param p_function The function name where the warning occurred.
|
||||
* @param p_file The file where the warning occurred.
|
||||
@@ -863,7 +956,7 @@ typedef void (*GDExtensionInterfacePrintWarningWithMessage)(const char *p_descri
|
||||
*
|
||||
* Logs a script error to Godot's built-in debugger and to the OS terminal.
|
||||
*
|
||||
* @param p_description The code trigging the error.
|
||||
* @param p_description The code triggering the error.
|
||||
* @param p_function The function name where the error occurred.
|
||||
* @param p_file The file where the error occurred.
|
||||
* @param p_line The line where the error occurred.
|
||||
@@ -877,7 +970,7 @@ typedef void (*GDExtensionInterfacePrintScriptError)(const char *p_description,
|
||||
*
|
||||
* Logs a script error with a message to Godot's built-in debugger and to the OS terminal.
|
||||
*
|
||||
* @param p_description The code trigging the error.
|
||||
* @param p_description The code triggering the error.
|
||||
* @param p_message The message to show along with the error.
|
||||
* @param p_function The function name where the error occurred.
|
||||
* @param p_file The file where the error occurred.
|
||||
@@ -954,7 +1047,7 @@ typedef void (*GDExtensionInterfaceVariantCall)(GDExtensionVariantPtr p_self, GD
|
||||
*
|
||||
* Calls a static method on a Variant.
|
||||
*
|
||||
* @param p_self A pointer to the Variant.
|
||||
* @param p_type The variant type.
|
||||
* @param p_method A pointer to a StringName identifying the method.
|
||||
* @param p_args A pointer to a C array of Variant.
|
||||
* @param p_argument_count The number of arguments.
|
||||
@@ -1240,7 +1333,7 @@ typedef GDExtensionVariantType (*GDExtensionInterfaceVariantGetType)(GDExtension
|
||||
* @param p_self A pointer to the Variant.
|
||||
* @param p_method A pointer to a StringName with the method name.
|
||||
*
|
||||
* @return
|
||||
* @return true if the variant has the given method; otherwise false.
|
||||
*/
|
||||
typedef GDExtensionBool (*GDExtensionInterfaceVariantHasMethod)(GDExtensionConstVariantPtr p_self, GDExtensionConstStringNamePtr p_method);
|
||||
|
||||
@@ -1253,7 +1346,7 @@ typedef GDExtensionBool (*GDExtensionInterfaceVariantHasMethod)(GDExtensionConst
|
||||
* @param p_type The Variant type.
|
||||
* @param p_member A pointer to a StringName with the member name.
|
||||
*
|
||||
* @return
|
||||
* @return true if the variant has the given method; otherwise false.
|
||||
*/
|
||||
typedef GDExtensionBool (*GDExtensionInterfaceVariantHasMember)(GDExtensionVariantType p_type, GDExtensionConstStringNamePtr p_member);
|
||||
|
||||
@@ -1271,6 +1364,21 @@ typedef GDExtensionBool (*GDExtensionInterfaceVariantHasMember)(GDExtensionVaria
|
||||
*/
|
||||
typedef GDExtensionBool (*GDExtensionInterfaceVariantHasKey)(GDExtensionConstVariantPtr p_self, GDExtensionConstVariantPtr p_key, GDExtensionBool *r_valid);
|
||||
|
||||
/**
|
||||
* @name variant_get_object_instance_id
|
||||
* @since 4.4
|
||||
*
|
||||
* Gets the object instance ID from a variant of type GDEXTENSION_VARIANT_TYPE_OBJECT.
|
||||
*
|
||||
* If the variant isn't of type GDEXTENSION_VARIANT_TYPE_OBJECT, then zero will be returned.
|
||||
* The instance ID will be returned even if the object is no longer valid - use `object_get_instance_by_id()` to check if the object is still valid.
|
||||
*
|
||||
* @param p_self A pointer to the Variant.
|
||||
*
|
||||
* @return The instance ID for the contained object.
|
||||
*/
|
||||
typedef GDObjectInstanceID (*GDExtensionInterfaceVariantGetObjectInstanceId)(GDExtensionConstVariantPtr p_self);
|
||||
|
||||
/**
|
||||
* @name variant_get_type_name
|
||||
* @since 4.1
|
||||
@@ -1332,6 +1440,23 @@ typedef GDExtensionVariantFromTypeConstructorFunc (*GDExtensionInterfaceGetVaria
|
||||
*/
|
||||
typedef GDExtensionTypeFromVariantConstructorFunc (*GDExtensionInterfaceGetVariantToTypeConstructor)(GDExtensionVariantType p_type);
|
||||
|
||||
/**
|
||||
* @name variant_get_ptr_internal_getter
|
||||
* @since 4.4
|
||||
*
|
||||
* Provides a function pointer for retrieving a pointer to a variant's internal value.
|
||||
* Access to a variant's internal value can be used to modify it in-place, or to retrieve its value without the overhead of variant conversion functions.
|
||||
* It is recommended to cache the getter for all variant types in a function table to avoid retrieval overhead upon use.
|
||||
*
|
||||
* @note Each function assumes the variant's type has already been determined and matches the function.
|
||||
* Invoking the function with a variant of a mismatched type has undefined behavior, and may lead to a segmentation fault.
|
||||
*
|
||||
* @param p_type The Variant type.
|
||||
*
|
||||
* @return A pointer to a type-specific function that returns a pointer to the internal value of a variant. Check the implementation of this function (gdextension_variant_get_ptr_internal_getter) for pointee type info of each variant type.
|
||||
*/
|
||||
typedef GDExtensionVariantGetInternalPtrFunc (*GDExtensionInterfaceGetVariantGetInternalPtrFunc)(GDExtensionVariantType p_type);
|
||||
|
||||
/**
|
||||
* @name variant_get_ptr_operator_evaluator
|
||||
* @since 4.1
|
||||
@@ -1392,7 +1517,7 @@ typedef GDExtensionPtrDestructor (*GDExtensionInterfaceVariantGetPtrDestructor)(
|
||||
* Constructs a Variant of the given type, using the first constructor that matches the given arguments.
|
||||
*
|
||||
* @param p_type The Variant type.
|
||||
* @param p_base A pointer to a Variant to store the constructed value.
|
||||
* @param r_base A pointer to a Variant to store the constructed value.
|
||||
* @param p_args A pointer to a C array of Variant pointers representing the arguments for the constructor.
|
||||
* @param p_argument_count The number of arguments to pass to the constructor.
|
||||
* @param r_error A pointer the structure which will be updated with error information.
|
||||
@@ -1615,7 +1740,7 @@ typedef GDExtensionInt (*GDExtensionInterfaceStringNewWithUtf8CharsAndLen2)(GDEx
|
||||
*
|
||||
* @param r_dest A pointer to a Variant to hold the newly created String.
|
||||
* @param p_contents A pointer to a UTF-16 encoded C string.
|
||||
* @param p_size The number of characters (not bytes).
|
||||
* @param p_char_count The number of characters (not bytes).
|
||||
*/
|
||||
typedef void (*GDExtensionInterfaceStringNewWithUtf16CharsAndLen)(GDExtensionUninitializedStringPtr r_dest, const char16_t *p_contents, GDExtensionInt p_char_count);
|
||||
|
||||
@@ -1627,7 +1752,7 @@ typedef void (*GDExtensionInterfaceStringNewWithUtf16CharsAndLen)(GDExtensionUni
|
||||
*
|
||||
* @param r_dest A pointer to a Variant to hold the newly created String.
|
||||
* @param p_contents A pointer to a UTF-16 encoded C string.
|
||||
* @param p_size The number of characters (not bytes).
|
||||
* @param p_char_count The number of characters (not bytes).
|
||||
* @param p_default_little_endian If true, UTF-16 use little endian.
|
||||
*
|
||||
* @return Error code signifying if the operation successful.
|
||||
@@ -1642,7 +1767,7 @@ typedef GDExtensionInt (*GDExtensionInterfaceStringNewWithUtf16CharsAndLen2)(GDE
|
||||
*
|
||||
* @param r_dest A pointer to a Variant to hold the newly created String.
|
||||
* @param p_contents A pointer to a UTF-32 encoded C string.
|
||||
* @param p_size The number of characters (not bytes).
|
||||
* @param p_char_count The number of characters (not bytes).
|
||||
*/
|
||||
typedef void (*GDExtensionInterfaceStringNewWithUtf32CharsAndLen)(GDExtensionUninitializedStringPtr r_dest, const char32_t *p_contents, GDExtensionInt p_char_count);
|
||||
|
||||
@@ -1654,7 +1779,7 @@ typedef void (*GDExtensionInterfaceStringNewWithUtf32CharsAndLen)(GDExtensionUni
|
||||
*
|
||||
* @param r_dest A pointer to a Variant to hold the newly created String.
|
||||
* @param p_contents A pointer to a wide C string.
|
||||
* @param p_size The number of characters (not bytes).
|
||||
* @param p_char_count The number of characters (not bytes).
|
||||
*/
|
||||
typedef void (*GDExtensionInterfaceStringNewWithWideCharsAndLen)(GDExtensionUninitializedStringPtr r_dest, const wchar_t *p_contents, GDExtensionInt p_char_count);
|
||||
|
||||
@@ -1971,6 +2096,7 @@ typedef const uint8_t *(*GDExtensionInterfaceImagePtr)(GDExtensionObjectPtr p_in
|
||||
* @param p_instance A pointer to a WorkerThreadPool object.
|
||||
* @param p_func A pointer to a function to run in the thread pool.
|
||||
* @param p_userdata A pointer to arbitrary data which will be passed to p_func.
|
||||
* @param p_elements The number of element needed in the group.
|
||||
* @param p_tasks The number of tasks needed in the group.
|
||||
* @param p_high_priority Whether or not this is a high priority task.
|
||||
* @param p_description A pointer to a String with the task description.
|
||||
@@ -1979,7 +2105,7 @@ typedef const uint8_t *(*GDExtensionInterfaceImagePtr)(GDExtensionObjectPtr p_in
|
||||
*
|
||||
* @see WorkerThreadPool::add_group_task()
|
||||
*/
|
||||
typedef int64_t (*GDExtensionInterfaceWorkerThreadPoolAddNativeGroupTask)(GDExtensionObjectPtr p_instance, void (*p_func)(void *, uint32_t), void *p_userdata, int p_elements, int p_tasks, GDExtensionBool p_high_priority, GDExtensionConstStringPtr p_description);
|
||||
typedef int64_t (*GDExtensionInterfaceWorkerThreadPoolAddNativeGroupTask)(GDExtensionObjectPtr p_instance, GDExtensionWorkerThreadPoolGroupTask p_func, void *p_userdata, int p_elements, int p_tasks, GDExtensionBool p_high_priority, GDExtensionConstStringPtr p_description);
|
||||
|
||||
/**
|
||||
* @name worker_thread_pool_add_native_task
|
||||
@@ -1995,7 +2121,7 @@ typedef int64_t (*GDExtensionInterfaceWorkerThreadPoolAddNativeGroupTask)(GDExte
|
||||
*
|
||||
* @return The task ID.
|
||||
*/
|
||||
typedef int64_t (*GDExtensionInterfaceWorkerThreadPoolAddNativeTask)(GDExtensionObjectPtr p_instance, void (*p_func)(void *), void *p_userdata, GDExtensionBool p_high_priority, GDExtensionConstStringPtr p_description);
|
||||
typedef int64_t (*GDExtensionInterfaceWorkerThreadPoolAddNativeTask)(GDExtensionObjectPtr p_instance, GDExtensionWorkerThreadPoolTask p_func, void *p_userdata, GDExtensionBool p_high_priority, GDExtensionConstStringPtr p_description);
|
||||
|
||||
/* INTERFACE: Packed Array */
|
||||
|
||||
@@ -2288,6 +2414,7 @@ typedef GDExtensionVariantPtr (*GDExtensionInterfaceArrayOperatorIndexConst)(GDE
|
||||
/**
|
||||
* @name array_ref
|
||||
* @since 4.1
|
||||
* @deprecated in Godot 4.5. use `Array::operator=` instead.
|
||||
*
|
||||
* Sets an Array to be a reference to another Array object.
|
||||
*
|
||||
@@ -2337,6 +2464,22 @@ typedef GDExtensionVariantPtr (*GDExtensionInterfaceDictionaryOperatorIndex)(GDE
|
||||
*/
|
||||
typedef GDExtensionVariantPtr (*GDExtensionInterfaceDictionaryOperatorIndexConst)(GDExtensionConstTypePtr p_self, GDExtensionConstVariantPtr p_key);
|
||||
|
||||
/**
|
||||
* @name dictionary_set_typed
|
||||
* @since 4.4
|
||||
*
|
||||
* Makes a Dictionary into a typed Dictionary.
|
||||
*
|
||||
* @param p_self A pointer to the Dictionary.
|
||||
* @param p_key_type The type of Variant the Dictionary key will store.
|
||||
* @param p_key_class_name A pointer to a StringName with the name of the object (if p_key_type is GDEXTENSION_VARIANT_TYPE_OBJECT).
|
||||
* @param p_key_script A pointer to a Script object (if p_key_type is GDEXTENSION_VARIANT_TYPE_OBJECT and the base class is extended by a script).
|
||||
* @param p_value_type The type of Variant the Dictionary value will store.
|
||||
* @param p_value_class_name A pointer to a StringName with the name of the object (if p_value_type is GDEXTENSION_VARIANT_TYPE_OBJECT).
|
||||
* @param p_value_script A pointer to a Script object (if p_value_type is GDEXTENSION_VARIANT_TYPE_OBJECT and the base class is extended by a script).
|
||||
*/
|
||||
typedef void (*GDExtensionInterfaceDictionarySetTyped)(GDExtensionTypePtr p_self, GDExtensionVariantType p_key_type, GDExtensionConstStringNamePtr p_key_class_name, GDExtensionConstVariantPtr p_key_script, GDExtensionVariantType p_value_type, GDExtensionConstStringNamePtr p_value_class_name, GDExtensionConstVariantPtr p_value_script);
|
||||
|
||||
/* INTERFACE: Object */
|
||||
|
||||
/**
|
||||
@@ -2396,10 +2539,10 @@ typedef GDExtensionObjectPtr (*GDExtensionInterfaceGlobalGetSingleton)(GDExtensi
|
||||
* Gets a pointer representing an Object's instance binding.
|
||||
*
|
||||
* @param p_o A pointer to the Object.
|
||||
* @param p_library A token the library received by the GDExtension's entry point function.
|
||||
* @param p_token A token the library received by the GDExtension's entry point function.
|
||||
* @param p_callbacks A pointer to a GDExtensionInstanceBindingCallbacks struct.
|
||||
*
|
||||
* @return
|
||||
* @return A pointer to the instance binding.
|
||||
*/
|
||||
typedef void *(*GDExtensionInterfaceObjectGetInstanceBinding)(GDExtensionObjectPtr p_o, void *p_token, const GDExtensionInstanceBindingCallbacks *p_callbacks);
|
||||
|
||||
@@ -2410,7 +2553,7 @@ typedef void *(*GDExtensionInterfaceObjectGetInstanceBinding)(GDExtensionObjectP
|
||||
* Sets an Object's instance binding.
|
||||
*
|
||||
* @param p_o A pointer to the Object.
|
||||
* @param p_library A token the library received by the GDExtension's entry point function.
|
||||
* @param p_token A token the library received by the GDExtension's entry point function.
|
||||
* @param p_binding A pointer to the instance binding.
|
||||
* @param p_callbacks A pointer to a GDExtensionInstanceBindingCallbacks struct.
|
||||
*/
|
||||
@@ -2423,7 +2566,7 @@ typedef void (*GDExtensionInterfaceObjectSetInstanceBinding)(GDExtensionObjectPt
|
||||
* Free an Object's instance binding.
|
||||
*
|
||||
* @param p_o A pointer to the Object.
|
||||
* @param p_library A token the library received by the GDExtension's entry point function.
|
||||
* @param p_token A token the library received by the GDExtension's entry point function.
|
||||
*/
|
||||
typedef void (*GDExtensionInterfaceObjectFreeInstanceBinding)(GDExtensionObjectPtr p_o, void *p_token);
|
||||
|
||||
@@ -2433,11 +2576,13 @@ typedef void (*GDExtensionInterfaceObjectFreeInstanceBinding)(GDExtensionObjectP
|
||||
*
|
||||
* Sets an extension class instance on a Object.
|
||||
*
|
||||
* `p_classname` should be a registered extension class and should extend the `p_o` Object's class.
|
||||
*
|
||||
* @param p_o A pointer to the Object.
|
||||
* @param p_classname A pointer to a StringName with the registered extension class's name.
|
||||
* @param p_instance A pointer to the extension class instance.
|
||||
*/
|
||||
typedef void (*GDExtensionInterfaceObjectSetInstance)(GDExtensionObjectPtr p_o, GDExtensionConstStringNamePtr p_classname, GDExtensionClassInstancePtr p_instance); /* p_classname should be a registered extension class and should extend the p_o object's class. */
|
||||
typedef void (*GDExtensionInterfaceObjectSetInstance)(GDExtensionObjectPtr p_o, GDExtensionConstStringNamePtr p_classname, GDExtensionClassInstancePtr p_instance);
|
||||
|
||||
/**
|
||||
* @name object_get_class_name
|
||||
@@ -2502,7 +2647,7 @@ typedef GDObjectInstanceID (*GDExtensionInterfaceObjectGetInstanceId)(GDExtensio
|
||||
* @param p_object A pointer to the Object.
|
||||
* @param p_method A pointer to a StringName identifying the method.
|
||||
*
|
||||
* @returns true if the object has a script and that script has a method with the given name. Returns false if the object has no script.
|
||||
* @return true if the object has a script and that script has a method with the given name. Returns false if the object has no script.
|
||||
*/
|
||||
typedef GDExtensionBool (*GDExtensionInterfaceObjectHasScriptMethod)(GDExtensionConstObjectPtr p_object, GDExtensionConstStringNamePtr p_method);
|
||||
|
||||
@@ -2633,6 +2778,17 @@ typedef void (*GDExtensionInterfacePlaceHolderScriptInstanceUpdate)(GDExtensionS
|
||||
*/
|
||||
typedef GDExtensionScriptInstanceDataPtr (*GDExtensionInterfaceObjectGetScriptInstance)(GDExtensionConstObjectPtr p_object, GDExtensionObjectPtr p_language);
|
||||
|
||||
/**
|
||||
* @name object_set_script_instance
|
||||
* @since 4.5
|
||||
*
|
||||
* Set the script instance data attached to this object.
|
||||
*
|
||||
* @param p_object A pointer to the Object.
|
||||
* @param p_script_instance A pointer to the script instance data to attach to this object.
|
||||
*/
|
||||
typedef void (*GDExtensionInterfaceObjectSetScriptInstance)(GDExtensionObjectPtr p_object, GDExtensionScriptInstanceDataPtr p_script_instance);
|
||||
|
||||
/* INTERFACE: Callable */
|
||||
|
||||
/**
|
||||
@@ -2672,6 +2828,8 @@ typedef void (*GDExtensionInterfaceCallableCustomCreate2)(GDExtensionUninitializ
|
||||
*
|
||||
* @param p_callable A pointer to a Callable.
|
||||
* @param p_token A pointer to an address that uniquely identifies the GDExtension.
|
||||
*
|
||||
* @return The userdata pointer given when creating this custom Callable.
|
||||
*/
|
||||
typedef void *(*GDExtensionInterfaceCallableCustomGetUserData)(GDExtensionConstTypePtr p_callable, void *p_token);
|
||||
|
||||
@@ -2680,6 +2838,7 @@ typedef void *(*GDExtensionInterfaceCallableCustomGetUserData)(GDExtensionConstT
|
||||
/**
|
||||
* @name classdb_construct_object
|
||||
* @since 4.1
|
||||
* @deprecated in Godot 4.4. Use `classdb_construct_object2` instead.
|
||||
*
|
||||
* Constructs an Object of the requested class.
|
||||
*
|
||||
@@ -2691,6 +2850,22 @@ typedef void *(*GDExtensionInterfaceCallableCustomGetUserData)(GDExtensionConstT
|
||||
*/
|
||||
typedef GDExtensionObjectPtr (*GDExtensionInterfaceClassdbConstructObject)(GDExtensionConstStringNamePtr p_classname);
|
||||
|
||||
/**
|
||||
* @name classdb_construct_object2
|
||||
* @since 4.4
|
||||
*
|
||||
* Constructs an Object of the requested class.
|
||||
*
|
||||
* The passed class must be a built-in godot class, or an already-registered extension class. In both cases, object_set_instance() should be called to fully initialize the object.
|
||||
*
|
||||
* "NOTIFICATION_POSTINITIALIZE" must be sent after construction.
|
||||
*
|
||||
* @param p_classname A pointer to a StringName with the class name.
|
||||
*
|
||||
* @return A pointer to the newly created Object.
|
||||
*/
|
||||
typedef GDExtensionObjectPtr (*GDExtensionInterfaceClassdbConstructObject2)(GDExtensionConstStringNamePtr p_classname);
|
||||
|
||||
/**
|
||||
* @name classdb_get_method_bind
|
||||
* @since 4.1
|
||||
@@ -2722,7 +2897,7 @@ typedef void *(*GDExtensionInterfaceClassdbGetClassTag)(GDExtensionConstStringNa
|
||||
/**
|
||||
* @name classdb_register_extension_class
|
||||
* @since 4.1
|
||||
* @deprecated in Godot 4.2. Use `classdb_register_extension_class3` instead.
|
||||
* @deprecated in Godot 4.2. Use `classdb_register_extension_class4` instead.
|
||||
*
|
||||
* Registers an extension class in the ClassDB.
|
||||
*
|
||||
@@ -2738,7 +2913,7 @@ typedef void (*GDExtensionInterfaceClassdbRegisterExtensionClass)(GDExtensionCla
|
||||
/**
|
||||
* @name classdb_register_extension_class2
|
||||
* @since 4.2
|
||||
* @deprecated in Godot 4.3. Use `classdb_register_extension_class3` instead.
|
||||
* @deprecated in Godot 4.3. Use `classdb_register_extension_class4` instead.
|
||||
*
|
||||
* Registers an extension class in the ClassDB.
|
||||
*
|
||||
@@ -2754,6 +2929,7 @@ typedef void (*GDExtensionInterfaceClassdbRegisterExtensionClass2)(GDExtensionCl
|
||||
/**
|
||||
* @name classdb_register_extension_class3
|
||||
* @since 4.3
|
||||
* @deprecated in Godot 4.4. Use `classdb_register_extension_class4` instead.
|
||||
*
|
||||
* Registers an extension class in the ClassDB.
|
||||
*
|
||||
@@ -2762,10 +2938,41 @@ typedef void (*GDExtensionInterfaceClassdbRegisterExtensionClass2)(GDExtensionCl
|
||||
* @param p_library A pointer the library received by the GDExtension's entry point function.
|
||||
* @param p_class_name A pointer to a StringName with the class name.
|
||||
* @param p_parent_class_name A pointer to a StringName with the parent class name.
|
||||
* @param p_extension_funcs A pointer to a GDExtensionClassCreationInfo2 struct.
|
||||
* @param p_extension_funcs A pointer to a GDExtensionClassCreationInfo3 struct.
|
||||
*/
|
||||
typedef void (*GDExtensionInterfaceClassdbRegisterExtensionClass3)(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_parent_class_name, const GDExtensionClassCreationInfo3 *p_extension_funcs);
|
||||
|
||||
/**
|
||||
* @name classdb_register_extension_class4
|
||||
* @since 4.4
|
||||
* @deprecated in Godot 4.5. Use `classdb_register_extension_class5` instead.
|
||||
*
|
||||
* Registers an extension class in the ClassDB.
|
||||
*
|
||||
* Provided struct can be safely freed once the function returns.
|
||||
*
|
||||
* @param p_library A pointer the library received by the GDExtension's entry point function.
|
||||
* @param p_class_name A pointer to a StringName with the class name.
|
||||
* @param p_parent_class_name A pointer to a StringName with the parent class name.
|
||||
* @param p_extension_funcs A pointer to a GDExtensionClassCreationInfo4 struct.
|
||||
*/
|
||||
typedef void (*GDExtensionInterfaceClassdbRegisterExtensionClass4)(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_parent_class_name, const GDExtensionClassCreationInfo4 *p_extension_funcs);
|
||||
|
||||
/**
|
||||
* @name classdb_register_extension_class5
|
||||
* @since 4.5
|
||||
*
|
||||
* Registers an extension class in the ClassDB.
|
||||
*
|
||||
* Provided struct can be safely freed once the function returns.
|
||||
*
|
||||
* @param p_library A pointer the library received by the GDExtension's entry point function.
|
||||
* @param p_class_name A pointer to a StringName with the class name.
|
||||
* @param p_parent_class_name A pointer to a StringName with the parent class name.
|
||||
* @param p_extension_funcs A pointer to a GDExtensionClassCreationInfo5 struct.
|
||||
*/
|
||||
typedef void (*GDExtensionInterfaceClassdbRegisterExtensionClass5)(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_parent_class_name, const GDExtensionClassCreationInfo5 *p_extension_funcs);
|
||||
|
||||
/**
|
||||
* @name classdb_register_extension_class_method
|
||||
* @since 4.1
|
||||
@@ -2894,10 +3101,12 @@ typedef void (*GDExtensionInterfaceClassdbRegisterExtensionClassSignal)(GDExtens
|
||||
*
|
||||
* Unregisters an extension class in the ClassDB.
|
||||
*
|
||||
* Unregistering a parent class before a class that inherits it will result in failure. Inheritors must be unregistered first.
|
||||
*
|
||||
* @param p_library A pointer the library received by the GDExtension's entry point function.
|
||||
* @param p_class_name A pointer to a StringName with the class name.
|
||||
*/
|
||||
typedef void (*GDExtensionInterfaceClassdbUnregisterExtensionClass)(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name); /* Unregistering a parent class before a class that inherits it will result in failure. Inheritors must be unregistered first. */
|
||||
typedef void (*GDExtensionInterfaceClassdbUnregisterExtensionClass)(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name);
|
||||
|
||||
/**
|
||||
* @name get_library_path
|
||||
@@ -2957,8 +3166,33 @@ typedef void (*GDExtensionsInterfaceEditorHelpLoadXmlFromUtf8Chars)(const char *
|
||||
*/
|
||||
typedef void (*GDExtensionsInterfaceEditorHelpLoadXmlFromUtf8CharsAndLen)(const char *p_data, GDExtensionInt p_size);
|
||||
|
||||
/**
|
||||
* @name editor_register_get_classes_used_callback
|
||||
* @since 4.5
|
||||
*
|
||||
* Registers a callback that Godot can call to get the list of all classes (from ClassDB) that may be used by the calling GDExtension.
|
||||
*
|
||||
* This is used by the editor to generate a build profile (in "Tools" > "Engine Compilation Configuration Editor..." > "Detect from project"),
|
||||
* in order to recompile Godot with only the classes used.
|
||||
* In the provided callback, the GDExtension should provide the list of classes that _may_ be used statically, thus the time of invocation shouldn't matter.
|
||||
* If a GDExtension doesn't register a callback, Godot will assume that it could be using any classes.
|
||||
*
|
||||
* @param p_library A pointer the library received by the GDExtension's entry point function.
|
||||
* @param p_callback The callback to retrieve the list of classes used.
|
||||
*/
|
||||
typedef void (*GDExtensionInterfaceEditorRegisterGetClassesUsedCallback)(GDExtensionClassLibraryPtr p_library, GDExtensionEditorGetClassesUsedCallback p_callback);
|
||||
|
||||
/**
|
||||
* @name register_main_loop_callbacks
|
||||
* @since 4.5
|
||||
*
|
||||
* Registers callbacks to be called at different phases of the main loop.
|
||||
*
|
||||
* @param p_library A pointer the library received by the GDExtension's entry point function.
|
||||
* @param p_callbacks A pointer to the structure that contains the callbacks.
|
||||
*/
|
||||
typedef void (*GDExtensionInterfaceRegisterMainLoopCallbacks)(GDExtensionClassLibraryPtr p_library, const GDExtensionMainLoopCallbacks *p_callbacks);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GDEXTENSION_INTERFACE_H
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_EDITOR_PLUGIN_REGISTRATION_HPP
|
||||
#define GODOT_EDITOR_PLUGIN_REGISTRATION_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/templates/vector.hpp>
|
||||
|
||||
@@ -58,5 +57,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_EDITOR_PLUGIN_REGISTRATION_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_REF_HPP
|
||||
#define GODOT_REF_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
|
||||
@@ -71,6 +70,10 @@ class Ref {
|
||||
}
|
||||
|
||||
public:
|
||||
static _FORCE_INLINE_ String get_class_static() {
|
||||
return T::get_class_static();
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ bool operator==(const T *p_ptr) const {
|
||||
return reference == p_ptr;
|
||||
}
|
||||
@@ -284,5 +287,3 @@ struct GetTypeInfo<const Ref<T> &, typename EnableIf<TypeInherits<RefCounted, T>
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_REF_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_WRAPPED_HPP
|
||||
#define GODOT_WRAPPED_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/memory.hpp>
|
||||
|
||||
@@ -111,9 +110,8 @@ protected:
|
||||
::godot::List<::godot::PropertyInfo> plist_owned;
|
||||
|
||||
void _postinitialize();
|
||||
virtual void _notificationv(int32_t p_what, bool p_reversed = false) {}
|
||||
|
||||
Wrapped(const StringName p_godot_class);
|
||||
Wrapped(const StringName &p_godot_class);
|
||||
Wrapped(GodotObject *p_godot_object);
|
||||
virtual ~Wrapped() {}
|
||||
|
||||
@@ -190,7 +188,9 @@ private:
|
||||
friend class ::godot::Wrapped; \
|
||||
\
|
||||
protected: \
|
||||
virtual bool _is_extension_class() const override { return true; } \
|
||||
virtual bool _is_extension_class() const override { \
|
||||
return true; \
|
||||
} \
|
||||
\
|
||||
static const ::godot::StringName *_get_extension_class_name() { \
|
||||
const ::godot::StringName &string_name = get_class_static(); \
|
||||
@@ -202,35 +202,35 @@ protected:
|
||||
} \
|
||||
\
|
||||
static void (::godot::Wrapped::*_get_notification())(int) { \
|
||||
return (void(::godot::Wrapped::*)(int)) & m_class::_notification; \
|
||||
return (void (::godot::Wrapped::*)(int)) & m_class::_notification; \
|
||||
} \
|
||||
\
|
||||
static bool (::godot::Wrapped::*_get_set())(const ::godot::StringName &p_name, const ::godot::Variant &p_property) { \
|
||||
return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, const ::godot::Variant &p_property)) & m_class::_set; \
|
||||
return (bool (::godot::Wrapped::*)(const ::godot::StringName &p_name, const ::godot::Variant &p_property)) & m_class::_set; \
|
||||
} \
|
||||
\
|
||||
static bool (::godot::Wrapped::*_get_get())(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const { \
|
||||
return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const) & m_class::_get; \
|
||||
return (bool (::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const) & m_class::_get; \
|
||||
} \
|
||||
\
|
||||
static void (::godot::Wrapped::*_get_get_property_list())(::godot::List<::godot::PropertyInfo> * p_list) const { \
|
||||
return (void(::godot::Wrapped::*)(::godot::List<::godot::PropertyInfo> * p_list) const) & m_class::_get_property_list; \
|
||||
return (void (::godot::Wrapped::*)(::godot::List<::godot::PropertyInfo> * p_list) const) & m_class::_get_property_list; \
|
||||
} \
|
||||
\
|
||||
static bool (::godot::Wrapped::*_get_property_can_revert())(const ::godot::StringName &p_name) const { \
|
||||
return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name) const) & m_class::_property_can_revert; \
|
||||
return (bool (::godot::Wrapped::*)(const ::godot::StringName &p_name) const) & m_class::_property_can_revert; \
|
||||
} \
|
||||
\
|
||||
static bool (::godot::Wrapped::*_get_property_get_revert())(const ::godot::StringName &p_name, ::godot::Variant &) const { \
|
||||
return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &) const) & m_class::_property_get_revert; \
|
||||
return (bool (::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &) const) & m_class::_property_get_revert; \
|
||||
} \
|
||||
\
|
||||
static void (::godot::Wrapped::*_get_validate_property())(::godot::PropertyInfo & p_property) const { \
|
||||
return (void(::godot::Wrapped::*)(::godot::PropertyInfo & p_property) const) & m_class::_validate_property; \
|
||||
return (void (::godot::Wrapped::*)(::godot::PropertyInfo & p_property) const) & m_class::_validate_property; \
|
||||
} \
|
||||
\
|
||||
static ::godot::String (::godot::Wrapped::*_get_to_string())() const { \
|
||||
return (::godot::String(::godot::Wrapped::*)() const) & m_class::_to_string; \
|
||||
return (::godot::String (::godot::Wrapped::*)() const) & m_class::_to_string; \
|
||||
} \
|
||||
\
|
||||
template <typename T, typename B> \
|
||||
@@ -256,7 +256,7 @@ public:
|
||||
} \
|
||||
\
|
||||
static const ::godot::StringName &get_class_static() { \
|
||||
static const ::godot::StringName string_name = ::godot::StringName(#m_class); \
|
||||
static const ::godot::StringName string_name = ::godot::StringName(U## #m_class); \
|
||||
return string_name; \
|
||||
} \
|
||||
\
|
||||
@@ -404,11 +404,6 @@ public:
|
||||
_gde_binding_reference_callback, \
|
||||
}; \
|
||||
\
|
||||
protected: \
|
||||
virtual void _notificationv(int32_t p_what, bool p_reversed = false) override { \
|
||||
m_class::notification_bind(this, p_what, p_reversed); \
|
||||
} \
|
||||
\
|
||||
private:
|
||||
|
||||
// Don't use this for your classes, use GDCLASS() instead.
|
||||
@@ -507,14 +502,9 @@ private:
|
||||
// Don't use this for your classes, use GDCLASS() instead.
|
||||
#define GDEXTENSION_CLASS(m_class, m_inherits) GDEXTENSION_CLASS_ALIAS(m_class, m_class, m_inherits)
|
||||
|
||||
#define GDVIRTUAL_CALL(m_name, ...) _gdvirtual_##m_name##_call<false>(__VA_ARGS__)
|
||||
#define GDVIRTUAL_CALL_PTR(m_obj, m_name, ...) m_obj->_gdvirtual_##m_name##_call<false>(__VA_ARGS__)
|
||||
|
||||
#define GDVIRTUAL_REQUIRED_CALL(m_name, ...) _gdvirtual_##m_name##_call<true>(__VA_ARGS__)
|
||||
#define GDVIRTUAL_REQUIRED_CALL_PTR(m_obj, m_name, ...) m_obj->_gdvirtual_##m_name##_call<true>(__VA_ARGS__)
|
||||
#define GDVIRTUAL_CALL(m_name, ...) _gdvirtual_##m_name##_call(__VA_ARGS__)
|
||||
#define GDVIRTUAL_CALL_PTR(m_obj, m_name, ...) m_obj->_gdvirtual_##m_name##_call(__VA_ARGS__)
|
||||
|
||||
#define GDVIRTUAL_BIND(m_name, ...) ::godot::ClassDB::add_virtual_method(get_class_static(), _gdvirtual_##m_name##_get_method_info(), ::godot::snarray(__VA_ARGS__));
|
||||
#define GDVIRTUAL_IS_OVERRIDDEN(m_name) _gdvirtual_##m_name##_overridden()
|
||||
#define GDVIRTUAL_IS_OVERRIDDEN_PTR(m_obj, m_name) m_obj->_gdvirtual_##m_name##_overridden()
|
||||
|
||||
#endif // GODOT_WRAPPED_HPP
|
||||
|
||||
@@ -28,11 +28,11 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_BINDER_COMMON_HPP
|
||||
#define GODOT_BINDER_COMMON_HPP
|
||||
#pragma once
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
#include <godot_cpp/core/method_ptrcall.hpp>
|
||||
#include <godot_cpp/core/type_info.hpp>
|
||||
|
||||
@@ -692,5 +692,3 @@ void call_with_ptr_args_static_method_ret(R (*p_method)(P...), const GDExtension
|
||||
|
||||
#include <godot_cpp/classes/global_constants_binds.hpp>
|
||||
#include <godot_cpp/variant/builtin_binds.hpp>
|
||||
|
||||
#endif // GODOT_BINDER_COMMON_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_BUILTIN_PTRCALL_HPP
|
||||
#define GODOT_BUILTIN_PTRCALL_HPP
|
||||
#pragma once
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
#include <godot_cpp/core/object.hpp>
|
||||
@@ -88,5 +87,3 @@ T _call_builtin_ptr_getter(const GDExtensionPtrGetter getter, GDExtensionConstTy
|
||||
} // namespace internal
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_BUILTIN_PTRCALL_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_CLASS_DB_HPP
|
||||
#define GODOT_CLASS_DB_HPP
|
||||
#pragma once
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
|
||||
@@ -48,7 +47,6 @@
|
||||
#include <list>
|
||||
#include <mutex>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
@@ -88,12 +86,17 @@ class ClassDB {
|
||||
|
||||
public:
|
||||
struct ClassInfo {
|
||||
struct VirtualMethod {
|
||||
GDExtensionClassCallVirtual func;
|
||||
uint32_t hash;
|
||||
};
|
||||
|
||||
StringName name;
|
||||
StringName parent_name;
|
||||
GDExtensionInitializationLevel level = GDEXTENSION_INITIALIZATION_SCENE;
|
||||
std::unordered_map<StringName, MethodBind *> method_map;
|
||||
std::set<StringName> signal_names;
|
||||
std::unordered_map<StringName, GDExtensionClassCallVirtual> virtual_methods;
|
||||
std::unordered_map<StringName, VirtualMethod> virtual_methods;
|
||||
std::set<StringName> property_names;
|
||||
std::set<StringName> constant_names;
|
||||
// Pointer to the parent custom class, if any. Will be null if the parent class is a Godot class.
|
||||
@@ -117,9 +120,13 @@ private:
|
||||
static void _register_class(bool p_virtual = false, bool p_exposed = true, bool p_runtime = false);
|
||||
|
||||
template <typename T>
|
||||
static GDExtensionObjectPtr _create_instance_func(void *data) {
|
||||
static GDExtensionObjectPtr _create_instance_func(void *data, GDExtensionBool p_notify_postinitialize) {
|
||||
if constexpr (!std::is_abstract_v<T>) {
|
||||
T *new_object = memnew(T);
|
||||
Wrapped::_set_construct_info<T>();
|
||||
T *new_object = new ("", "") T;
|
||||
if (p_notify_postinitialize) {
|
||||
new_object->_postinitialize();
|
||||
}
|
||||
return new_object->_owner;
|
||||
} else {
|
||||
return nullptr;
|
||||
@@ -159,6 +166,8 @@ public:
|
||||
instance_binding_callbacks[p_name] = p_callbacks;
|
||||
}
|
||||
|
||||
static void _editor_get_classes_used_callback(GDExtensionTypePtr p_packed_string_array);
|
||||
|
||||
static void _register_engine_singleton(const StringName &p_class_name, Object *p_singleton) {
|
||||
std::lock_guard<std::mutex> lock(engine_singletons_mutex);
|
||||
std::unordered_map<StringName, Object *>::const_iterator i = engine_singletons.find(p_class_name);
|
||||
@@ -189,13 +198,13 @@ public:
|
||||
static void add_signal(const StringName &p_class, const MethodInfo &p_signal);
|
||||
static void bind_integer_constant(const StringName &p_class_name, const StringName &p_enum_name, const StringName &p_constant_name, GDExtensionInt p_constant_value, bool p_is_bitfield = false);
|
||||
// Binds an implementation of a virtual method defined in Godot.
|
||||
static void bind_virtual_method(const StringName &p_class, const StringName &p_method, GDExtensionClassCallVirtual p_call);
|
||||
static void bind_virtual_method(const StringName &p_class, const StringName &p_method, GDExtensionClassCallVirtual p_call, uint32_t p_hash);
|
||||
// Add a new virtual method that can be implemented by scripts.
|
||||
static void add_virtual_method(const StringName &p_class, const MethodInfo &p_method, const Vector<StringName> &p_arg_names = Vector<StringName>());
|
||||
|
||||
static MethodBind *get_method(const StringName &p_class, const StringName &p_method);
|
||||
|
||||
static GDExtensionClassCallVirtual get_virtual_func(void *p_userdata, GDExtensionConstStringNamePtr p_name);
|
||||
static GDExtensionClassCallVirtual get_virtual_func(void *p_userdata, GDExtensionConstStringNamePtr p_name, uint32_t p_hash);
|
||||
static const GDExtensionInstanceBindingCallbacks *get_instance_binding_callbacks(const StringName &p_class);
|
||||
|
||||
static void initialize(GDExtensionInitializationLevel p_level);
|
||||
@@ -213,12 +222,12 @@ public:
|
||||
#define BIND_BITFIELD_FLAG(m_constant) \
|
||||
::godot::ClassDB::bind_integer_constant(get_class_static(), ::godot::_gde_constant_get_bitfield_name(m_constant, #m_constant), #m_constant, m_constant, true);
|
||||
|
||||
#define BIND_VIRTUAL_METHOD(m_class, m_method) \
|
||||
#define BIND_VIRTUAL_METHOD(m_class, m_method, m_hash) \
|
||||
{ \
|
||||
auto _call##m_method = [](GDExtensionObjectPtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr p_ret) -> void { \
|
||||
call_with_ptr_args(reinterpret_cast<m_class *>(p_instance), &m_class::m_method, p_args, p_ret); \
|
||||
}; \
|
||||
::godot::ClassDB::bind_virtual_method(m_class::get_class_static(), #m_method, _call##m_method); \
|
||||
::godot::ClassDB::bind_virtual_method(m_class::get_class_static(), #m_method, _call##m_method, m_hash); \
|
||||
}
|
||||
|
||||
template <typename T, bool is_abstract>
|
||||
@@ -242,11 +251,12 @@ void ClassDB::_register_class(bool p_virtual, bool p_exposed, bool p_runtime) {
|
||||
class_register_order.push_back(cl.name);
|
||||
|
||||
// Register this class with Godot
|
||||
GDExtensionClassCreationInfo3 class_info = {
|
||||
GDExtensionClassCreationInfo5 class_info = {
|
||||
p_virtual, // GDExtensionBool is_virtual;
|
||||
is_abstract, // GDExtensionBool is_abstract;
|
||||
p_exposed, // GDExtensionBool is_exposed;
|
||||
p_runtime, // GDExtensionBool is_runtime;
|
||||
nullptr, // GDExtensionConstStringPtr icon_path;
|
||||
T::set_bind, // GDExtensionClassSet set_func;
|
||||
T::get_bind, // GDExtensionClassGet get_func;
|
||||
T::has_get_property_list() ? T::get_property_list_bind : nullptr, // GDExtensionClassGetPropertyList get_property_list_func;
|
||||
@@ -264,11 +274,10 @@ void ClassDB::_register_class(bool p_virtual, bool p_exposed, bool p_runtime) {
|
||||
&ClassDB::get_virtual_func, // GDExtensionClassGetVirtual get_virtual_func;
|
||||
nullptr, // GDExtensionClassGetVirtualCallData get_virtual_call_data_func;
|
||||
nullptr, // GDExtensionClassCallVirtualWithData call_virtual_func;
|
||||
nullptr, // GDExtensionClassGetRID get_rid;
|
||||
(void *)&T::get_class_static(), // void *class_userdata;
|
||||
};
|
||||
|
||||
internal::gdextension_interface_classdb_register_extension_class3(internal::library, cl.name._native_ptr(), cl.parent_name._native_ptr(), &class_info);
|
||||
internal::gdextension_interface_classdb_register_extension_class5(internal::library, cl.name._native_ptr(), cl.parent_name._native_ptr(), &class_info);
|
||||
|
||||
// call bind_methods etc. to register all members of the class
|
||||
T::initialize_class();
|
||||
@@ -361,5 +370,3 @@ MethodBind *ClassDB::bind_vararg_method(uint32_t p_flags, StringName p_name, M p
|
||||
} // namespace godot
|
||||
|
||||
CLASSDB_SINGLETON_VARIANT_CAST;
|
||||
|
||||
#endif // GODOT_CLASS_DB_HPP
|
||||
|
||||
@@ -28,12 +28,12 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_DEFS_HPP
|
||||
#define GODOT_DEFS_HPP
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
|
||||
namespace godot {
|
||||
|
||||
@@ -65,15 +65,33 @@ namespace godot {
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Should always inline, except in debug builds because it makes debugging harder.
|
||||
// Should always inline, except in dev builds because it makes debugging harder,
|
||||
// or `size_enabled` builds where inlining is actively avoided.
|
||||
#ifndef _FORCE_INLINE_
|
||||
#ifdef DISABLE_FORCED_INLINE
|
||||
#if defined(DEV_ENABLED) || defined(SIZE_EXTRA)
|
||||
#define _FORCE_INLINE_ inline
|
||||
#else
|
||||
#define _FORCE_INLINE_ _ALWAYS_INLINE_
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Should never inline.
|
||||
#ifndef _NO_INLINE_
|
||||
#if defined(__GNUC__)
|
||||
#define _NO_INLINE_ __attribute__((noinline))
|
||||
#elif defined(_MSC_VER)
|
||||
#define _NO_INLINE_ __declspec(noinline)
|
||||
#else
|
||||
#define _NO_INLINE_
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// In some cases [[nodiscard]] will get false positives,
|
||||
// we can prevent the warning in specific cases by preceding the call with a cast.
|
||||
#ifndef _ALLOW_DISCARD_
|
||||
#define _ALLOW_DISCARD_ (void)
|
||||
#endif
|
||||
|
||||
// Windows badly defines a lot of stuff we'll never use. Undefine it.
|
||||
#ifdef _WIN32
|
||||
#undef min // override standard definition
|
||||
@@ -81,14 +99,182 @@ namespace godot {
|
||||
#undef ERROR // override (really stupid) wingdi.h standard definition
|
||||
#undef DELETE // override (another really stupid) winnt.h standard definition
|
||||
#undef MessageBox // override winuser.h standard definition
|
||||
#undef MIN // override standard definition
|
||||
#undef MAX // override standard definition
|
||||
#undef CLAMP // override standard definition
|
||||
#undef Error
|
||||
#undef OK
|
||||
#undef CONNECT_DEFERRED // override from Windows SDK, clashes with Object enum
|
||||
#undef MemoryBarrier
|
||||
#undef MONO_FONT
|
||||
#endif
|
||||
|
||||
// Make room for our constexpr's below by overriding potential system-specific macros.
|
||||
#undef SIGN
|
||||
#undef MIN
|
||||
#undef MAX
|
||||
#undef CLAMP
|
||||
|
||||
template <typename T>
|
||||
constexpr const T SIGN(const T m_v) {
|
||||
return m_v > 0 ? +1.0f : (m_v < 0 ? -1.0f : 0.0f);
|
||||
}
|
||||
|
||||
template <typename T, typename T2>
|
||||
constexpr auto MIN(const T m_a, const T2 m_b) {
|
||||
return m_a < m_b ? m_a : m_b;
|
||||
}
|
||||
|
||||
template <typename T, typename T2>
|
||||
constexpr auto MAX(const T m_a, const T2 m_b) {
|
||||
return m_a > m_b ? m_a : m_b;
|
||||
}
|
||||
|
||||
template <typename T, typename T2, typename T3>
|
||||
constexpr auto CLAMP(const T m_a, const T2 m_min, const T3 m_max) {
|
||||
return m_a < m_min ? m_min : (m_a > m_max ? m_max : m_a);
|
||||
}
|
||||
|
||||
// Generic swap template.
|
||||
#ifndef SWAP
|
||||
#define SWAP(m_x, m_y) std::swap((m_x), (m_y))
|
||||
#endif // SWAP
|
||||
|
||||
/* Functions to handle powers of 2 and shifting. */
|
||||
|
||||
// Returns `true` if a positive integer is a power of 2, `false` otherwise.
|
||||
template <typename T>
|
||||
inline bool is_power_of_2(const T x) {
|
||||
return x && ((x & (x - 1)) == 0);
|
||||
}
|
||||
|
||||
// Function to find the next power of 2 to an integer.
|
||||
static _FORCE_INLINE_ unsigned int next_power_of_2(unsigned int x) {
|
||||
if (x == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
--x;
|
||||
x |= x >> 1;
|
||||
x |= x >> 2;
|
||||
x |= x >> 4;
|
||||
x |= x >> 8;
|
||||
x |= x >> 16;
|
||||
|
||||
return ++x;
|
||||
}
|
||||
|
||||
// Function to find the previous power of 2 to an integer.
|
||||
static _FORCE_INLINE_ unsigned int previous_power_of_2(unsigned int x) {
|
||||
x |= x >> 1;
|
||||
x |= x >> 2;
|
||||
x |= x >> 4;
|
||||
x |= x >> 8;
|
||||
x |= x >> 16;
|
||||
return x - (x >> 1);
|
||||
}
|
||||
|
||||
// Function to find the closest power of 2 to an integer.
|
||||
static _FORCE_INLINE_ unsigned int closest_power_of_2(unsigned int x) {
|
||||
unsigned int nx = next_power_of_2(x);
|
||||
unsigned int px = previous_power_of_2(x);
|
||||
return (nx - x) > (x - px) ? px : nx;
|
||||
}
|
||||
|
||||
// Get a shift value from a power of 2.
|
||||
static inline int get_shift_from_power_of_2(unsigned int p_bits) {
|
||||
for (unsigned int i = 0; i < 32; i++) {
|
||||
if (p_bits == (unsigned int)(1 << i)) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static _FORCE_INLINE_ T nearest_power_of_2_templated(T x) {
|
||||
--x;
|
||||
|
||||
// The number of operations on x is the base two logarithm
|
||||
// of the number of bits in the type. Add three to account
|
||||
// for sizeof(T) being in bytes.
|
||||
size_t num = get_shift_from_power_of_2(sizeof(T)) + 3;
|
||||
|
||||
// If the compiler is smart, it unrolls this loop.
|
||||
// If it's dumb, this is a bit slow.
|
||||
for (size_t i = 0; i < num; i++) {
|
||||
x |= x >> (1 << i);
|
||||
}
|
||||
|
||||
return ++x;
|
||||
}
|
||||
|
||||
// Function to find the nearest (bigger) power of 2 to an integer.
|
||||
static inline unsigned int nearest_shift(unsigned int p_number) {
|
||||
for (int i = 30; i >= 0; i--) {
|
||||
if (p_number & (1 << i)) {
|
||||
return i + 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// constexpr function to find the floored log2 of a number
|
||||
template <typename T>
|
||||
constexpr T floor_log2(T x) {
|
||||
return x < 2 ? x : 1 + floor_log2(x >> 1);
|
||||
}
|
||||
|
||||
// Get the number of bits needed to represent the number.
|
||||
// IE, if you pass in 8, you will get 4.
|
||||
// If you want to know how many bits are needed to store 8 values however, pass in (8 - 1).
|
||||
template <typename T>
|
||||
constexpr T get_num_bits(T x) {
|
||||
return floor_log2(x);
|
||||
}
|
||||
|
||||
// Swap 16, 32 and 64 bits value for endianness.
|
||||
#if defined(__GNUC__)
|
||||
#define BSWAP16(x) __builtin_bswap16(x)
|
||||
#define BSWAP32(x) __builtin_bswap32(x)
|
||||
#define BSWAP64(x) __builtin_bswap64(x)
|
||||
#elif defined(_MSC_VER)
|
||||
#define BSWAP16(x) _byteswap_ushort(x)
|
||||
#define BSWAP32(x) _byteswap_ulong(x)
|
||||
#define BSWAP64(x) _byteswap_uint64(x)
|
||||
#else
|
||||
static inline uint16_t BSWAP16(uint16_t x) {
|
||||
return (x >> 8) | (x << 8);
|
||||
}
|
||||
|
||||
static inline uint32_t BSWAP32(uint32_t x) {
|
||||
return ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24));
|
||||
}
|
||||
|
||||
static inline uint64_t BSWAP64(uint64_t x) {
|
||||
x = (x & 0x00000000FFFFFFFF) << 32 | (x & 0xFFFFFFFF00000000) >> 32;
|
||||
x = (x & 0x0000FFFF0000FFFF) << 16 | (x & 0xFFFF0000FFFF0000) >> 16;
|
||||
x = (x & 0x00FF00FF00FF00FF) << 8 | (x & 0xFF00FF00FF00FF00) >> 8;
|
||||
return x;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Generic comparator used in Map, List, etc.
|
||||
template <typename T>
|
||||
struct Comparator {
|
||||
_ALWAYS_INLINE_ bool operator()(const T &p_a, const T &p_b) const { return (p_a < p_b); }
|
||||
};
|
||||
|
||||
// Global lock macro, relies on the static Mutex::_global_mutex.
|
||||
void _global_lock();
|
||||
void _global_unlock();
|
||||
|
||||
struct _GlobalLock {
|
||||
_GlobalLock() { _global_lock(); }
|
||||
~_GlobalLock() { _global_unlock(); }
|
||||
};
|
||||
|
||||
#define GLOBAL_LOCK_FUNCTION _GlobalLock _global_lock_;
|
||||
|
||||
#if defined(__GNUC__)
|
||||
#define likely(x) __builtin_expect(!!(x), 1)
|
||||
#define unlikely(x) __builtin_expect(!!(x), 0)
|
||||
@@ -97,22 +283,17 @@ namespace godot {
|
||||
#define unlikely(x) x
|
||||
#endif
|
||||
|
||||
#ifdef REAL_T_IS_DOUBLE
|
||||
typedef double real_t;
|
||||
#if defined(__GNUC__)
|
||||
#define _PRINTF_FORMAT_ATTRIBUTE_2_0 __attribute__((format(printf, 2, 0)))
|
||||
#define _PRINTF_FORMAT_ATTRIBUTE_2_3 __attribute__((format(printf, 2, 3)))
|
||||
#else
|
||||
typedef float real_t;
|
||||
#define _PRINTF_FORMAT_ATTRIBUTE_2_0
|
||||
#define _PRINTF_FORMAT_ATTRIBUTE_2_3
|
||||
#endif
|
||||
|
||||
// Generic swap template.
|
||||
#ifndef SWAP
|
||||
#define SWAP(m_x, m_y) __swap_tmpl((m_x), (m_y))
|
||||
template <typename T>
|
||||
inline void __swap_tmpl(T &x, T &y) {
|
||||
T aux = x;
|
||||
x = y;
|
||||
y = aux;
|
||||
}
|
||||
#endif // SWAP
|
||||
// This is needed due to a strange OpenGL API that expects a pointer
|
||||
// type for an argument that is actually an offset.
|
||||
#define CAST_INT_TO_UCHAR_PTR(ptr) ((uint8_t *)(uintptr_t)(ptr))
|
||||
|
||||
// Home-made index sequence trick, so it can be used everywhere without the costly include of std::tuple.
|
||||
// https://stackoverflow.com/questions/15014096/c-index-of-type-during-variadic-template-expansion
|
||||
@@ -125,10 +306,36 @@ struct BuildIndexSequence : BuildIndexSequence<N - 1, N - 1, Is...> {};
|
||||
template <size_t... Is>
|
||||
struct BuildIndexSequence<0, Is...> : IndexSequence<Is...> {};
|
||||
|
||||
// Limit the depth of recursive algorithms when dealing with Array/Dictionary
|
||||
#define MAX_RECURSION 100
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
#define DEBUG_METHODS_ENABLED
|
||||
#endif
|
||||
|
||||
// Macro GD_IS_DEFINED() allows to check if a macro is defined. It needs to be defined to anything (say 1) to work.
|
||||
#define __GDARG_PLACEHOLDER_1 false,
|
||||
#define __gd_take_second_arg(__ignored, val, ...) val
|
||||
#define ____gd_is_defined(arg1_or_junk) __gd_take_second_arg(arg1_or_junk true, false)
|
||||
#define ___gd_is_defined(val) ____gd_is_defined(__GDARG_PLACEHOLDER_##val)
|
||||
#define GD_IS_DEFINED(x) ___gd_is_defined(x)
|
||||
|
||||
// Whether the default value of a type is just all-0 bytes.
|
||||
// This can most commonly be exploited by using memset for these types instead of loop-construct.
|
||||
// Trivially constructible types are also zero-constructible.
|
||||
template <typename T>
|
||||
struct is_zero_constructible : std::is_trivially_constructible<T> {};
|
||||
|
||||
template <typename T>
|
||||
struct is_zero_constructible<const T> : is_zero_constructible<T> {};
|
||||
|
||||
template <typename T>
|
||||
struct is_zero_constructible<volatile T> : is_zero_constructible<T> {};
|
||||
|
||||
template <typename T>
|
||||
struct is_zero_constructible<const volatile T> : is_zero_constructible<T> {};
|
||||
|
||||
template <typename T>
|
||||
inline constexpr bool is_zero_constructible_v = is_zero_constructible<T>::value;
|
||||
|
||||
} //namespace godot
|
||||
|
||||
// To maintain compatibility an alias is defined outside the namespace.
|
||||
// Consider it deprecated.
|
||||
using real_t = godot::real_t;
|
||||
|
||||
#endif // GODOT_DEFS_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_ENGINE_PTRCALL_HPP
|
||||
#define GODOT_ENGINE_PTRCALL_HPP
|
||||
#pragma once
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
|
||||
@@ -93,5 +92,3 @@ void _call_utility_no_ret(const GDExtensionPtrUtilityFunction func, const Args &
|
||||
} // namespace internal
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_ENGINE_PTRCALL_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_ERROR_MACROS_HPP
|
||||
#define GODOT_ERROR_MACROS_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
|
||||
@@ -802,5 +801,3 @@ void _err_flush_stdout();
|
||||
#define CHECK_METHOD_BIND_RET(m_mb, m_ret)
|
||||
#define CHECK_METHOD_BIND(m_mb)
|
||||
#endif
|
||||
|
||||
#endif // GODOT_ERROR_MACROS_HPP
|
||||
|
||||
51
include/godot_cpp/core/math.compat.inc
Normal file
51
include/godot_cpp/core/math.compat.inc
Normal file
@@ -0,0 +1,51 @@
|
||||
/**************************************************************************/
|
||||
/* math.compat.inc */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
|
||||
namespace godot {
|
||||
|
||||
#undef ABS
|
||||
|
||||
// Generic ABS function, for math uses please use Math::abs.
|
||||
template <typename T>
|
||||
[[deprecated("Use Math::abs instead")]]
|
||||
constexpr T ABS(T m_v) {
|
||||
return m_v < 0 ? -m_v : m_v;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// To maintain compatibility an alias is defined outside the namespace.
|
||||
// Consider it deprecated.
|
||||
using real_t = godot::real_t;
|
||||
|
||||
#endif
|
||||
@@ -28,10 +28,10 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_MATH_HPP
|
||||
#define GODOT_MATH_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
#include <godot_cpp/core/math_defs.hpp>
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
|
||||
@@ -39,185 +39,8 @@
|
||||
|
||||
namespace godot {
|
||||
|
||||
#define Math_SQRT12 0.7071067811865475244008443621048490
|
||||
#define Math_SQRT2 1.4142135623730950488016887242
|
||||
#define Math_LN2 0.6931471805599453094172321215
|
||||
#define Math_PI 3.1415926535897932384626433833
|
||||
#define Math_TAU 6.2831853071795864769252867666
|
||||
#define Math_E 2.7182818284590452353602874714
|
||||
#define Math_INF INFINITY
|
||||
#define Math_NAN NAN
|
||||
|
||||
// Make room for our constexpr's below by overriding potential system-specific macros.
|
||||
#undef ABS
|
||||
#undef SIGN
|
||||
#undef MIN
|
||||
#undef MAX
|
||||
#undef CLAMP
|
||||
|
||||
// Generic ABS function, for math uses please use Math::abs.
|
||||
template <typename T>
|
||||
constexpr T ABS(T m_v) {
|
||||
return m_v < 0 ? -m_v : m_v;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
constexpr const T SIGN(const T m_v) {
|
||||
return m_v == 0 ? 0.0f : (m_v < 0 ? -1.0f : +1.0f);
|
||||
}
|
||||
|
||||
template <typename T, typename T2>
|
||||
constexpr auto MIN(const T m_a, const T2 m_b) {
|
||||
return m_a < m_b ? m_a : m_b;
|
||||
}
|
||||
|
||||
template <typename T, typename T2>
|
||||
constexpr auto MAX(const T m_a, const T2 m_b) {
|
||||
return m_a > m_b ? m_a : m_b;
|
||||
}
|
||||
|
||||
template <typename T, typename T2, typename T3>
|
||||
constexpr auto CLAMP(const T m_a, const T2 m_min, const T3 m_max) {
|
||||
return m_a < m_min ? m_min : (m_a > m_max ? m_max : m_a);
|
||||
}
|
||||
|
||||
// Generic swap template.
|
||||
#ifndef SWAP
|
||||
#define SWAP(m_x, m_y) __swap_tmpl((m_x), (m_y))
|
||||
template <typename T>
|
||||
inline void __swap_tmpl(T &x, T &y) {
|
||||
T aux = x;
|
||||
x = y;
|
||||
y = aux;
|
||||
}
|
||||
#endif // SWAP
|
||||
|
||||
/* Functions to handle powers of 2 and shifting. */
|
||||
|
||||
// Function to find the next power of 2 to an integer.
|
||||
static _FORCE_INLINE_ unsigned int next_power_of_2(unsigned int x) {
|
||||
if (x == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
--x;
|
||||
x |= x >> 1;
|
||||
x |= x >> 2;
|
||||
x |= x >> 4;
|
||||
x |= x >> 8;
|
||||
x |= x >> 16;
|
||||
|
||||
return ++x;
|
||||
}
|
||||
|
||||
// Function to find the previous power of 2 to an integer.
|
||||
static _FORCE_INLINE_ unsigned int previous_power_of_2(unsigned int x) {
|
||||
x |= x >> 1;
|
||||
x |= x >> 2;
|
||||
x |= x >> 4;
|
||||
x |= x >> 8;
|
||||
x |= x >> 16;
|
||||
return x - (x >> 1);
|
||||
}
|
||||
|
||||
// Function to find the closest power of 2 to an integer.
|
||||
static _FORCE_INLINE_ unsigned int closest_power_of_2(unsigned int x) {
|
||||
unsigned int nx = next_power_of_2(x);
|
||||
unsigned int px = previous_power_of_2(x);
|
||||
return (nx - x) > (x - px) ? px : nx;
|
||||
}
|
||||
|
||||
// Get a shift value from a power of 2.
|
||||
static inline int get_shift_from_power_of_2(unsigned int p_bits) {
|
||||
for (unsigned int i = 0; i < 32; i++) {
|
||||
if (p_bits == (unsigned int)(1 << i)) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static _FORCE_INLINE_ T nearest_power_of_2_templated(T x) {
|
||||
--x;
|
||||
|
||||
// The number of operations on x is the base two logarithm
|
||||
// of the number of bits in the type. Add three to account
|
||||
// for sizeof(T) being in bytes.
|
||||
size_t num = get_shift_from_power_of_2(sizeof(T)) + 3;
|
||||
|
||||
// If the compiler is smart, it unrolls this loop.
|
||||
// If it's dumb, this is a bit slow.
|
||||
for (size_t i = 0; i < num; i++) {
|
||||
x |= x >> (1 << i);
|
||||
}
|
||||
|
||||
return ++x;
|
||||
}
|
||||
|
||||
// Function to find the nearest (bigger) power of 2 to an integer.
|
||||
static inline unsigned int nearest_shift(unsigned int p_number) {
|
||||
for (int i = 30; i >= 0; i--) {
|
||||
if (p_number & (1 << i)) {
|
||||
return i + 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// constexpr function to find the floored log2 of a number
|
||||
template <typename T>
|
||||
constexpr T floor_log2(T x) {
|
||||
return x < 2 ? x : 1 + floor_log2(x >> 1);
|
||||
}
|
||||
|
||||
// Get the number of bits needed to represent the number.
|
||||
// IE, if you pass in 8, you will get 4.
|
||||
// If you want to know how many bits are needed to store 8 values however, pass in (8 - 1).
|
||||
template <typename T>
|
||||
constexpr T get_num_bits(T x) {
|
||||
return floor_log2(x);
|
||||
}
|
||||
|
||||
// Swap 16, 32 and 64 bits value for endianness.
|
||||
#if defined(__GNUC__)
|
||||
#define BSWAP16(x) __builtin_bswap16(x)
|
||||
#define BSWAP32(x) __builtin_bswap32(x)
|
||||
#define BSWAP64(x) __builtin_bswap64(x)
|
||||
#else
|
||||
static inline uint16_t BSWAP16(uint16_t x) {
|
||||
return (x >> 8) | (x << 8);
|
||||
}
|
||||
|
||||
static inline uint32_t BSWAP32(uint32_t x) {
|
||||
return ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24));
|
||||
}
|
||||
|
||||
static inline uint64_t BSWAP64(uint64_t x) {
|
||||
x = (x & 0x00000000FFFFFFFF) << 32 | (x & 0xFFFFFFFF00000000) >> 32;
|
||||
x = (x & 0x0000FFFF0000FFFF) << 16 | (x & 0xFFFF0000FFFF0000) >> 16;
|
||||
x = (x & 0x00FF00FF00FF00FF) << 8 | (x & 0xFF00FF00FF00FF00) >> 8;
|
||||
return x;
|
||||
}
|
||||
#endif
|
||||
|
||||
namespace Math {
|
||||
|
||||
// This epsilon should match the one used by Godot for consistency.
|
||||
// Using `f` when `real_t` is float.
|
||||
#define CMP_EPSILON 0.00001f
|
||||
#define CMP_EPSILON2 (CMP_EPSILON * CMP_EPSILON)
|
||||
|
||||
// This epsilon is for values related to a unit size (scalar or vector len).
|
||||
#ifdef PRECISE_MATH_CHECKS
|
||||
#define UNIT_EPSILON 0.00001
|
||||
#else
|
||||
// Tolerate some more floating point error normally.
|
||||
#define UNIT_EPSILON 0.001
|
||||
#endif
|
||||
|
||||
// Functions reproduced as in Godot's source code `math_funcs.h`.
|
||||
// Some are overloads to automatically support changing real_t into either double or float in the way Godot does.
|
||||
|
||||
@@ -538,6 +361,26 @@ inline float bezier_interpolate(float p_start, float p_control_1, float p_contro
|
||||
return p_start * omt3 + p_control_1 * omt2 * p_t * 3.0f + p_control_2 * omt * t2 * 3.0f + p_end * t3;
|
||||
}
|
||||
|
||||
inline double bezier_derivative(double p_start, double p_control_1, double p_control_2, double p_end, double p_t) {
|
||||
/* Formula from Wikipedia article on Bezier curves. */
|
||||
double omt = (1.0 - p_t);
|
||||
double omt2 = omt * omt;
|
||||
double t2 = p_t * p_t;
|
||||
|
||||
double d = (p_control_1 - p_start) * 3.0 * omt2 + (p_control_2 - p_control_1) * 6.0 * omt * p_t + (p_end - p_control_2) * 3.0 * t2;
|
||||
return d;
|
||||
}
|
||||
|
||||
inline float bezier_derivative(float p_start, float p_control_1, float p_control_2, float p_end, float p_t) {
|
||||
/* Formula from Wikipedia article on Bezier curves. */
|
||||
float omt = (1.0f - p_t);
|
||||
float omt2 = omt * omt;
|
||||
float t2 = p_t * p_t;
|
||||
|
||||
float d = (p_control_1 - p_start) * 3.0f * omt2 + (p_control_2 - p_control_1) * 6.0f * omt * p_t + (p_end - p_control_2) * 3.0f * t2;
|
||||
return d;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T clamp(T x, T minv, T maxv) {
|
||||
if (x < minv) {
|
||||
@@ -816,4 +659,4 @@ inline float snap_scalar_separation(float p_offset, float p_step, float p_target
|
||||
} // namespace Math
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_MATH_HPP
|
||||
#include "math.compat.inc"
|
||||
|
||||
74
include/godot_cpp/core/math_defs.hpp
Normal file
74
include/godot_cpp/core/math_defs.hpp
Normal file
@@ -0,0 +1,74 @@
|
||||
/**************************************************************************/
|
||||
/* math_defs.hpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace godot {
|
||||
|
||||
#define CMP_EPSILON 0.00001
|
||||
#define CMP_EPSILON2 (CMP_EPSILON * CMP_EPSILON)
|
||||
|
||||
#define CMP_NORMALIZE_TOLERANCE 0.000001
|
||||
#define CMP_POINT_IN_PLANE_EPSILON 0.00001
|
||||
|
||||
#define Math_SQRT12 0.7071067811865475244008443621048490
|
||||
#define Math_SQRT2 1.4142135623730950488016887242
|
||||
#define Math_LN2 0.6931471805599453094172321215
|
||||
#define Math_TAU 6.2831853071795864769252867666
|
||||
#define Math_PI 3.1415926535897932384626433833
|
||||
#define Math_E 2.7182818284590452353602874714
|
||||
#define Math_INF INFINITY
|
||||
#define Math_NAN NAN
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
#define MATH_CHECKS
|
||||
#endif
|
||||
|
||||
//this epsilon is for values related to a unit size (scalar or vector len)
|
||||
#ifdef PRECISE_MATH_CHECKS
|
||||
#define UNIT_EPSILON 0.00001
|
||||
#else
|
||||
//tolerate some more floating point error normally
|
||||
#define UNIT_EPSILON 0.001
|
||||
#endif
|
||||
|
||||
#define USEC_TO_SEC(m_usec) ((m_usec) / 1000000.0)
|
||||
|
||||
/**
|
||||
* The "Real" type is an abstract type used for real numbers, such as 1.5,
|
||||
* in contrast to integer numbers. Precision can be controlled with the
|
||||
* presence or absence of the REAL_T_IS_DOUBLE define.
|
||||
*/
|
||||
#ifdef REAL_T_IS_DOUBLE
|
||||
typedef double real_t;
|
||||
#else
|
||||
typedef float real_t;
|
||||
#endif
|
||||
} // namespace godot
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_MEMORY_HPP
|
||||
#define GODOT_MEMORY_HPP
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
@@ -102,12 +101,6 @@ _ALWAYS_INLINE_ T *_post_initialize(T *p_obj) {
|
||||
#define memnew_allocator(m_class, m_allocator) (::godot::_pre_initialize<std::remove_pointer_t<decltype(new ("", "") m_class)>>(), ::godot::_post_initialize(new ("", m_allocator::alloc) m_class))
|
||||
#define memnew_placement(m_placement, m_class) (::godot::_pre_initialize<std::remove_pointer_t<decltype(new ("", "") m_class)>>(), ::godot::_post_initialize(new ("", m_placement, sizeof(m_class), "") m_class))
|
||||
|
||||
// Generic comparator used in Map, List, etc.
|
||||
template <typename T>
|
||||
struct Comparator {
|
||||
_ALWAYS_INLINE_ bool operator()(const T &p_a, const T &p_b) const { return (p_a < p_b); }
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
void memdelete(T *p_class, typename std::enable_if<!std::is_base_of_v<godot::Wrapped, T>>::type * = nullptr) {
|
||||
if constexpr (!std::is_trivially_destructible_v<T>) {
|
||||
@@ -216,5 +209,3 @@ struct _GlobalNilClass {
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_MEMORY_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_METHOD_BIND_HPP
|
||||
#define GODOT_METHOD_BIND_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/binder_common.hpp>
|
||||
#include <godot_cpp/core/type_info.hpp>
|
||||
@@ -40,11 +39,8 @@
|
||||
|
||||
#include <godot_cpp/classes/global_constants.hpp>
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
namespace godot {
|
||||
|
||||
class MethodBind {
|
||||
@@ -158,8 +154,7 @@ public:
|
||||
template <typename Derived, typename T, typename R, bool should_returns>
|
||||
class MethodBindVarArgBase : public MethodBind {
|
||||
protected:
|
||||
R(T::*method)
|
||||
(const Variant **, GDExtensionInt, GDExtensionCallError &);
|
||||
R (T::*method)(const Variant **, GDExtensionInt, GDExtensionCallError &);
|
||||
std::vector<PropertyInfo> arguments;
|
||||
|
||||
public:
|
||||
@@ -443,8 +438,7 @@ template <typename T, typename R, typename... P>
|
||||
template <typename R, typename... P>
|
||||
#endif // TYPED_METHOD_BIND
|
||||
class MethodBindTR : public MethodBind {
|
||||
R(MB_T::*method)
|
||||
(P...);
|
||||
R (MB_T::*method)(P...);
|
||||
|
||||
protected:
|
||||
// GCC raises warnings in the case P = {} as the comparison is always false...
|
||||
@@ -526,8 +520,7 @@ template <typename T, typename R, typename... P>
|
||||
template <typename R, typename... P>
|
||||
#endif // TYPED_METHOD_BIND
|
||||
class MethodBindTRC : public MethodBind {
|
||||
R(MB_T::*method)
|
||||
(P...) const;
|
||||
R (MB_T::*method)(P...) const;
|
||||
|
||||
protected:
|
||||
// GCC raises warnings in the case P = {} as the comparison is always false...
|
||||
@@ -672,8 +665,7 @@ MethodBind *create_static_method_bind(void (*p_method)(P...)) {
|
||||
|
||||
template <typename R, typename... P>
|
||||
class MethodBindTRS : public MethodBind {
|
||||
R(*function)
|
||||
(P...);
|
||||
R (*function)(P...);
|
||||
|
||||
protected:
|
||||
// GCC raises warnings in the case P = {} as the comparison is always false...
|
||||
@@ -739,5 +731,3 @@ MethodBind *create_static_method_bind(R (*p_method)(P...)) {
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_METHOD_BIND_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_METHOD_PTRCALL_HPP
|
||||
#define GODOT_METHOD_PTRCALL_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
|
||||
@@ -237,5 +236,3 @@ GDVIRTUAL_NATIVE_PTR(float);
|
||||
GDVIRTUAL_NATIVE_PTR(double);
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_METHOD_PTRCALL_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_MUTEX_LOCK_HPP
|
||||
#define GODOT_MUTEX_LOCK_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/mutex.hpp>
|
||||
|
||||
@@ -55,5 +54,3 @@ public:
|
||||
#define _THREAD_SAFE_UNLOCK_ _thread_safe_.unlock();
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_MUTEX_LOCK_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_OBJECT_HPP
|
||||
#define GODOT_OBJECT_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
|
||||
@@ -148,5 +147,3 @@ const T *Object::cast_to(const Object *p_object) {
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_OBJECT_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_OBJECT_ID_HPP
|
||||
#define GODOT_OBJECT_ID_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
|
||||
@@ -58,5 +57,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_OBJECT_ID_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_PRINT_STRING_HPP
|
||||
#define GODOT_PRINT_STRING_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/variant/utility_functions.hpp>
|
||||
|
||||
@@ -69,5 +68,3 @@ void print_verbose(const Variant &p_variant, Args... p_args) {
|
||||
bool is_print_verbose_enabled();
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_PRINT_STRING_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_PROPERTY_INFO_HPP
|
||||
#define GODOT_PROPERTY_INFO_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
|
||||
@@ -128,5 +127,3 @@ struct PropertyInfo {
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_PROPERTY_INFO_HPP
|
||||
|
||||
@@ -28,9 +28,9 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_TYPE_INFO_HPP
|
||||
#define GODOT_TYPE_INFO_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/method_ptrcall.hpp>
|
||||
#include <godot_cpp/core/object.hpp>
|
||||
#include <godot_cpp/variant/typed_array.hpp>
|
||||
#include <godot_cpp/variant/variant.hpp>
|
||||
@@ -148,8 +148,8 @@ MAKE_TYPE_INFO_WITH_META(uint32_t, GDEXTENSION_VARIANT_TYPE_INT, GDEXTENSION_MET
|
||||
MAKE_TYPE_INFO_WITH_META(int32_t, GDEXTENSION_VARIANT_TYPE_INT, GDEXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_INT32)
|
||||
MAKE_TYPE_INFO_WITH_META(uint64_t, GDEXTENSION_VARIANT_TYPE_INT, GDEXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_UINT64)
|
||||
MAKE_TYPE_INFO_WITH_META(int64_t, GDEXTENSION_VARIANT_TYPE_INT, GDEXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_INT64)
|
||||
MAKE_TYPE_INFO(char16_t, GDEXTENSION_VARIANT_TYPE_INT)
|
||||
MAKE_TYPE_INFO(char32_t, GDEXTENSION_VARIANT_TYPE_INT)
|
||||
MAKE_TYPE_INFO_WITH_META(char16_t, GDEXTENSION_VARIANT_TYPE_INT, GDEXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_CHAR16)
|
||||
MAKE_TYPE_INFO_WITH_META(char32_t, GDEXTENSION_VARIANT_TYPE_INT, GDEXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_CHAR32)
|
||||
MAKE_TYPE_INFO_WITH_META(float, GDEXTENSION_VARIANT_TYPE_FLOAT, GDEXTENSION_METHOD_ARGUMENT_METADATA_REAL_IS_FLOAT)
|
||||
MAKE_TYPE_INFO_WITH_META(double, GDEXTENSION_VARIANT_TYPE_FLOAT, GDEXTENSION_METHOD_ARGUMENT_METADATA_REAL_IS_DOUBLE)
|
||||
|
||||
@@ -416,5 +416,3 @@ MAKE_TYPED_ARRAY_INFO(IPAddress, Variant::STRING)
|
||||
#define CLASS_INFO(m_type) (GetTypeInfo<m_type *>::get_class_info())
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_TYPE_INFO_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_GODOT_HPP
|
||||
#define GODOT_GODOT_HPP
|
||||
#pragma once
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
|
||||
@@ -41,10 +40,10 @@ extern "C" GDExtensionInterfaceGetProcAddress gdextension_interface_get_proc_add
|
||||
extern "C" GDExtensionClassLibraryPtr library;
|
||||
extern "C" void *token;
|
||||
|
||||
extern "C" GDExtensionGodotVersion godot_version;
|
||||
extern "C" GDExtensionGodotVersion2 godot_version;
|
||||
|
||||
// All of the GDExtension interface functions.
|
||||
extern "C" GDExtensionInterfaceGetGodotVersion gdextension_interface_get_godot_version;
|
||||
extern "C" GDExtensionInterfaceGetGodotVersion2 gdextension_interface_get_godot_version2;
|
||||
extern "C" GDExtensionInterfaceMemAlloc gdextension_interface_mem_alloc;
|
||||
extern "C" GDExtensionInterfaceMemRealloc gdextension_interface_mem_realloc;
|
||||
extern "C" GDExtensionInterfaceMemFree gdextension_interface_mem_free;
|
||||
@@ -82,11 +81,13 @@ extern "C" GDExtensionInterfaceVariantGetType gdextension_interface_variant_get_
|
||||
extern "C" GDExtensionInterfaceVariantHasMethod gdextension_interface_variant_has_method;
|
||||
extern "C" GDExtensionInterfaceVariantHasMember gdextension_interface_variant_has_member;
|
||||
extern "C" GDExtensionInterfaceVariantHasKey gdextension_interface_variant_has_key;
|
||||
extern "C" GDExtensionInterfaceVariantGetObjectInstanceId gdextension_interface_variant_get_object_instance_id;
|
||||
extern "C" GDExtensionInterfaceVariantGetTypeName gdextension_interface_variant_get_type_name;
|
||||
extern "C" GDExtensionInterfaceVariantCanConvert gdextension_interface_variant_can_convert;
|
||||
extern "C" GDExtensionInterfaceVariantCanConvertStrict gdextension_interface_variant_can_convert_strict;
|
||||
extern "C" GDExtensionInterfaceGetVariantFromTypeConstructor gdextension_interface_get_variant_from_type_constructor;
|
||||
extern "C" GDExtensionInterfaceGetVariantToTypeConstructor gdextension_interface_get_variant_to_type_constructor;
|
||||
extern "C" GDExtensionInterfaceGetVariantGetInternalPtrFunc gdextension_interface_variant_get_ptr_internal_getter;
|
||||
extern "C" GDExtensionInterfaceVariantGetPtrOperatorEvaluator gdextension_interface_variant_get_ptr_operator_evaluator;
|
||||
extern "C" GDExtensionInterfaceVariantGetPtrBuiltinMethod gdextension_interface_variant_get_ptr_builtin_method;
|
||||
extern "C" GDExtensionInterfaceVariantGetPtrConstructor gdextension_interface_variant_get_ptr_constructor;
|
||||
@@ -154,10 +155,10 @@ extern "C" GDExtensionInterfacePackedVector4ArrayOperatorIndex gdextension_inter
|
||||
extern "C" GDExtensionInterfacePackedVector4ArrayOperatorIndexConst gdextension_interface_packed_vector4_array_operator_index_const;
|
||||
extern "C" GDExtensionInterfaceArrayOperatorIndex gdextension_interface_array_operator_index;
|
||||
extern "C" GDExtensionInterfaceArrayOperatorIndexConst gdextension_interface_array_operator_index_const;
|
||||
extern "C" GDExtensionInterfaceArrayRef gdextension_interface_array_ref;
|
||||
extern "C" GDExtensionInterfaceArraySetTyped gdextension_interface_array_set_typed;
|
||||
extern "C" GDExtensionInterfaceDictionaryOperatorIndex gdextension_interface_dictionary_operator_index;
|
||||
extern "C" GDExtensionInterfaceDictionaryOperatorIndexConst gdextension_interface_dictionary_operator_index_const;
|
||||
extern "C" GDExtensionInterfaceDictionarySetTyped gdextension_interface_dictionary_set_typed;
|
||||
extern "C" GDExtensionInterfaceObjectMethodBindCall gdextension_interface_object_method_bind_call;
|
||||
extern "C" GDExtensionInterfaceObjectMethodBindPtrcall gdextension_interface_object_method_bind_ptrcall;
|
||||
extern "C" GDExtensionInterfaceObjectDestroy gdextension_interface_object_destroy;
|
||||
@@ -179,10 +180,12 @@ extern "C" GDExtensionInterfaceRefSetObject gdextension_interface_ref_set_object
|
||||
extern "C" GDExtensionInterfaceScriptInstanceCreate3 gdextension_interface_script_instance_create3;
|
||||
extern "C" GDExtensionInterfacePlaceHolderScriptInstanceCreate gdextension_interface_placeholder_script_instance_create;
|
||||
extern "C" GDExtensionInterfacePlaceHolderScriptInstanceUpdate gdextension_interface_placeholder_script_instance_update;
|
||||
extern "C" GDExtensionInterfaceClassdbConstructObject gdextension_interface_classdb_construct_object;
|
||||
extern "C" GDExtensionInterfaceObjectGetScriptInstance gdextension_interface_object_get_script_instance;
|
||||
extern "C" GDExtensionInterfaceObjectSetScriptInstance gdextension_interface_object_set_script_instance;
|
||||
extern "C" GDExtensionInterfaceClassdbConstructObject2 gdextension_interface_classdb_construct_object2;
|
||||
extern "C" GDExtensionInterfaceClassdbGetMethodBind gdextension_interface_classdb_get_method_bind;
|
||||
extern "C" GDExtensionInterfaceClassdbGetClassTag gdextension_interface_classdb_get_class_tag;
|
||||
extern "C" GDExtensionInterfaceClassdbRegisterExtensionClass3 gdextension_interface_classdb_register_extension_class3;
|
||||
extern "C" GDExtensionInterfaceClassdbRegisterExtensionClass5 gdextension_interface_classdb_register_extension_class5;
|
||||
extern "C" GDExtensionInterfaceClassdbRegisterExtensionClassMethod gdextension_interface_classdb_register_extension_class_method;
|
||||
extern "C" GDExtensionInterfaceClassdbRegisterExtensionClassVirtualMethod gdextension_interface_classdb_register_extension_class_virtual_method;
|
||||
extern "C" GDExtensionInterfaceClassdbRegisterExtensionClassIntegerConstant gdextension_interface_classdb_register_extension_class_integer_constant;
|
||||
@@ -195,10 +198,12 @@ extern "C" GDExtensionInterfaceClassdbUnregisterExtensionClass gdextension_inter
|
||||
extern "C" GDExtensionInterfaceGetLibraryPath gdextension_interface_get_library_path;
|
||||
extern "C" GDExtensionInterfaceEditorAddPlugin gdextension_interface_editor_add_plugin;
|
||||
extern "C" GDExtensionInterfaceEditorRemovePlugin gdextension_interface_editor_remove_plugin;
|
||||
extern "C" GDExtensionInterfaceEditorRegisterGetClassesUsedCallback gdextension_interface_editor_register_get_classes_used_callback;
|
||||
extern "C" GDExtensionsInterfaceEditorHelpLoadXmlFromUtf8Chars gdextension_interface_editor_help_load_xml_from_utf8_chars;
|
||||
extern "C" GDExtensionsInterfaceEditorHelpLoadXmlFromUtf8CharsAndLen gdextension_interface_editor_help_load_xml_from_utf8_chars_and_len;
|
||||
extern "C" GDExtensionInterfaceImagePtrw gdextension_interface_image_ptrw;
|
||||
extern "C" GDExtensionInterfaceImagePtr gdextension_interface_image_ptr;
|
||||
extern "C" GDExtensionInterfaceRegisterMainLoopCallbacks gdextension_interface_register_main_loop_callbacks;
|
||||
|
||||
class DocDataRegistration {
|
||||
public:
|
||||
@@ -223,6 +228,11 @@ public:
|
||||
GDExtensionInitializationLevel minimum_initialization_level = GDEXTENSION_INITIALIZATION_CORE;
|
||||
Callback init_callback = nullptr;
|
||||
Callback terminate_callback = nullptr;
|
||||
GDExtensionMainLoopCallbacks main_loop_callbacks = {};
|
||||
|
||||
inline bool has_main_loop_callbacks() const {
|
||||
return main_loop_callbacks.frame_func || main_loop_callbacks.startup_func || main_loop_callbacks.shutdown_func;
|
||||
}
|
||||
};
|
||||
|
||||
class InitDataList {
|
||||
@@ -257,10 +267,15 @@ public:
|
||||
void register_terminator(Callback p_init) const;
|
||||
void set_minimum_library_initialization_level(ModuleInitializationLevel p_level) const;
|
||||
|
||||
// Register a callback that is called after all initialization levels when Godot is fully initialized.
|
||||
void register_startup_callback(GDExtensionMainLoopStartupCallback p_callback) const;
|
||||
// Register a callback that is called for every process frame. This will run after all `_process()` methods on Node, and before `ScriptServer::frame()`.
|
||||
void register_frame_callback(GDExtensionMainLoopFrameCallback p_callback) const;
|
||||
// Register a callback that is called before Godot is shutdown when it is still fully initialized.
|
||||
void register_shutdown_callback(GDExtensionMainLoopShutdownCallback p_callback) const;
|
||||
|
||||
GDExtensionBool init() const;
|
||||
};
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_GODOT_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_COWDATA_HPP
|
||||
#define GODOT_COWDATA_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/global_constants.hpp>
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
@@ -38,8 +37,10 @@
|
||||
#include <godot_cpp/templates/safe_refcount.hpp>
|
||||
|
||||
#include <cstring>
|
||||
#include <initializer_list>
|
||||
#include <new>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
|
||||
namespace godot {
|
||||
|
||||
@@ -167,13 +168,25 @@ private:
|
||||
return *out;
|
||||
}
|
||||
|
||||
void _unref(void *p_data);
|
||||
// Decrements the reference count. Deallocates the backing buffer if needed.
|
||||
// After this function, _ptr is guaranteed to be NULL.
|
||||
void _unref();
|
||||
void _ref(const CowData *p_from);
|
||||
void _ref(const CowData &p_from);
|
||||
USize _copy_on_write();
|
||||
Error _realloc(Size p_alloc_size);
|
||||
|
||||
public:
|
||||
void operator=(const CowData<T> &p_from) { _ref(p_from); }
|
||||
void operator=(CowData<T> &&p_from) {
|
||||
if (_ptr == p_from._ptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
_unref();
|
||||
_ptr = p_from._ptr;
|
||||
p_from._ptr = nullptr;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ T *ptrw() {
|
||||
_copy_on_write();
|
||||
@@ -222,19 +235,22 @@ public:
|
||||
T *p = ptrw();
|
||||
Size len = size();
|
||||
for (Size i = p_index; i < len - 1; i++) {
|
||||
p[i] = p[i + 1];
|
||||
p[i] = std::move(p[i + 1]);
|
||||
}
|
||||
|
||||
resize(len - 1);
|
||||
}
|
||||
|
||||
Error insert(Size p_pos, const T &p_val) {
|
||||
ERR_FAIL_INDEX_V(p_pos, size() + 1, ERR_INVALID_PARAMETER);
|
||||
resize(size() + 1);
|
||||
for (Size i = (size() - 1); i > p_pos; i--) {
|
||||
set(i, get(i - 1));
|
||||
Size new_size = size() + 1;
|
||||
ERR_FAIL_INDEX_V(p_pos, new_size, ERR_INVALID_PARAMETER);
|
||||
Error err = resize(new_size);
|
||||
ERR_FAIL_COND_V(err, err);
|
||||
T *p = ptrw();
|
||||
for (Size i = new_size - 1; i > p_pos; i--) {
|
||||
p[i] = std::move(p[i - 1]);
|
||||
}
|
||||
set(p_pos, p_val);
|
||||
p[p_pos] = p_val;
|
||||
|
||||
return OK;
|
||||
}
|
||||
@@ -244,35 +260,47 @@ public:
|
||||
Size count(const T &p_val) const;
|
||||
|
||||
_FORCE_INLINE_ CowData() {}
|
||||
_FORCE_INLINE_ ~CowData();
|
||||
_FORCE_INLINE_ CowData(CowData<T> &p_from) { _ref(p_from); };
|
||||
_FORCE_INLINE_ ~CowData() { _unref(); }
|
||||
_FORCE_INLINE_ CowData(std::initializer_list<T> p_init);
|
||||
_FORCE_INLINE_ CowData(const CowData<T> &p_from) { _ref(p_from); }
|
||||
_FORCE_INLINE_ CowData(CowData<T> &&p_from) {
|
||||
_ptr = p_from._ptr;
|
||||
p_from._ptr = nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
void CowData<T>::_unref(void *p_data) {
|
||||
if (!p_data) {
|
||||
void CowData<T>::_unref() {
|
||||
if (!_ptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
SafeNumeric<USize> *refc = _get_refcount();
|
||||
|
||||
if (refc->decrement() > 0) {
|
||||
return; // still in use
|
||||
// Data is still in use elsewhere.
|
||||
_ptr = nullptr;
|
||||
return;
|
||||
}
|
||||
// clean up
|
||||
// Clean up.
|
||||
// First, invalidate our own reference.
|
||||
// NOTE: It is required to do so immediately because it must not be observable outside of this
|
||||
// function after refcount has already been reduced to 0.
|
||||
// WARNING: It must be done before calling the destructors, because one of them may otherwise
|
||||
// observe it through a reference to us. In this case, it may try to access the buffer,
|
||||
// which is illegal after some of the elements in it have already been destructed, and
|
||||
// may lead to a segmentation fault.
|
||||
USize current_size = *_get_size();
|
||||
T *prev_ptr = _ptr;
|
||||
_ptr = nullptr;
|
||||
|
||||
if constexpr (!std::is_trivially_destructible_v<T>) {
|
||||
USize *count = _get_size();
|
||||
T *data = (T *)(count + 1);
|
||||
|
||||
for (USize i = 0; i < *count; ++i) {
|
||||
// call destructors
|
||||
data[i].~T();
|
||||
for (USize i = 0; i < current_size; ++i) {
|
||||
prev_ptr[i].~T();
|
||||
}
|
||||
}
|
||||
|
||||
// free mem
|
||||
Memory::free_static(((uint8_t *)p_data) - DATA_OFFSET, false);
|
||||
Memory::free_static((uint8_t *)prev_ptr - DATA_OFFSET, false);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
@@ -307,7 +335,7 @@ typename CowData<T>::USize CowData<T>::_copy_on_write() {
|
||||
}
|
||||
}
|
||||
|
||||
_unref(_ptr);
|
||||
_unref();
|
||||
_ptr = _data_ptr;
|
||||
|
||||
rc = 1;
|
||||
@@ -327,14 +355,13 @@ Error CowData<T>::resize(Size p_size) {
|
||||
}
|
||||
|
||||
if (p_size == 0) {
|
||||
// wants to clean up
|
||||
_unref(_ptr);
|
||||
_ptr = nullptr;
|
||||
// Wants to clean up.
|
||||
_unref(); // Resets _ptr to nullptr.
|
||||
return OK;
|
||||
}
|
||||
|
||||
// possibly changing size, copy on write
|
||||
USize rc = _copy_on_write();
|
||||
_copy_on_write();
|
||||
|
||||
USize current_alloc_size = _get_alloc_size(current_size);
|
||||
USize alloc_size;
|
||||
@@ -355,16 +382,12 @@ Error CowData<T>::resize(Size p_size) {
|
||||
*(_size_ptr) = 0; //size, currently none
|
||||
|
||||
_ptr = _data_ptr;
|
||||
|
||||
} else {
|
||||
uint8_t *mem_new = (uint8_t *)Memory::realloc_static(((uint8_t *)_ptr) - DATA_OFFSET, alloc_size + DATA_OFFSET, false);
|
||||
ERR_FAIL_NULL_V(mem_new, ERR_OUT_OF_MEMORY);
|
||||
|
||||
SafeNumeric<USize> *_refc_ptr = _get_refcount_ptr(mem_new);
|
||||
T *_data_ptr = _get_data_ptr(mem_new);
|
||||
|
||||
new (_refc_ptr) SafeNumeric<USize>(rc); //refcount
|
||||
|
||||
_ptr = _data_ptr;
|
||||
const Error error = _realloc(alloc_size);
|
||||
if (error) {
|
||||
return error;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -390,15 +413,10 @@ Error CowData<T>::resize(Size p_size) {
|
||||
}
|
||||
|
||||
if (alloc_size != current_alloc_size) {
|
||||
uint8_t *mem_new = (uint8_t *)Memory::realloc_static(((uint8_t *)_ptr) - DATA_OFFSET, alloc_size + DATA_OFFSET, false);
|
||||
ERR_FAIL_NULL_V(mem_new, ERR_OUT_OF_MEMORY);
|
||||
|
||||
SafeNumeric<USize> *_refc_ptr = _get_refcount_ptr(mem_new);
|
||||
T *_data_ptr = _get_data_ptr(mem_new);
|
||||
|
||||
new (_refc_ptr) SafeNumeric<USize>(rc); //refcount
|
||||
|
||||
_ptr = _data_ptr;
|
||||
const Error error = _realloc(alloc_size);
|
||||
if (error) {
|
||||
return error;
|
||||
}
|
||||
}
|
||||
|
||||
*_get_size() = p_size;
|
||||
@@ -407,6 +425,21 @@ Error CowData<T>::resize(Size p_size) {
|
||||
return OK;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
Error CowData<T>::_realloc(Size p_alloc_size) {
|
||||
uint8_t *mem_new = (uint8_t *)Memory::realloc_static(((uint8_t *)_ptr) - DATA_OFFSET, p_alloc_size + DATA_OFFSET, false);
|
||||
ERR_FAIL_NULL_V(mem_new, ERR_OUT_OF_MEMORY);
|
||||
|
||||
SafeNumeric<USize> *_refc_ptr = _get_refcount_ptr(mem_new);
|
||||
T *_data_ptr = _get_data_ptr(mem_new);
|
||||
|
||||
// If we realloc, we're guaranteed to be the only reference.
|
||||
new (_refc_ptr) SafeNumeric<USize>(1);
|
||||
_ptr = _data_ptr;
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
typename CowData<T>::Size CowData<T>::find(const T &p_val, Size p_from) const {
|
||||
Size ret = -1;
|
||||
@@ -466,11 +499,10 @@ void CowData<T>::_ref(const CowData &p_from) {
|
||||
return; // self assign, do nothing.
|
||||
}
|
||||
|
||||
_unref(_ptr);
|
||||
_ptr = nullptr;
|
||||
_unref(); // Resets _ptr to nullptr.
|
||||
|
||||
if (!p_from._ptr) {
|
||||
return; // nothing to do
|
||||
return; //nothing to do
|
||||
}
|
||||
|
||||
if (p_from._get_refcount()->conditional_increment() > 0) { // could reference
|
||||
@@ -479,8 +511,16 @@ void CowData<T>::_ref(const CowData &p_from) {
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
CowData<T>::~CowData() {
|
||||
_unref(_ptr);
|
||||
CowData<T>::CowData(std::initializer_list<T> p_init) {
|
||||
Error err = resize(p_init.size());
|
||||
if (err != OK) {
|
||||
return;
|
||||
}
|
||||
|
||||
Size i = 0;
|
||||
for (const T &element : p_init) {
|
||||
set(i++, element);
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(__GNUC__) && !defined(__clang__)
|
||||
@@ -488,5 +528,3 @@ CowData<T>::~CowData() {
|
||||
#endif
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_COWDATA_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_HASH_MAP_HPP
|
||||
#define GODOT_HASH_MAP_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/memory.hpp>
|
||||
@@ -62,15 +61,17 @@ struct HashMapElement {
|
||||
data(p_key, p_value) {}
|
||||
};
|
||||
|
||||
bool _hashmap_variant_less_than(const Variant &p_left, const Variant &p_right);
|
||||
|
||||
template <typename TKey, typename TValue,
|
||||
typename Hasher = HashMapHasherDefault,
|
||||
typename Comparator = HashMapComparatorDefault<TKey>,
|
||||
typename Allocator = DefaultTypedAllocator<HashMapElement<TKey, TValue>>>
|
||||
class HashMap {
|
||||
public:
|
||||
const uint32_t MIN_CAPACITY_INDEX = 2; // Use a prime.
|
||||
const float MAX_OCCUPANCY = 0.75;
|
||||
const uint32_t EMPTY_HASH = 0;
|
||||
static constexpr uint32_t MIN_CAPACITY_INDEX = 2; // Use a prime.
|
||||
static constexpr float MAX_OCCUPANCY = 0.75;
|
||||
static constexpr uint32_t EMPTY_HASH = 0;
|
||||
|
||||
private:
|
||||
Allocator element_alloc;
|
||||
@@ -92,19 +93,20 @@ private:
|
||||
return hash;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ uint32_t _get_probe_length(uint32_t p_pos, uint32_t p_hash, uint32_t p_capacity) const {
|
||||
uint32_t original_pos = p_hash % p_capacity;
|
||||
return (p_pos - original_pos + p_capacity) % p_capacity;
|
||||
static _FORCE_INLINE_ uint32_t _get_probe_length(const uint32_t p_pos, const uint32_t p_hash, const uint32_t p_capacity, const uint64_t p_capacity_inv) {
|
||||
const uint32_t original_pos = fastmod(p_hash, p_capacity_inv, p_capacity);
|
||||
return fastmod(p_pos - original_pos + p_capacity, p_capacity_inv, p_capacity);
|
||||
}
|
||||
|
||||
bool _lookup_pos(const TKey &p_key, uint32_t &r_pos) const {
|
||||
if (elements == nullptr) {
|
||||
if (elements == nullptr || num_elements == 0) {
|
||||
return false; // Failed lookups, no elements
|
||||
}
|
||||
|
||||
uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
const uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
|
||||
uint32_t hash = _hash(p_key);
|
||||
uint32_t pos = hash % capacity;
|
||||
uint32_t pos = fastmod(hash, capacity_inv, capacity);
|
||||
uint32_t distance = 0;
|
||||
|
||||
while (true) {
|
||||
@@ -112,7 +114,7 @@ private:
|
||||
return false;
|
||||
}
|
||||
|
||||
if (distance > _get_probe_length(pos, hashes[pos], capacity)) {
|
||||
if (distance > _get_probe_length(pos, hashes[pos], capacity, capacity_inv)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -121,17 +123,18 @@ private:
|
||||
return true;
|
||||
}
|
||||
|
||||
pos = (pos + 1) % capacity;
|
||||
pos = fastmod((pos + 1), capacity_inv, capacity);
|
||||
distance++;
|
||||
}
|
||||
}
|
||||
|
||||
void _insert_with_hash(uint32_t p_hash, HashMapElement<TKey, TValue> *p_value) {
|
||||
uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
const uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
|
||||
uint32_t hash = p_hash;
|
||||
HashMapElement<TKey, TValue> *value = p_value;
|
||||
uint32_t distance = 0;
|
||||
uint32_t pos = hash % capacity;
|
||||
uint32_t pos = fastmod(hash, capacity_inv, capacity);
|
||||
|
||||
while (true) {
|
||||
if (hashes[pos] == EMPTY_HASH) {
|
||||
@@ -144,14 +147,14 @@ private:
|
||||
}
|
||||
|
||||
// Not an empty slot, let's check the probing length of the existing one.
|
||||
uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos], capacity);
|
||||
uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos], capacity, capacity_inv);
|
||||
if (existing_probe_len < distance) {
|
||||
SWAP(hash, hashes[pos]);
|
||||
SWAP(value, elements[pos]);
|
||||
distance = existing_probe_len;
|
||||
}
|
||||
|
||||
pos = (pos + 1) % capacity;
|
||||
pos = fastmod((pos + 1), capacity_inv, capacity);
|
||||
distance++;
|
||||
}
|
||||
}
|
||||
@@ -251,7 +254,7 @@ public:
|
||||
}
|
||||
|
||||
void clear() {
|
||||
if (elements == nullptr) {
|
||||
if (elements == nullptr || num_elements == 0) {
|
||||
return;
|
||||
}
|
||||
uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
@@ -270,6 +273,47 @@ public:
|
||||
num_elements = 0;
|
||||
}
|
||||
|
||||
void sort() {
|
||||
if (elements == nullptr || num_elements < 2) {
|
||||
return; // An empty or single element HashMap is already sorted.
|
||||
}
|
||||
// Use insertion sort because we want this operation to be fast for the
|
||||
// common case where the input is already sorted or nearly sorted.
|
||||
HashMapElement<TKey, TValue> *inserting = head_element->next;
|
||||
while (inserting != nullptr) {
|
||||
HashMapElement<TKey, TValue> *after = nullptr;
|
||||
for (HashMapElement<TKey, TValue> *current = inserting->prev; current != nullptr; current = current->prev) {
|
||||
if (_hashmap_variant_less_than(inserting->data.key, current->data.key)) {
|
||||
after = current;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
HashMapElement<TKey, TValue> *next = inserting->next;
|
||||
if (after != nullptr) {
|
||||
// Modify the elements around `inserting` to remove it from its current position.
|
||||
inserting->prev->next = next;
|
||||
if (next == nullptr) {
|
||||
tail_element = inserting->prev;
|
||||
} else {
|
||||
next->prev = inserting->prev;
|
||||
}
|
||||
// Modify `before` and `after` to insert `inserting` between them.
|
||||
HashMapElement<TKey, TValue> *before = after->prev;
|
||||
if (before == nullptr) {
|
||||
head_element = inserting;
|
||||
} else {
|
||||
before->next = inserting;
|
||||
}
|
||||
after->prev = inserting;
|
||||
// Point `inserting` to its new surroundings.
|
||||
inserting->prev = before;
|
||||
inserting->next = after;
|
||||
}
|
||||
inserting = next;
|
||||
}
|
||||
}
|
||||
|
||||
TValue &get(const TKey &p_key) {
|
||||
uint32_t pos = 0;
|
||||
bool exists = _lookup_pos(p_key, pos);
|
||||
@@ -317,13 +361,14 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
uint32_t next_pos = (pos + 1) % capacity;
|
||||
while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity) != 0) {
|
||||
const uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
|
||||
uint32_t next_pos = fastmod((pos + 1), capacity_inv, capacity);
|
||||
while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity, capacity_inv) != 0) {
|
||||
SWAP(hashes[next_pos], hashes[pos]);
|
||||
SWAP(elements[next_pos], elements[pos]);
|
||||
pos = next_pos;
|
||||
next_pos = (pos + 1) % capacity;
|
||||
next_pos = fastmod((pos + 1), capacity_inv, capacity);
|
||||
}
|
||||
|
||||
hashes[pos] = EMPTY_HASH;
|
||||
@@ -351,6 +396,40 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
// Replace the key of an entry in-place, without invalidating iterators or changing the entries position during iteration.
|
||||
// p_old_key must exist in the map and p_new_key must not, unless it is equal to p_old_key.
|
||||
bool replace_key(const TKey &p_old_key, const TKey &p_new_key) {
|
||||
if (p_old_key == p_new_key) {
|
||||
return true;
|
||||
}
|
||||
uint32_t pos = 0;
|
||||
ERR_FAIL_COND_V(_lookup_pos(p_new_key, pos), false);
|
||||
ERR_FAIL_COND_V(!_lookup_pos(p_old_key, pos), false);
|
||||
HashMapElement<TKey, TValue> *element = elements[pos];
|
||||
|
||||
// Delete the old entries in hashes and elements.
|
||||
const uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
|
||||
uint32_t next_pos = fastmod((pos + 1), capacity_inv, capacity);
|
||||
while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity, capacity_inv) != 0) {
|
||||
SWAP(hashes[next_pos], hashes[pos]);
|
||||
SWAP(elements[next_pos], elements[pos]);
|
||||
pos = next_pos;
|
||||
next_pos = fastmod((pos + 1), capacity_inv, capacity);
|
||||
}
|
||||
hashes[pos] = EMPTY_HASH;
|
||||
elements[pos] = nullptr;
|
||||
// _insert_with_hash will increment this again.
|
||||
num_elements--;
|
||||
|
||||
// Update the HashMapElement with the new key and reinsert it.
|
||||
const_cast<TKey &>(element->data.key) = p_new_key;
|
||||
uint32_t hash = _hash(p_new_key);
|
||||
_insert_with_hash(hash, element);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Reserves space for a number of elements, useful to avoid many resizes and rehashes.
|
||||
// If adding a known (possibly large) number of elements at once, must be larger than old capacity.
|
||||
void reserve(uint32_t p_new_capacity) {
|
||||
@@ -561,6 +640,13 @@ public:
|
||||
capacity_index = MIN_CAPACITY_INDEX;
|
||||
}
|
||||
|
||||
HashMap(std::initializer_list<KeyValue<TKey, TValue>> p_init) {
|
||||
reserve(p_init.size());
|
||||
for (const KeyValue<TKey, TValue> &E : p_init) {
|
||||
insert(E.key, E.value);
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t debug_get_hash(uint32_t p_index) {
|
||||
if (num_elements == 0) {
|
||||
return 0;
|
||||
@@ -587,5 +673,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_HASH_MAP_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_HASH_SET_HPP
|
||||
#define GODOT_HASH_SET_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/memory.hpp>
|
||||
@@ -76,19 +75,20 @@ private:
|
||||
return hash;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ uint32_t _get_probe_length(uint32_t p_pos, uint32_t p_hash, uint32_t p_capacity) const {
|
||||
uint32_t original_pos = p_hash % p_capacity;
|
||||
return (p_pos - original_pos + p_capacity) % p_capacity;
|
||||
static _FORCE_INLINE_ uint32_t _get_probe_length(const uint32_t p_pos, const uint32_t p_hash, const uint32_t p_capacity, const uint64_t p_capacity_inv) {
|
||||
const uint32_t original_pos = fastmod(p_hash, p_capacity_inv, p_capacity);
|
||||
return fastmod(p_pos - original_pos + p_capacity, p_capacity_inv, p_capacity);
|
||||
}
|
||||
|
||||
bool _lookup_pos(const TKey &p_key, uint32_t &r_pos) const {
|
||||
if (keys == nullptr) {
|
||||
if (keys == nullptr || num_elements == 0) {
|
||||
return false; // Failed lookups, no elements
|
||||
}
|
||||
|
||||
uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
const uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
|
||||
uint32_t hash = _hash(p_key);
|
||||
uint32_t pos = hash % capacity;
|
||||
uint32_t pos = fastmod(hash, capacity_inv, capacity);
|
||||
uint32_t distance = 0;
|
||||
|
||||
while (true) {
|
||||
@@ -96,7 +96,7 @@ private:
|
||||
return false;
|
||||
}
|
||||
|
||||
if (distance > _get_probe_length(pos, hashes[pos], capacity)) {
|
||||
if (distance > _get_probe_length(pos, hashes[pos], capacity, capacity_inv)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -105,17 +105,18 @@ private:
|
||||
return true;
|
||||
}
|
||||
|
||||
pos = (pos + 1) % capacity;
|
||||
pos = fastmod(pos + 1, capacity_inv, capacity);
|
||||
distance++;
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t _insert_with_hash(uint32_t p_hash, uint32_t p_index) {
|
||||
uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
const uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
|
||||
uint32_t hash = p_hash;
|
||||
uint32_t index = p_index;
|
||||
uint32_t distance = 0;
|
||||
uint32_t pos = hash % capacity;
|
||||
uint32_t pos = fastmod(hash, capacity_inv, capacity);
|
||||
|
||||
while (true) {
|
||||
if (hashes[pos] == EMPTY_HASH) {
|
||||
@@ -126,7 +127,7 @@ private:
|
||||
}
|
||||
|
||||
// Not an empty slot, let's check the probing length of the existing one.
|
||||
uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos], capacity);
|
||||
uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos], capacity, capacity_inv);
|
||||
if (existing_probe_len < distance) {
|
||||
key_to_hash[index] = pos;
|
||||
SWAP(hash, hashes[pos]);
|
||||
@@ -134,7 +135,7 @@ private:
|
||||
distance = existing_probe_len;
|
||||
}
|
||||
|
||||
pos = (pos + 1) % capacity;
|
||||
pos = fastmod(pos + 1, capacity_inv, capacity);
|
||||
distance++;
|
||||
}
|
||||
}
|
||||
@@ -237,7 +238,7 @@ public:
|
||||
}
|
||||
|
||||
void clear() {
|
||||
if (keys == nullptr) {
|
||||
if (keys == nullptr || num_elements == 0) {
|
||||
return;
|
||||
}
|
||||
uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
@@ -265,11 +266,12 @@ public:
|
||||
}
|
||||
|
||||
uint32_t key_pos = pos;
|
||||
pos = key_to_hash[pos]; // make hash pos
|
||||
pos = key_to_hash[pos]; //make hash pos
|
||||
|
||||
uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
uint32_t next_pos = (pos + 1) % capacity;
|
||||
while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity) != 0) {
|
||||
const uint32_t capacity = hash_table_size_primes[capacity_index];
|
||||
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
|
||||
uint32_t next_pos = fastmod(pos + 1, capacity_inv, capacity);
|
||||
while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity, capacity_inv) != 0) {
|
||||
uint32_t kpos = hash_to_key[pos];
|
||||
uint32_t kpos_next = hash_to_key[next_pos];
|
||||
SWAP(key_to_hash[kpos], key_to_hash[kpos_next]);
|
||||
@@ -277,7 +279,7 @@ public:
|
||||
SWAP(hash_to_key[next_pos], hash_to_key[pos]);
|
||||
|
||||
pos = next_pos;
|
||||
next_pos = (pos + 1) % capacity;
|
||||
next_pos = fastmod(pos + 1, capacity_inv, capacity);
|
||||
}
|
||||
|
||||
hashes[pos] = EMPTY_HASH;
|
||||
@@ -444,6 +446,13 @@ public:
|
||||
capacity_index = MIN_CAPACITY_INDEX;
|
||||
}
|
||||
|
||||
HashSet(std::initializer_list<TKey> p_init) {
|
||||
reserve(p_init.size());
|
||||
for (const TKey &E : p_init) {
|
||||
insert(E);
|
||||
}
|
||||
}
|
||||
|
||||
void reset() {
|
||||
clear();
|
||||
|
||||
@@ -473,5 +482,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_HASH_SET_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_HASHFUNCS_HPP
|
||||
#define GODOT_HASHFUNCS_HPP
|
||||
#pragma once
|
||||
|
||||
// Needed for fastmod.
|
||||
#if defined(_MSC_VER)
|
||||
@@ -67,10 +66,11 @@ namespace godot {
|
||||
static _FORCE_INLINE_ uint32_t hash_djb2(const char *p_cstr) {
|
||||
const unsigned char *chr = (const unsigned char *)p_cstr;
|
||||
uint32_t hash = 5381;
|
||||
uint32_t c;
|
||||
uint32_t c = *chr++;
|
||||
|
||||
while ((c = *chr++)) {
|
||||
while (c) {
|
||||
hash = ((hash << 5) + hash) ^ c; /* hash * 33 ^ c */
|
||||
c = *chr++;
|
||||
}
|
||||
|
||||
return hash;
|
||||
@@ -108,6 +108,16 @@ static _FORCE_INLINE_ uint32_t hash_one_uint64(const uint64_t p_int) {
|
||||
return uint32_t(v);
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ uint64_t hash64_murmur3_64(uint64_t key, uint64_t seed) {
|
||||
key ^= seed;
|
||||
key ^= key >> 33;
|
||||
key *= 0xff51afd7ed558ccd;
|
||||
key ^= key >> 33;
|
||||
key *= 0xc4ceb9fe1a85ec53;
|
||||
key ^= key >> 33;
|
||||
return key;
|
||||
}
|
||||
|
||||
#define HASH_MURMUR3_SEED 0x7F07C65
|
||||
// Murmurhash3 32-bit version.
|
||||
// All MurmurHash versions are public domain software, and the author disclaims all copyright to their code.
|
||||
@@ -228,7 +238,7 @@ static _FORCE_INLINE_ uint32_t hash_murmur3_buffer(const void *key, int length,
|
||||
k1 = hash_rotl32(k1, 15);
|
||||
k1 *= c2;
|
||||
h1 ^= k1;
|
||||
}
|
||||
};
|
||||
|
||||
// Finalize with additional bit mixing.
|
||||
h1 ^= length;
|
||||
@@ -311,40 +321,41 @@ struct HashMapHasherDefault {
|
||||
|
||||
static _FORCE_INLINE_ uint32_t hash(const String &p_string) { return p_string.hash(); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const char *p_cstr) { return hash_djb2(p_cstr); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return hash_fmix32(p_wchar); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const char16_t p_uchar) { return hash_fmix32(p_uchar); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const char32_t p_uchar) { return hash_fmix32(p_uchar); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return hash_fmix32(uint32_t(p_wchar)); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const char16_t p_uchar) { return hash_fmix32(uint32_t(p_uchar)); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const char32_t p_uchar) { return hash_fmix32(uint32_t(p_uchar)); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const RID &p_rid) { return hash_one_uint64(p_rid.get_id()); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const CharString &p_char_string) { return hash_djb2(p_char_string.get_data()); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const StringName &p_string_name) { return p_string_name.hash(); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const NodePath &p_path) { return p_path.hash(); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const ObjectID &p_id) { return hash_one_uint64(p_id); }
|
||||
|
||||
static _FORCE_INLINE_ uint32_t hash(const uint64_t p_int) { return hash_one_uint64(p_int); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const int64_t p_int) { return hash_one_uint64(p_int); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const int64_t p_int) { return hash_one_uint64(uint64_t(p_int)); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const float p_float) { return hash_murmur3_one_float(p_float); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const double p_double) { return hash_murmur3_one_double(p_double); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const uint32_t p_int) { return hash_fmix32(p_int); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const int32_t p_int) { return hash_fmix32(p_int); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const uint16_t p_int) { return hash_fmix32(p_int); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const int16_t p_int) { return hash_fmix32(p_int); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return hash_fmix32(p_int); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return hash_fmix32(p_int); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const int32_t p_int) { return hash_fmix32(uint32_t(p_int)); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const uint16_t p_int) { return hash_fmix32(uint32_t(p_int)); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const int16_t p_int) { return hash_fmix32(uint32_t(p_int)); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return hash_fmix32(uint32_t(p_int)); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return hash_fmix32(uint32_t(p_int)); }
|
||||
static _FORCE_INLINE_ uint32_t hash(const Vector2i &p_vec) {
|
||||
uint32_t h = hash_murmur3_one_32(p_vec.x);
|
||||
h = hash_murmur3_one_32(p_vec.y, h);
|
||||
uint32_t h = hash_murmur3_one_32(uint32_t(p_vec.x));
|
||||
h = hash_murmur3_one_32(uint32_t(p_vec.y), h);
|
||||
return hash_fmix32(h);
|
||||
}
|
||||
static _FORCE_INLINE_ uint32_t hash(const Vector3i &p_vec) {
|
||||
uint32_t h = hash_murmur3_one_32(p_vec.x);
|
||||
h = hash_murmur3_one_32(p_vec.y, h);
|
||||
h = hash_murmur3_one_32(p_vec.z, h);
|
||||
uint32_t h = hash_murmur3_one_32(uint32_t(p_vec.x));
|
||||
h = hash_murmur3_one_32(uint32_t(p_vec.y), h);
|
||||
h = hash_murmur3_one_32(uint32_t(p_vec.z), h);
|
||||
return hash_fmix32(h);
|
||||
}
|
||||
static _FORCE_INLINE_ uint32_t hash(const Vector4i &p_vec) {
|
||||
uint32_t h = hash_murmur3_one_32(p_vec.x);
|
||||
h = hash_murmur3_one_32(p_vec.y, h);
|
||||
h = hash_murmur3_one_32(p_vec.z, h);
|
||||
h = hash_murmur3_one_32(p_vec.w, h);
|
||||
uint32_t h = hash_murmur3_one_32(uint32_t(p_vec.x));
|
||||
h = hash_murmur3_one_32(uint32_t(p_vec.y), h);
|
||||
h = hash_murmur3_one_32(uint32_t(p_vec.z), h);
|
||||
h = hash_murmur3_one_32(uint32_t(p_vec.w), h);
|
||||
return hash_fmix32(h);
|
||||
}
|
||||
static _FORCE_INLINE_ uint32_t hash(const Vector2 &p_vec) {
|
||||
@@ -366,10 +377,10 @@ struct HashMapHasherDefault {
|
||||
return hash_fmix32(h);
|
||||
}
|
||||
static _FORCE_INLINE_ uint32_t hash(const Rect2i &p_rect) {
|
||||
uint32_t h = hash_murmur3_one_32(p_rect.position.x);
|
||||
h = hash_murmur3_one_32(p_rect.position.y, h);
|
||||
h = hash_murmur3_one_32(p_rect.size.x, h);
|
||||
h = hash_murmur3_one_32(p_rect.size.y, h);
|
||||
uint32_t h = hash_murmur3_one_32(uint32_t(p_rect.position.x));
|
||||
h = hash_murmur3_one_32(uint32_t(p_rect.position.y), h);
|
||||
h = hash_murmur3_one_32(uint32_t(p_rect.size.x), h);
|
||||
h = hash_murmur3_one_32(uint32_t(p_rect.size.y), h);
|
||||
return hash_fmix32(h);
|
||||
}
|
||||
static _FORCE_INLINE_ uint32_t hash(const Rect2 &p_rect) {
|
||||
@@ -390,6 +401,19 @@ struct HashMapHasherDefault {
|
||||
}
|
||||
};
|
||||
|
||||
struct HashHasher {
|
||||
static _FORCE_INLINE_ uint32_t hash(const int32_t hash) { return hash; }
|
||||
static _FORCE_INLINE_ uint32_t hash(const uint32_t hash) { return hash; }
|
||||
static _FORCE_INLINE_ uint64_t hash(const int64_t hash) { return hash; }
|
||||
static _FORCE_INLINE_ uint64_t hash(const uint64_t hash) { return hash; }
|
||||
};
|
||||
|
||||
// TODO: Fold this into HashMapHasherDefault once C++20 concepts are allowed
|
||||
template <typename T>
|
||||
struct HashableHasher {
|
||||
static _FORCE_INLINE_ uint32_t hash(const T &hashable) { return hashable.hash(); }
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct HashMapComparatorDefault {
|
||||
static bool compare(const T &p_lhs, const T &p_rhs) {
|
||||
@@ -411,6 +435,13 @@ struct HashMapComparatorDefault<double> {
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct HashMapComparatorDefault<Color> {
|
||||
static bool compare(const Color &p_lhs, const Color &p_rhs) {
|
||||
return ((p_lhs.r == p_rhs.r) || (Math::is_nan(p_lhs.r) && Math::is_nan(p_rhs.r))) && ((p_lhs.g == p_rhs.g) || (Math::is_nan(p_lhs.g) && Math::is_nan(p_rhs.g))) && ((p_lhs.b == p_rhs.b) || (Math::is_nan(p_lhs.b) && Math::is_nan(p_rhs.b))) && ((p_lhs.a == p_rhs.a) || (Math::is_nan(p_lhs.a) && Math::is_nan(p_rhs.a)));
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct HashMapComparatorDefault<Vector2> {
|
||||
static bool compare(const Vector2 &p_lhs, const Vector2 &p_rhs) {
|
||||
@@ -425,9 +456,90 @@ struct HashMapComparatorDefault<Vector3> {
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct HashMapComparatorDefault<Vector4> {
|
||||
static bool compare(const Vector4 &p_lhs, const Vector4 &p_rhs) {
|
||||
return ((p_lhs.x == p_rhs.x) || (Math::is_nan(p_lhs.x) && Math::is_nan(p_rhs.x))) && ((p_lhs.y == p_rhs.y) || (Math::is_nan(p_lhs.y) && Math::is_nan(p_rhs.y))) && ((p_lhs.z == p_rhs.z) || (Math::is_nan(p_lhs.z) && Math::is_nan(p_rhs.z))) && ((p_lhs.w == p_rhs.w) || (Math::is_nan(p_lhs.w) && Math::is_nan(p_rhs.w)));
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct HashMapComparatorDefault<Rect2> {
|
||||
static bool compare(const Rect2 &p_lhs, const Rect2 &p_rhs) {
|
||||
return HashMapComparatorDefault<Vector2>().compare(p_lhs.position, p_rhs.position) && HashMapComparatorDefault<Vector2>().compare(p_lhs.size, p_rhs.size);
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct HashMapComparatorDefault<AABB> {
|
||||
static bool compare(const AABB &p_lhs, const AABB &p_rhs) {
|
||||
return HashMapComparatorDefault<Vector3>().compare(p_lhs.position, p_rhs.position) && HashMapComparatorDefault<Vector3>().compare(p_lhs.size, p_rhs.size);
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct HashMapComparatorDefault<Plane> {
|
||||
static bool compare(const Plane &p_lhs, const Plane &p_rhs) {
|
||||
return HashMapComparatorDefault<Vector3>().compare(p_lhs.normal, p_rhs.normal) && ((p_lhs.d == p_rhs.d) || (Math::is_nan(p_lhs.d) && Math::is_nan(p_rhs.d)));
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct HashMapComparatorDefault<Transform2D> {
|
||||
static bool compare(const Transform2D &p_lhs, const Transform2D &p_rhs) {
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
if (!HashMapComparatorDefault<Vector2>().compare(p_lhs.columns[i], p_rhs.columns[i])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct HashMapComparatorDefault<Basis> {
|
||||
static bool compare(const Basis &p_lhs, const Basis &p_rhs) {
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
if (!HashMapComparatorDefault<Vector3>().compare(p_lhs.rows[i], p_rhs.rows[i])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct HashMapComparatorDefault<Transform3D> {
|
||||
static bool compare(const Transform3D &p_lhs, const Transform3D &p_rhs) {
|
||||
return HashMapComparatorDefault<Basis>().compare(p_lhs.basis, p_rhs.basis) && HashMapComparatorDefault<Vector3>().compare(p_lhs.origin, p_rhs.origin);
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct HashMapComparatorDefault<Projection> {
|
||||
static bool compare(const Projection &p_lhs, const Projection &p_rhs) {
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
if (!HashMapComparatorDefault<Vector4>().compare(p_lhs.columns[i], p_rhs.columns[i])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct HashMapComparatorDefault<Quaternion> {
|
||||
static bool compare(const Quaternion &p_lhs, const Quaternion &p_rhs) {
|
||||
return ((p_lhs.x == p_rhs.x) || (Math::is_nan(p_lhs.x) && Math::is_nan(p_rhs.x))) && ((p_lhs.y == p_rhs.y) || (Math::is_nan(p_lhs.y) && Math::is_nan(p_rhs.y))) && ((p_lhs.z == p_rhs.z) || (Math::is_nan(p_lhs.z) && Math::is_nan(p_rhs.z))) && ((p_lhs.w == p_rhs.w) || (Math::is_nan(p_lhs.w) && Math::is_nan(p_rhs.w)));
|
||||
}
|
||||
};
|
||||
|
||||
constexpr uint32_t HASH_TABLE_SIZE_MAX = 29;
|
||||
|
||||
const uint32_t hash_table_size_primes[HASH_TABLE_SIZE_MAX] = {
|
||||
inline constexpr uint32_t hash_table_size_primes[HASH_TABLE_SIZE_MAX] = {
|
||||
5,
|
||||
13,
|
||||
23,
|
||||
@@ -460,7 +572,7 @@ const uint32_t hash_table_size_primes[HASH_TABLE_SIZE_MAX] = {
|
||||
};
|
||||
|
||||
// Computed with elem_i = UINT64_C (0 x FFFFFFFF FFFFFFFF ) / d_i + 1, where d_i is the i-th element of the above array.
|
||||
const uint64_t hash_table_size_primes_inv[HASH_TABLE_SIZE_MAX] = {
|
||||
inline constexpr uint64_t hash_table_size_primes_inv[HASH_TABLE_SIZE_MAX] = {
|
||||
3689348814741910324,
|
||||
1418980313362273202,
|
||||
802032351030850071,
|
||||
@@ -522,5 +634,3 @@ static _FORCE_INLINE_ uint32_t fastmod(const uint32_t n, const uint64_t c, const
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_HASHFUNCS_HPP
|
||||
|
||||
@@ -28,13 +28,14 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_LIST_HPP
|
||||
#define GODOT_LIST_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/memory.hpp>
|
||||
#include <godot_cpp/templates/sort_array.hpp>
|
||||
|
||||
#include <initializer_list>
|
||||
|
||||
/**
|
||||
* Generic Templatized Linked List Implementation.
|
||||
* The implementation differs from the STL one because
|
||||
@@ -134,6 +135,8 @@ public:
|
||||
data->erase(this);
|
||||
}
|
||||
|
||||
void transfer_to_back(List<T, A> *p_dst_list);
|
||||
|
||||
_FORCE_INLINE_ Element() {}
|
||||
};
|
||||
|
||||
@@ -224,7 +227,7 @@ private:
|
||||
Element *last = nullptr;
|
||||
int size_cache = 0;
|
||||
|
||||
bool erase(const Element *p_I) {
|
||||
bool erase(Element *p_I) {
|
||||
ERR_FAIL_NULL_V(p_I, false);
|
||||
ERR_FAIL_COND_V(p_I->data != this, false);
|
||||
|
||||
@@ -244,7 +247,7 @@ private:
|
||||
p_I->next_ptr->prev_ptr = p_I->prev_ptr;
|
||||
}
|
||||
|
||||
memdelete_allocator<Element, A>(const_cast<Element *>(p_I));
|
||||
memdelete_allocator<Element, A>(p_I);
|
||||
size_cache--;
|
||||
|
||||
return true;
|
||||
@@ -430,7 +433,7 @@ public:
|
||||
/**
|
||||
* erase an element in the list, by iterator pointing to it. Return true if it was found/erased.
|
||||
*/
|
||||
bool erase(const Element *p_I) {
|
||||
bool erase(Element *p_I) {
|
||||
if (_data && p_I) {
|
||||
bool ret = _data->erase(p_I);
|
||||
|
||||
@@ -522,10 +525,14 @@ public:
|
||||
it = it->next();
|
||||
}
|
||||
}
|
||||
void operator=(List &&p_list) {
|
||||
if (unlikely(this == &p_list)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Index operator, kept for compatibility.
|
||||
_FORCE_INLINE_ T &operator[](int p_index) {
|
||||
return get(p_index);
|
||||
clear();
|
||||
_data = p_list._data;
|
||||
p_list._data = nullptr;
|
||||
}
|
||||
|
||||
// Random access to elements, use with care,
|
||||
@@ -543,11 +550,6 @@ public:
|
||||
return I->get();
|
||||
}
|
||||
|
||||
// Index operator, kept for compatibility.
|
||||
_FORCE_INLINE_ const T &operator[](int p_index) const {
|
||||
return get(p_index);
|
||||
}
|
||||
|
||||
// Random access to elements, use with care,
|
||||
// do not use for iteration.
|
||||
const T &get(int p_index) const {
|
||||
@@ -721,8 +723,8 @@ public:
|
||||
|
||||
template <typename C>
|
||||
void sort_custom() {
|
||||
// this version uses auxiliary memory for speed.
|
||||
// if you don't want to use auxiliary memory, use the in_place version
|
||||
//this version uses auxiliary memory for speed.
|
||||
//if you don't want to use auxiliary memory, use the in_place version
|
||||
|
||||
int s = size();
|
||||
if (s < 2) {
|
||||
@@ -770,9 +772,19 @@ public:
|
||||
it = it->next();
|
||||
}
|
||||
}
|
||||
List(List &&p_list) {
|
||||
_data = p_list._data;
|
||||
p_list._data = nullptr;
|
||||
}
|
||||
|
||||
List() {}
|
||||
|
||||
List(std::initializer_list<T> p_init) {
|
||||
for (const T &E : p_init) {
|
||||
push_back(E);
|
||||
}
|
||||
}
|
||||
|
||||
~List() {
|
||||
clear();
|
||||
if (_data) {
|
||||
@@ -782,6 +794,41 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
template <typename T, typename A>
|
||||
void List<T, A>::Element::transfer_to_back(List<T, A> *p_dst_list) {
|
||||
// Detach from current.
|
||||
|
||||
#endif // GODOT_LIST_HPP
|
||||
if (data->first == this) {
|
||||
data->first = data->first->next_ptr;
|
||||
}
|
||||
if (data->last == this) {
|
||||
data->last = data->last->prev_ptr;
|
||||
}
|
||||
if (prev_ptr) {
|
||||
prev_ptr->next_ptr = next_ptr;
|
||||
}
|
||||
if (next_ptr) {
|
||||
next_ptr->prev_ptr = prev_ptr;
|
||||
}
|
||||
data->size_cache--;
|
||||
|
||||
// Attach to the back of the new one.
|
||||
|
||||
if (!p_dst_list->_data) {
|
||||
p_dst_list->_data = memnew_allocator(_Data, A);
|
||||
p_dst_list->_data->first = this;
|
||||
p_dst_list->_data->last = nullptr;
|
||||
p_dst_list->_data->size_cache = 0;
|
||||
prev_ptr = nullptr;
|
||||
} else {
|
||||
p_dst_list->_data->last->next_ptr = this;
|
||||
prev_ptr = p_dst_list->_data->last;
|
||||
}
|
||||
p_dst_list->_data->last = this;
|
||||
next_ptr = nullptr;
|
||||
|
||||
data = p_dst_list->_data;
|
||||
p_dst_list->_data->size_cache++;
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_LOCAL_VECTOR_HPP
|
||||
#define GODOT_LOCAL_VECTOR_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/memory.hpp>
|
||||
@@ -59,21 +58,18 @@ public:
|
||||
return data;
|
||||
}
|
||||
|
||||
// Must take a copy instead of a reference (see GH-31736).
|
||||
_FORCE_INLINE_ void push_back(T p_elem) {
|
||||
if (unlikely(count == capacity)) {
|
||||
if (capacity == 0) {
|
||||
capacity = 1;
|
||||
} else {
|
||||
capacity <<= 1;
|
||||
}
|
||||
capacity = tight ? (capacity + 1) : MAX((U)1, capacity << 1);
|
||||
data = (T *)memrealloc(data, capacity * sizeof(T));
|
||||
CRASH_COND_MSG(!data, "Out of memory");
|
||||
}
|
||||
|
||||
if constexpr (!std::is_trivially_constructible<T>::value && !force_trivial) {
|
||||
if constexpr (!std::is_trivially_constructible_v<T> && !force_trivial) {
|
||||
memnew_placement(&data[count++], T(p_elem));
|
||||
} else {
|
||||
data[count++] = p_elem;
|
||||
data[count++] = std::move(p_elem);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,31 +77,49 @@ public:
|
||||
ERR_FAIL_UNSIGNED_INDEX(p_index, count);
|
||||
count--;
|
||||
for (U i = p_index; i < count; i++) {
|
||||
data[i] = data[i + 1];
|
||||
data[i] = std::move(data[i + 1]);
|
||||
}
|
||||
if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
|
||||
if constexpr (!std::is_trivially_destructible_v<T> && !force_trivial) {
|
||||
data[count].~T();
|
||||
}
|
||||
}
|
||||
|
||||
/// Removes the item copying the last value into the position of the one to
|
||||
/// remove. It's generally faster than `remove`.
|
||||
/// remove. It's generally faster than `remove_at`.
|
||||
void remove_at_unordered(U p_index) {
|
||||
ERR_FAIL_INDEX(p_index, count);
|
||||
count--;
|
||||
if (count > p_index) {
|
||||
data[p_index] = data[count];
|
||||
data[p_index] = std::move(data[count]);
|
||||
}
|
||||
if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
|
||||
if constexpr (!std::is_trivially_destructible_v<T> && !force_trivial) {
|
||||
data[count].~T();
|
||||
}
|
||||
}
|
||||
|
||||
void erase(const T &p_val) {
|
||||
_FORCE_INLINE_ bool erase(const T &p_val) {
|
||||
int64_t idx = find(p_val);
|
||||
if (idx >= 0) {
|
||||
remove_at(idx);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
U erase_multiple_unordered(const T &p_val) {
|
||||
U from = 0;
|
||||
U occurrences = 0;
|
||||
while (true) {
|
||||
int64_t idx = find(p_val, from);
|
||||
|
||||
if (idx == -1) {
|
||||
break;
|
||||
}
|
||||
remove_at_unordered(idx);
|
||||
from = idx;
|
||||
occurrences++;
|
||||
}
|
||||
return occurrences;
|
||||
}
|
||||
|
||||
void invert() {
|
||||
@@ -137,7 +151,7 @@ public:
|
||||
_FORCE_INLINE_ U size() const { return count; }
|
||||
void resize(U p_size) {
|
||||
if (p_size < count) {
|
||||
if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
|
||||
if constexpr (!std::is_trivially_destructible_v<T> && !force_trivial) {
|
||||
for (U i = p_size; i < count; i++) {
|
||||
data[i].~T();
|
||||
}
|
||||
@@ -145,16 +159,11 @@ public:
|
||||
count = p_size;
|
||||
} else if (p_size > count) {
|
||||
if (unlikely(p_size > capacity)) {
|
||||
if (capacity == 0) {
|
||||
capacity = 1;
|
||||
}
|
||||
while (capacity < p_size) {
|
||||
capacity <<= 1;
|
||||
}
|
||||
capacity = tight ? p_size : nearest_power_of_2_templated(p_size);
|
||||
data = (T *)memrealloc(data, capacity * sizeof(T));
|
||||
CRASH_COND_MSG(!data, "Out of memory");
|
||||
}
|
||||
if constexpr (!std::is_trivially_constructible<T>::value && !force_trivial) {
|
||||
if constexpr (!std::is_trivially_constructible_v<T> && !force_trivial) {
|
||||
for (U i = count; i < p_size; i++) {
|
||||
memnew_placement(&data[i], T);
|
||||
}
|
||||
@@ -238,13 +247,13 @@ public:
|
||||
void insert(U p_pos, T p_val) {
|
||||
ERR_FAIL_UNSIGNED_INDEX(p_pos, count + 1);
|
||||
if (p_pos == count) {
|
||||
push_back(p_val);
|
||||
push_back(std::move(p_val));
|
||||
} else {
|
||||
resize(count + 1);
|
||||
for (U i = count - 1; i > p_pos; i--) {
|
||||
data[i] = data[i - 1];
|
||||
data[i] = std::move(data[i - 1]);
|
||||
}
|
||||
data[p_pos] = p_val;
|
||||
data[p_pos] = std::move(p_val);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -288,9 +297,17 @@ public:
|
||||
|
||||
operator Vector<T>() const {
|
||||
Vector<T> ret;
|
||||
ret.resize(size());
|
||||
ret.resize(count);
|
||||
T *w = ret.ptrw();
|
||||
memcpy(w, data, sizeof(T) * count);
|
||||
if (w) {
|
||||
if constexpr (std::is_trivially_copyable_v<T>) {
|
||||
memcpy(w, data, sizeof(T) * count);
|
||||
} else {
|
||||
for (U i = 0; i < count; i++) {
|
||||
w[i] = data[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -298,7 +315,9 @@ public:
|
||||
Vector<uint8_t> ret;
|
||||
ret.resize(count * sizeof(T));
|
||||
uint8_t *w = ret.ptrw();
|
||||
memcpy(w, data, sizeof(T) * count);
|
||||
if (w) {
|
||||
memcpy(w, data, sizeof(T) * count);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -315,6 +334,16 @@ public:
|
||||
data[i] = p_from.data[i];
|
||||
}
|
||||
}
|
||||
_FORCE_INLINE_ LocalVector(LocalVector &&p_from) {
|
||||
data = p_from.data;
|
||||
count = p_from.count;
|
||||
capacity = p_from.capacity;
|
||||
|
||||
p_from.data = nullptr;
|
||||
p_from.count = 0;
|
||||
p_from.capacity = 0;
|
||||
}
|
||||
|
||||
inline void operator=(const LocalVector &p_from) {
|
||||
resize(p_from.size());
|
||||
for (U i = 0; i < p_from.count; i++) {
|
||||
@@ -327,6 +356,26 @@ public:
|
||||
data[i] = p_from[i];
|
||||
}
|
||||
}
|
||||
inline void operator=(LocalVector &&p_from) {
|
||||
if (unlikely(this == &p_from)) {
|
||||
return;
|
||||
}
|
||||
reset();
|
||||
|
||||
data = p_from.data;
|
||||
count = p_from.count;
|
||||
capacity = p_from.capacity;
|
||||
|
||||
p_from.data = nullptr;
|
||||
p_from.count = 0;
|
||||
p_from.capacity = 0;
|
||||
}
|
||||
inline void operator=(Vector<T> &&p_from) {
|
||||
resize(p_from.size());
|
||||
for (U i = 0; i < count; i++) {
|
||||
data[i] = std::move(p_from[i]);
|
||||
}
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ ~LocalVector() {
|
||||
if (data) {
|
||||
@@ -339,5 +388,3 @@ template <typename T, typename U = uint32_t, bool force_trivial = false>
|
||||
using TightLocalVector = LocalVector<T, U, force_trivial, true>;
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_LOCAL_VECTOR_HPP
|
||||
|
||||
@@ -28,8 +28,9 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_PAIR_HPP
|
||||
#define GODOT_PAIR_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/templates/hashfuncs.hpp>
|
||||
|
||||
namespace godot {
|
||||
|
||||
@@ -69,6 +70,15 @@ struct PairSort {
|
||||
}
|
||||
};
|
||||
|
||||
template <typename F, typename S>
|
||||
struct PairHash {
|
||||
static uint32_t hash(const Pair<F, S> &P) {
|
||||
uint64_t h1 = HashMapHasherDefault::hash(P.first);
|
||||
uint64_t h2 = HashMapHasherDefault::hash(P.second);
|
||||
return hash_one_uint64((h1 << 32) | h2);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename K, typename V>
|
||||
struct KeyValue {
|
||||
const K key;
|
||||
@@ -103,5 +113,3 @@ struct KeyValueSort {
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_PAIR_HPP
|
||||
|
||||
@@ -28,13 +28,14 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_RB_MAP_HPP
|
||||
#define GODOT_RB_MAP_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/memory.hpp>
|
||||
#include <godot_cpp/templates/pair.hpp>
|
||||
|
||||
#include <initializer_list>
|
||||
|
||||
namespace godot {
|
||||
|
||||
// based on the very nice implementation of rb-trees by:
|
||||
@@ -98,6 +99,8 @@ public:
|
||||
typedef KeyValue<K, V> ValueType;
|
||||
|
||||
struct Iterator {
|
||||
friend class RBMap<K, V, C, A>;
|
||||
|
||||
_FORCE_INLINE_ KeyValue<K, V> &operator*() const {
|
||||
return E->key_value();
|
||||
}
|
||||
@@ -111,11 +114,16 @@ public:
|
||||
return *this;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ bool operator==(const Iterator &b) const { return E == b.E; }
|
||||
_FORCE_INLINE_ bool operator!=(const Iterator &b) const { return E != b.E; }
|
||||
_FORCE_INLINE_ bool operator==(const Iterator &p_it) const { return E == p_it.E; }
|
||||
_FORCE_INLINE_ bool operator!=(const Iterator &p_it) const { return E != p_it.E; }
|
||||
explicit operator bool() const {
|
||||
return E != nullptr;
|
||||
}
|
||||
|
||||
Iterator &operator=(const Iterator &p_it) {
|
||||
E = p_it.E;
|
||||
return *this;
|
||||
}
|
||||
Iterator(Element *p_E) { E = p_E; }
|
||||
Iterator() {}
|
||||
Iterator(const Iterator &p_it) { E = p_it.E; }
|
||||
@@ -138,11 +146,16 @@ public:
|
||||
return *this;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return E == b.E; }
|
||||
_FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return E != b.E; }
|
||||
_FORCE_INLINE_ bool operator==(const ConstIterator &p_it) const { return E == p_it.E; }
|
||||
_FORCE_INLINE_ bool operator!=(const ConstIterator &p_it) const { return E != p_it.E; }
|
||||
explicit operator bool() const {
|
||||
return E != nullptr;
|
||||
}
|
||||
|
||||
ConstIterator &operator=(const ConstIterator &p_it) {
|
||||
E = p_it.E;
|
||||
return *this;
|
||||
}
|
||||
ConstIterator(const Element *p_E) { E = p_E; }
|
||||
ConstIterator() {}
|
||||
ConstIterator(const ConstIterator &p_it) { E = p_it.E; }
|
||||
@@ -419,7 +432,7 @@ private:
|
||||
new_node->right = _data._nil;
|
||||
new_node->left = _data._nil;
|
||||
|
||||
// new_node->data=_data;
|
||||
//new_node->data=_data;
|
||||
|
||||
if (new_parent == _data._root || less(p_key, new_parent->_data.key)) {
|
||||
new_parent->left = new_node;
|
||||
@@ -753,6 +766,12 @@ public:
|
||||
_copy_from(p_map);
|
||||
}
|
||||
|
||||
RBMap(std::initializer_list<KeyValue<K, V>> p_init) {
|
||||
for (const KeyValue<K, V> &E : p_init) {
|
||||
insert(E.key, E.value);
|
||||
}
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ RBMap() {}
|
||||
|
||||
~RBMap() {
|
||||
@@ -761,5 +780,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_RB_MAP_HPP
|
||||
|
||||
@@ -28,11 +28,12 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_RB_SET_HPP
|
||||
#define GODOT_RB_SET_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/memory.hpp>
|
||||
|
||||
#include <initializer_list>
|
||||
|
||||
// based on the very nice implementation of rb-trees by:
|
||||
// https://web.archive.org/web/20120507164830/https://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
|
||||
|
||||
@@ -399,7 +400,7 @@ private:
|
||||
new_node->right = _data._nil;
|
||||
new_node->left = _data._nil;
|
||||
new_node->value = p_value;
|
||||
// new_node->data=_data;
|
||||
//new_node->data=_data;
|
||||
|
||||
if (new_parent == _data._root || less(p_value, new_parent->value)) {
|
||||
new_parent->left = new_node;
|
||||
@@ -702,6 +703,12 @@ public:
|
||||
_copy_from(p_set);
|
||||
}
|
||||
|
||||
RBSet(std::initializer_list<T> p_init) {
|
||||
for (const T &E : p_init) {
|
||||
insert(E);
|
||||
}
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ RBSet() {}
|
||||
|
||||
~RBSet() {
|
||||
@@ -710,5 +717,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_RB_SET_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_RID_OWNER_HPP
|
||||
#define GODOT_RID_OWNER_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/memory.hpp>
|
||||
#include <godot_cpp/godot.hpp>
|
||||
@@ -461,5 +460,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_RID_OWNER_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_SAFE_REFCOUNT_HPP
|
||||
#define GODOT_SAFE_REFCOUNT_HPP
|
||||
#pragma once
|
||||
|
||||
#if !defined(NO_THREADS)
|
||||
|
||||
@@ -52,7 +51,7 @@ namespace godot {
|
||||
#define SAFE_NUMERIC_TYPE_PUN_GUARANTEES(m_type) \
|
||||
static_assert(sizeof(SafeNumeric<m_type>) == sizeof(m_type)); \
|
||||
static_assert(alignof(SafeNumeric<m_type>) == alignof(m_type)); \
|
||||
static_assert(std::is_trivially_destructible<std::atomic<m_type>>::value);
|
||||
static_assert(std::is_trivially_destructible_v<std::atomic<m_type>>);
|
||||
#define SAFE_FLAG_TYPE_PUN_GUARANTEES \
|
||||
static_assert(sizeof(SafeFlag) == sizeof(bool)); \
|
||||
static_assert(alignof(SafeFlag) == alignof(bool));
|
||||
@@ -103,6 +102,17 @@ public:
|
||||
return value.fetch_sub(p_value, std::memory_order_acq_rel) - p_value;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T bit_or(T p_value) {
|
||||
return value.fetch_or(p_value, std::memory_order_acq_rel);
|
||||
}
|
||||
_ALWAYS_INLINE_ T bit_and(T p_value) {
|
||||
return value.fetch_and(p_value, std::memory_order_acq_rel);
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T bit_xor(T p_value) {
|
||||
return value.fetch_xor(p_value, std::memory_order_acq_rel);
|
||||
}
|
||||
|
||||
// Returns the original value instead of the new one
|
||||
_ALWAYS_INLINE_ T postsub(T p_value) {
|
||||
return value.fetch_sub(p_value, std::memory_order_acq_rel);
|
||||
@@ -114,7 +124,8 @@ public:
|
||||
if (tmp >= p_value) {
|
||||
return tmp; // already greater, or equal
|
||||
}
|
||||
if (value.compare_exchange_weak(tmp, p_value, std::memory_order_release)) {
|
||||
|
||||
if (value.compare_exchange_weak(tmp, p_value, std::memory_order_acq_rel)) {
|
||||
return p_value;
|
||||
}
|
||||
}
|
||||
@@ -126,7 +137,7 @@ public:
|
||||
if (c == 0) {
|
||||
return 0;
|
||||
}
|
||||
if (value.compare_exchange_weak(c, c + 1, std::memory_order_release)) {
|
||||
if (value.compare_exchange_weak(c, c + 1, std::memory_order_acq_rel)) {
|
||||
return c + 1;
|
||||
}
|
||||
}
|
||||
@@ -167,6 +178,16 @@ public:
|
||||
class SafeRefCount {
|
||||
SafeNumeric<uint32_t> count;
|
||||
|
||||
#ifdef DEV_ENABLED
|
||||
_ALWAYS_INLINE_ void _check_unref_safety() {
|
||||
// This won't catch every misuse, but it's better than nothing.
|
||||
CRASH_COND_MSG(count.get() == 0,
|
||||
"Trying to unreference a SafeRefCount which is already zero is wrong and a symptom of it being misused.\n"
|
||||
"Upon a SafeRefCount reaching zero any object whose lifetime is tied to it, as well as the ref count itself, must be destroyed.\n"
|
||||
"Moreover, to guarantee that, no multiple threads should be racing to do the final unreferencing to zero.");
|
||||
}
|
||||
#endif
|
||||
|
||||
public:
|
||||
_ALWAYS_INLINE_ bool ref() { // true on success
|
||||
return count.conditional_increment() != 0;
|
||||
@@ -177,10 +198,16 @@ public:
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ bool unref() { // true if must be disposed of
|
||||
#ifdef DEV_ENABLED
|
||||
_check_unref_safety();
|
||||
#endif
|
||||
return count.decrement() == 0;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ uint32_t unrefval() { // 0 if must be disposed of
|
||||
#ifdef DEV_ENABLED
|
||||
_check_unref_safety();
|
||||
#endif
|
||||
return count.decrement();
|
||||
}
|
||||
|
||||
@@ -193,143 +220,6 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
#else
|
||||
|
||||
template <typename T>
|
||||
class SafeNumeric {
|
||||
protected:
|
||||
T value;
|
||||
|
||||
public:
|
||||
_ALWAYS_INLINE_ void set(T p_value) {
|
||||
value = p_value;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T get() const {
|
||||
return value;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T increment() {
|
||||
return ++value;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T postincrement() {
|
||||
return value++;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T decrement() {
|
||||
return --value;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T postdecrement() {
|
||||
return value--;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T add(T p_value) {
|
||||
return value += p_value;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T postadd(T p_value) {
|
||||
T old = value;
|
||||
value += p_value;
|
||||
return old;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T sub(T p_value) {
|
||||
return value -= p_value;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T postsub(T p_value) {
|
||||
T old = value;
|
||||
value -= p_value;
|
||||
return old;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T exchange_if_greater(T p_value) {
|
||||
if (value < p_value) {
|
||||
value = p_value;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ T conditional_increment() {
|
||||
if (value == 0) {
|
||||
return 0;
|
||||
} else {
|
||||
return ++value;
|
||||
}
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ explicit SafeNumeric<T>(T p_value = static_cast<T>(0)) :
|
||||
value(p_value) {
|
||||
}
|
||||
};
|
||||
|
||||
class SafeFlag {
|
||||
protected:
|
||||
bool flag;
|
||||
|
||||
public:
|
||||
_ALWAYS_INLINE_ bool is_set() const {
|
||||
return flag;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ void set() {
|
||||
flag = true;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ void clear() {
|
||||
flag = false;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ void set_to(bool p_value) {
|
||||
flag = p_value;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ explicit SafeFlag(bool p_value = false) :
|
||||
flag(p_value) {}
|
||||
};
|
||||
|
||||
class SafeRefCount {
|
||||
uint32_t count = 0;
|
||||
|
||||
public:
|
||||
_ALWAYS_INLINE_ bool ref() { // true on success
|
||||
if (count != 0) {
|
||||
++count;
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ uint32_t refval() { // none-zero on success
|
||||
if (count != 0) {
|
||||
return ++count;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ bool unref() { // true if must be disposed of
|
||||
return --count == 0;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ uint32_t unrefval() { // 0 if must be disposed of
|
||||
return --count;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ uint32_t get() const {
|
||||
return count;
|
||||
}
|
||||
|
||||
_ALWAYS_INLINE_ void init(uint32_t p_value = 1) {
|
||||
count = p_value;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_SAFE_REFCOUNT_HPP
|
||||
#endif // !defined(NO_THREADS)
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_SEARCH_ARRAY_HPP
|
||||
#define GODOT_SEARCH_ARRAY_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/templates/sort_array.hpp>
|
||||
|
||||
@@ -40,12 +39,12 @@ class SearchArray {
|
||||
public:
|
||||
Comparator compare;
|
||||
|
||||
inline int bisect(const T *p_array, int p_len, const T &p_value, bool p_before) const {
|
||||
int lo = 0;
|
||||
int hi = p_len;
|
||||
inline int64_t bisect(const T *p_array, int64_t p_len, const T &p_value, bool p_before) const {
|
||||
int64_t lo = 0;
|
||||
int64_t hi = p_len;
|
||||
if (p_before) {
|
||||
while (lo < hi) {
|
||||
const int mid = (lo + hi) / 2;
|
||||
const int64_t mid = (lo + hi) / 2;
|
||||
if (compare(p_array[mid], p_value)) {
|
||||
lo = mid + 1;
|
||||
} else {
|
||||
@@ -54,7 +53,7 @@ public:
|
||||
}
|
||||
} else {
|
||||
while (lo < hi) {
|
||||
const int mid = (lo + hi) / 2;
|
||||
const int64_t mid = (lo + hi) / 2;
|
||||
if (compare(p_value, p_array[mid])) {
|
||||
hi = mid;
|
||||
} else {
|
||||
@@ -67,5 +66,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_SEARCH_ARRAY_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_SELF_LIST_HPP
|
||||
#define GODOT_SELF_LIST_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
@@ -101,11 +100,74 @@ public:
|
||||
p_elem->_root = nullptr;
|
||||
}
|
||||
|
||||
void clear() {
|
||||
while (_first) {
|
||||
remove(_first);
|
||||
}
|
||||
}
|
||||
|
||||
void sort() {
|
||||
sort_custom<Comparator<T>>();
|
||||
}
|
||||
|
||||
template <typename C>
|
||||
void sort_custom() {
|
||||
if (_first == _last) {
|
||||
return;
|
||||
}
|
||||
|
||||
SelfList<T> *from = _first;
|
||||
SelfList<T> *current = from;
|
||||
SelfList<T> *to = from;
|
||||
|
||||
while (current) {
|
||||
SelfList<T> *next = current->_next;
|
||||
|
||||
if (from != current) {
|
||||
current->_prev = nullptr;
|
||||
current->_next = from;
|
||||
|
||||
SelfList<T> *find = from;
|
||||
C less;
|
||||
while (find && less(*find->_self, *current->_self)) {
|
||||
current->_prev = find;
|
||||
current->_next = find->_next;
|
||||
find = find->_next;
|
||||
}
|
||||
|
||||
if (current->_prev) {
|
||||
current->_prev->_next = current;
|
||||
} else {
|
||||
from = current;
|
||||
}
|
||||
|
||||
if (current->_next) {
|
||||
current->_next->_prev = current;
|
||||
} else {
|
||||
to = current;
|
||||
}
|
||||
} else {
|
||||
current->_prev = nullptr;
|
||||
current->_next = nullptr;
|
||||
}
|
||||
|
||||
current = next;
|
||||
}
|
||||
_first = from;
|
||||
_last = to;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ SelfList<T> *first() { return _first; }
|
||||
_FORCE_INLINE_ const SelfList<T> *first() const { return _first; }
|
||||
|
||||
// Forbid copying, which has broken behavior.
|
||||
void operator=(const List &) = delete;
|
||||
|
||||
_FORCE_INLINE_ List() {}
|
||||
_FORCE_INLINE_ ~List() { ERR_FAIL_COND(_first != nullptr); }
|
||||
_FORCE_INLINE_ ~List() {
|
||||
// A self list must be empty on destruction.
|
||||
DEV_ASSERT(_first == nullptr);
|
||||
}
|
||||
};
|
||||
|
||||
private:
|
||||
@@ -127,6 +189,9 @@ public:
|
||||
_FORCE_INLINE_ const SelfList<T> *prev() const { return _prev; }
|
||||
_FORCE_INLINE_ T *self() const { return _self; }
|
||||
|
||||
// Forbid copying, which has broken behavior.
|
||||
void operator=(const SelfList<T> &) = delete;
|
||||
|
||||
_FORCE_INLINE_ SelfList(T *p_self) {
|
||||
_self = p_self;
|
||||
}
|
||||
@@ -139,5 +204,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_SELF_LIST_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_SORT_ARRAY_HPP
|
||||
#define GODOT_SORT_ARRAY_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
|
||||
@@ -79,8 +78,8 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
inline int bitlog(int n) const {
|
||||
int k;
|
||||
inline int64_t bitlog(int64_t n) const {
|
||||
int64_t k;
|
||||
for (k = 0; n != 1; n >>= 1) {
|
||||
++k;
|
||||
}
|
||||
@@ -89,8 +88,8 @@ public:
|
||||
|
||||
/* Heap / Heapsort functions */
|
||||
|
||||
inline void push_heap(int p_first, int p_hole_idx, int p_top_index, T p_value, T *p_array) const {
|
||||
int parent = (p_hole_idx - 1) / 2;
|
||||
inline void push_heap(int64_t p_first, int64_t p_hole_idx, int64_t p_top_index, T p_value, T *p_array) const {
|
||||
int64_t parent = (p_hole_idx - 1) / 2;
|
||||
while (p_hole_idx > p_top_index && compare(p_array[p_first + parent], p_value)) {
|
||||
p_array[p_first + p_hole_idx] = p_array[p_first + parent];
|
||||
p_hole_idx = parent;
|
||||
@@ -99,17 +98,17 @@ public:
|
||||
p_array[p_first + p_hole_idx] = p_value;
|
||||
}
|
||||
|
||||
inline void pop_heap(int p_first, int p_last, int p_result, T p_value, T *p_array) const {
|
||||
inline void pop_heap(int64_t p_first, int64_t p_last, int64_t p_result, T p_value, T *p_array) const {
|
||||
p_array[p_result] = p_array[p_first];
|
||||
adjust_heap(p_first, 0, p_last - p_first, p_value, p_array);
|
||||
}
|
||||
inline void pop_heap(int p_first, int p_last, T *p_array) const {
|
||||
inline void pop_heap(int64_t p_first, int64_t p_last, T *p_array) const {
|
||||
pop_heap(p_first, p_last - 1, p_last - 1, p_array[p_last - 1], p_array);
|
||||
}
|
||||
|
||||
inline void adjust_heap(int p_first, int p_hole_idx, int p_len, T p_value, T *p_array) const {
|
||||
int top_index = p_hole_idx;
|
||||
int second_child = 2 * p_hole_idx + 2;
|
||||
inline void adjust_heap(int64_t p_first, int64_t p_hole_idx, int64_t p_len, T p_value, T *p_array) const {
|
||||
int64_t top_index = p_hole_idx;
|
||||
int64_t second_child = 2 * p_hole_idx + 2;
|
||||
|
||||
while (second_child < p_len) {
|
||||
if (compare(p_array[p_first + second_child], p_array[p_first + (second_child - 1)])) {
|
||||
@@ -128,18 +127,18 @@ public:
|
||||
push_heap(p_first, p_hole_idx, top_index, p_value, p_array);
|
||||
}
|
||||
|
||||
inline void sort_heap(int p_first, int p_last, T *p_array) const {
|
||||
inline void sort_heap(int64_t p_first, int64_t p_last, T *p_array) const {
|
||||
while (p_last - p_first > 1) {
|
||||
pop_heap(p_first, p_last--, p_array);
|
||||
}
|
||||
}
|
||||
|
||||
inline void make_heap(int p_first, int p_last, T *p_array) const {
|
||||
inline void make_heap(int64_t p_first, int64_t p_last, T *p_array) const {
|
||||
if (p_last - p_first < 2) {
|
||||
return;
|
||||
}
|
||||
int len = p_last - p_first;
|
||||
int parent = (len - 2) / 2;
|
||||
int64_t len = p_last - p_first;
|
||||
int64_t parent = (len - 2) / 2;
|
||||
|
||||
while (true) {
|
||||
adjust_heap(p_first, parent, len, p_array[p_first + parent], p_array);
|
||||
@@ -150,9 +149,9 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
inline void partial_sort(int p_first, int p_last, int p_middle, T *p_array) const {
|
||||
inline void partial_sort(int64_t p_first, int64_t p_last, int64_t p_middle, T *p_array) const {
|
||||
make_heap(p_first, p_middle, p_array);
|
||||
for (int i = p_middle; i < p_last; i++) {
|
||||
for (int64_t i = p_middle; i < p_last; i++) {
|
||||
if (compare(p_array[i], p_array[p_first])) {
|
||||
pop_heap(p_first, p_middle, i, p_array[i], p_array);
|
||||
}
|
||||
@@ -160,29 +159,29 @@ public:
|
||||
sort_heap(p_first, p_middle, p_array);
|
||||
}
|
||||
|
||||
inline void partial_select(int p_first, int p_last, int p_middle, T *p_array) const {
|
||||
inline void partial_select(int64_t p_first, int64_t p_last, int64_t p_middle, T *p_array) const {
|
||||
make_heap(p_first, p_middle, p_array);
|
||||
for (int i = p_middle; i < p_last; i++) {
|
||||
for (int64_t i = p_middle; i < p_last; i++) {
|
||||
if (compare(p_array[i], p_array[p_first])) {
|
||||
pop_heap(p_first, p_middle, i, p_array[i], p_array);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline int partitioner(int p_first, int p_last, T p_pivot, T *p_array) const {
|
||||
const int unmodified_first = p_first;
|
||||
const int unmodified_last = p_last;
|
||||
inline int64_t partitioner(int64_t p_first, int64_t p_last, T p_pivot, T *p_array) const {
|
||||
const int64_t unmodified_first = p_first;
|
||||
const int64_t unmodified_last = p_last;
|
||||
|
||||
while (true) {
|
||||
while (compare(p_array[p_first], p_pivot)) {
|
||||
if (Validate) {
|
||||
if constexpr (Validate) {
|
||||
ERR_BAD_COMPARE(p_first == unmodified_last - 1);
|
||||
}
|
||||
p_first++;
|
||||
}
|
||||
p_last--;
|
||||
while (compare(p_pivot, p_array[p_last])) {
|
||||
if (Validate) {
|
||||
if constexpr (Validate) {
|
||||
ERR_BAD_COMPARE(p_last == unmodified_first);
|
||||
}
|
||||
p_last--;
|
||||
@@ -197,7 +196,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
inline void introsort(int p_first, int p_last, T *p_array, int p_max_depth) const {
|
||||
inline void introsort(int64_t p_first, int64_t p_last, T *p_array, int64_t p_max_depth) const {
|
||||
while (p_last - p_first > INTROSORT_THRESHOLD) {
|
||||
if (p_max_depth == 0) {
|
||||
partial_sort(p_first, p_last, p_last, p_array);
|
||||
@@ -206,7 +205,7 @@ public:
|
||||
|
||||
p_max_depth--;
|
||||
|
||||
int cut = partitioner(
|
||||
int64_t cut = partitioner(
|
||||
p_first,
|
||||
p_last,
|
||||
median_of_3(
|
||||
@@ -220,7 +219,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
inline void introselect(int p_first, int p_nth, int p_last, T *p_array, int p_max_depth) const {
|
||||
inline void introselect(int64_t p_first, int64_t p_nth, int64_t p_last, T *p_array, int64_t p_max_depth) const {
|
||||
while (p_last - p_first > 3) {
|
||||
if (p_max_depth == 0) {
|
||||
partial_select(p_first, p_nth + 1, p_last, p_array);
|
||||
@@ -230,7 +229,7 @@ public:
|
||||
|
||||
p_max_depth--;
|
||||
|
||||
int cut = partitioner(
|
||||
int64_t cut = partitioner(
|
||||
p_first,
|
||||
p_last,
|
||||
median_of_3(
|
||||
@@ -249,10 +248,10 @@ public:
|
||||
insertion_sort(p_first, p_last, p_array);
|
||||
}
|
||||
|
||||
inline void unguarded_linear_insert(int p_last, T p_value, T *p_array) const {
|
||||
int next = p_last - 1;
|
||||
inline void unguarded_linear_insert(int64_t p_last, T p_value, T *p_array) const {
|
||||
int64_t next = p_last - 1;
|
||||
while (compare(p_value, p_array[next])) {
|
||||
if (Validate) {
|
||||
if constexpr (Validate) {
|
||||
ERR_BAD_COMPARE(next == 0);
|
||||
}
|
||||
p_array[p_last] = p_array[next];
|
||||
@@ -262,10 +261,10 @@ public:
|
||||
p_array[p_last] = p_value;
|
||||
}
|
||||
|
||||
inline void linear_insert(int p_first, int p_last, T *p_array) const {
|
||||
inline void linear_insert(int64_t p_first, int64_t p_last, T *p_array) const {
|
||||
T val = p_array[p_last];
|
||||
if (compare(val, p_array[p_first])) {
|
||||
for (int i = p_last; i > p_first; i--) {
|
||||
for (int64_t i = p_last; i > p_first; i--) {
|
||||
p_array[i] = p_array[i - 1];
|
||||
}
|
||||
|
||||
@@ -275,22 +274,22 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
inline void insertion_sort(int p_first, int p_last, T *p_array) const {
|
||||
inline void insertion_sort(int64_t p_first, int64_t p_last, T *p_array) const {
|
||||
if (p_first == p_last) {
|
||||
return;
|
||||
}
|
||||
for (int i = p_first + 1; i != p_last; i++) {
|
||||
for (int64_t i = p_first + 1; i != p_last; i++) {
|
||||
linear_insert(p_first, i, p_array);
|
||||
}
|
||||
}
|
||||
|
||||
inline void unguarded_insertion_sort(int p_first, int p_last, T *p_array) const {
|
||||
for (int i = p_first; i != p_last; i++) {
|
||||
inline void unguarded_insertion_sort(int64_t p_first, int64_t p_last, T *p_array) const {
|
||||
for (int64_t i = p_first; i != p_last; i++) {
|
||||
unguarded_linear_insert(i, p_array[i], p_array);
|
||||
}
|
||||
}
|
||||
|
||||
inline void final_insertion_sort(int p_first, int p_last, T *p_array) const {
|
||||
inline void final_insertion_sort(int64_t p_first, int64_t p_last, T *p_array) const {
|
||||
if (p_last - p_first > INTROSORT_THRESHOLD) {
|
||||
insertion_sort(p_first, p_first + INTROSORT_THRESHOLD, p_array);
|
||||
unguarded_insertion_sort(p_first + INTROSORT_THRESHOLD, p_last, p_array);
|
||||
@@ -299,18 +298,18 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
inline void sort_range(int p_first, int p_last, T *p_array) const {
|
||||
inline void sort_range(int64_t p_first, int64_t p_last, T *p_array) const {
|
||||
if (p_first != p_last) {
|
||||
introsort(p_first, p_last, p_array, bitlog(p_last - p_first) * 2);
|
||||
final_insertion_sort(p_first, p_last, p_array);
|
||||
}
|
||||
}
|
||||
|
||||
inline void sort(T *p_array, int p_len) const {
|
||||
inline void sort(T *p_array, int64_t p_len) const {
|
||||
sort_range(0, p_len, p_array);
|
||||
}
|
||||
|
||||
inline void nth_element(int p_first, int p_last, int p_nth, T *p_array) const {
|
||||
inline void nth_element(int64_t p_first, int64_t p_last, int64_t p_nth, T *p_array) const {
|
||||
if (p_first == p_last || p_nth == p_last) {
|
||||
return;
|
||||
}
|
||||
@@ -319,5 +318,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_SORT_ARRAY_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_SPIN_LOCK_HPP
|
||||
#define GODOT_SPIN_LOCK_HPP
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
|
||||
@@ -50,5 +49,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_SPIN_LOCK_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_THREAD_WORK_POOL_HPP
|
||||
#define GODOT_THREAD_WORK_POOL_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/os.hpp>
|
||||
#include <godot_cpp/classes/semaphore.hpp>
|
||||
@@ -201,5 +200,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_THREAD_WORK_POOL_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_VECTOR_HPP
|
||||
#define GODOT_VECTOR_HPP
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* @class Vector
|
||||
@@ -69,6 +68,7 @@ private:
|
||||
CowData<T> _cowdata;
|
||||
|
||||
public:
|
||||
// Must take a copy instead of a reference (see GH-31736).
|
||||
bool push_back(T p_elem);
|
||||
_FORCE_INLINE_ bool append(const T &p_elem) { return push_back(p_elem); } //alias
|
||||
void fill(T p_elem);
|
||||
@@ -97,11 +97,13 @@ public:
|
||||
Error resize(Size p_size) { return _cowdata.resize(p_size); }
|
||||
Error resize_zeroed(Size p_size) { return _cowdata.template resize<true>(p_size); }
|
||||
_FORCE_INLINE_ const T &operator[](Size p_index) const { return _cowdata.get(p_index); }
|
||||
// Must take a copy instead of a reference (see GH-31736).
|
||||
Error insert(Size p_pos, T p_val) { return _cowdata.insert(p_pos, p_val); }
|
||||
Size find(const T &p_val, Size p_from = 0) const { return _cowdata.find(p_val, p_from); }
|
||||
Size rfind(const T &p_val, Size p_from = -1) const { return _cowdata.rfind(p_val, p_from); }
|
||||
Size count(const T &p_val) const { return _cowdata.count(p_val); }
|
||||
|
||||
// Must take a copy instead of a reference (see GH-31736).
|
||||
void append_array(Vector<T> p_other);
|
||||
|
||||
_FORCE_INLINE_ bool has(const T &p_val) const { return find(p_val) != -1; }
|
||||
@@ -146,17 +148,19 @@ public:
|
||||
insert(i, p_val);
|
||||
}
|
||||
|
||||
inline void operator=(const Vector &p_from) {
|
||||
_cowdata._ref(p_from._cowdata);
|
||||
}
|
||||
void operator=(const Vector &p_from) { _cowdata._ref(p_from._cowdata); }
|
||||
void operator=(Vector &&p_from) { _cowdata = std::move(p_from._cowdata); }
|
||||
|
||||
Vector<uint8_t> to_byte_array() const {
|
||||
Vector<uint8_t> ret;
|
||||
if (is_empty()) {
|
||||
return ret;
|
||||
}
|
||||
ret.resize(size() * sizeof(T));
|
||||
memcpy(ret.ptrw(), ptr(), sizeof(T) * size());
|
||||
size_t alloc_size = size() * sizeof(T);
|
||||
ret.resize(alloc_size);
|
||||
if (alloc_size) {
|
||||
memcpy(ret.ptrw(), ptr(), alloc_size);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -279,16 +283,11 @@ public:
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector() {}
|
||||
_FORCE_INLINE_ Vector(std::initializer_list<T> p_init) {
|
||||
Error err = _cowdata.resize(p_init.size());
|
||||
ERR_FAIL_COND(err);
|
||||
|
||||
Size i = 0;
|
||||
for (const T &element : p_init) {
|
||||
_cowdata.set(i++, element);
|
||||
}
|
||||
}
|
||||
_FORCE_INLINE_ Vector(std::initializer_list<T> p_init) :
|
||||
_cowdata(p_init) {}
|
||||
_FORCE_INLINE_ Vector(const Vector &p_from) { _cowdata._ref(p_from._cowdata); }
|
||||
_FORCE_INLINE_ Vector(Vector &&p_from) :
|
||||
_cowdata(std::move(p_from._cowdata)) {}
|
||||
|
||||
_FORCE_INLINE_ ~Vector() {}
|
||||
};
|
||||
@@ -332,5 +331,3 @@ void Vector<T>::fill(T p_elem) {
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_VECTOR_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_VMAP_HPP
|
||||
#define GODOT_VMAP_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/templates/cowdata.hpp>
|
||||
|
||||
@@ -73,16 +72,16 @@ private:
|
||||
middle = (low + high) / 2;
|
||||
|
||||
if (p_val < a[middle].key) {
|
||||
high = middle - 1; // search low end of array
|
||||
high = middle - 1; //search low end of array
|
||||
} else if (a[middle].key < p_val) {
|
||||
low = middle + 1; // search high end of array
|
||||
low = middle + 1; //search high end of array
|
||||
} else {
|
||||
r_exact = true;
|
||||
return middle;
|
||||
}
|
||||
}
|
||||
|
||||
// return the position where this would be inserted
|
||||
//return the position where this would be inserted
|
||||
if (a[middle].key < p_val) {
|
||||
middle++;
|
||||
}
|
||||
@@ -103,9 +102,9 @@ private:
|
||||
middle = (low + high) / 2;
|
||||
|
||||
if (p_val < a[middle].key) {
|
||||
high = middle - 1; // search low end of array
|
||||
high = middle - 1; //search low end of array
|
||||
} else if (a[middle].key < p_val) {
|
||||
low = middle + 1; // search high end of array
|
||||
low = middle + 1; //search high end of array
|
||||
} else {
|
||||
return middle;
|
||||
}
|
||||
@@ -143,6 +142,9 @@ public:
|
||||
}
|
||||
|
||||
int find_nearest(const T &p_val) const {
|
||||
if (_cowdata.is_empty()) {
|
||||
return -1;
|
||||
}
|
||||
bool exact;
|
||||
return _find(p_val, exact);
|
||||
}
|
||||
@@ -192,6 +194,8 @@ public:
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ VMap() {}
|
||||
_FORCE_INLINE_ VMap(std::initializer_list<T> p_init) :
|
||||
_cowdata(p_init) {}
|
||||
_FORCE_INLINE_ VMap(const VMap &p_from) { _cowdata._ref(p_from._cowdata); }
|
||||
|
||||
inline void operator=(const VMap &p_from) {
|
||||
@@ -200,5 +204,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_VMAP_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_VSET_HPP
|
||||
#define GODOT_VSET_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/templates/vector.hpp>
|
||||
|
||||
@@ -60,16 +59,16 @@ class VSet {
|
||||
middle = (low + high) / 2;
|
||||
|
||||
if (p_val < a[middle]) {
|
||||
high = middle - 1; // search low end of array
|
||||
high = middle - 1; //search low end of array
|
||||
} else if (a[middle] < p_val) {
|
||||
low = middle + 1; // search high end of array
|
||||
low = middle + 1; //search high end of array
|
||||
} else {
|
||||
r_exact = true;
|
||||
return middle;
|
||||
}
|
||||
}
|
||||
|
||||
// return the position where this would be inserted
|
||||
//return the position where this would be inserted
|
||||
if (a[middle] < p_val) {
|
||||
middle++;
|
||||
}
|
||||
@@ -90,9 +89,9 @@ class VSet {
|
||||
middle = (low + high) / 2;
|
||||
|
||||
if (p_val < a[middle]) {
|
||||
high = middle - 1; // search low end of array
|
||||
high = middle - 1; //search low end of array
|
||||
} else if (a[middle] < p_val) {
|
||||
low = middle + 1; // search high end of array
|
||||
low = middle + 1; //search high end of array
|
||||
} else {
|
||||
return middle;
|
||||
}
|
||||
@@ -138,8 +137,10 @@ public:
|
||||
inline const T &operator[](int p_index) const {
|
||||
return _data[p_index];
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ VSet() {}
|
||||
_FORCE_INLINE_ VSet(std::initializer_list<T> p_init) :
|
||||
_data(p_init) {}
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_VSET_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_AABB_HPP
|
||||
#define GODOT_AABB_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/variant/plane.hpp>
|
||||
#include <godot_cpp/variant/vector3.hpp>
|
||||
@@ -73,16 +72,21 @@ struct [[nodiscard]] AABB {
|
||||
AABB merge(const AABB &p_with) const;
|
||||
void merge_with(const AABB &p_aabb); ///merge with another AABB
|
||||
AABB intersection(const AABB &p_aabb) const; ///get box where two intersect, empty if no intersection occurs
|
||||
bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
|
||||
bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
|
||||
_FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const;
|
||||
_FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t p_t0, real_t p_t1) const;
|
||||
|
||||
bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_intersection_point = nullptr, Vector3 *r_normal = nullptr) const;
|
||||
bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir) const {
|
||||
bool inside;
|
||||
return find_intersects_ray(p_from, p_dir, inside);
|
||||
}
|
||||
bool find_intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, bool &r_inside, Vector3 *r_intersection_point = nullptr, Vector3 *r_normal = nullptr) const;
|
||||
|
||||
_FORCE_INLINE_ bool intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const;
|
||||
_FORCE_INLINE_ bool inside_convex_shape(const Plane *p_planes, int p_plane_count) const;
|
||||
bool intersects_plane(const Plane &p_plane) const;
|
||||
|
||||
_FORCE_INLINE_ bool has_point(const Vector3 &p_point) const;
|
||||
_FORCE_INLINE_ Vector3 get_support(const Vector3 &p_normal) const;
|
||||
_FORCE_INLINE_ Vector3 get_support(const Vector3 &p_direction) const;
|
||||
|
||||
Vector3 get_longest_axis() const;
|
||||
int get_longest_axis_index() const;
|
||||
@@ -209,15 +213,18 @@ inline bool AABB::encloses(const AABB &p_aabb) const {
|
||||
(src_max.z >= dst_max.z));
|
||||
}
|
||||
|
||||
Vector3 AABB::get_support(const Vector3 &p_normal) const {
|
||||
Vector3 half_extents = size * 0.5f;
|
||||
Vector3 ofs = position + half_extents;
|
||||
|
||||
return Vector3(
|
||||
(p_normal.x > 0) ? half_extents.x : -half_extents.x,
|
||||
(p_normal.y > 0) ? half_extents.y : -half_extents.y,
|
||||
(p_normal.z > 0) ? half_extents.z : -half_extents.z) +
|
||||
ofs;
|
||||
Vector3 AABB::get_support(const Vector3 &p_direction) const {
|
||||
Vector3 support = position;
|
||||
if (p_direction.x > 0.0f) {
|
||||
support.x += size.x;
|
||||
}
|
||||
if (p_direction.y > 0.0f) {
|
||||
support.y += size.y;
|
||||
}
|
||||
if (p_direction.z > 0.0f) {
|
||||
support.z += size.z;
|
||||
}
|
||||
return support;
|
||||
}
|
||||
|
||||
Vector3 AABB::get_endpoint(int p_point) const {
|
||||
@@ -403,7 +410,7 @@ inline real_t AABB::get_shortest_axis_size() const {
|
||||
return max_size;
|
||||
}
|
||||
|
||||
bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const {
|
||||
bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t p_t0, real_t p_t1) const {
|
||||
#ifdef MATH_CHECKS
|
||||
if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
|
||||
ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
|
||||
@@ -454,7 +461,7 @@ bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real
|
||||
if (tzmax < tmax) {
|
||||
tmax = tzmax;
|
||||
}
|
||||
return ((tmin < t1) && (tmax > t0));
|
||||
return ((tmin < p_t1) && (tmax > p_t0));
|
||||
}
|
||||
|
||||
void AABB::grow_by(real_t p_amount) {
|
||||
@@ -491,5 +498,3 @@ AABB AABB::quantized(real_t p_unit) const {
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_AABB_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_ARRAY_HELPERS_HPP
|
||||
#define GODOT_ARRAY_HELPERS_HPP
|
||||
#pragma once
|
||||
|
||||
namespace godot {
|
||||
namespace helpers {
|
||||
@@ -51,5 +50,3 @@ T append_all(T appendable) {
|
||||
}
|
||||
} // namespace helpers
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_ARRAY_HELPERS_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_BASIS_HPP
|
||||
#define GODOT_BASIS_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/global_constants.hpp>
|
||||
#include <godot_cpp/variant/quaternion.hpp>
|
||||
@@ -44,11 +43,11 @@ struct [[nodiscard]] Basis {
|
||||
Vector3(0, 0, 1)
|
||||
};
|
||||
|
||||
_FORCE_INLINE_ const Vector3 &operator[](int axis) const {
|
||||
return rows[axis];
|
||||
_FORCE_INLINE_ const Vector3 &operator[](int p_row) const {
|
||||
return rows[p_row];
|
||||
}
|
||||
_FORCE_INLINE_ Vector3 &operator[](int axis) {
|
||||
return rows[axis];
|
||||
_FORCE_INLINE_ Vector3 &operator[](int p_row) {
|
||||
return rows[p_row];
|
||||
}
|
||||
|
||||
void invert();
|
||||
@@ -59,21 +58,19 @@ struct [[nodiscard]] Basis {
|
||||
|
||||
_FORCE_INLINE_ real_t determinant() const;
|
||||
|
||||
void from_z(const Vector3 &p_z);
|
||||
|
||||
void rotate(const Vector3 &p_axis, real_t p_angle);
|
||||
Basis rotated(const Vector3 &p_axis, real_t p_angle) const;
|
||||
|
||||
void rotate_local(const Vector3 &p_axis, real_t p_angle);
|
||||
Basis rotated_local(const Vector3 &p_axis, real_t p_angle) const;
|
||||
|
||||
void rotate(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ);
|
||||
Basis rotated(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ) const;
|
||||
void rotate(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ);
|
||||
Basis rotated(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ) const;
|
||||
|
||||
void rotate(const Quaternion &p_quaternion);
|
||||
Basis rotated(const Quaternion &p_quaternion) const;
|
||||
|
||||
Vector3 get_euler_normalized(EulerOrder p_order = EULER_ORDER_YXZ) const;
|
||||
Vector3 get_euler_normalized(EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ) const;
|
||||
void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const;
|
||||
void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const;
|
||||
Quaternion get_rotation_quaternion() const;
|
||||
@@ -82,9 +79,9 @@ struct [[nodiscard]] Basis {
|
||||
|
||||
Vector3 rotref_posscale_decomposition(Basis &rotref) const;
|
||||
|
||||
Vector3 get_euler(EulerOrder p_order = EULER_ORDER_YXZ) const;
|
||||
void set_euler(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ);
|
||||
static Basis from_euler(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ) {
|
||||
Vector3 get_euler(EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ) const;
|
||||
void set_euler(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ);
|
||||
static Basis from_euler(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ) {
|
||||
Basis b;
|
||||
b.set_euler(p_euler, p_order);
|
||||
return b;
|
||||
@@ -104,27 +101,25 @@ struct [[nodiscard]] Basis {
|
||||
|
||||
void scale_orthogonal(const Vector3 &p_scale);
|
||||
Basis scaled_orthogonal(const Vector3 &p_scale) const;
|
||||
|
||||
void make_scale_uniform();
|
||||
float get_uniform_scale() const;
|
||||
real_t get_uniform_scale() const;
|
||||
|
||||
Vector3 get_scale() const;
|
||||
Vector3 get_scale_abs() const;
|
||||
Vector3 get_scale_local() const;
|
||||
Vector3 get_scale_global() const;
|
||||
|
||||
void set_axis_angle_scale(const Vector3 &p_axis, real_t p_angle, const Vector3 &p_scale);
|
||||
void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale, EulerOrder p_order = EULER_ORDER_YXZ);
|
||||
void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale, EulerOrder p_order = EulerOrder::EULER_ORDER_YXZ);
|
||||
void set_quaternion_scale(const Quaternion &p_quaternion, const Vector3 &p_scale);
|
||||
|
||||
// transposed dot products
|
||||
_FORCE_INLINE_ real_t tdotx(const Vector3 &v) const {
|
||||
return rows[0][0] * v[0] + rows[1][0] * v[1] + rows[2][0] * v[2];
|
||||
_FORCE_INLINE_ real_t tdotx(const Vector3 &p_v) const {
|
||||
return rows[0][0] * p_v[0] + rows[1][0] * p_v[1] + rows[2][0] * p_v[2];
|
||||
}
|
||||
_FORCE_INLINE_ real_t tdoty(const Vector3 &v) const {
|
||||
return rows[0][1] * v[0] + rows[1][1] * v[1] + rows[2][1] * v[2];
|
||||
_FORCE_INLINE_ real_t tdoty(const Vector3 &p_v) const {
|
||||
return rows[0][1] * p_v[0] + rows[1][1] * p_v[1] + rows[2][1] * p_v[2];
|
||||
}
|
||||
_FORCE_INLINE_ real_t tdotz(const Vector3 &v) const {
|
||||
return rows[0][2] * v[0] + rows[1][2] * v[1] + rows[2][2] * v[2];
|
||||
_FORCE_INLINE_ real_t tdotz(const Vector3 &p_v) const {
|
||||
return rows[0][2] * p_v[0] + rows[1][2] * p_v[1] + rows[2][2] * p_v[2];
|
||||
}
|
||||
|
||||
bool is_equal_approx(const Basis &p_basis) const;
|
||||
@@ -141,31 +136,35 @@ struct [[nodiscard]] Basis {
|
||||
_FORCE_INLINE_ Basis operator+(const Basis &p_matrix) const;
|
||||
_FORCE_INLINE_ void operator-=(const Basis &p_matrix);
|
||||
_FORCE_INLINE_ Basis operator-(const Basis &p_matrix) const;
|
||||
_FORCE_INLINE_ void operator*=(const real_t p_val);
|
||||
_FORCE_INLINE_ Basis operator*(const real_t p_val) const;
|
||||
_FORCE_INLINE_ void operator*=(real_t p_val);
|
||||
_FORCE_INLINE_ Basis operator*(real_t p_val) const;
|
||||
_FORCE_INLINE_ void operator/=(real_t p_val);
|
||||
_FORCE_INLINE_ Basis operator/(real_t p_val) const;
|
||||
|
||||
bool is_orthogonal() const;
|
||||
bool is_orthonormal() const;
|
||||
bool is_conformal() const;
|
||||
bool is_diagonal() const;
|
||||
bool is_rotation() const;
|
||||
|
||||
Basis lerp(const Basis &p_to, const real_t &p_weight) const;
|
||||
Basis slerp(const Basis &p_to, const real_t &p_weight) const;
|
||||
Basis lerp(const Basis &p_to, real_t p_weight) const;
|
||||
Basis slerp(const Basis &p_to, real_t p_weight) const;
|
||||
void rotate_sh(real_t *p_values);
|
||||
|
||||
operator String() const;
|
||||
|
||||
/* create / set */
|
||||
|
||||
_FORCE_INLINE_ void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) {
|
||||
rows[0][0] = xx;
|
||||
rows[0][1] = xy;
|
||||
rows[0][2] = xz;
|
||||
rows[1][0] = yx;
|
||||
rows[1][1] = yy;
|
||||
rows[1][2] = yz;
|
||||
rows[2][0] = zx;
|
||||
rows[2][1] = zy;
|
||||
rows[2][2] = zz;
|
||||
_FORCE_INLINE_ void set(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz) {
|
||||
rows[0][0] = p_xx;
|
||||
rows[0][1] = p_xy;
|
||||
rows[0][2] = p_xz;
|
||||
rows[1][0] = p_yx;
|
||||
rows[1][1] = p_yy;
|
||||
rows[1][2] = p_yz;
|
||||
rows[2][0] = p_zx;
|
||||
rows[2][1] = p_zy;
|
||||
rows[2][2] = p_zz;
|
||||
}
|
||||
_FORCE_INLINE_ void set_columns(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z) {
|
||||
set_column(0, p_x);
|
||||
@@ -195,20 +194,20 @@ struct [[nodiscard]] Basis {
|
||||
rows[2].zero();
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Basis transpose_xform(const Basis &m) const {
|
||||
_FORCE_INLINE_ Basis transpose_xform(const Basis &p_m) const {
|
||||
return Basis(
|
||||
rows[0].x * m[0].x + rows[1].x * m[1].x + rows[2].x * m[2].x,
|
||||
rows[0].x * m[0].y + rows[1].x * m[1].y + rows[2].x * m[2].y,
|
||||
rows[0].x * m[0].z + rows[1].x * m[1].z + rows[2].x * m[2].z,
|
||||
rows[0].y * m[0].x + rows[1].y * m[1].x + rows[2].y * m[2].x,
|
||||
rows[0].y * m[0].y + rows[1].y * m[1].y + rows[2].y * m[2].y,
|
||||
rows[0].y * m[0].z + rows[1].y * m[1].z + rows[2].y * m[2].z,
|
||||
rows[0].z * m[0].x + rows[1].z * m[1].x + rows[2].z * m[2].x,
|
||||
rows[0].z * m[0].y + rows[1].z * m[1].y + rows[2].z * m[2].y,
|
||||
rows[0].z * m[0].z + rows[1].z * m[1].z + rows[2].z * m[2].z);
|
||||
rows[0].x * p_m[0].x + rows[1].x * p_m[1].x + rows[2].x * p_m[2].x,
|
||||
rows[0].x * p_m[0].y + rows[1].x * p_m[1].y + rows[2].x * p_m[2].y,
|
||||
rows[0].x * p_m[0].z + rows[1].x * p_m[1].z + rows[2].x * p_m[2].z,
|
||||
rows[0].y * p_m[0].x + rows[1].y * p_m[1].x + rows[2].y * p_m[2].x,
|
||||
rows[0].y * p_m[0].y + rows[1].y * p_m[1].y + rows[2].y * p_m[2].y,
|
||||
rows[0].y * p_m[0].z + rows[1].y * p_m[1].z + rows[2].y * p_m[2].z,
|
||||
rows[0].z * p_m[0].x + rows[1].z * p_m[1].x + rows[2].z * p_m[2].x,
|
||||
rows[0].z * p_m[0].y + rows[1].z * p_m[1].y + rows[2].z * p_m[2].y,
|
||||
rows[0].z * p_m[0].z + rows[1].z * p_m[1].z + rows[2].z * p_m[2].z);
|
||||
}
|
||||
Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) {
|
||||
set(xx, xy, xz, yx, yy, yz, zx, zy, zz);
|
||||
Basis(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz) {
|
||||
set(p_xx, p_xy, p_xz, p_yx, p_yy, p_yz, p_zx, p_zy, p_zz);
|
||||
}
|
||||
|
||||
void orthonormalize();
|
||||
@@ -282,18 +281,30 @@ _FORCE_INLINE_ Basis Basis::operator-(const Basis &p_matrix) const {
|
||||
return ret;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void Basis::operator*=(const real_t p_val) {
|
||||
_FORCE_INLINE_ void Basis::operator*=(real_t p_val) {
|
||||
rows[0] *= p_val;
|
||||
rows[1] *= p_val;
|
||||
rows[2] *= p_val;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Basis Basis::operator*(const real_t p_val) const {
|
||||
_FORCE_INLINE_ Basis Basis::operator*(real_t p_val) const {
|
||||
Basis ret(*this);
|
||||
ret *= p_val;
|
||||
return ret;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void Basis::operator/=(real_t p_val) {
|
||||
rows[0] /= p_val;
|
||||
rows[1] /= p_val;
|
||||
rows[2] /= p_val;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Basis Basis::operator/(real_t p_val) const {
|
||||
Basis ret(*this);
|
||||
ret /= p_val;
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vector3 Basis::xform(const Vector3 &p_vector) const {
|
||||
return Vector3(
|
||||
rows[0].dot(p_vector),
|
||||
@@ -315,5 +326,3 @@ real_t Basis::determinant() const {
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_BASIS_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_CALLABLE_CUSTOM_HPP
|
||||
#define GODOT_CALLABLE_CUSTOM_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/object_id.hpp>
|
||||
#include <godot_cpp/variant/string_name.hpp>
|
||||
@@ -61,5 +60,3 @@ public:
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_CALLABLE_CUSTOM_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_CALLABLE_METHOD_POINTER_HPP
|
||||
#define GODOT_CALLABLE_METHOD_POINTER_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/binder_common.hpp>
|
||||
#include <godot_cpp/variant/variant.hpp>
|
||||
@@ -105,8 +104,7 @@ template <typename T, typename R, typename... P>
|
||||
class CallableCustomMethodPointerRet : public CallableCustomMethodPointerBase {
|
||||
struct Data {
|
||||
T *instance;
|
||||
R(T::*method)
|
||||
(P...);
|
||||
R (T::*method)(P...);
|
||||
} data;
|
||||
static_assert(sizeof(Data) % 4 == 0);
|
||||
|
||||
@@ -147,8 +145,7 @@ template <typename T, typename R, typename... P>
|
||||
class CallableCustomMethodPointerRetC : public CallableCustomMethodPointerBase {
|
||||
struct Data {
|
||||
T *instance;
|
||||
R(T::*method)
|
||||
(P...) const;
|
||||
R (T::*method)(P...) const;
|
||||
} data;
|
||||
static_assert(sizeof(Data) % 4 == 0);
|
||||
|
||||
@@ -228,8 +225,7 @@ Callable create_custom_callable_static_function_pointer(void (*p_method)(P...))
|
||||
template <typename R, typename... P>
|
||||
class CallableCustomStaticMethodPointerRet : public CallableCustomMethodPointerBase {
|
||||
struct Data {
|
||||
R(*method)
|
||||
(P...);
|
||||
R (*method)(P...);
|
||||
} data;
|
||||
static_assert(sizeof(Data) % 4 == 0);
|
||||
|
||||
@@ -269,5 +265,3 @@ Callable create_custom_callable_static_function_pointer(R (*p_method)(P...)) {
|
||||
#define callable_mp_static(M) ::godot::create_custom_callable_static_function_pointer(M)
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_CALLABLE_METHOD_POINTER_HPP
|
||||
|
||||
3631
include/godot_cpp/variant/char_range.inc.hpp
Normal file
3631
include/godot_cpp/variant/char_range.inc.hpp
Normal file
File diff suppressed because it is too large
Load Diff
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_CHAR_STRING_HPP
|
||||
#define GODOT_CHAR_STRING_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/templates/cowdata.hpp>
|
||||
|
||||
@@ -114,7 +113,7 @@ public:
|
||||
CharStringT<T> &operator+=(T p_char);
|
||||
int64_t length() const { return size() ? size() - 1 : 0; }
|
||||
const T *get_data() const;
|
||||
operator const T *() const { return get_data(); };
|
||||
operator const T *() const { return get_data(); }
|
||||
|
||||
protected:
|
||||
void copy_from(const T *p_cstr);
|
||||
@@ -138,5 +137,3 @@ typedef CharStringT<char32_t> Char32String;
|
||||
typedef CharStringT<wchar_t> CharWideString;
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_CHAR_STRING_HPP
|
||||
|
||||
@@ -28,63 +28,107 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_CHAR_UTILS_HPP
|
||||
#define GODOT_CHAR_UTILS_HPP
|
||||
#pragma once
|
||||
|
||||
static _FORCE_INLINE_ bool is_ascii_upper_case(char32_t c) {
|
||||
return (c >= 'A' && c <= 'Z');
|
||||
#include "char_range.inc.hpp"
|
||||
|
||||
namespace godot {
|
||||
|
||||
#define BSEARCH_CHAR_RANGE(m_array) \
|
||||
int low = 0; \
|
||||
int high = sizeof(m_array) / sizeof(m_array[0]) - 1; \
|
||||
int middle = (low + high) / 2; \
|
||||
\
|
||||
while (low <= high) { \
|
||||
if (p_char < m_array[middle].start) { \
|
||||
high = middle - 1; \
|
||||
} else if (p_char > m_array[middle].end) { \
|
||||
low = middle + 1; \
|
||||
} else { \
|
||||
return true; \
|
||||
} \
|
||||
\
|
||||
middle = (low + high) / 2; \
|
||||
} \
|
||||
\
|
||||
return false
|
||||
|
||||
constexpr bool is_unicode_identifier_start(char32_t p_char) {
|
||||
BSEARCH_CHAR_RANGE(xid_start);
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_ascii_lower_case(char32_t c) {
|
||||
return (c >= 'a' && c <= 'z');
|
||||
constexpr bool is_unicode_identifier_continue(char32_t p_char) {
|
||||
BSEARCH_CHAR_RANGE(xid_continue);
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_digit(char32_t c) {
|
||||
return (c >= '0' && c <= '9');
|
||||
constexpr bool is_unicode_upper_case(char32_t p_char) {
|
||||
BSEARCH_CHAR_RANGE(uppercase_letter);
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_hex_digit(char32_t c) {
|
||||
return (is_digit(c) || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'));
|
||||
constexpr bool is_unicode_lower_case(char32_t p_char) {
|
||||
BSEARCH_CHAR_RANGE(lowercase_letter);
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_binary_digit(char32_t c) {
|
||||
return (c == '0' || c == '1');
|
||||
constexpr bool is_unicode_letter(char32_t p_char) {
|
||||
BSEARCH_CHAR_RANGE(unicode_letter);
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_ascii_char(char32_t c) {
|
||||
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z');
|
||||
#undef BSEARCH_CHAR_RANGE
|
||||
|
||||
constexpr bool is_ascii_upper_case(char32_t p_char) {
|
||||
return (p_char >= 'A' && p_char <= 'Z');
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_ascii_alphanumeric_char(char32_t c) {
|
||||
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9');
|
||||
constexpr bool is_ascii_lower_case(char32_t p_char) {
|
||||
return (p_char >= 'a' && p_char <= 'z');
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_ascii_identifier_char(char32_t c) {
|
||||
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
|
||||
constexpr bool is_digit(char32_t p_char) {
|
||||
return (p_char >= '0' && p_char <= '9');
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_symbol(char32_t c) {
|
||||
return c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t' || c == ' ');
|
||||
constexpr bool is_hex_digit(char32_t p_char) {
|
||||
return (is_digit(p_char) || (p_char >= 'a' && p_char <= 'f') || (p_char >= 'A' && p_char <= 'F'));
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_control(char32_t p_char) {
|
||||
constexpr bool is_binary_digit(char32_t p_char) {
|
||||
return (p_char == '0' || p_char == '1');
|
||||
}
|
||||
|
||||
constexpr bool is_ascii_alphabet_char(char32_t p_char) {
|
||||
return (p_char >= 'a' && p_char <= 'z') || (p_char >= 'A' && p_char <= 'Z');
|
||||
}
|
||||
|
||||
constexpr bool is_ascii_alphanumeric_char(char32_t p_char) {
|
||||
return (p_char >= 'a' && p_char <= 'z') || (p_char >= 'A' && p_char <= 'Z') || (p_char >= '0' && p_char <= '9');
|
||||
}
|
||||
|
||||
constexpr bool is_ascii_identifier_char(char32_t p_char) {
|
||||
return (p_char >= 'a' && p_char <= 'z') || (p_char >= 'A' && p_char <= 'Z') || (p_char >= '0' && p_char <= '9') || p_char == '_';
|
||||
}
|
||||
|
||||
constexpr bool is_symbol(char32_t p_char) {
|
||||
return p_char != '_' && ((p_char >= '!' && p_char <= '/') || (p_char >= ':' && p_char <= '@') || (p_char >= '[' && p_char <= '`') || (p_char >= '{' && p_char <= '~') || p_char == '\t' || p_char == ' ');
|
||||
}
|
||||
|
||||
constexpr bool is_control(char32_t p_char) {
|
||||
return (p_char <= 0x001f) || (p_char >= 0x007f && p_char <= 0x009f);
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_whitespace(char32_t p_char) {
|
||||
return (p_char == ' ') || (p_char == 0x00a0) || (p_char == 0x1680) || (p_char >= 0x2000 && p_char <= 0x200a) || (p_char == 0x202f) || (p_char == 0x205f) || (p_char == 0x3000) || (p_char == 0x2028) || (p_char == 0x2029) || (p_char >= 0x0009 && p_char <= 0x000d) || (p_char == 0x0085);
|
||||
constexpr bool is_whitespace(char32_t p_char) {
|
||||
return (p_char == ' ') || (p_char == 0x00a0) || (p_char == 0x1680) || (p_char >= 0x2000 && p_char <= 0x200b) || (p_char == 0x202f) || (p_char == 0x205f) || (p_char == 0x3000) || (p_char == 0x2028) || (p_char == 0x2029) || (p_char >= 0x0009 && p_char <= 0x000d) || (p_char == 0x0085);
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_linebreak(char32_t p_char) {
|
||||
constexpr bool is_linebreak(char32_t p_char) {
|
||||
return (p_char >= 0x000a && p_char <= 0x000d) || (p_char == 0x0085) || (p_char == 0x2028) || (p_char == 0x2029);
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_punct(char32_t p_char) {
|
||||
constexpr bool is_punct(char32_t p_char) {
|
||||
return (p_char >= ' ' && p_char <= '/') || (p_char >= ':' && p_char <= '@') || (p_char >= '[' && p_char <= '^') || (p_char == '`') || (p_char >= '{' && p_char <= '~') || (p_char >= 0x2000 && p_char <= 0x206f) || (p_char >= 0x3000 && p_char <= 0x303f);
|
||||
}
|
||||
|
||||
static _FORCE_INLINE_ bool is_underscore(char32_t p_char) {
|
||||
constexpr bool is_underscore(char32_t p_char) {
|
||||
return (p_char == '_');
|
||||
}
|
||||
|
||||
#endif // GODOT_CHAR_UTILS_HPP
|
||||
} // namespace godot
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_COLOR_HPP
|
||||
#define GODOT_COLOR_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
|
||||
@@ -103,12 +102,10 @@ struct [[nodiscard]] Color {
|
||||
|
||||
_FORCE_INLINE_ Color lerp(const Color &p_to, float p_weight) const {
|
||||
Color res = *this;
|
||||
|
||||
res.r += (p_weight * (p_to.r - r));
|
||||
res.g += (p_weight * (p_to.g - g));
|
||||
res.b += (p_weight * (p_to.b - b));
|
||||
res.a += (p_weight * (p_to.a - a));
|
||||
|
||||
res.r = Math::lerp(res.r, p_to.r, p_weight);
|
||||
res.g = Math::lerp(res.g, p_to.g, p_weight);
|
||||
res.b = Math::lerp(res.b, p_to.b, p_weight);
|
||||
res.a = Math::lerp(res.a, p_to.a, p_weight);
|
||||
return res;
|
||||
}
|
||||
|
||||
@@ -129,33 +126,46 @@ struct [[nodiscard]] Color {
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ uint32_t to_rgbe9995() const {
|
||||
const float pow2to9 = 512.0f;
|
||||
const float B = 15.0f;
|
||||
const float N = 9.0f;
|
||||
// https://github.com/microsoft/DirectX-Graphics-Samples/blob/v10.0.19041.0/MiniEngine/Core/Color.cpp
|
||||
static const float kMaxVal = float(0x1FF << 7);
|
||||
static const float kMinVal = float(1.f / (1 << 16));
|
||||
|
||||
float sharedexp = 65408.000f; // Result of: ((pow2to9 - 1.0f) / pow2to9) * powf(2.0f, 31.0f - 15.0f)
|
||||
// Clamp RGB to [0, 1.FF*2^16]
|
||||
const float _r = CLAMP(r, 0.0f, kMaxVal);
|
||||
const float _g = CLAMP(g, 0.0f, kMaxVal);
|
||||
const float _b = CLAMP(b, 0.0f, kMaxVal);
|
||||
|
||||
float cRed = MAX(0.0f, MIN(sharedexp, r));
|
||||
float cGreen = MAX(0.0f, MIN(sharedexp, g));
|
||||
float cBlue = MAX(0.0f, MIN(sharedexp, b));
|
||||
// Compute the maximum channel, no less than 1.0*2^-15
|
||||
const float MaxChannel = MAX(MAX(_r, _g), MAX(_b, kMinVal));
|
||||
|
||||
float cMax = MAX(cRed, MAX(cGreen, cBlue));
|
||||
// Take the exponent of the maximum channel (rounding up the 9th bit) and
|
||||
// add 15 to it. When added to the channels, it causes the implicit '1.0'
|
||||
// bit and the first 8 mantissa bits to be shifted down to the low 9 bits
|
||||
// of the mantissa, rounding the truncated bits.
|
||||
union {
|
||||
float f;
|
||||
uint32_t i;
|
||||
} R, G, B, E;
|
||||
|
||||
float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / (real_t)Math_LN2)) + 1.0f + B;
|
||||
E.f = MaxChannel;
|
||||
E.i += 0x07804000; // Add 15 to the exponent and 0x4000 to the mantissa
|
||||
E.i &= 0x7F800000; // Zero the mantissa
|
||||
|
||||
float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f);
|
||||
// This shifts the 9-bit values we need into the lowest bits, rounding as
|
||||
// needed. Note that if the channel has a smaller exponent than the max
|
||||
// channel, it will shift even more. This is intentional.
|
||||
R.f = _r + E.f;
|
||||
G.f = _g + E.f;
|
||||
B.f = _b + E.f;
|
||||
|
||||
float exps = expp + 1.0f;
|
||||
// Convert the Bias to the correct exponent in the upper 5 bits.
|
||||
E.i <<= 4;
|
||||
E.i += 0x10000000;
|
||||
|
||||
if (0.0f <= sMax && sMax < pow2to9) {
|
||||
exps = expp;
|
||||
}
|
||||
|
||||
float sRed = Math::floor((cRed / pow(2.0f, exps - B - N)) + 0.5f);
|
||||
float sGreen = Math::floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f);
|
||||
float sBlue = Math::floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f);
|
||||
|
||||
return (uint32_t(Math::fast_ftoi(sRed)) & 0x1FF) | ((uint32_t(Math::fast_ftoi(sGreen)) & 0x1FF) << 9) | ((uint32_t(Math::fast_ftoi(sBlue)) & 0x1FF) << 18) | ((uint32_t(Math::fast_ftoi(exps)) & 0x1F) << 27);
|
||||
// Combine the fields. RGB floats have unwanted data in the upper 9
|
||||
// bits. Only red needs to mask them off because green and blue shift
|
||||
// it out to the left.
|
||||
return E.i | (B.i << 18U) | (G.i << 9U) | (R.i & 511U);
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Color blend(const Color &p_over) const {
|
||||
@@ -174,16 +184,16 @@ struct [[nodiscard]] Color {
|
||||
|
||||
_FORCE_INLINE_ Color srgb_to_linear() const {
|
||||
return Color(
|
||||
r < 0.04045f ? r * (1.0f / 12.92f) : Math::pow((r + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
|
||||
g < 0.04045f ? g * (1.0f / 12.92f) : Math::pow((g + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
|
||||
b < 0.04045f ? b * (1.0f / 12.92f) : Math::pow((b + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
|
||||
r < 0.04045f ? r * (1.0f / 12.92f) : Math::pow(float((r + 0.055) * (1.0 / (1.0 + 0.055))), 2.4f),
|
||||
g < 0.04045f ? g * (1.0f / 12.92f) : Math::pow(float((g + 0.055) * (1.0 / (1.0 + 0.055))), 2.4f),
|
||||
b < 0.04045f ? b * (1.0f / 12.92f) : Math::pow(float((b + 0.055) * (1.0 / (1.0 + 0.055))), 2.4f),
|
||||
a);
|
||||
}
|
||||
_FORCE_INLINE_ Color linear_to_srgb() const {
|
||||
return Color(
|
||||
r < 0.0031308f ? 12.92f * r : (1.0f + 0.055f) * Math::pow(r, 1.0f / 2.4f) - 0.055f,
|
||||
g < 0.0031308f ? 12.92f * g : (1.0f + 0.055f) * Math::pow(g, 1.0f / 2.4f) - 0.055f,
|
||||
b < 0.0031308f ? 12.92f * b : (1.0f + 0.055f) * Math::pow(b, 1.0f / 2.4f) - 0.055f, a);
|
||||
r < 0.0031308f ? 12.92f * r : (1.0 + 0.055) * Math::pow(r, 1.0f / 2.4f) - 0.055,
|
||||
g < 0.0031308f ? 12.92f * g : (1.0 + 0.055) * Math::pow(g, 1.0f / 2.4f) - 0.055,
|
||||
b < 0.0031308f ? 12.92f * b : (1.0 + 0.055) * Math::pow(b, 1.0f / 2.4f) - 0.055, a);
|
||||
}
|
||||
|
||||
static Color hex(uint32_t p_hex);
|
||||
@@ -199,6 +209,7 @@ struct [[nodiscard]] Color {
|
||||
static Color from_string(const String &p_string, const Color &p_default);
|
||||
static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f);
|
||||
static Color from_rgbe9995(uint32_t p_rgbe);
|
||||
static Color from_rgba8(int64_t p_r8, int64_t p_g8, int64_t p_b8, int64_t p_a8 = 255);
|
||||
|
||||
_FORCE_INLINE_ bool operator<(const Color &p_color) const; // Used in set keys.
|
||||
operator String() const;
|
||||
@@ -285,5 +296,3 @@ _FORCE_INLINE_ Color operator*(float p_scalar, const Color &p_color) {
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_COLOR_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_COLOR_NAMES_INC_HPP
|
||||
#define GODOT_COLOR_NAMES_INC_HPP
|
||||
#pragma once
|
||||
|
||||
namespace godot {
|
||||
|
||||
@@ -188,9 +187,6 @@ static NamedColor named_colors[] = {
|
||||
{ "WHITE_SMOKE", Color::hex(0xF5F5F5FF) },
|
||||
{ "YELLOW", Color::hex(0xFFFF00FF) },
|
||||
{ "YELLOW_GREEN", Color::hex(0x9ACD32FF) },
|
||||
{ nullptr, Color() },
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_COLOR_NAMES_INC_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_PLANE_HPP
|
||||
#define GODOT_PLANE_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/global_constants.hpp>
|
||||
#include <godot_cpp/variant/vector3.hpp>
|
||||
@@ -50,7 +49,7 @@ struct [[nodiscard]] Plane {
|
||||
|
||||
/* Plane-Point operations */
|
||||
|
||||
_FORCE_INLINE_ Vector3 center() const { return normal * d; }
|
||||
_FORCE_INLINE_ Vector3 get_center() const { return normal * d; }
|
||||
Vector3 get_any_perpendicular_normal() const;
|
||||
|
||||
_FORCE_INLINE_ bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane
|
||||
@@ -137,5 +136,3 @@ bool Plane::operator!=(const Plane &p_plane) const {
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_PLANE_HPP
|
||||
|
||||
@@ -28,10 +28,10 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_PROJECTION_HPP
|
||||
#define GODOT_PROJECTION_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
#include <godot_cpp/templates/vector.hpp>
|
||||
#include <godot_cpp/variant/vector3.hpp>
|
||||
#include <godot_cpp/variant/vector4.hpp>
|
||||
|
||||
@@ -56,21 +56,21 @@ struct [[nodiscard]] Projection {
|
||||
|
||||
Vector4 columns[4];
|
||||
|
||||
_FORCE_INLINE_ const Vector4 &operator[](const int p_axis) const {
|
||||
_FORCE_INLINE_ const Vector4 &operator[](int p_axis) const {
|
||||
DEV_ASSERT((unsigned int)p_axis < 4);
|
||||
return columns[p_axis];
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector4 &operator[](const int p_axis) {
|
||||
_FORCE_INLINE_ Vector4 &operator[](int p_axis) {
|
||||
DEV_ASSERT((unsigned int)p_axis < 4);
|
||||
return columns[p_axis];
|
||||
}
|
||||
|
||||
float determinant() const;
|
||||
real_t determinant() const;
|
||||
void set_identity();
|
||||
void set_zero();
|
||||
void set_light_bias();
|
||||
void set_depth_correction(bool p_flip_y = true);
|
||||
void set_depth_correction(bool p_flip_y = true, bool p_reverse_z = true, bool p_remap_z = true);
|
||||
|
||||
void set_light_atlas_rect(const Rect2 &p_rect);
|
||||
void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov = false);
|
||||
@@ -107,7 +107,7 @@ struct [[nodiscard]] Projection {
|
||||
real_t get_fov() const;
|
||||
bool is_orthogonal() const;
|
||||
|
||||
Array get_projection_planes(const Transform3D &p_transform) const;
|
||||
Vector<Plane> get_projection_planes(const Transform3D &p_transform) const;
|
||||
|
||||
bool get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const;
|
||||
Vector2 get_viewport_half_extents() const;
|
||||
@@ -149,7 +149,7 @@ struct [[nodiscard]] Projection {
|
||||
return !(*this == p_cam);
|
||||
}
|
||||
|
||||
float get_lod_multiplier() const;
|
||||
real_t get_lod_multiplier() const;
|
||||
|
||||
Projection();
|
||||
Projection(const Vector4 &p_x, const Vector4 &p_y, const Vector4 &p_z, const Vector4 &p_w);
|
||||
@@ -168,5 +168,3 @@ Vector3 Projection::xform(const Vector3 &p_vec3) const {
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_PROJECTION_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_QUATERNION_HPP
|
||||
#define GODOT_QUATERNION_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/global_constants.hpp>
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
@@ -143,15 +142,24 @@ struct [[nodiscard]] Quaternion {
|
||||
}
|
||||
|
||||
Quaternion(const Vector3 &p_v0, const Vector3 &p_v1) { // Shortest arc.
|
||||
Vector3 c = p_v0.cross(p_v1);
|
||||
real_t d = p_v0.dot(p_v1);
|
||||
|
||||
if (d < -1.0f + (real_t)CMP_EPSILON) {
|
||||
x = 0;
|
||||
y = 1;
|
||||
z = 0;
|
||||
#ifdef MATH_CHECKS
|
||||
ERR_FAIL_COND_MSG(p_v0.is_zero_approx() || p_v1.is_zero_approx(), "The vectors must not be zero.");
|
||||
#endif
|
||||
constexpr real_t ALMOST_ONE = 1.0f - (real_t)CMP_EPSILON;
|
||||
Vector3 n0 = p_v0.normalized();
|
||||
Vector3 n1 = p_v1.normalized();
|
||||
real_t d = n0.dot(n1);
|
||||
if (Math::abs(d) > ALMOST_ONE) {
|
||||
if (d >= 0) {
|
||||
return; // Vectors are same.
|
||||
}
|
||||
Vector3 axis = n0.get_any_perpendicular();
|
||||
x = axis.x;
|
||||
y = axis.y;
|
||||
z = axis.z;
|
||||
w = 0;
|
||||
} else {
|
||||
Vector3 c = n0.cross(n1);
|
||||
real_t s = Math::sqrt((1.0f + d) * 2.0f);
|
||||
real_t rs = 1.0f / s;
|
||||
|
||||
@@ -232,5 +240,3 @@ _FORCE_INLINE_ Quaternion operator*(real_t p_real, const Quaternion &p_quaternio
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_QUATERNION_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_RECT2_HPP
|
||||
#define GODOT_RECT2_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/global_constants.hpp>
|
||||
#include <godot_cpp/variant/vector2.hpp>
|
||||
@@ -53,7 +52,7 @@ struct [[nodiscard]] Rect2 {
|
||||
|
||||
_FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5f); }
|
||||
|
||||
inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const {
|
||||
inline bool intersects(const Rect2 &p_rect, bool p_include_borders = false) const {
|
||||
#ifdef MATH_CHECKS
|
||||
if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
|
||||
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
|
||||
@@ -106,17 +105,17 @@ struct [[nodiscard]] Rect2 {
|
||||
}
|
||||
if (p_point.y < position.y) {
|
||||
real_t d = position.y - p_point.y;
|
||||
dist = inside ? d : Math::min(dist, d);
|
||||
dist = inside ? d : MIN(dist, d);
|
||||
inside = false;
|
||||
}
|
||||
if (p_point.x >= (position.x + size.x)) {
|
||||
real_t d = p_point.x - (position.x + size.x);
|
||||
dist = inside ? d : Math::min(dist, d);
|
||||
dist = inside ? d : MIN(dist, d);
|
||||
inside = false;
|
||||
}
|
||||
if (p_point.y >= (position.y + size.y)) {
|
||||
real_t d = p_point.y - (position.y + size.y);
|
||||
dist = inside ? d : Math::min(dist, d);
|
||||
dist = inside ? d : MIN(dist, d);
|
||||
inside = false;
|
||||
}
|
||||
|
||||
@@ -146,7 +145,7 @@ struct [[nodiscard]] Rect2 {
|
||||
return size.x > 0.0f && size.y > 0.0f;
|
||||
}
|
||||
|
||||
// Returns the intersection between two Rect2s or an empty Rect2 if there is no intersection
|
||||
// Returns the intersection between two Rect2s or an empty Rect2 if there is no intersection.
|
||||
inline Rect2 intersection(const Rect2 &p_rect) const {
|
||||
Rect2 new_rect = p_rect;
|
||||
|
||||
@@ -283,13 +282,19 @@ struct [[nodiscard]] Rect2 {
|
||||
return Rect2(position + size.minf(0), size.abs());
|
||||
}
|
||||
|
||||
Vector2 get_support(const Vector2 &p_normal) const {
|
||||
Vector2 half_extents = size * 0.5f;
|
||||
Vector2 ofs = position + half_extents;
|
||||
return Vector2(
|
||||
(p_normal.x > 0) ? -half_extents.x : half_extents.x,
|
||||
(p_normal.y > 0) ? -half_extents.y : half_extents.y) +
|
||||
ofs;
|
||||
_FORCE_INLINE_ Rect2 round() const {
|
||||
return Rect2(position.round(), size.round());
|
||||
}
|
||||
|
||||
Vector2 get_support(const Vector2 &p_direction) const {
|
||||
Vector2 support = position;
|
||||
if (p_direction.x > 0.0f) {
|
||||
support.x += size.x;
|
||||
}
|
||||
if (p_direction.y > 0.0f) {
|
||||
support.y += size.y;
|
||||
}
|
||||
return support;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const {
|
||||
@@ -305,14 +310,14 @@ struct [[nodiscard]] Rect2 {
|
||||
i_f = i;
|
||||
|
||||
Vector2 r = (b - a);
|
||||
float l = r.length();
|
||||
const real_t l = r.length();
|
||||
if (l == 0.0f) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check inside.
|
||||
Vector2 tg = r.orthogonal();
|
||||
float s = tg.dot(center) - tg.dot(a);
|
||||
const real_t s = tg.dot(center) - tg.dot(a);
|
||||
if (s < 0.0f) {
|
||||
side_plus++;
|
||||
} else {
|
||||
@@ -328,8 +333,8 @@ struct [[nodiscard]] Rect2 {
|
||||
Vector2 t13 = (position - a) * ir;
|
||||
Vector2 t24 = (end - a) * ir;
|
||||
|
||||
float tmin = Math::max(Math::min(t13.x, t24.x), Math::min(t13.y, t24.y));
|
||||
float tmax = Math::min(Math::max(t13.x, t24.x), Math::max(t13.y, t24.y));
|
||||
const real_t tmin = MAX(MIN(t13.x, t24.x), MIN(t13.y, t24.y));
|
||||
const real_t tmax = MIN(MAX(t13.x, t24.x), MAX(t13.y, t24.y));
|
||||
|
||||
// if tmax < 0, ray (line) is intersecting AABB, but the whole AABB is behind us
|
||||
if (tmax < 0 || tmin > tmax || tmin >= l) {
|
||||
@@ -369,5 +374,3 @@ struct [[nodiscard]] Rect2 {
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_RECT2_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_RECT2I_HPP
|
||||
#define GODOT_RECT2I_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/global_constants.hpp>
|
||||
#include <godot_cpp/variant/vector2i.hpp>
|
||||
@@ -89,7 +88,7 @@ struct [[nodiscard]] Rect2i {
|
||||
return size.x > 0 && size.y > 0;
|
||||
}
|
||||
|
||||
// Returns the intersection between two Rect2is or an empty Rect2i if there is no intersection
|
||||
// Returns the intersection between two Rect2is or an empty Rect2i if there is no intersection.
|
||||
inline Rect2i intersection(const Rect2i &p_rect) const {
|
||||
Rect2i new_rect = p_rect;
|
||||
|
||||
@@ -241,5 +240,3 @@ struct [[nodiscard]] Rect2i {
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_RECT2I_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_TRANSFORM2D_HPP
|
||||
#define GODOT_TRANSFORM2D_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/variant/packed_vector2_array.hpp>
|
||||
#include <godot_cpp/variant/rect2.hpp>
|
||||
@@ -40,21 +39,24 @@ namespace godot {
|
||||
class String;
|
||||
|
||||
struct [[nodiscard]] Transform2D {
|
||||
// Warning #1: basis of Transform2D is stored differently from Basis. In terms of columns array, the basis matrix looks like "on paper":
|
||||
// WARNING: The basis of Transform2D is stored differently from Basis.
|
||||
// In terms of columns array, the basis matrix looks like "on paper":
|
||||
// M = (columns[0][0] columns[1][0])
|
||||
// (columns[0][1] columns[1][1])
|
||||
// This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as columns[i].
|
||||
// Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to columns[1][0] here.
|
||||
// This is such that the columns, which can be interpreted as basis vectors
|
||||
// of the coordinate system "painted" on the object, can be accessed as columns[i].
|
||||
// NOTE: This is the opposite of the indices in mathematical texts,
|
||||
// meaning: $M_{12}$ in a math book corresponds to columns[1][0] here.
|
||||
// This requires additional care when working with explicit indices.
|
||||
// See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading.
|
||||
|
||||
// Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down,
|
||||
// and angle is measure from +X to +Y in a clockwise-fashion.
|
||||
// WARNING: Be aware that unlike 3D code, 2D code uses a left-handed coordinate system:
|
||||
// Y-axis points down, and angle is measure from +X to +Y in a clockwise-fashion.
|
||||
|
||||
Vector2 columns[3];
|
||||
|
||||
_FORCE_INLINE_ real_t tdotx(const Vector2 &v) const { return columns[0][0] * v.x + columns[1][0] * v.y; }
|
||||
_FORCE_INLINE_ real_t tdoty(const Vector2 &v) const { return columns[0][1] * v.x + columns[1][1] * v.y; }
|
||||
_FORCE_INLINE_ real_t tdotx(const Vector2 &p_v) const { return columns[0][0] * p_v.x + columns[1][0] * p_v.y; }
|
||||
_FORCE_INLINE_ real_t tdoty(const Vector2 &p_v) const { return columns[0][1] * p_v.x + columns[1][1] * p_v.y; }
|
||||
|
||||
const Vector2 &operator[](int p_idx) const { return columns[p_idx]; }
|
||||
Vector2 &operator[](int p_idx) { return columns[p_idx]; }
|
||||
@@ -65,20 +67,20 @@ struct [[nodiscard]] Transform2D {
|
||||
void affine_invert();
|
||||
Transform2D affine_inverse() const;
|
||||
|
||||
void set_rotation(const real_t p_rot);
|
||||
void set_rotation(real_t p_rot);
|
||||
real_t get_rotation() const;
|
||||
real_t get_skew() const;
|
||||
void set_skew(const real_t p_angle);
|
||||
_FORCE_INLINE_ void set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale);
|
||||
_FORCE_INLINE_ void set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew);
|
||||
void rotate(const real_t p_angle);
|
||||
void set_skew(real_t p_angle);
|
||||
_FORCE_INLINE_ void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale);
|
||||
_FORCE_INLINE_ void set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, real_t p_skew);
|
||||
void rotate(real_t p_angle);
|
||||
|
||||
void scale(const Size2 &p_scale);
|
||||
void scale_basis(const Size2 &p_scale);
|
||||
void translate_local(const real_t p_tx, const real_t p_ty);
|
||||
void translate_local(real_t p_tx, real_t p_ty);
|
||||
void translate_local(const Vector2 &p_translation);
|
||||
|
||||
real_t basis_determinant() const;
|
||||
real_t determinant() const;
|
||||
|
||||
Size2 get_scale() const;
|
||||
void set_scale(const Size2 &p_scale);
|
||||
@@ -86,18 +88,18 @@ struct [[nodiscard]] Transform2D {
|
||||
_FORCE_INLINE_ const Vector2 &get_origin() const { return columns[2]; }
|
||||
_FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { columns[2] = p_origin; }
|
||||
|
||||
Transform2D basis_scaled(const Size2 &p_scale) const;
|
||||
Transform2D scaled(const Size2 &p_scale) const;
|
||||
Transform2D scaled_local(const Size2 &p_scale) const;
|
||||
Transform2D translated(const Vector2 &p_offset) const;
|
||||
Transform2D translated_local(const Vector2 &p_offset) const;
|
||||
Transform2D rotated(const real_t p_angle) const;
|
||||
Transform2D rotated_local(const real_t p_angle) const;
|
||||
Transform2D rotated(real_t p_angle) const;
|
||||
Transform2D rotated_local(real_t p_angle) const;
|
||||
|
||||
Transform2D untranslated() const;
|
||||
|
||||
void orthonormalize();
|
||||
Transform2D orthonormalized() const;
|
||||
bool is_conformal() const;
|
||||
bool is_equal_approx(const Transform2D &p_transform) const;
|
||||
bool is_finite() const;
|
||||
|
||||
@@ -108,10 +110,12 @@ struct [[nodiscard]] Transform2D {
|
||||
|
||||
void operator*=(const Transform2D &p_transform);
|
||||
Transform2D operator*(const Transform2D &p_transform) const;
|
||||
void operator*=(const real_t p_val);
|
||||
Transform2D operator*(const real_t p_val) const;
|
||||
void operator*=(real_t p_val);
|
||||
Transform2D operator*(real_t p_val) const;
|
||||
void operator/=(real_t p_val);
|
||||
Transform2D operator/(real_t p_val) const;
|
||||
|
||||
Transform2D interpolate_with(const Transform2D &p_transform, const real_t p_c) const;
|
||||
Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const;
|
||||
|
||||
_FORCE_INLINE_ Vector2 basis_xform(const Vector2 &p_vec) const;
|
||||
_FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2 &p_vec) const;
|
||||
@@ -124,13 +128,13 @@ struct [[nodiscard]] Transform2D {
|
||||
|
||||
operator String() const;
|
||||
|
||||
Transform2D(const real_t xx, const real_t xy, const real_t yx, const real_t yy, const real_t ox, const real_t oy) {
|
||||
columns[0][0] = xx;
|
||||
columns[0][1] = xy;
|
||||
columns[1][0] = yx;
|
||||
columns[1][1] = yy;
|
||||
columns[2][0] = ox;
|
||||
columns[2][1] = oy;
|
||||
Transform2D(real_t p_xx, real_t p_xy, real_t p_yx, real_t p_yy, real_t p_ox, real_t p_oy) {
|
||||
columns[0][0] = p_xx;
|
||||
columns[0][1] = p_xy;
|
||||
columns[1][0] = p_yx;
|
||||
columns[1][1] = p_yy;
|
||||
columns[2][0] = p_ox;
|
||||
columns[2][1] = p_oy;
|
||||
}
|
||||
|
||||
Transform2D(const Vector2 &p_x, const Vector2 &p_y, const Vector2 &p_origin) {
|
||||
@@ -139,9 +143,9 @@ struct [[nodiscard]] Transform2D {
|
||||
columns[2] = p_origin;
|
||||
}
|
||||
|
||||
Transform2D(const real_t p_rot, const Vector2 &p_pos);
|
||||
Transform2D(real_t p_rot, const Vector2 &p_pos);
|
||||
|
||||
Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos);
|
||||
Transform2D(real_t p_rot, const Size2 &p_scale, real_t p_skew, const Vector2 &p_pos);
|
||||
|
||||
Transform2D() {
|
||||
columns[0][0] = 1.0;
|
||||
@@ -189,14 +193,14 @@ Rect2 Transform2D::xform(const Rect2 &p_rect) const {
|
||||
return new_rect;
|
||||
}
|
||||
|
||||
void Transform2D::set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale) {
|
||||
void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
|
||||
columns[0][0] = Math::cos(p_rot) * p_scale.x;
|
||||
columns[1][1] = Math::cos(p_rot) * p_scale.y;
|
||||
columns[1][0] = -Math::sin(p_rot) * p_scale.y;
|
||||
columns[0][1] = Math::sin(p_rot) * p_scale.x;
|
||||
}
|
||||
|
||||
void Transform2D::set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew) {
|
||||
void Transform2D::set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, real_t p_skew) {
|
||||
columns[0][0] = Math::cos(p_rot) * p_scale.x;
|
||||
columns[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
|
||||
columns[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
|
||||
@@ -247,5 +251,3 @@ PackedVector2Array Transform2D::xform_inv(const PackedVector2Array &p_array) con
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_TRANSFORM2D_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_TRANSFORM3D_HPP
|
||||
#define GODOT_TRANSFORM3D_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
#include <godot_cpp/variant/aabb.hpp>
|
||||
@@ -55,8 +54,8 @@ struct [[nodiscard]] Transform3D {
|
||||
void rotate(const Vector3 &p_axis, real_t p_angle);
|
||||
void rotate_basis(const Vector3 &p_axis, real_t p_angle);
|
||||
|
||||
void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0));
|
||||
Transform3D looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)) const;
|
||||
void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0), bool p_use_model_front = false);
|
||||
Transform3D looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0), bool p_use_model_front = false) const;
|
||||
|
||||
void scale(const Vector3 &p_scale);
|
||||
Transform3D scaled(const Vector3 &p_scale) const;
|
||||
@@ -105,8 +104,10 @@ struct [[nodiscard]] Transform3D {
|
||||
|
||||
void operator*=(const Transform3D &p_transform);
|
||||
Transform3D operator*(const Transform3D &p_transform) const;
|
||||
void operator*=(const real_t p_val);
|
||||
Transform3D operator*(const real_t p_val) const;
|
||||
void operator*=(real_t p_val);
|
||||
Transform3D operator*(real_t p_val) const;
|
||||
void operator/=(real_t p_val);
|
||||
Transform3D operator/(real_t p_val) const;
|
||||
|
||||
Transform3D interpolate_with(const Transform3D &p_transform, real_t p_c) const;
|
||||
|
||||
@@ -116,11 +117,11 @@ struct [[nodiscard]] Transform3D {
|
||||
basis.xform(v));
|
||||
}
|
||||
|
||||
void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz) {
|
||||
basis.set(xx, xy, xz, yx, yy, yz, zx, zy, zz);
|
||||
origin.x = tx;
|
||||
origin.y = ty;
|
||||
origin.z = tz;
|
||||
void set(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz, real_t p_tx, real_t p_ty, real_t p_tz) {
|
||||
basis.set(p_xx, p_xy, p_xz, p_yx, p_yy, p_yz, p_zx, p_zy, p_zz);
|
||||
origin.x = p_tx;
|
||||
origin.y = p_ty;
|
||||
origin.z = p_tz;
|
||||
}
|
||||
|
||||
operator String() const;
|
||||
@@ -128,7 +129,7 @@ struct [[nodiscard]] Transform3D {
|
||||
Transform3D() {}
|
||||
Transform3D(const Basis &p_basis, const Vector3 &p_origin = Vector3());
|
||||
Transform3D(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin);
|
||||
Transform3D(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz);
|
||||
Transform3D(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz, real_t p_ox, real_t p_oy, real_t p_oz);
|
||||
};
|
||||
|
||||
_FORCE_INLINE_ Vector3 Transform3D::xform(const Vector3 &p_vector) const {
|
||||
@@ -272,5 +273,3 @@ _FORCE_INLINE_ Plane Transform3D::xform_inv_fast(const Plane &p_plane, const Tra
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_TRANSFORM3D_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_TYPED_ARRAY_HPP
|
||||
#define GODOT_TYPED_ARRAY_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/variant/array.hpp>
|
||||
#include <godot_cpp/variant/variant.hpp>
|
||||
@@ -41,7 +40,7 @@ class TypedArray : public Array {
|
||||
public:
|
||||
_FORCE_INLINE_ void operator=(const Array &p_array) {
|
||||
ERR_FAIL_COND_MSG(!is_same_typed(p_array), "Cannot assign an array with a different element type.");
|
||||
_ref(p_array);
|
||||
Array::operator=(p_array);
|
||||
}
|
||||
_FORCE_INLINE_ TypedArray(const Variant &p_variant) :
|
||||
TypedArray(Array(p_variant)) {
|
||||
@@ -49,11 +48,13 @@ public:
|
||||
_FORCE_INLINE_ TypedArray(const Array &p_array) {
|
||||
set_typed(Variant::OBJECT, T::get_class_static(), Variant());
|
||||
if (is_same_typed(p_array)) {
|
||||
_ref(p_array);
|
||||
Array::operator=(p_array);
|
||||
} else {
|
||||
assign(p_array);
|
||||
}
|
||||
}
|
||||
_FORCE_INLINE_ TypedArray(std::initializer_list<Variant> p_init) :
|
||||
TypedArray(Array(p_init)) {}
|
||||
_FORCE_INLINE_ TypedArray() {
|
||||
set_typed(Variant::OBJECT, T::get_class_static(), Variant());
|
||||
}
|
||||
@@ -67,7 +68,10 @@ public:
|
||||
public: \
|
||||
_FORCE_INLINE_ void operator=(const Array &p_array) { \
|
||||
ERR_FAIL_COND_MSG(!is_same_typed(p_array), "Cannot assign an array with a different element type."); \
|
||||
_ref(p_array); \
|
||||
Array::operator=(p_array); \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedArray(std::initializer_list<Variant> p_init) : \
|
||||
Array(Array(p_init), m_variant_type, StringName(), Variant()) { \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedArray(const Variant &p_variant) : \
|
||||
TypedArray(Array(p_variant)) { \
|
||||
@@ -75,7 +79,7 @@ public:
|
||||
_FORCE_INLINE_ TypedArray(const Array &p_array) { \
|
||||
set_typed(m_variant_type, StringName(), Variant()); \
|
||||
if (is_same_typed(p_array)) { \
|
||||
_ref(p_array); \
|
||||
Array::operator=(p_array); \
|
||||
} else { \
|
||||
assign(p_array); \
|
||||
} \
|
||||
@@ -138,5 +142,3 @@ MAKE_TYPED_ARRAY(PackedColorArray, Variant::PACKED_COLOR_ARRAY)
|
||||
#undef MAKE_TYPED_ARRAY
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_TYPED_ARRAY_HPP
|
||||
|
||||
465
include/godot_cpp/variant/typed_dictionary.hpp
Normal file
465
include/godot_cpp/variant/typed_dictionary.hpp
Normal file
@@ -0,0 +1,465 @@
|
||||
/**************************************************************************/
|
||||
/* typed_dictionary.hpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/type_info.hpp>
|
||||
#include <godot_cpp/templates/pair.hpp>
|
||||
#include <godot_cpp/variant/dictionary.hpp>
|
||||
#include <godot_cpp/variant/variant.hpp>
|
||||
|
||||
namespace godot {
|
||||
|
||||
template <typename K, typename V>
|
||||
class TypedDictionary : public Dictionary {
|
||||
public:
|
||||
_FORCE_INLINE_ void operator=(const Dictionary &p_dictionary) {
|
||||
ERR_FAIL_COND_MSG(!is_same_typed(p_dictionary), "Cannot assign a dictionary with a different element type.");
|
||||
Dictionary::operator=(p_dictionary);
|
||||
}
|
||||
_FORCE_INLINE_ TypedDictionary(const Variant &p_variant) :
|
||||
TypedDictionary(Dictionary(p_variant)) {
|
||||
}
|
||||
_FORCE_INLINE_ TypedDictionary(const Dictionary &p_dictionary) {
|
||||
set_typed(Variant::OBJECT, K::get_class_static(), Variant(), Variant::OBJECT, V::get_class_static(), Variant());
|
||||
if (is_same_typed(p_dictionary)) {
|
||||
Dictionary::operator=(p_dictionary);
|
||||
} else {
|
||||
assign(p_dictionary);
|
||||
}
|
||||
}
|
||||
_FORCE_INLINE_ TypedDictionary() {
|
||||
set_typed(Variant::OBJECT, K::get_class_static(), Variant(), Variant::OBJECT, V::get_class_static(), Variant());
|
||||
}
|
||||
_FORCE_INLINE_ TypedDictionary(std::initializer_list<KeyValue<K, V>> p_init) :
|
||||
Dictionary() {
|
||||
set_typed(Variant::OBJECT, K::get_class_static(), Variant(), Variant::OBJECT, V::get_class_static(), Variant());
|
||||
for (const KeyValue<K, V> &E : p_init) {
|
||||
operator[](E.key) = E.value;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
//specialization for the rest of variant types
|
||||
|
||||
#define MAKE_TYPED_DICTIONARY_WITH_OBJECT(m_type, m_variant_type) \
|
||||
template <typename T> \
|
||||
class TypedDictionary<T, m_type> : public Dictionary { \
|
||||
public: \
|
||||
_FORCE_INLINE_ void operator=(const Dictionary &p_dictionary) { \
|
||||
ERR_FAIL_COND_MSG(!is_same_typed(p_dictionary), "Cannot assign an dictionary with a different element type."); \
|
||||
Dictionary::operator=(p_dictionary); \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary(const Variant &p_variant) : \
|
||||
TypedDictionary(Dictionary(p_variant)) { \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary(const Dictionary &p_dictionary) { \
|
||||
set_typed(Variant::OBJECT, T::get_class_static(), Variant(), m_variant_type, StringName(), Variant()); \
|
||||
if (is_same_typed(p_dictionary)) { \
|
||||
Dictionary::operator=(p_dictionary); \
|
||||
} else { \
|
||||
assign(p_dictionary); \
|
||||
} \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary() { \
|
||||
set_typed(Variant::OBJECT, T::get_class_static(), Variant(), m_variant_type, StringName(), Variant()); \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary(std::initializer_list<KeyValue<T, m_type>> p_init) : \
|
||||
Dictionary() { \
|
||||
set_typed(Variant::OBJECT, T::get_class_static(), Variant(), m_variant_type, StringName(), Variant()); \
|
||||
for (const KeyValue<T, m_type> &E : p_init) { \
|
||||
operator[](E.key) = E.value; \
|
||||
} \
|
||||
} \
|
||||
}; \
|
||||
template <typename T> \
|
||||
class TypedDictionary<m_type, T> : public Dictionary { \
|
||||
public: \
|
||||
_FORCE_INLINE_ void operator=(const Dictionary &p_dictionary) { \
|
||||
ERR_FAIL_COND_MSG(!is_same_typed(p_dictionary), "Cannot assign an dictionary with a different element type."); \
|
||||
Dictionary::operator=(p_dictionary); \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary(const Variant &p_variant) : \
|
||||
TypedDictionary(Dictionary(p_variant)) { \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary(const Dictionary &p_dictionary) { \
|
||||
set_typed(m_variant_type, StringName(), Variant(), Variant::OBJECT, T::get_class_static(), Variant()); \
|
||||
if (is_same_typed(p_dictionary)) { \
|
||||
Dictionary::operator=(p_dictionary); \
|
||||
} else { \
|
||||
assign(p_dictionary); \
|
||||
} \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary() { \
|
||||
set_typed(m_variant_type, StringName(), Variant(), Variant::OBJECT, T::get_class_static(), Variant()); \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary(std::initializer_list<KeyValue<m_type, T>> p_init) : \
|
||||
Dictionary() { \
|
||||
set_typed(m_variant_type, StringName(), Variant(), Variant::OBJECT, std::remove_pointer<T>::type::get_class_static(), Variant()); \
|
||||
for (const KeyValue<m_type, T> &E : p_init) { \
|
||||
operator[](E.key) = E.value; \
|
||||
} \
|
||||
} \
|
||||
};
|
||||
|
||||
#define MAKE_TYPED_DICTIONARY_EXPANDED(m_type_key, m_variant_type_key, m_type_value, m_variant_type_value) \
|
||||
template <> \
|
||||
class TypedDictionary<m_type_key, m_type_value> : public Dictionary { \
|
||||
public: \
|
||||
_FORCE_INLINE_ void operator=(const Dictionary &p_dictionary) { \
|
||||
ERR_FAIL_COND_MSG(!is_same_typed(p_dictionary), "Cannot assign an dictionary with a different element type."); \
|
||||
Dictionary::operator=(p_dictionary); \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary(const Variant &p_variant) : \
|
||||
TypedDictionary(Dictionary(p_variant)) { \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary(const Dictionary &p_dictionary) { \
|
||||
set_typed(m_variant_type_key, StringName(), Variant(), m_variant_type_value, StringName(), Variant()); \
|
||||
if (is_same_typed(p_dictionary)) { \
|
||||
Dictionary::operator=(p_dictionary); \
|
||||
} else { \
|
||||
assign(p_dictionary); \
|
||||
} \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary() { \
|
||||
set_typed(m_variant_type_key, StringName(), Variant(), m_variant_type_value, StringName(), Variant()); \
|
||||
} \
|
||||
_FORCE_INLINE_ TypedDictionary(std::initializer_list<KeyValue<m_type_key, m_type_value>> p_init) : \
|
||||
Dictionary() { \
|
||||
set_typed(m_variant_type_key, StringName(), Variant(), m_variant_type_value, StringName(), Variant()); \
|
||||
for (const KeyValue<m_type_key, m_type_value> &E : p_init) { \
|
||||
operator[](E.key) = E.value; \
|
||||
} \
|
||||
} \
|
||||
};
|
||||
|
||||
#define MAKE_TYPED_DICTIONARY_NIL(m_type, m_variant_type) \
|
||||
MAKE_TYPED_DICTIONARY_WITH_OBJECT(m_type, m_variant_type) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, bool, Variant::BOOL) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, uint8_t, Variant::INT) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, int8_t, Variant::INT) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, uint16_t, Variant::INT) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, int16_t, Variant::INT) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, uint32_t, Variant::INT) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, int32_t, Variant::INT) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, uint64_t, Variant::INT) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, int64_t, Variant::INT) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, float, Variant::FLOAT) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, double, Variant::FLOAT) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, String, Variant::STRING) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, Vector2, Variant::VECTOR2) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, Vector2i, Variant::VECTOR2I) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, Rect2, Variant::RECT2) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, Rect2i, Variant::RECT2I) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, Vector3, Variant::VECTOR3) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, Vector3i, Variant::VECTOR3I) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, Transform2D, Variant::TRANSFORM2D) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, Plane, Variant::PLANE) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, Quaternion, Variant::QUATERNION) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, AABB, Variant::AABB) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, Basis, Variant::BASIS) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, Transform3D, Variant::TRANSFORM3D) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, Color, Variant::COLOR) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, StringName, Variant::STRING_NAME) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, NodePath, Variant::NODE_PATH) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, RID, Variant::RID) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, Callable, Variant::CALLABLE) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, Signal, Variant::SIGNAL) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, Dictionary, Variant::DICTIONARY) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, Array, Variant::ARRAY) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, PackedByteArray, Variant::PACKED_BYTE_ARRAY) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, PackedInt32Array, Variant::PACKED_INT32_ARRAY) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, PackedInt64Array, Variant::PACKED_INT64_ARRAY) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, PackedFloat32Array, Variant::PACKED_FLOAT32_ARRAY) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, PackedFloat64Array, Variant::PACKED_FLOAT64_ARRAY) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, PackedStringArray, Variant::PACKED_STRING_ARRAY) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, PackedVector2Array, Variant::PACKED_VECTOR2_ARRAY) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, PackedVector3Array, Variant::PACKED_VECTOR3_ARRAY) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, PackedColorArray, Variant::PACKED_COLOR_ARRAY) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, PackedVector4Array, Variant::PACKED_VECTOR4_ARRAY) \
|
||||
/*MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, IPAddress, Variant::STRING)*/
|
||||
|
||||
#define MAKE_TYPED_DICTIONARY(m_type, m_variant_type) \
|
||||
MAKE_TYPED_DICTIONARY_EXPANDED(m_type, m_variant_type, Variant, Variant::NIL) \
|
||||
MAKE_TYPED_DICTIONARY_NIL(m_type, m_variant_type)
|
||||
|
||||
MAKE_TYPED_DICTIONARY_NIL(Variant, Variant::NIL)
|
||||
MAKE_TYPED_DICTIONARY(bool, Variant::BOOL)
|
||||
MAKE_TYPED_DICTIONARY(uint8_t, Variant::INT)
|
||||
MAKE_TYPED_DICTIONARY(int8_t, Variant::INT)
|
||||
MAKE_TYPED_DICTIONARY(uint16_t, Variant::INT)
|
||||
MAKE_TYPED_DICTIONARY(int16_t, Variant::INT)
|
||||
MAKE_TYPED_DICTIONARY(uint32_t, Variant::INT)
|
||||
MAKE_TYPED_DICTIONARY(int32_t, Variant::INT)
|
||||
MAKE_TYPED_DICTIONARY(uint64_t, Variant::INT)
|
||||
MAKE_TYPED_DICTIONARY(int64_t, Variant::INT)
|
||||
MAKE_TYPED_DICTIONARY(float, Variant::FLOAT)
|
||||
MAKE_TYPED_DICTIONARY(double, Variant::FLOAT)
|
||||
MAKE_TYPED_DICTIONARY(String, Variant::STRING)
|
||||
MAKE_TYPED_DICTIONARY(Vector2, Variant::VECTOR2)
|
||||
MAKE_TYPED_DICTIONARY(Vector2i, Variant::VECTOR2I)
|
||||
MAKE_TYPED_DICTIONARY(Rect2, Variant::RECT2)
|
||||
MAKE_TYPED_DICTIONARY(Rect2i, Variant::RECT2I)
|
||||
MAKE_TYPED_DICTIONARY(Vector3, Variant::VECTOR3)
|
||||
MAKE_TYPED_DICTIONARY(Vector3i, Variant::VECTOR3I)
|
||||
MAKE_TYPED_DICTIONARY(Transform2D, Variant::TRANSFORM2D)
|
||||
MAKE_TYPED_DICTIONARY(Plane, Variant::PLANE)
|
||||
MAKE_TYPED_DICTIONARY(Quaternion, Variant::QUATERNION)
|
||||
MAKE_TYPED_DICTIONARY(AABB, Variant::AABB)
|
||||
MAKE_TYPED_DICTIONARY(Basis, Variant::BASIS)
|
||||
MAKE_TYPED_DICTIONARY(Transform3D, Variant::TRANSFORM3D)
|
||||
MAKE_TYPED_DICTIONARY(Color, Variant::COLOR)
|
||||
MAKE_TYPED_DICTIONARY(StringName, Variant::STRING_NAME)
|
||||
MAKE_TYPED_DICTIONARY(NodePath, Variant::NODE_PATH)
|
||||
MAKE_TYPED_DICTIONARY(RID, Variant::RID)
|
||||
MAKE_TYPED_DICTIONARY(Callable, Variant::CALLABLE)
|
||||
MAKE_TYPED_DICTIONARY(Signal, Variant::SIGNAL)
|
||||
MAKE_TYPED_DICTIONARY(Dictionary, Variant::DICTIONARY)
|
||||
MAKE_TYPED_DICTIONARY(Array, Variant::ARRAY)
|
||||
MAKE_TYPED_DICTIONARY(PackedByteArray, Variant::PACKED_BYTE_ARRAY)
|
||||
MAKE_TYPED_DICTIONARY(PackedInt32Array, Variant::PACKED_INT32_ARRAY)
|
||||
MAKE_TYPED_DICTIONARY(PackedInt64Array, Variant::PACKED_INT64_ARRAY)
|
||||
MAKE_TYPED_DICTIONARY(PackedFloat32Array, Variant::PACKED_FLOAT32_ARRAY)
|
||||
MAKE_TYPED_DICTIONARY(PackedFloat64Array, Variant::PACKED_FLOAT64_ARRAY)
|
||||
MAKE_TYPED_DICTIONARY(PackedStringArray, Variant::PACKED_STRING_ARRAY)
|
||||
MAKE_TYPED_DICTIONARY(PackedVector2Array, Variant::PACKED_VECTOR2_ARRAY)
|
||||
MAKE_TYPED_DICTIONARY(PackedVector3Array, Variant::PACKED_VECTOR3_ARRAY)
|
||||
MAKE_TYPED_DICTIONARY(PackedColorArray, Variant::PACKED_COLOR_ARRAY)
|
||||
MAKE_TYPED_DICTIONARY(PackedVector4Array, Variant::PACKED_VECTOR4_ARRAY)
|
||||
/*
|
||||
MAKE_TYPED_DICTIONARY(IPAddress, Variant::STRING)
|
||||
*/
|
||||
|
||||
#undef MAKE_TYPED_DICTIONARY
|
||||
#undef MAKE_TYPED_DICTIONARY_NIL
|
||||
#undef MAKE_TYPED_DICTIONARY_EXPANDED
|
||||
#undef MAKE_TYPED_DICTIONARY_WITH_OBJECT
|
||||
|
||||
template <typename K, typename V>
|
||||
struct PtrToArg<TypedDictionary<K, V>> {
|
||||
_FORCE_INLINE_ static TypedDictionary<K, V> convert(const void *p_ptr) {
|
||||
return TypedDictionary<K, V>(*reinterpret_cast<const Dictionary *>(p_ptr));
|
||||
}
|
||||
typedef Dictionary EncodeT;
|
||||
_FORCE_INLINE_ static void encode(TypedDictionary<K, V> p_val, void *p_ptr) {
|
||||
*(Dictionary *)p_ptr = p_val;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename K, typename V>
|
||||
struct PtrToArg<const TypedDictionary<K, V> &> {
|
||||
typedef Dictionary EncodeT;
|
||||
_FORCE_INLINE_ static TypedDictionary<K, V>
|
||||
convert(const void *p_ptr) {
|
||||
return TypedDictionary<K, V>(*reinterpret_cast<const Dictionary *>(p_ptr));
|
||||
}
|
||||
};
|
||||
|
||||
template <typename K, typename V>
|
||||
struct GetTypeInfo<TypedDictionary<K, V>> {
|
||||
static constexpr GDExtensionVariantType VARIANT_TYPE = GDEXTENSION_VARIANT_TYPE_DICTIONARY;
|
||||
static constexpr GDExtensionClassMethodArgumentMetadata METADATA = GDEXTENSION_METHOD_ARGUMENT_METADATA_NONE;
|
||||
static inline PropertyInfo get_class_info() {
|
||||
return PropertyInfo(Variant::Type::DICTIONARY, String(), PROPERTY_HINT_DICTIONARY_TYPE, vformat("%s;%s", K::get_class_static(), V::get_class_static()));
|
||||
}
|
||||
};
|
||||
|
||||
template <typename K, typename V>
|
||||
struct GetTypeInfo<const TypedDictionary<K, V> &> {
|
||||
static constexpr GDExtensionVariantType VARIANT_TYPE = GDEXTENSION_VARIANT_TYPE_DICTIONARY;
|
||||
static constexpr GDExtensionClassMethodArgumentMetadata METADATA = GDEXTENSION_METHOD_ARGUMENT_METADATA_NONE;
|
||||
static inline PropertyInfo get_class_info() {
|
||||
return PropertyInfo(Variant::Type::DICTIONARY, String(), PROPERTY_HINT_DICTIONARY_TYPE, vformat("%s;%s", K::get_class_static(), V::get_class_static()));
|
||||
}
|
||||
};
|
||||
|
||||
#define MAKE_TYPED_DICTIONARY_INFO_WITH_OBJECT(m_type, m_variant_type) \
|
||||
template <typename T> \
|
||||
struct GetTypeInfo<TypedDictionary<T, m_type>> { \
|
||||
static constexpr GDExtensionVariantType VARIANT_TYPE = GDEXTENSION_VARIANT_TYPE_DICTIONARY; \
|
||||
static constexpr GDExtensionClassMethodArgumentMetadata METADATA = GDEXTENSION_METHOD_ARGUMENT_METADATA_NONE; \
|
||||
static inline PropertyInfo get_class_info() { \
|
||||
return PropertyInfo(Variant::Type::DICTIONARY, String(), PROPERTY_HINT_DICTIONARY_TYPE, \
|
||||
vformat("%s;%s", T::get_class_static(), m_variant_type == Variant::Type::NIL ? "Variant" : Variant::get_type_name(m_variant_type).utf8().get_data())); \
|
||||
} \
|
||||
}; \
|
||||
template <typename T> \
|
||||
struct GetTypeInfo<const TypedDictionary<T, m_type> &> { \
|
||||
static constexpr GDExtensionVariantType VARIANT_TYPE = GDEXTENSION_VARIANT_TYPE_DICTIONARY; \
|
||||
static constexpr GDExtensionClassMethodArgumentMetadata METADATA = GDEXTENSION_METHOD_ARGUMENT_METADATA_NONE; \
|
||||
static inline PropertyInfo get_class_info() { \
|
||||
return PropertyInfo(Variant::Type::DICTIONARY, String(), PROPERTY_HINT_DICTIONARY_TYPE, \
|
||||
vformat("%s;%s", T::get_class_static(), m_variant_type == Variant::Type::NIL ? "Variant" : Variant::get_type_name(m_variant_type).utf8().get_data())); \
|
||||
} \
|
||||
}; \
|
||||
template <typename T> \
|
||||
struct GetTypeInfo<TypedDictionary<m_type, T>> { \
|
||||
static constexpr GDExtensionVariantType VARIANT_TYPE = GDEXTENSION_VARIANT_TYPE_DICTIONARY; \
|
||||
static constexpr GDExtensionClassMethodArgumentMetadata METADATA = GDEXTENSION_METHOD_ARGUMENT_METADATA_NONE; \
|
||||
static inline PropertyInfo get_class_info() { \
|
||||
return PropertyInfo(Variant::Type::DICTIONARY, String(), PROPERTY_HINT_DICTIONARY_TYPE, \
|
||||
vformat("%s;%s", m_variant_type == Variant::Type::NIL ? "Variant" : Variant::get_type_name(m_variant_type).utf8().get_data(), T::get_class_static())); \
|
||||
} \
|
||||
}; \
|
||||
template <typename T> \
|
||||
struct GetTypeInfo<const TypedDictionary<m_type, T> &> { \
|
||||
static constexpr GDExtensionVariantType VARIANT_TYPE = GDEXTENSION_VARIANT_TYPE_DICTIONARY; \
|
||||
static constexpr GDExtensionClassMethodArgumentMetadata METADATA = GDEXTENSION_METHOD_ARGUMENT_METADATA_NONE; \
|
||||
static inline PropertyInfo get_class_info() { \
|
||||
return PropertyInfo(Variant::Type::DICTIONARY, String(), PROPERTY_HINT_DICTIONARY_TYPE, \
|
||||
vformat("%s;%s", m_variant_type == Variant::Type::NIL ? "Variant" : Variant::get_type_name(m_variant_type).utf8().get_data(), T::get_class_static())); \
|
||||
} \
|
||||
};
|
||||
|
||||
#define MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type_key, m_variant_type_key, m_type_value, m_variant_type_value) \
|
||||
template <> \
|
||||
struct GetTypeInfo<TypedDictionary<m_type_key, m_type_value>> { \
|
||||
static constexpr GDExtensionVariantType VARIANT_TYPE = GDEXTENSION_VARIANT_TYPE_DICTIONARY; \
|
||||
static constexpr GDExtensionClassMethodArgumentMetadata METADATA = GDEXTENSION_METHOD_ARGUMENT_METADATA_NONE; \
|
||||
static inline PropertyInfo get_class_info() { \
|
||||
return PropertyInfo(Variant::Type::DICTIONARY, String(), PROPERTY_HINT_DICTIONARY_TYPE, \
|
||||
vformat("%s;%s", m_variant_type_key == Variant::Type::NIL ? "Variant" : Variant::get_type_name(m_variant_type_key).utf8().get_data(), \
|
||||
m_variant_type_value == Variant::Type::NIL ? "Variant" : Variant::get_type_name(m_variant_type_value).utf8().get_data())); \
|
||||
} \
|
||||
}; \
|
||||
template <> \
|
||||
struct GetTypeInfo<const TypedDictionary<m_type_key, m_type_value> &> { \
|
||||
static constexpr GDExtensionVariantType VARIANT_TYPE = GDEXTENSION_VARIANT_TYPE_DICTIONARY; \
|
||||
static constexpr GDExtensionClassMethodArgumentMetadata METADATA = GDEXTENSION_METHOD_ARGUMENT_METADATA_NONE; \
|
||||
static inline PropertyInfo get_class_info() { \
|
||||
return PropertyInfo(Variant::Type::DICTIONARY, String(), PROPERTY_HINT_DICTIONARY_TYPE, \
|
||||
vformat("%s;%s", m_variant_type_key == Variant::Type::NIL ? "Variant" : Variant::get_type_name(m_variant_type_key).utf8().get_data(), \
|
||||
m_variant_type_value == Variant::Type::NIL ? "Variant" : Variant::get_type_name(m_variant_type_value).utf8().get_data())); \
|
||||
} \
|
||||
};
|
||||
|
||||
#define MAKE_TYPED_DICTIONARY_INFO_NIL(m_type, m_variant_type) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_WITH_OBJECT(m_type, m_variant_type) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, bool, Variant::BOOL) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, uint8_t, Variant::INT) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, int8_t, Variant::INT) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, uint16_t, Variant::INT) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, int16_t, Variant::INT) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, uint32_t, Variant::INT) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, int32_t, Variant::INT) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, uint64_t, Variant::INT) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, int64_t, Variant::INT) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, float, Variant::FLOAT) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, double, Variant::FLOAT) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, String, Variant::STRING) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, Vector2, Variant::VECTOR2) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, Vector2i, Variant::VECTOR2I) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, Rect2, Variant::RECT2) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, Rect2i, Variant::RECT2I) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, Vector3, Variant::VECTOR3) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, Vector3i, Variant::VECTOR3I) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, Transform2D, Variant::TRANSFORM2D) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, Plane, Variant::PLANE) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, Quaternion, Variant::QUATERNION) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, AABB, Variant::AABB) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, Basis, Variant::BASIS) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, Transform3D, Variant::TRANSFORM3D) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, Color, Variant::COLOR) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, StringName, Variant::STRING_NAME) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, NodePath, Variant::NODE_PATH) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, RID, Variant::RID) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, Callable, Variant::CALLABLE) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, Signal, Variant::SIGNAL) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, Dictionary, Variant::DICTIONARY) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, Array, Variant::ARRAY) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, PackedByteArray, Variant::PACKED_BYTE_ARRAY) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, PackedInt32Array, Variant::PACKED_INT32_ARRAY) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, PackedInt64Array, Variant::PACKED_INT64_ARRAY) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, PackedFloat32Array, Variant::PACKED_FLOAT32_ARRAY) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, PackedFloat64Array, Variant::PACKED_FLOAT64_ARRAY) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, PackedStringArray, Variant::PACKED_STRING_ARRAY) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, PackedVector2Array, Variant::PACKED_VECTOR2_ARRAY) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, PackedVector3Array, Variant::PACKED_VECTOR3_ARRAY) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, PackedVector4Array, Variant::PACKED_VECTOR4_ARRAY) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, PackedColorArray, Variant::PACKED_COLOR_ARRAY) \
|
||||
/* MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, IPAddress, Variant::STRING) */
|
||||
|
||||
#define MAKE_TYPED_DICTIONARY_INFO(m_type, m_variant_type) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_EXPANDED(m_type, m_variant_type, Variant, Variant::NIL) \
|
||||
MAKE_TYPED_DICTIONARY_INFO_NIL(m_type, m_variant_type)
|
||||
|
||||
MAKE_TYPED_DICTIONARY_INFO_NIL(Variant, Variant::NIL)
|
||||
MAKE_TYPED_DICTIONARY_INFO(bool, Variant::BOOL)
|
||||
MAKE_TYPED_DICTIONARY_INFO(uint8_t, Variant::INT)
|
||||
MAKE_TYPED_DICTIONARY_INFO(int8_t, Variant::INT)
|
||||
MAKE_TYPED_DICTIONARY_INFO(uint16_t, Variant::INT)
|
||||
MAKE_TYPED_DICTIONARY_INFO(int16_t, Variant::INT)
|
||||
MAKE_TYPED_DICTIONARY_INFO(uint32_t, Variant::INT)
|
||||
MAKE_TYPED_DICTIONARY_INFO(int32_t, Variant::INT)
|
||||
MAKE_TYPED_DICTIONARY_INFO(uint64_t, Variant::INT)
|
||||
MAKE_TYPED_DICTIONARY_INFO(int64_t, Variant::INT)
|
||||
MAKE_TYPED_DICTIONARY_INFO(float, Variant::FLOAT)
|
||||
MAKE_TYPED_DICTIONARY_INFO(double, Variant::FLOAT)
|
||||
MAKE_TYPED_DICTIONARY_INFO(String, Variant::STRING)
|
||||
MAKE_TYPED_DICTIONARY_INFO(Vector2, Variant::VECTOR2)
|
||||
MAKE_TYPED_DICTIONARY_INFO(Vector2i, Variant::VECTOR2I)
|
||||
MAKE_TYPED_DICTIONARY_INFO(Rect2, Variant::RECT2)
|
||||
MAKE_TYPED_DICTIONARY_INFO(Rect2i, Variant::RECT2I)
|
||||
MAKE_TYPED_DICTIONARY_INFO(Vector3, Variant::VECTOR3)
|
||||
MAKE_TYPED_DICTIONARY_INFO(Vector3i, Variant::VECTOR3I)
|
||||
MAKE_TYPED_DICTIONARY_INFO(Transform2D, Variant::TRANSFORM2D)
|
||||
MAKE_TYPED_DICTIONARY_INFO(Plane, Variant::PLANE)
|
||||
MAKE_TYPED_DICTIONARY_INFO(Quaternion, Variant::QUATERNION)
|
||||
MAKE_TYPED_DICTIONARY_INFO(AABB, Variant::AABB)
|
||||
MAKE_TYPED_DICTIONARY_INFO(Basis, Variant::BASIS)
|
||||
MAKE_TYPED_DICTIONARY_INFO(Transform3D, Variant::TRANSFORM3D)
|
||||
MAKE_TYPED_DICTIONARY_INFO(Color, Variant::COLOR)
|
||||
MAKE_TYPED_DICTIONARY_INFO(StringName, Variant::STRING_NAME)
|
||||
MAKE_TYPED_DICTIONARY_INFO(NodePath, Variant::NODE_PATH)
|
||||
MAKE_TYPED_DICTIONARY_INFO(RID, Variant::RID)
|
||||
MAKE_TYPED_DICTIONARY_INFO(Callable, Variant::CALLABLE)
|
||||
MAKE_TYPED_DICTIONARY_INFO(Signal, Variant::SIGNAL)
|
||||
MAKE_TYPED_DICTIONARY_INFO(Dictionary, Variant::DICTIONARY)
|
||||
MAKE_TYPED_DICTIONARY_INFO(Array, Variant::ARRAY)
|
||||
MAKE_TYPED_DICTIONARY_INFO(PackedByteArray, Variant::PACKED_BYTE_ARRAY)
|
||||
MAKE_TYPED_DICTIONARY_INFO(PackedInt32Array, Variant::PACKED_INT32_ARRAY)
|
||||
MAKE_TYPED_DICTIONARY_INFO(PackedInt64Array, Variant::PACKED_INT64_ARRAY)
|
||||
MAKE_TYPED_DICTIONARY_INFO(PackedFloat32Array, Variant::PACKED_FLOAT32_ARRAY)
|
||||
MAKE_TYPED_DICTIONARY_INFO(PackedFloat64Array, Variant::PACKED_FLOAT64_ARRAY)
|
||||
MAKE_TYPED_DICTIONARY_INFO(PackedStringArray, Variant::PACKED_STRING_ARRAY)
|
||||
MAKE_TYPED_DICTIONARY_INFO(PackedVector2Array, Variant::PACKED_VECTOR2_ARRAY)
|
||||
MAKE_TYPED_DICTIONARY_INFO(PackedVector3Array, Variant::PACKED_VECTOR3_ARRAY)
|
||||
MAKE_TYPED_DICTIONARY_INFO(PackedVector4Array, Variant::PACKED_VECTOR4_ARRAY)
|
||||
MAKE_TYPED_DICTIONARY_INFO(PackedColorArray, Variant::PACKED_COLOR_ARRAY)
|
||||
/*
|
||||
MAKE_TYPED_DICTIONARY_INFO(IPAddress, Variant::STRING)
|
||||
*/
|
||||
|
||||
#undef MAKE_TYPED_DICTIONARY_INFO
|
||||
#undef MAKE_TYPED_DICTIONARY_INFO_NIL
|
||||
#undef MAKE_TYPED_DICTIONARY_INFO_EXPANDED
|
||||
#undef MAKE_TYPED_DICTIONARY_INFO_WITH_OBJECT
|
||||
|
||||
} // namespace godot
|
||||
@@ -28,11 +28,11 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_VARIANT_HPP
|
||||
#define GODOT_VARIANT_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
|
||||
#include <godot_cpp/variant/array.hpp>
|
||||
#include <godot_cpp/variant/builtin_types.hpp>
|
||||
#include <godot_cpp/variant/variant_size.hpp>
|
||||
|
||||
@@ -49,6 +49,7 @@ class Variant {
|
||||
|
||||
friend class GDExtensionBinding;
|
||||
friend class MethodBind;
|
||||
friend class VariantInternal;
|
||||
|
||||
static void init_bindings();
|
||||
|
||||
@@ -144,7 +145,7 @@ private:
|
||||
static GDExtensionTypeFromVariantConstructorFunc to_type_constructor[VARIANT_MAX];
|
||||
|
||||
public:
|
||||
_FORCE_INLINE_ GDExtensionVariantPtr _native_ptr() const { return const_cast<uint8_t(*)[GODOT_CPP_VARIANT_SIZE]>(&opaque); }
|
||||
_FORCE_INLINE_ GDExtensionVariantPtr _native_ptr() const { return const_cast<uint8_t (*)[GODOT_CPP_VARIANT_SIZE]>(&opaque); }
|
||||
Variant();
|
||||
Variant(std::nullptr_t n) :
|
||||
Variant() {}
|
||||
@@ -264,6 +265,8 @@ public:
|
||||
operator PackedColorArray() const;
|
||||
operator PackedVector4Array() const;
|
||||
|
||||
Object *get_validated_object() const;
|
||||
|
||||
Variant &operator=(const Variant &other);
|
||||
Variant &operator=(Variant &&other);
|
||||
bool operator==(const Variant &other) const;
|
||||
@@ -355,6 +358,66 @@ String vformat(const String &p_text, const VarArgs... p_args) {
|
||||
return p_text % args_array;
|
||||
}
|
||||
|
||||
Variant &Array::Iterator::operator*() const {
|
||||
return *elem_ptr;
|
||||
}
|
||||
|
||||
Variant *Array::Iterator::operator->() const {
|
||||
return elem_ptr;
|
||||
}
|
||||
|
||||
Array::Iterator &Array::Iterator::operator++() {
|
||||
elem_ptr++;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Array::Iterator &Array::Iterator::operator--() {
|
||||
elem_ptr--;
|
||||
return *this;
|
||||
}
|
||||
|
||||
const Variant &Array::ConstIterator::operator*() const {
|
||||
return *elem_ptr;
|
||||
}
|
||||
|
||||
const Variant *Array::ConstIterator::operator->() const {
|
||||
return elem_ptr;
|
||||
}
|
||||
|
||||
Array::ConstIterator &Array::ConstIterator::operator++() {
|
||||
elem_ptr++;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Array::ConstIterator &Array::ConstIterator::operator--() {
|
||||
elem_ptr--;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Array::Iterator Array::begin() {
|
||||
return Array::Iterator(ptrw());
|
||||
}
|
||||
Array::Iterator Array::end() {
|
||||
return Array::Iterator(ptrw() + size());
|
||||
}
|
||||
|
||||
Array::ConstIterator Array::begin() const {
|
||||
return Array::ConstIterator(ptr());
|
||||
}
|
||||
Array::ConstIterator Array::end() const {
|
||||
return Array::ConstIterator(ptr() + size());
|
||||
}
|
||||
|
||||
Array::Array(std::initializer_list<Variant> p_init) :
|
||||
Array() {
|
||||
ERR_FAIL_COND(resize(p_init.size()) != 0);
|
||||
|
||||
size_t i = 0;
|
||||
for (const Variant &element : p_init) {
|
||||
set(i++, element);
|
||||
}
|
||||
}
|
||||
|
||||
#include <godot_cpp/variant/builtin_vararg_methods.hpp>
|
||||
|
||||
#ifdef REAL_T_IS_DOUBLE
|
||||
@@ -364,5 +427,3 @@ using PackedRealArray = PackedFloat32Array;
|
||||
#endif // REAL_T_IS_DOUBLE
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_VARIANT_HPP
|
||||
|
||||
506
include/godot_cpp/variant/variant_internal.hpp
Normal file
506
include/godot_cpp/variant/variant_internal.hpp
Normal file
@@ -0,0 +1,506 @@
|
||||
/**************************************************************************/
|
||||
/* variant_internal.hpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
#include <godot_cpp/variant/variant.hpp>
|
||||
|
||||
namespace godot {
|
||||
// For use when you want to access the internal pointer of a Variant directly.
|
||||
// Use with caution. You need to be sure that the type is correct.
|
||||
|
||||
namespace internal {
|
||||
template <typename T>
|
||||
struct VariantInternalType {};
|
||||
|
||||
template <>
|
||||
struct VariantInternalType<bool> {
|
||||
static constexpr Variant::Type type = Variant::BOOL;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<int64_t> {
|
||||
static constexpr Variant::Type type = Variant::INT;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<double> {
|
||||
static constexpr Variant::Type type = Variant::FLOAT;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<String> {
|
||||
static constexpr Variant::Type type = Variant::STRING;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<Vector2> {
|
||||
static constexpr Variant::Type type = Variant::VECTOR2;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<Vector2i> {
|
||||
static constexpr Variant::Type type = Variant::VECTOR2I;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<Rect2> {
|
||||
static constexpr Variant::Type type = Variant::RECT2;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<Rect2i> {
|
||||
static constexpr Variant::Type type = Variant::RECT2I;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<Vector3> {
|
||||
static constexpr Variant::Type type = Variant::VECTOR3;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<Vector3i> {
|
||||
static constexpr Variant::Type type = Variant::VECTOR3I;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<Transform2D> {
|
||||
static constexpr Variant::Type type = Variant::TRANSFORM2D;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<Vector4> {
|
||||
static constexpr Variant::Type type = Variant::VECTOR4;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<Vector4i> {
|
||||
static constexpr Variant::Type type = Variant::VECTOR4I;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<Plane> {
|
||||
static constexpr Variant::Type type = Variant::PLANE;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<Quaternion> {
|
||||
static constexpr Variant::Type type = Variant::QUATERNION;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<AABB> {
|
||||
static constexpr Variant::Type type = Variant::AABB;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<Basis> {
|
||||
static constexpr Variant::Type type = Variant::BASIS;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<Transform3D> {
|
||||
static constexpr Variant::Type type = Variant::TRANSFORM3D;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<Projection> {
|
||||
static constexpr Variant::Type type = Variant::PROJECTION;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<Color> {
|
||||
static constexpr Variant::Type type = Variant::COLOR;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<StringName> {
|
||||
static constexpr Variant::Type type = Variant::STRING_NAME;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<NodePath> {
|
||||
static constexpr Variant::Type type = Variant::NODE_PATH;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<RID> {
|
||||
static constexpr Variant::Type type = Variant::RID;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<Object *> {
|
||||
static constexpr Variant::Type type = Variant::OBJECT;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<Callable> {
|
||||
static constexpr Variant::Type type = Variant::CALLABLE;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<Signal> {
|
||||
static constexpr Variant::Type type = Variant::SIGNAL;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<Dictionary> {
|
||||
static constexpr Variant::Type type = Variant::DICTIONARY;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<Array> {
|
||||
static constexpr Variant::Type type = Variant::ARRAY;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<PackedByteArray> {
|
||||
static constexpr Variant::Type type = Variant::PACKED_BYTE_ARRAY;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<PackedInt32Array> {
|
||||
static constexpr Variant::Type type = Variant::PACKED_INT32_ARRAY;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<PackedInt64Array> {
|
||||
static constexpr Variant::Type type = Variant::PACKED_INT64_ARRAY;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<PackedFloat32Array> {
|
||||
static constexpr Variant::Type type = Variant::PACKED_FLOAT32_ARRAY;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<PackedFloat64Array> {
|
||||
static constexpr Variant::Type type = Variant::PACKED_FLOAT64_ARRAY;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<PackedStringArray> {
|
||||
static constexpr Variant::Type type = Variant::PACKED_STRING_ARRAY;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<PackedVector2Array> {
|
||||
static constexpr Variant::Type type = Variant::PACKED_VECTOR2_ARRAY;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<PackedVector3Array> {
|
||||
static constexpr Variant::Type type = Variant::PACKED_VECTOR3_ARRAY;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<PackedColorArray> {
|
||||
static constexpr Variant::Type type = Variant::PACKED_COLOR_ARRAY;
|
||||
};
|
||||
template <>
|
||||
struct VariantInternalType<PackedVector4Array> {
|
||||
static constexpr Variant::Type type = Variant::PACKED_VECTOR4_ARRAY;
|
||||
};
|
||||
} //namespace internal
|
||||
|
||||
class VariantInternal {
|
||||
friend class Variant;
|
||||
|
||||
static GDExtensionVariantGetInternalPtrFunc get_internal_func[Variant::VARIANT_MAX];
|
||||
|
||||
static void init_bindings();
|
||||
|
||||
public:
|
||||
template <typename T>
|
||||
_FORCE_INLINE_ static T *get_internal_value(Variant *v) {
|
||||
return static_cast<T *>(get_internal_func[internal::VariantInternalType<T>::type](v));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
_FORCE_INLINE_ static const T *get_internal_value(const Variant *v) {
|
||||
return static_cast<const T *>(get_internal_func[internal::VariantInternalType<T>::type](const_cast<Variant *>(v)));
|
||||
}
|
||||
|
||||
// Atomic types.
|
||||
_FORCE_INLINE_ static bool *get_bool(Variant *v) { return get_internal_value<bool>(v); }
|
||||
_FORCE_INLINE_ static const bool *get_bool(const Variant *v) { return get_internal_value<bool>(v); }
|
||||
_FORCE_INLINE_ static int64_t *get_int(Variant *v) { return get_internal_value<int64_t>(v); }
|
||||
_FORCE_INLINE_ static const int64_t *get_int(const Variant *v) { return get_internal_value<int64_t>(v); }
|
||||
_FORCE_INLINE_ static double *get_float(Variant *v) { return get_internal_value<double>(v); }
|
||||
_FORCE_INLINE_ static const double *get_float(const Variant *v) { return get_internal_value<double>(v); }
|
||||
_FORCE_INLINE_ static String *get_string(Variant *v) { return get_internal_value<String>(v); }
|
||||
_FORCE_INLINE_ static const String *get_string(const Variant *v) { return get_internal_value<String>(v); }
|
||||
|
||||
// Math types.
|
||||
_FORCE_INLINE_ static Vector2 *get_vector2(Variant *v) { return get_internal_value<Vector2>(v); }
|
||||
_FORCE_INLINE_ static const Vector2 *get_vector2(const Variant *v) { return get_internal_value<Vector2>(v); }
|
||||
_FORCE_INLINE_ static Vector2i *get_vector2i(Variant *v) { return get_internal_value<Vector2i>(v); }
|
||||
_FORCE_INLINE_ static const Vector2i *get_vector2i(const Variant *v) { return get_internal_value<Vector2i>(v); }
|
||||
_FORCE_INLINE_ static Rect2 *get_rect2(Variant *v) { return get_internal_value<Rect2>(v); }
|
||||
_FORCE_INLINE_ static const Rect2 *get_rect2(const Variant *v) { return get_internal_value<Rect2>(v); }
|
||||
_FORCE_INLINE_ static Rect2i *get_rect2i(Variant *v) { return get_internal_value<Rect2i>(v); }
|
||||
_FORCE_INLINE_ static const Rect2i *get_rect2i(const Variant *v) { return get_internal_value<Rect2i>(v); }
|
||||
_FORCE_INLINE_ static Vector3 *get_vector3(Variant *v) { return get_internal_value<Vector3>(v); }
|
||||
_FORCE_INLINE_ static const Vector3 *get_vector3(const Variant *v) { return get_internal_value<Vector3>(v); }
|
||||
_FORCE_INLINE_ static Vector3i *get_vector3i(Variant *v) { return get_internal_value<Vector3i>(v); }
|
||||
_FORCE_INLINE_ static const Vector3i *get_vector3i(const Variant *v) { return get_internal_value<Vector3i>(v); }
|
||||
_FORCE_INLINE_ static Vector4 *get_vector4(Variant *v) { return get_internal_value<Vector4>(v); }
|
||||
_FORCE_INLINE_ static const Vector4 *get_vector4(const Variant *v) { return get_internal_value<Vector4>(v); }
|
||||
_FORCE_INLINE_ static Vector4i *get_vector4i(Variant *v) { return get_internal_value<Vector4i>(v); }
|
||||
_FORCE_INLINE_ static const Vector4i *get_vector4i(const Variant *v) { return get_internal_value<Vector4i>(v); }
|
||||
_FORCE_INLINE_ static Transform2D *get_transform2d(Variant *v) { return get_internal_value<Transform2D>(v); }
|
||||
_FORCE_INLINE_ static const Transform2D *get_transform2d(const Variant *v) { return get_internal_value<Transform2D>(v); }
|
||||
_FORCE_INLINE_ static Plane *get_plane(Variant *v) { return get_internal_value<Plane>(v); }
|
||||
_FORCE_INLINE_ static const Plane *get_plane(const Variant *v) { return get_internal_value<Plane>(v); }
|
||||
_FORCE_INLINE_ static Quaternion *get_quaternion(Variant *v) { return get_internal_value<Quaternion>(v); }
|
||||
_FORCE_INLINE_ static const Quaternion *get_quaternion(const Variant *v) { return get_internal_value<Quaternion>(v); }
|
||||
_FORCE_INLINE_ static AABB *get_aabb(Variant *v) { return get_internal_value<AABB>(v); }
|
||||
_FORCE_INLINE_ static const AABB *get_aabb(const Variant *v) { return get_internal_value<AABB>(v); }
|
||||
_FORCE_INLINE_ static Basis *get_basis(Variant *v) { return get_internal_value<Basis>(v); }
|
||||
_FORCE_INLINE_ static const Basis *get_basis(const Variant *v) { return get_internal_value<Basis>(v); }
|
||||
_FORCE_INLINE_ static Transform3D *get_transform(Variant *v) { return get_internal_value<Transform3D>(v); }
|
||||
_FORCE_INLINE_ static const Transform3D *get_transform(const Variant *v) { return get_internal_value<Transform3D>(v); }
|
||||
_FORCE_INLINE_ static Projection *get_projection(Variant *v) { return get_internal_value<Projection>(v); }
|
||||
_FORCE_INLINE_ static const Projection *get_projection(const Variant *v) { return get_internal_value<Projection>(v); }
|
||||
|
||||
// Misc types.
|
||||
_FORCE_INLINE_ static Color *get_color(Variant *v) { return get_internal_value<Color>(v); }
|
||||
_FORCE_INLINE_ static const Color *get_color(const Variant *v) { return get_internal_value<Color>(v); }
|
||||
_FORCE_INLINE_ static StringName *get_string_name(Variant *v) { return get_internal_value<StringName>(v); }
|
||||
_FORCE_INLINE_ static const StringName *get_string_name(const Variant *v) { return get_internal_value<StringName>(v); }
|
||||
_FORCE_INLINE_ static NodePath *get_node_path(Variant *v) { return get_internal_value<NodePath>(v); }
|
||||
_FORCE_INLINE_ static const NodePath *get_node_path(const Variant *v) { return get_internal_value<NodePath>(v); }
|
||||
_FORCE_INLINE_ static RID *get_rid(Variant *v) { return get_internal_value<RID>(v); }
|
||||
_FORCE_INLINE_ static const RID *get_rid(const Variant *v) { return get_internal_value<RID>(v); }
|
||||
_FORCE_INLINE_ static Callable *get_callable(Variant *v) { return get_internal_value<Callable>(v); }
|
||||
_FORCE_INLINE_ static const Callable *get_callable(const Variant *v) { return get_internal_value<Callable>(v); }
|
||||
_FORCE_INLINE_ static Signal *get_signal(Variant *v) { return get_internal_value<Signal>(v); }
|
||||
_FORCE_INLINE_ static const Signal *get_signal(const Variant *v) { return get_internal_value<Signal>(v); }
|
||||
_FORCE_INLINE_ static Dictionary *get_dictionary(Variant *v) { return get_internal_value<Dictionary>(v); }
|
||||
_FORCE_INLINE_ static const Dictionary *get_dictionary(const Variant *v) { return get_internal_value<Dictionary>(v); }
|
||||
_FORCE_INLINE_ static Array *get_array(Variant *v) { return get_internal_value<Array>(v); }
|
||||
_FORCE_INLINE_ static const Array *get_array(const Variant *v) { return get_internal_value<Array>(v); }
|
||||
|
||||
// Typed arrays.
|
||||
_FORCE_INLINE_ static PackedByteArray *get_byte_array(Variant *v) { return get_internal_value<PackedByteArray>(v); }
|
||||
_FORCE_INLINE_ static const PackedByteArray *get_byte_array(const Variant *v) { return get_internal_value<PackedByteArray>(v); }
|
||||
_FORCE_INLINE_ static PackedInt32Array *get_int32_array(Variant *v) { return get_internal_value<PackedInt32Array>(v); }
|
||||
_FORCE_INLINE_ static const PackedInt32Array *get_int32_array(const Variant *v) { return get_internal_value<PackedInt32Array>(v); }
|
||||
_FORCE_INLINE_ static PackedInt64Array *get_int64_array(Variant *v) { return get_internal_value<PackedInt64Array>(v); }
|
||||
_FORCE_INLINE_ static const PackedInt64Array *get_int64_array(const Variant *v) { return get_internal_value<PackedInt64Array>(v); }
|
||||
_FORCE_INLINE_ static PackedFloat32Array *get_float32_array(Variant *v) { return get_internal_value<PackedFloat32Array>(v); }
|
||||
_FORCE_INLINE_ static const PackedFloat32Array *get_float32_array(const Variant *v) { return get_internal_value<PackedFloat32Array>(v); }
|
||||
_FORCE_INLINE_ static PackedFloat64Array *get_float64_array(Variant *v) { return get_internal_value<PackedFloat64Array>(v); }
|
||||
_FORCE_INLINE_ static const PackedFloat64Array *get_float64_array(const Variant *v) { return get_internal_value<PackedFloat64Array>(v); }
|
||||
_FORCE_INLINE_ static PackedStringArray *get_string_array(Variant *v) { return get_internal_value<PackedStringArray>(v); }
|
||||
_FORCE_INLINE_ static const PackedStringArray *get_string_array(const Variant *v) { return get_internal_value<PackedStringArray>(v); }
|
||||
_FORCE_INLINE_ static PackedVector2Array *get_vector2_array(Variant *v) { return get_internal_value<PackedVector2Array>(v); }
|
||||
_FORCE_INLINE_ static const PackedVector2Array *get_vector2_array(const Variant *v) { return get_internal_value<PackedVector2Array>(v); }
|
||||
_FORCE_INLINE_ static PackedVector3Array *get_vector3_array(Variant *v) { return get_internal_value<PackedVector3Array>(v); }
|
||||
_FORCE_INLINE_ static const PackedVector3Array *get_vector3_array(const Variant *v) { return get_internal_value<PackedVector3Array>(v); }
|
||||
_FORCE_INLINE_ static PackedColorArray *get_color_array(Variant *v) { return get_internal_value<PackedColorArray>(v); }
|
||||
_FORCE_INLINE_ static const PackedColorArray *get_color_array(const Variant *v) { return get_internal_value<PackedColorArray>(v); }
|
||||
_FORCE_INLINE_ static PackedVector4Array *get_vector4_array(Variant *v) { return get_internal_value<PackedVector4Array>(v); }
|
||||
_FORCE_INLINE_ static const PackedVector4Array *get_vector4_array(const Variant *v) { return get_internal_value<PackedVector4Array>(v); }
|
||||
|
||||
_FORCE_INLINE_ static Object **get_object(Variant *v) { return get_internal_value<Object *>(v); }
|
||||
_FORCE_INLINE_ static const Object **get_object(const Variant *v) { return (const Object **)get_internal_value<Object *>(v); }
|
||||
|
||||
_FORCE_INLINE_ static void *get_opaque_pointer(Variant *v) {
|
||||
switch (v->get_type()) {
|
||||
case Variant::NIL:
|
||||
return nullptr;
|
||||
case Variant::BOOL:
|
||||
return get_bool(v);
|
||||
case Variant::INT:
|
||||
return get_int(v);
|
||||
case Variant::FLOAT:
|
||||
return get_float(v);
|
||||
case Variant::STRING:
|
||||
return get_string(v);
|
||||
case Variant::VECTOR2:
|
||||
return get_vector2(v);
|
||||
case Variant::VECTOR2I:
|
||||
return get_vector2i(v);
|
||||
case Variant::VECTOR3:
|
||||
return get_vector3(v);
|
||||
case Variant::VECTOR3I:
|
||||
return get_vector3i(v);
|
||||
case Variant::VECTOR4:
|
||||
return get_vector4(v);
|
||||
case Variant::VECTOR4I:
|
||||
return get_vector4i(v);
|
||||
case Variant::RECT2:
|
||||
return get_rect2(v);
|
||||
case Variant::RECT2I:
|
||||
return get_rect2i(v);
|
||||
case Variant::TRANSFORM3D:
|
||||
return get_transform(v);
|
||||
case Variant::PROJECTION:
|
||||
return get_projection(v);
|
||||
case Variant::TRANSFORM2D:
|
||||
return get_transform2d(v);
|
||||
case Variant::QUATERNION:
|
||||
return get_quaternion(v);
|
||||
case Variant::PLANE:
|
||||
return get_plane(v);
|
||||
case Variant::BASIS:
|
||||
return get_basis(v);
|
||||
case Variant::AABB:
|
||||
return get_aabb(v);
|
||||
case Variant::COLOR:
|
||||
return get_color(v);
|
||||
case Variant::STRING_NAME:
|
||||
return get_string_name(v);
|
||||
case Variant::NODE_PATH:
|
||||
return get_node_path(v);
|
||||
case Variant::RID:
|
||||
return get_rid(v);
|
||||
case Variant::CALLABLE:
|
||||
return get_callable(v);
|
||||
case Variant::SIGNAL:
|
||||
return get_signal(v);
|
||||
case Variant::DICTIONARY:
|
||||
return get_dictionary(v);
|
||||
case Variant::ARRAY:
|
||||
return get_array(v);
|
||||
case Variant::PACKED_BYTE_ARRAY:
|
||||
return get_byte_array(v);
|
||||
case Variant::PACKED_INT32_ARRAY:
|
||||
return get_int32_array(v);
|
||||
case Variant::PACKED_INT64_ARRAY:
|
||||
return get_int64_array(v);
|
||||
case Variant::PACKED_FLOAT32_ARRAY:
|
||||
return get_float32_array(v);
|
||||
case Variant::PACKED_FLOAT64_ARRAY:
|
||||
return get_float64_array(v);
|
||||
case Variant::PACKED_STRING_ARRAY:
|
||||
return get_string_array(v);
|
||||
case Variant::PACKED_VECTOR2_ARRAY:
|
||||
return get_vector2_array(v);
|
||||
case Variant::PACKED_VECTOR3_ARRAY:
|
||||
return get_vector3_array(v);
|
||||
case Variant::PACKED_COLOR_ARRAY:
|
||||
return get_color_array(v);
|
||||
case Variant::PACKED_VECTOR4_ARRAY:
|
||||
return get_vector4_array(v);
|
||||
case Variant::OBJECT:
|
||||
return get_object(v);
|
||||
case Variant::VARIANT_MAX:
|
||||
ERR_FAIL_V(nullptr);
|
||||
}
|
||||
ERR_FAIL_V(nullptr);
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ static const void *get_opaque_pointer(const Variant *v) {
|
||||
switch (v->get_type()) {
|
||||
case Variant::NIL:
|
||||
return nullptr;
|
||||
case Variant::BOOL:
|
||||
return get_bool(v);
|
||||
case Variant::INT:
|
||||
return get_int(v);
|
||||
case Variant::FLOAT:
|
||||
return get_float(v);
|
||||
case Variant::STRING:
|
||||
return get_string(v);
|
||||
case Variant::VECTOR2:
|
||||
return get_vector2(v);
|
||||
case Variant::VECTOR2I:
|
||||
return get_vector2i(v);
|
||||
case Variant::VECTOR3:
|
||||
return get_vector3(v);
|
||||
case Variant::VECTOR3I:
|
||||
return get_vector3i(v);
|
||||
case Variant::VECTOR4:
|
||||
return get_vector4(v);
|
||||
case Variant::VECTOR4I:
|
||||
return get_vector4i(v);
|
||||
case Variant::RECT2:
|
||||
return get_rect2(v);
|
||||
case Variant::RECT2I:
|
||||
return get_rect2i(v);
|
||||
case Variant::TRANSFORM3D:
|
||||
return get_transform(v);
|
||||
case Variant::PROJECTION:
|
||||
return get_projection(v);
|
||||
case Variant::TRANSFORM2D:
|
||||
return get_transform2d(v);
|
||||
case Variant::QUATERNION:
|
||||
return get_quaternion(v);
|
||||
case Variant::PLANE:
|
||||
return get_plane(v);
|
||||
case Variant::BASIS:
|
||||
return get_basis(v);
|
||||
case Variant::AABB:
|
||||
return get_aabb(v);
|
||||
case Variant::COLOR:
|
||||
return get_color(v);
|
||||
case Variant::STRING_NAME:
|
||||
return get_string_name(v);
|
||||
case Variant::NODE_PATH:
|
||||
return get_node_path(v);
|
||||
case Variant::RID:
|
||||
return get_rid(v);
|
||||
case Variant::CALLABLE:
|
||||
return get_callable(v);
|
||||
case Variant::SIGNAL:
|
||||
return get_signal(v);
|
||||
case Variant::DICTIONARY:
|
||||
return get_dictionary(v);
|
||||
case Variant::ARRAY:
|
||||
return get_array(v);
|
||||
case Variant::PACKED_BYTE_ARRAY:
|
||||
return get_byte_array(v);
|
||||
case Variant::PACKED_INT32_ARRAY:
|
||||
return get_int32_array(v);
|
||||
case Variant::PACKED_INT64_ARRAY:
|
||||
return get_int64_array(v);
|
||||
case Variant::PACKED_FLOAT32_ARRAY:
|
||||
return get_float32_array(v);
|
||||
case Variant::PACKED_FLOAT64_ARRAY:
|
||||
return get_float64_array(v);
|
||||
case Variant::PACKED_STRING_ARRAY:
|
||||
return get_string_array(v);
|
||||
case Variant::PACKED_VECTOR2_ARRAY:
|
||||
return get_vector2_array(v);
|
||||
case Variant::PACKED_VECTOR3_ARRAY:
|
||||
return get_vector3_array(v);
|
||||
case Variant::PACKED_COLOR_ARRAY:
|
||||
return get_color_array(v);
|
||||
case Variant::PACKED_VECTOR4_ARRAY:
|
||||
return get_vector4_array(v);
|
||||
case Variant::OBJECT:
|
||||
return get_object(v);
|
||||
case Variant::VARIANT_MAX:
|
||||
ERR_FAIL_V(nullptr);
|
||||
}
|
||||
ERR_FAIL_V(nullptr);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct VariantGetInternalPtr {
|
||||
static internal::VariantInternalType<T> *get_ptr(Variant *v) { return VariantInternal::get_internal_value<T>(v); }
|
||||
static const internal::VariantInternalType<T> *get_ptr(const Variant *v) { return VariantInternal::get_internal_value<T>(v); }
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct can_set_variant_internal_value {
|
||||
static const bool value = true;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct can_set_variant_internal_value<Object *> {
|
||||
static const bool value = false;
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
struct VariantInternalAccessor {
|
||||
static _FORCE_INLINE_ const T &get(const Variant *v) { return *VariantInternal::get_internal_value<T>(v); }
|
||||
|
||||
// Enable set() only for those types where we can set (all but Object *).
|
||||
template <typename U = T, typename = std::enable_if_t<can_set_variant_internal_value<U>::value>>
|
||||
static _FORCE_INLINE_ void set(Variant *v, const internal::VariantInternalType<U> &p_value) {
|
||||
*VariantInternal::get_internal_value<U>(v) = p_value;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, std::enable_if_t<can_set_variant_internal_value<T>::value>>
|
||||
struct VariantDefaultInitializer {
|
||||
static _FORCE_INLINE_ void init(Variant *v) { *VariantInternal::get_internal_value<T>(v) = T(); }
|
||||
};
|
||||
|
||||
} // namespace godot
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_VECTOR2_HPP
|
||||
#define GODOT_VECTOR2_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
@@ -62,13 +61,13 @@ struct [[nodiscard]] Vector2 {
|
||||
real_t coord[2] = { 0 };
|
||||
};
|
||||
|
||||
_FORCE_INLINE_ real_t &operator[](int p_idx) {
|
||||
DEV_ASSERT((unsigned int)p_idx < 2);
|
||||
return coord[p_idx];
|
||||
_FORCE_INLINE_ real_t &operator[](int p_axis) {
|
||||
DEV_ASSERT((unsigned int)p_axis < 2);
|
||||
return coord[p_axis];
|
||||
}
|
||||
_FORCE_INLINE_ const real_t &operator[](int p_idx) const {
|
||||
DEV_ASSERT((unsigned int)p_idx < 2);
|
||||
return coord[p_idx];
|
||||
_FORCE_INLINE_ const real_t &operator[](int p_axis) const {
|
||||
DEV_ASSERT((unsigned int)p_axis < 2);
|
||||
return coord[p_axis];
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2::Axis min_axis_index() const {
|
||||
@@ -85,7 +84,7 @@ struct [[nodiscard]] Vector2 {
|
||||
|
||||
real_t length() const;
|
||||
real_t length_squared() const;
|
||||
Vector2 limit_length(const real_t p_len = 1.0) const;
|
||||
Vector2 limit_length(real_t p_len = 1.0) const;
|
||||
|
||||
Vector2 min(const Vector2 &p_vector2) const {
|
||||
return Vector2(MIN(x, p_vector2.x), MIN(y, p_vector2.y));
|
||||
@@ -111,19 +110,20 @@ struct [[nodiscard]] Vector2 {
|
||||
|
||||
real_t dot(const Vector2 &p_other) const;
|
||||
real_t cross(const Vector2 &p_other) const;
|
||||
Vector2 posmod(const real_t p_mod) const;
|
||||
Vector2 posmod(real_t p_mod) const;
|
||||
Vector2 posmodv(const Vector2 &p_modv) const;
|
||||
Vector2 project(const Vector2 &p_to) const;
|
||||
|
||||
Vector2 plane_project(const real_t p_d, const Vector2 &p_vec) const;
|
||||
Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const;
|
||||
|
||||
_FORCE_INLINE_ Vector2 lerp(const Vector2 &p_to, const real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector2 slerp(const Vector2 &p_to, const real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector2 cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const;
|
||||
_FORCE_INLINE_ Vector2 bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const;
|
||||
_FORCE_INLINE_ Vector2 lerp(const Vector2 &p_to, real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector2 slerp(const Vector2 &p_to, real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector2 cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const;
|
||||
_FORCE_INLINE_ Vector2 bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, real_t p_t) const;
|
||||
_FORCE_INLINE_ Vector2 bezier_derivative(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, real_t p_t) const;
|
||||
|
||||
Vector2 move_toward(const Vector2 &p_to, const real_t p_delta) const;
|
||||
Vector2 move_toward(const Vector2 &p_to, real_t p_delta) const;
|
||||
|
||||
Vector2 slide(const Vector2 &p_normal) const;
|
||||
Vector2 bounce(const Vector2 &p_normal) const;
|
||||
@@ -139,16 +139,16 @@ struct [[nodiscard]] Vector2 {
|
||||
void operator-=(const Vector2 &p_v);
|
||||
Vector2 operator*(const Vector2 &p_v1) const;
|
||||
|
||||
Vector2 operator*(const real_t &rvalue) const;
|
||||
void operator*=(const real_t &rvalue);
|
||||
void operator*=(const Vector2 &rvalue) { *this = *this * rvalue; }
|
||||
Vector2 operator*(real_t p_rvalue) const;
|
||||
void operator*=(real_t p_rvalue);
|
||||
void operator*=(const Vector2 &p_rvalue) { *this = *this * p_rvalue; }
|
||||
|
||||
Vector2 operator/(const Vector2 &p_v1) const;
|
||||
|
||||
Vector2 operator/(const real_t &rvalue) const;
|
||||
Vector2 operator/(real_t p_rvalue) const;
|
||||
|
||||
void operator/=(const real_t &rvalue);
|
||||
void operator/=(const Vector2 &rvalue) { *this = *this / rvalue; }
|
||||
void operator/=(real_t p_rvalue);
|
||||
void operator/=(const Vector2 &p_rvalue) { *this = *this / p_rvalue; }
|
||||
|
||||
Vector2 operator-() const;
|
||||
|
||||
@@ -161,13 +161,13 @@ struct [[nodiscard]] Vector2 {
|
||||
bool operator>=(const Vector2 &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); }
|
||||
|
||||
real_t angle() const;
|
||||
static Vector2 from_angle(const real_t p_angle);
|
||||
static Vector2 from_angle(real_t p_angle);
|
||||
|
||||
_FORCE_INLINE_ Vector2 abs() const {
|
||||
return Vector2(Math::abs(x), Math::abs(y));
|
||||
}
|
||||
|
||||
Vector2 rotated(const real_t p_by) const;
|
||||
Vector2 rotated(real_t p_by) const;
|
||||
Vector2 orthogonal() const {
|
||||
return Vector2(y, -x);
|
||||
}
|
||||
@@ -186,13 +186,13 @@ struct [[nodiscard]] Vector2 {
|
||||
operator Vector2i() const;
|
||||
|
||||
_FORCE_INLINE_ Vector2() {}
|
||||
_FORCE_INLINE_ Vector2(const real_t p_x, const real_t p_y) {
|
||||
_FORCE_INLINE_ Vector2(real_t p_x, real_t p_y) {
|
||||
x = p_x;
|
||||
y = p_y;
|
||||
}
|
||||
};
|
||||
|
||||
_FORCE_INLINE_ Vector2 Vector2::plane_project(const real_t p_d, const Vector2 &p_vec) const {
|
||||
_FORCE_INLINE_ Vector2 Vector2::plane_project(real_t p_d, const Vector2 &p_vec) const {
|
||||
return p_vec - *this * (dot(p_vec) - p_d);
|
||||
}
|
||||
|
||||
@@ -218,26 +218,26 @@ _FORCE_INLINE_ Vector2 Vector2::operator*(const Vector2 &p_v1) const {
|
||||
return Vector2(x * p_v1.x, y * p_v1.y);
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2 Vector2::operator*(const real_t &rvalue) const {
|
||||
return Vector2(x * rvalue, y * rvalue);
|
||||
_FORCE_INLINE_ Vector2 Vector2::operator*(real_t p_rvalue) const {
|
||||
return Vector2(x * p_rvalue, y * p_rvalue);
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void Vector2::operator*=(const real_t &rvalue) {
|
||||
x *= rvalue;
|
||||
y *= rvalue;
|
||||
_FORCE_INLINE_ void Vector2::operator*=(real_t p_rvalue) {
|
||||
x *= p_rvalue;
|
||||
y *= p_rvalue;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2 Vector2::operator/(const Vector2 &p_v1) const {
|
||||
return Vector2(x / p_v1.x, y / p_v1.y);
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2 Vector2::operator/(const real_t &rvalue) const {
|
||||
return Vector2(x / rvalue, y / rvalue);
|
||||
_FORCE_INLINE_ Vector2 Vector2::operator/(real_t p_rvalue) const {
|
||||
return Vector2(x / p_rvalue, y / p_rvalue);
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void Vector2::operator/=(const real_t &rvalue) {
|
||||
x /= rvalue;
|
||||
y /= rvalue;
|
||||
_FORCE_INLINE_ void Vector2::operator/=(real_t p_rvalue) {
|
||||
x /= p_rvalue;
|
||||
y /= p_rvalue;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2 Vector2::operator-() const {
|
||||
@@ -252,16 +252,14 @@ _FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const {
|
||||
return x != p_vec2.x || y != p_vec2.y;
|
||||
}
|
||||
|
||||
Vector2 Vector2::lerp(const Vector2 &p_to, const real_t p_weight) const {
|
||||
Vector2 Vector2::lerp(const Vector2 &p_to, real_t p_weight) const {
|
||||
Vector2 res = *this;
|
||||
|
||||
res.x += (p_weight * (p_to.x - x));
|
||||
res.y += (p_weight * (p_to.y - y));
|
||||
|
||||
res.x = Math::lerp(res.x, p_to.x, p_weight);
|
||||
res.y = Math::lerp(res.y, p_to.y, p_weight);
|
||||
return res;
|
||||
}
|
||||
|
||||
Vector2 Vector2::slerp(const Vector2 &p_to, const real_t p_weight) const {
|
||||
Vector2 Vector2::slerp(const Vector2 &p_to, real_t p_weight) const {
|
||||
real_t start_length_sq = length_squared();
|
||||
real_t end_length_sq = p_to.length_squared();
|
||||
if (unlikely(start_length_sq == 0.0f || end_length_sq == 0.0f)) {
|
||||
@@ -274,31 +272,32 @@ Vector2 Vector2::slerp(const Vector2 &p_to, const real_t p_weight) const {
|
||||
return rotated(angle * p_weight) * (result_length / start_length);
|
||||
}
|
||||
|
||||
Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const {
|
||||
Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight) const {
|
||||
Vector2 res = *this;
|
||||
res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight);
|
||||
res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight);
|
||||
return res;
|
||||
}
|
||||
|
||||
Vector2 Vector2::cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const {
|
||||
Vector2 Vector2::cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const {
|
||||
Vector2 res = *this;
|
||||
res.x = Math::cubic_interpolate_in_time(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
|
||||
res.y = Math::cubic_interpolate_in_time(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
|
||||
return res;
|
||||
}
|
||||
|
||||
Vector2 Vector2::bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const {
|
||||
Vector2 Vector2::bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, real_t p_t) const {
|
||||
Vector2 res = *this;
|
||||
res.x = Math::bezier_interpolate(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
|
||||
res.y = Math::bezier_interpolate(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
|
||||
return res;
|
||||
}
|
||||
|
||||
/* Formula from Wikipedia article on Bezier curves. */
|
||||
real_t omt = (1.0 - p_t);
|
||||
real_t omt2 = omt * omt;
|
||||
real_t omt3 = omt2 * omt;
|
||||
real_t t2 = p_t * p_t;
|
||||
real_t t3 = t2 * p_t;
|
||||
|
||||
return res * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3;
|
||||
Vector2 Vector2::bezier_derivative(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, real_t p_t) const {
|
||||
Vector2 res = *this;
|
||||
res.x = Math::bezier_derivative(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
|
||||
res.y = Math::bezier_derivative(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
|
||||
return res;
|
||||
}
|
||||
|
||||
Vector2 Vector2::direction_to(const Vector2 &p_to) const {
|
||||
@@ -310,19 +309,19 @@ Vector2 Vector2::direction_to(const Vector2 &p_to) const {
|
||||
// Multiplication operators required to workaround issues with LLVM using implicit conversion
|
||||
// to Vector2i instead for integers where it should not.
|
||||
|
||||
_FORCE_INLINE_ Vector2 operator*(const float p_scalar, const Vector2 &p_vec) {
|
||||
_FORCE_INLINE_ Vector2 operator*(float p_scalar, const Vector2 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2 operator*(const double p_scalar, const Vector2 &p_vec) {
|
||||
_FORCE_INLINE_ Vector2 operator*(double p_scalar, const Vector2 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2 operator*(const int32_t p_scalar, const Vector2 &p_vec) {
|
||||
_FORCE_INLINE_ Vector2 operator*(int32_t p_scalar, const Vector2 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2 operator*(const int64_t p_scalar, const Vector2 &p_vec) {
|
||||
_FORCE_INLINE_ Vector2 operator*(int64_t p_scalar, const Vector2 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
@@ -330,5 +329,3 @@ typedef Vector2 Size2;
|
||||
typedef Vector2 Point2;
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_VECTOR2_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_VECTOR2I_HPP
|
||||
#define GODOT_VECTOR2I_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
@@ -62,13 +61,13 @@ struct [[nodiscard]] Vector2i {
|
||||
int32_t coord[2] = { 0 };
|
||||
};
|
||||
|
||||
_FORCE_INLINE_ int32_t &operator[](int p_idx) {
|
||||
DEV_ASSERT((unsigned int)p_idx < 2);
|
||||
return coord[p_idx];
|
||||
_FORCE_INLINE_ int32_t &operator[](int p_axis) {
|
||||
DEV_ASSERT((unsigned int)p_axis < 2);
|
||||
return coord[p_axis];
|
||||
}
|
||||
_FORCE_INLINE_ const int32_t &operator[](int p_idx) const {
|
||||
DEV_ASSERT((unsigned int)p_idx < 2);
|
||||
return coord[p_idx];
|
||||
_FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
|
||||
DEV_ASSERT((unsigned int)p_axis < 2);
|
||||
return coord[p_axis];
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2i::Axis min_axis_index() const {
|
||||
@@ -95,22 +94,30 @@ struct [[nodiscard]] Vector2i {
|
||||
return Vector2i(MAX(x, p_scalar), MAX(y, p_scalar));
|
||||
}
|
||||
|
||||
double distance_to(const Vector2i &p_to) const {
|
||||
return (p_to - *this).length();
|
||||
}
|
||||
|
||||
int64_t distance_squared_to(const Vector2i &p_to) const {
|
||||
return (p_to - *this).length_squared();
|
||||
}
|
||||
|
||||
Vector2i operator+(const Vector2i &p_v) const;
|
||||
void operator+=(const Vector2i &p_v);
|
||||
Vector2i operator-(const Vector2i &p_v) const;
|
||||
void operator-=(const Vector2i &p_v);
|
||||
Vector2i operator*(const Vector2i &p_v1) const;
|
||||
|
||||
Vector2i operator*(const int32_t &rvalue) const;
|
||||
void operator*=(const int32_t &rvalue);
|
||||
Vector2i operator*(int32_t p_rvalue) const;
|
||||
void operator*=(int32_t p_rvalue);
|
||||
|
||||
Vector2i operator/(const Vector2i &p_v1) const;
|
||||
Vector2i operator/(const int32_t &rvalue) const;
|
||||
void operator/=(const int32_t &rvalue);
|
||||
Vector2i operator/(int32_t p_rvalue) const;
|
||||
void operator/=(int32_t p_rvalue);
|
||||
|
||||
Vector2i operator%(const Vector2i &p_v1) const;
|
||||
Vector2i operator%(const int32_t &rvalue) const;
|
||||
void operator%=(const int32_t &rvalue);
|
||||
Vector2i operator%(int32_t p_rvalue) const;
|
||||
void operator%=(int32_t p_rvalue);
|
||||
|
||||
Vector2i operator-() const;
|
||||
bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
|
||||
@@ -125,22 +132,19 @@ struct [[nodiscard]] Vector2i {
|
||||
int64_t length_squared() const;
|
||||
double length() const;
|
||||
|
||||
int64_t distance_squared_to(const Vector2i &p_to) const;
|
||||
double distance_to(const Vector2i &p_to) const;
|
||||
|
||||
real_t aspect() const { return width / (real_t)height; }
|
||||
Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); }
|
||||
Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); }
|
||||
Vector2i snapped(const Vector2i &p_step) const;
|
||||
Vector2i snappedi(int32_t p_step) const;
|
||||
Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
|
||||
Vector2i clampi(int32_t p_min, int32_t p_max) const;
|
||||
Vector2i snapped(const Vector2i &p_step) const;
|
||||
Vector2i snappedi(int32_t p_step) const;
|
||||
|
||||
operator String() const;
|
||||
operator Vector2() const;
|
||||
|
||||
inline Vector2i() {}
|
||||
inline Vector2i(const int32_t p_x, const int32_t p_y) {
|
||||
inline Vector2i(int32_t p_x, int32_t p_y) {
|
||||
x = p_x;
|
||||
y = p_y;
|
||||
}
|
||||
@@ -148,19 +152,19 @@ struct [[nodiscard]] Vector2i {
|
||||
|
||||
// Multiplication operators required to workaround issues with LLVM using implicit conversion.
|
||||
|
||||
_FORCE_INLINE_ Vector2i operator*(const int32_t p_scalar, const Vector2i &p_vector) {
|
||||
_FORCE_INLINE_ Vector2i operator*(int32_t p_scalar, const Vector2i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2i operator*(const int64_t p_scalar, const Vector2i &p_vector) {
|
||||
_FORCE_INLINE_ Vector2i operator*(int64_t p_scalar, const Vector2i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2i operator*(const float p_scalar, const Vector2i &p_vector) {
|
||||
_FORCE_INLINE_ Vector2i operator*(float p_scalar, const Vector2i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector2i operator*(const double p_scalar, const Vector2i &p_vector) {
|
||||
_FORCE_INLINE_ Vector2i operator*(double p_scalar, const Vector2i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
@@ -168,5 +172,3 @@ typedef Vector2i Size2i;
|
||||
typedef Vector2i Point2i;
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_VECTOR2I_HPP
|
||||
|
||||
@@ -28,15 +28,14 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_VECTOR3_HPP
|
||||
#define GODOT_VECTOR3_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
#include <godot_cpp/variant/string.hpp>
|
||||
|
||||
namespace godot {
|
||||
|
||||
class String;
|
||||
struct Basis;
|
||||
struct Vector2;
|
||||
struct Vector3i;
|
||||
@@ -60,12 +59,12 @@ struct [[nodiscard]] Vector3 {
|
||||
real_t coord[3] = { 0 };
|
||||
};
|
||||
|
||||
_FORCE_INLINE_ const real_t &operator[](const int p_axis) const {
|
||||
_FORCE_INLINE_ const real_t &operator[](int p_axis) const {
|
||||
DEV_ASSERT((unsigned int)p_axis < 3);
|
||||
return coord[p_axis];
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ real_t &operator[](const int p_axis) {
|
||||
_FORCE_INLINE_ real_t &operator[](int p_axis) {
|
||||
DEV_ASSERT((unsigned int)p_axis < 3);
|
||||
return coord[p_axis];
|
||||
}
|
||||
@@ -101,36 +100,38 @@ struct [[nodiscard]] Vector3 {
|
||||
_FORCE_INLINE_ Vector3 normalized() const;
|
||||
_FORCE_INLINE_ bool is_normalized() const;
|
||||
_FORCE_INLINE_ Vector3 inverse() const;
|
||||
Vector3 limit_length(const real_t p_len = 1.0) const;
|
||||
Vector3 limit_length(real_t p_len = 1.0) const;
|
||||
|
||||
_FORCE_INLINE_ void zero();
|
||||
|
||||
void snap(const Vector3 p_val);
|
||||
void snapf(real_t p_val);
|
||||
Vector3 snapped(const Vector3 p_val) const;
|
||||
Vector3 snappedf(real_t p_val) const;
|
||||
void snap(const Vector3 &p_step);
|
||||
void snapf(real_t p_step);
|
||||
Vector3 snapped(const Vector3 &p_step) const;
|
||||
Vector3 snappedf(real_t p_step) const;
|
||||
|
||||
void rotate(const Vector3 &p_axis, const real_t p_angle);
|
||||
Vector3 rotated(const Vector3 &p_axis, const real_t p_angle) const;
|
||||
void rotate(const Vector3 &p_axis, real_t p_angle);
|
||||
Vector3 rotated(const Vector3 &p_axis, real_t p_angle) const;
|
||||
|
||||
/* Static Methods between 2 vector3s */
|
||||
|
||||
_FORCE_INLINE_ Vector3 lerp(const Vector3 &p_to, const real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector3 slerp(const Vector3 &p_to, const real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector3 cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const;
|
||||
_FORCE_INLINE_ Vector3 bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const;
|
||||
_FORCE_INLINE_ Vector3 lerp(const Vector3 &p_to, real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector3 slerp(const Vector3 &p_to, real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const;
|
||||
_FORCE_INLINE_ Vector3 cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const;
|
||||
_FORCE_INLINE_ Vector3 bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, real_t p_t) const;
|
||||
_FORCE_INLINE_ Vector3 bezier_derivative(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, real_t p_t) const;
|
||||
|
||||
Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const;
|
||||
Vector3 move_toward(const Vector3 &p_to, real_t p_delta) const;
|
||||
|
||||
Vector2 octahedron_encode() const;
|
||||
static Vector3 octahedron_decode(const Vector2 &p_oct);
|
||||
Vector2 octahedron_tangent_encode(const float sign) const;
|
||||
static Vector3 octahedron_tangent_decode(const Vector2 &p_oct, float *sign);
|
||||
Vector2 octahedron_tangent_encode(float p_sign) const;
|
||||
static Vector3 octahedron_tangent_decode(const Vector2 &p_oct, float *r_sign);
|
||||
|
||||
_FORCE_INLINE_ Vector3 cross(const Vector3 &p_with) const;
|
||||
_FORCE_INLINE_ real_t dot(const Vector3 &p_with) const;
|
||||
Basis outer(const Vector3 &p_with) const;
|
||||
_FORCE_INLINE_ Vector3 get_any_perpendicular() const;
|
||||
|
||||
_FORCE_INLINE_ Vector3 abs() const;
|
||||
_FORCE_INLINE_ Vector3 floor() const;
|
||||
@@ -143,7 +144,7 @@ struct [[nodiscard]] Vector3 {
|
||||
_FORCE_INLINE_ real_t distance_to(const Vector3 &p_to) const;
|
||||
_FORCE_INLINE_ real_t distance_squared_to(const Vector3 &p_to) const;
|
||||
|
||||
_FORCE_INLINE_ Vector3 posmod(const real_t p_mod) const;
|
||||
_FORCE_INLINE_ Vector3 posmod(real_t p_mod) const;
|
||||
_FORCE_INLINE_ Vector3 posmodv(const Vector3 &p_modv) const;
|
||||
_FORCE_INLINE_ Vector3 project(const Vector3 &p_to) const;
|
||||
|
||||
@@ -170,10 +171,10 @@ struct [[nodiscard]] Vector3 {
|
||||
_FORCE_INLINE_ Vector3 &operator/=(const Vector3 &p_v);
|
||||
_FORCE_INLINE_ Vector3 operator/(const Vector3 &p_v) const;
|
||||
|
||||
_FORCE_INLINE_ Vector3 &operator*=(const real_t p_scalar);
|
||||
_FORCE_INLINE_ Vector3 operator*(const real_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector3 &operator/=(const real_t p_scalar);
|
||||
_FORCE_INLINE_ Vector3 operator/(const real_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector3 &operator*=(real_t p_scalar);
|
||||
_FORCE_INLINE_ Vector3 operator*(real_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector3 &operator/=(real_t p_scalar);
|
||||
_FORCE_INLINE_ Vector3 operator/(real_t p_scalar) const;
|
||||
|
||||
_FORCE_INLINE_ Vector3 operator-() const;
|
||||
|
||||
@@ -188,7 +189,7 @@ struct [[nodiscard]] Vector3 {
|
||||
operator Vector3i() const;
|
||||
|
||||
_FORCE_INLINE_ Vector3() {}
|
||||
_FORCE_INLINE_ Vector3(const real_t p_x, const real_t p_y, const real_t p_z) {
|
||||
_FORCE_INLINE_ Vector3(real_t p_x, real_t p_y, real_t p_z) {
|
||||
x = p_x;
|
||||
y = p_y;
|
||||
z = p_z;
|
||||
@@ -228,14 +229,15 @@ Vector3 Vector3::round() const {
|
||||
return Vector3(Math::round(x), Math::round(y), Math::round(z));
|
||||
}
|
||||
|
||||
Vector3 Vector3::lerp(const Vector3 &p_to, const real_t p_weight) const {
|
||||
return Vector3(
|
||||
x + (p_weight * (p_to.x - x)),
|
||||
y + (p_weight * (p_to.y - y)),
|
||||
z + (p_weight * (p_to.z - z)));
|
||||
Vector3 Vector3::lerp(const Vector3 &p_to, real_t p_weight) const {
|
||||
Vector3 res = *this;
|
||||
res.x = Math::lerp(res.x, p_to.x, p_weight);
|
||||
res.y = Math::lerp(res.y, p_to.y, p_weight);
|
||||
res.z = Math::lerp(res.z, p_to.z, p_weight);
|
||||
return res;
|
||||
}
|
||||
|
||||
Vector3 Vector3::slerp(const Vector3 &p_to, const real_t p_weight) const {
|
||||
Vector3 Vector3::slerp(const Vector3 &p_to, real_t p_weight) const {
|
||||
// This method seems more complicated than it really is, since we write out
|
||||
// the internals of some methods for efficiency (mainly, checking length).
|
||||
real_t start_length_sq = length_squared();
|
||||
@@ -257,7 +259,7 @@ Vector3 Vector3::slerp(const Vector3 &p_to, const real_t p_weight) const {
|
||||
return rotated(axis, angle * p_weight) * (result_length / start_length);
|
||||
}
|
||||
|
||||
Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const {
|
||||
Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const {
|
||||
Vector3 res = *this;
|
||||
res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight);
|
||||
res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight);
|
||||
@@ -265,7 +267,7 @@ Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, c
|
||||
return res;
|
||||
}
|
||||
|
||||
Vector3 Vector3::cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const {
|
||||
Vector3 Vector3::cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const {
|
||||
Vector3 res = *this;
|
||||
res.x = Math::cubic_interpolate_in_time(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
|
||||
res.y = Math::cubic_interpolate_in_time(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
|
||||
@@ -273,17 +275,20 @@ Vector3 Vector3::cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_
|
||||
return res;
|
||||
}
|
||||
|
||||
Vector3 Vector3::bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const {
|
||||
Vector3 Vector3::bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, real_t p_t) const {
|
||||
Vector3 res = *this;
|
||||
res.x = Math::bezier_interpolate(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
|
||||
res.y = Math::bezier_interpolate(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
|
||||
res.z = Math::bezier_interpolate(res.z, p_control_1.z, p_control_2.z, p_end.z, p_t);
|
||||
return res;
|
||||
}
|
||||
|
||||
/* Formula from Wikipedia article on Bezier curves. */
|
||||
real_t omt = (1.0 - p_t);
|
||||
real_t omt2 = omt * omt;
|
||||
real_t omt3 = omt2 * omt;
|
||||
real_t t2 = p_t * p_t;
|
||||
real_t t3 = t2 * p_t;
|
||||
|
||||
return res * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3;
|
||||
Vector3 Vector3::bezier_derivative(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, real_t p_t) const {
|
||||
Vector3 res = *this;
|
||||
res.x = Math::bezier_derivative(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
|
||||
res.y = Math::bezier_derivative(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
|
||||
res.z = Math::bezier_derivative(res.z, p_control_1.z, p_control_2.z, p_end.z, p_t);
|
||||
return res;
|
||||
}
|
||||
|
||||
real_t Vector3::distance_to(const Vector3 &p_to) const {
|
||||
@@ -294,7 +299,7 @@ real_t Vector3::distance_squared_to(const Vector3 &p_to) const {
|
||||
return (p_to - *this).length_squared();
|
||||
}
|
||||
|
||||
Vector3 Vector3::posmod(const real_t p_mod) const {
|
||||
Vector3 Vector3::posmod(real_t p_mod) const {
|
||||
return Vector3(Math::fposmod(x, p_mod), Math::fposmod(y, p_mod), Math::fposmod(z, p_mod));
|
||||
}
|
||||
|
||||
@@ -323,6 +328,16 @@ Vector3 Vector3::direction_to(const Vector3 &p_to) const {
|
||||
return ret;
|
||||
}
|
||||
|
||||
Vector3 Vector3::get_any_perpendicular() const {
|
||||
// Return the any perpendicular vector by cross product with the Vector3.RIGHT or Vector3.UP,
|
||||
// whichever has the greater angle to the current vector with the sign of each element positive.
|
||||
// The only essence is "to avoid being parallel to the current vector", and there is no mathematical basis for using Vector3.RIGHT and Vector3.UP,
|
||||
// since it could be a different vector depending on the prior branching code Math::abs(x) <= Math::abs(y) && Math::abs(x) <= Math::abs(z).
|
||||
// However, it would be reasonable to use any of the axes of the basis, as it is simpler to calculate.
|
||||
ERR_FAIL_COND_V_MSG(is_zero_approx(), Vector3(0, 0, 0), "The Vector3 must not be zero.");
|
||||
return cross((Math::abs(x) <= Math::abs(y) && Math::abs(x) <= Math::abs(z)) ? Vector3(1, 0, 0) : Vector3(0, 1, 0)).normalized();
|
||||
}
|
||||
|
||||
/* Operators */
|
||||
|
||||
Vector3 &Vector3::operator+=(const Vector3 &p_v) {
|
||||
@@ -369,7 +384,7 @@ Vector3 Vector3::operator/(const Vector3 &p_v) const {
|
||||
return Vector3(x / p_v.x, y / p_v.y, z / p_v.z);
|
||||
}
|
||||
|
||||
Vector3 &Vector3::operator*=(const real_t p_scalar) {
|
||||
Vector3 &Vector3::operator*=(real_t p_scalar) {
|
||||
x *= p_scalar;
|
||||
y *= p_scalar;
|
||||
z *= p_scalar;
|
||||
@@ -379,34 +394,34 @@ Vector3 &Vector3::operator*=(const real_t p_scalar) {
|
||||
// Multiplication operators required to workaround issues with LLVM using implicit conversion
|
||||
// to Vector3i instead for integers where it should not.
|
||||
|
||||
_FORCE_INLINE_ Vector3 operator*(const float p_scalar, const Vector3 &p_vec) {
|
||||
_FORCE_INLINE_ Vector3 operator*(float p_scalar, const Vector3 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector3 operator*(const double p_scalar, const Vector3 &p_vec) {
|
||||
_FORCE_INLINE_ Vector3 operator*(double p_scalar, const Vector3 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector3 operator*(const int32_t p_scalar, const Vector3 &p_vec) {
|
||||
_FORCE_INLINE_ Vector3 operator*(int32_t p_scalar, const Vector3 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector3 operator*(const int64_t p_scalar, const Vector3 &p_vec) {
|
||||
_FORCE_INLINE_ Vector3 operator*(int64_t p_scalar, const Vector3 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator*(const real_t p_scalar) const {
|
||||
Vector3 Vector3::operator*(real_t p_scalar) const {
|
||||
return Vector3(x * p_scalar, y * p_scalar, z * p_scalar);
|
||||
}
|
||||
|
||||
Vector3 &Vector3::operator/=(const real_t p_scalar) {
|
||||
Vector3 &Vector3::operator/=(real_t p_scalar) {
|
||||
x /= p_scalar;
|
||||
y /= p_scalar;
|
||||
z /= p_scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3 Vector3::operator/(const real_t p_scalar) const {
|
||||
Vector3 Vector3::operator/(real_t p_scalar) const {
|
||||
return Vector3(x / p_scalar, y / p_scalar, z / p_scalar);
|
||||
}
|
||||
|
||||
@@ -520,9 +535,9 @@ void Vector3::zero() {
|
||||
// slide returns the component of the vector along the given plane, specified by its normal vector.
|
||||
Vector3 Vector3::slide(const Vector3 &p_normal) const {
|
||||
#ifdef MATH_CHECKS
|
||||
ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 must be normalized.");
|
||||
ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 " + p_normal.operator String() + " must be normalized.");
|
||||
#endif
|
||||
return *this - p_normal * this->dot(p_normal);
|
||||
return *this - p_normal * dot(p_normal);
|
||||
}
|
||||
|
||||
Vector3 Vector3::bounce(const Vector3 &p_normal) const {
|
||||
@@ -531,11 +546,9 @@ Vector3 Vector3::bounce(const Vector3 &p_normal) const {
|
||||
|
||||
Vector3 Vector3::reflect(const Vector3 &p_normal) const {
|
||||
#ifdef MATH_CHECKS
|
||||
ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 must be normalized.");
|
||||
ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 " + p_normal.operator String() + " must be normalized.");
|
||||
#endif
|
||||
return 2.0f * p_normal * this->dot(p_normal) - *this;
|
||||
return 2.0f * p_normal * dot(p_normal) - *this;
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_VECTOR3_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_VECTOR3I_HPP
|
||||
#define GODOT_VECTOR3I_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
@@ -58,12 +57,12 @@ struct [[nodiscard]] Vector3i {
|
||||
int32_t coord[3] = { 0 };
|
||||
};
|
||||
|
||||
_FORCE_INLINE_ const int32_t &operator[](const int p_axis) const {
|
||||
_FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
|
||||
DEV_ASSERT((unsigned int)p_axis < 3);
|
||||
return coord[p_axis];
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ int32_t &operator[](const int p_axis) {
|
||||
_FORCE_INLINE_ int32_t &operator[](int p_axis) {
|
||||
DEV_ASSERT((unsigned int)p_axis < 3);
|
||||
return coord[p_axis];
|
||||
}
|
||||
@@ -90,17 +89,17 @@ struct [[nodiscard]] Vector3i {
|
||||
_FORCE_INLINE_ int64_t length_squared() const;
|
||||
_FORCE_INLINE_ double length() const;
|
||||
|
||||
_FORCE_INLINE_ int64_t distance_squared_to(const Vector3i &p_to) const;
|
||||
_FORCE_INLINE_ double distance_to(const Vector3i &p_to) const;
|
||||
|
||||
_FORCE_INLINE_ void zero();
|
||||
|
||||
_FORCE_INLINE_ Vector3i abs() const;
|
||||
_FORCE_INLINE_ Vector3i sign() const;
|
||||
Vector3i snapped(const Vector3i &p_step) const;
|
||||
Vector3i snappedi(int32_t p_step) const;
|
||||
Vector3i clamp(const Vector3i &p_min, const Vector3i &p_max) const;
|
||||
Vector3i clampi(int32_t p_min, int32_t p_max) const;
|
||||
Vector3i snapped(const Vector3i &p_step) const;
|
||||
Vector3i snappedi(int32_t p_step) const;
|
||||
|
||||
_FORCE_INLINE_ double distance_to(const Vector3i &p_to) const;
|
||||
_FORCE_INLINE_ int64_t distance_squared_to(const Vector3i &p_to) const;
|
||||
|
||||
/* Operators */
|
||||
|
||||
@@ -115,12 +114,12 @@ struct [[nodiscard]] Vector3i {
|
||||
_FORCE_INLINE_ Vector3i &operator%=(const Vector3i &p_v);
|
||||
_FORCE_INLINE_ Vector3i operator%(const Vector3i &p_v) const;
|
||||
|
||||
_FORCE_INLINE_ Vector3i &operator*=(const int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector3i operator*(const int32_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector3i &operator/=(const int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector3i operator/(const int32_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector3i &operator%=(const int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector3i operator%(const int32_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector3i &operator*=(int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector3i operator*(int32_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector3i &operator/=(int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector3i operator/(int32_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector3i &operator%=(int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector3i operator%(int32_t p_scalar) const;
|
||||
|
||||
_FORCE_INLINE_ Vector3i operator-() const;
|
||||
|
||||
@@ -135,7 +134,7 @@ struct [[nodiscard]] Vector3i {
|
||||
operator Vector3() const;
|
||||
|
||||
_FORCE_INLINE_ Vector3i() {}
|
||||
_FORCE_INLINE_ Vector3i(const int32_t p_x, const int32_t p_y, const int32_t p_z) {
|
||||
_FORCE_INLINE_ Vector3i(int32_t p_x, int32_t p_y, int32_t p_z) {
|
||||
x = p_x;
|
||||
y = p_y;
|
||||
z = p_z;
|
||||
@@ -150,14 +149,6 @@ double Vector3i::length() const {
|
||||
return Math::sqrt((double)length_squared());
|
||||
}
|
||||
|
||||
int64_t Vector3i::distance_squared_to(const Vector3i &p_to) const {
|
||||
return (p_to - *this).length_squared();
|
||||
}
|
||||
|
||||
double Vector3i::distance_to(const Vector3i &p_to) const {
|
||||
return (p_to - *this).length();
|
||||
}
|
||||
|
||||
Vector3i Vector3i::abs() const {
|
||||
return Vector3i(Math::abs(x), Math::abs(y), Math::abs(z));
|
||||
}
|
||||
@@ -166,6 +157,14 @@ Vector3i Vector3i::sign() const {
|
||||
return Vector3i(SIGN(x), SIGN(y), SIGN(z));
|
||||
}
|
||||
|
||||
double Vector3i::distance_to(const Vector3i &p_to) const {
|
||||
return (p_to - *this).length();
|
||||
}
|
||||
|
||||
int64_t Vector3i::distance_squared_to(const Vector3i &p_to) const {
|
||||
return (p_to - *this).length_squared();
|
||||
}
|
||||
|
||||
/* Operators */
|
||||
|
||||
Vector3i &Vector3i::operator+=(const Vector3i &p_v) {
|
||||
@@ -223,54 +222,54 @@ Vector3i Vector3i::operator%(const Vector3i &p_v) const {
|
||||
return Vector3i(x % p_v.x, y % p_v.y, z % p_v.z);
|
||||
}
|
||||
|
||||
Vector3i &Vector3i::operator*=(const int32_t p_scalar) {
|
||||
Vector3i &Vector3i::operator*=(int32_t p_scalar) {
|
||||
x *= p_scalar;
|
||||
y *= p_scalar;
|
||||
z *= p_scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3i Vector3i::operator*(const int32_t p_scalar) const {
|
||||
Vector3i Vector3i::operator*(int32_t p_scalar) const {
|
||||
return Vector3i(x * p_scalar, y * p_scalar, z * p_scalar);
|
||||
}
|
||||
|
||||
// Multiplication operators required to workaround issues with LLVM using implicit conversion.
|
||||
|
||||
_FORCE_INLINE_ Vector3i operator*(const int32_t p_scalar, const Vector3i &p_vector) {
|
||||
_FORCE_INLINE_ Vector3i operator*(int32_t p_scalar, const Vector3i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector3i operator*(const int64_t p_scalar, const Vector3i &p_vector) {
|
||||
_FORCE_INLINE_ Vector3i operator*(int64_t p_scalar, const Vector3i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector3i operator*(const float p_scalar, const Vector3i &p_vector) {
|
||||
_FORCE_INLINE_ Vector3i operator*(float p_scalar, const Vector3i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector3i operator*(const double p_scalar, const Vector3i &p_vector) {
|
||||
_FORCE_INLINE_ Vector3i operator*(double p_scalar, const Vector3i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
Vector3i &Vector3i::operator/=(const int32_t p_scalar) {
|
||||
Vector3i &Vector3i::operator/=(int32_t p_scalar) {
|
||||
x /= p_scalar;
|
||||
y /= p_scalar;
|
||||
z /= p_scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3i Vector3i::operator/(const int32_t p_scalar) const {
|
||||
Vector3i Vector3i::operator/(int32_t p_scalar) const {
|
||||
return Vector3i(x / p_scalar, y / p_scalar, z / p_scalar);
|
||||
}
|
||||
|
||||
Vector3i &Vector3i::operator%=(const int32_t p_scalar) {
|
||||
Vector3i &Vector3i::operator%=(int32_t p_scalar) {
|
||||
x %= p_scalar;
|
||||
y %= p_scalar;
|
||||
z %= p_scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector3i Vector3i::operator%(const int32_t p_scalar) const {
|
||||
Vector3i Vector3i::operator%(int32_t p_scalar) const {
|
||||
return Vector3i(x % p_scalar, y % p_scalar, z % p_scalar);
|
||||
}
|
||||
|
||||
@@ -339,5 +338,3 @@ void Vector3i::zero() {
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_VECTOR3I_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_VECTOR4_HPP
|
||||
#define GODOT_VECTOR4_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
@@ -37,6 +36,7 @@
|
||||
namespace godot {
|
||||
|
||||
class String;
|
||||
struct Vector4i;
|
||||
|
||||
struct [[nodiscard]] Vector4 {
|
||||
static const int AXIS_COUNT = 4;
|
||||
@@ -55,15 +55,14 @@ struct [[nodiscard]] Vector4 {
|
||||
real_t z;
|
||||
real_t w;
|
||||
};
|
||||
[[deprecated("Use coord instead")]] real_t components[4];
|
||||
real_t coord[4] = { 0, 0, 0, 0 };
|
||||
};
|
||||
|
||||
_FORCE_INLINE_ real_t &operator[](const int p_axis) {
|
||||
_FORCE_INLINE_ real_t &operator[](int p_axis) {
|
||||
DEV_ASSERT((unsigned int)p_axis < 4);
|
||||
return coord[p_axis];
|
||||
}
|
||||
_FORCE_INLINE_ const real_t &operator[](const int p_axis) const {
|
||||
_FORCE_INLINE_ const real_t &operator[](int p_axis) const {
|
||||
DEV_ASSERT((unsigned int)p_axis < 4);
|
||||
return coord[p_axis];
|
||||
}
|
||||
@@ -105,11 +104,11 @@ struct [[nodiscard]] Vector4 {
|
||||
Vector4 floor() const;
|
||||
Vector4 ceil() const;
|
||||
Vector4 round() const;
|
||||
Vector4 lerp(const Vector4 &p_to, const real_t p_weight) const;
|
||||
Vector4 cubic_interpolate(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, const real_t p_weight) const;
|
||||
Vector4 cubic_interpolate_in_time(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const;
|
||||
Vector4 lerp(const Vector4 &p_to, real_t p_weight) const;
|
||||
Vector4 cubic_interpolate(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, real_t p_weight) const;
|
||||
Vector4 cubic_interpolate_in_time(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const;
|
||||
|
||||
Vector4 posmod(const real_t p_mod) const;
|
||||
Vector4 posmod(real_t p_mod) const;
|
||||
Vector4 posmodv(const Vector4 &p_modv) const;
|
||||
void snap(const Vector4 &p_step);
|
||||
void snapf(real_t p_step);
|
||||
@@ -125,15 +124,15 @@ struct [[nodiscard]] Vector4 {
|
||||
_FORCE_INLINE_ void operator-=(const Vector4 &p_vec4);
|
||||
_FORCE_INLINE_ void operator*=(const Vector4 &p_vec4);
|
||||
_FORCE_INLINE_ void operator/=(const Vector4 &p_vec4);
|
||||
_FORCE_INLINE_ void operator*=(const real_t &s);
|
||||
_FORCE_INLINE_ void operator/=(const real_t &s);
|
||||
_FORCE_INLINE_ void operator*=(real_t p_s);
|
||||
_FORCE_INLINE_ void operator/=(real_t p_s);
|
||||
_FORCE_INLINE_ Vector4 operator+(const Vector4 &p_vec4) const;
|
||||
_FORCE_INLINE_ Vector4 operator-(const Vector4 &p_vec4) const;
|
||||
_FORCE_INLINE_ Vector4 operator*(const Vector4 &p_vec4) const;
|
||||
_FORCE_INLINE_ Vector4 operator/(const Vector4 &p_vec4) const;
|
||||
_FORCE_INLINE_ Vector4 operator-() const;
|
||||
_FORCE_INLINE_ Vector4 operator*(const real_t &s) const;
|
||||
_FORCE_INLINE_ Vector4 operator/(const real_t &s) const;
|
||||
_FORCE_INLINE_ Vector4 operator*(real_t p_s) const;
|
||||
_FORCE_INLINE_ Vector4 operator/(real_t p_s) const;
|
||||
|
||||
_FORCE_INLINE_ bool operator==(const Vector4 &p_vec4) const;
|
||||
_FORCE_INLINE_ bool operator!=(const Vector4 &p_vec4) const;
|
||||
@@ -143,28 +142,14 @@ struct [[nodiscard]] Vector4 {
|
||||
_FORCE_INLINE_ bool operator<=(const Vector4 &p_vec4) const;
|
||||
|
||||
operator String() const;
|
||||
operator Vector4i() const;
|
||||
|
||||
_FORCE_INLINE_ Vector4() {}
|
||||
|
||||
_FORCE_INLINE_ Vector4(real_t p_x, real_t p_y, real_t p_z, real_t p_w) :
|
||||
x(p_x),
|
||||
y(p_y),
|
||||
z(p_z),
|
||||
w(p_w) {
|
||||
}
|
||||
|
||||
Vector4(const Vector4 &p_vec4) :
|
||||
x(p_vec4.x),
|
||||
y(p_vec4.y),
|
||||
z(p_vec4.z),
|
||||
w(p_vec4.w) {
|
||||
}
|
||||
|
||||
void operator=(const Vector4 &p_vec4) {
|
||||
x = p_vec4.x;
|
||||
y = p_vec4.y;
|
||||
z = p_vec4.z;
|
||||
w = p_vec4.w;
|
||||
_FORCE_INLINE_ Vector4(real_t p_x, real_t p_y, real_t p_z, real_t p_w) {
|
||||
x = p_x;
|
||||
y = p_y;
|
||||
z = p_z;
|
||||
w = p_w;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -203,15 +188,15 @@ void Vector4::operator/=(const Vector4 &p_vec4) {
|
||||
z /= p_vec4.z;
|
||||
w /= p_vec4.w;
|
||||
}
|
||||
void Vector4::operator*=(const real_t &s) {
|
||||
x *= s;
|
||||
y *= s;
|
||||
z *= s;
|
||||
w *= s;
|
||||
void Vector4::operator*=(real_t p_s) {
|
||||
x *= p_s;
|
||||
y *= p_s;
|
||||
z *= p_s;
|
||||
w *= p_s;
|
||||
}
|
||||
|
||||
void Vector4::operator/=(const real_t &s) {
|
||||
*this *= 1.0f / s;
|
||||
void Vector4::operator/=(real_t p_s) {
|
||||
*this *= 1.0f / p_s;
|
||||
}
|
||||
|
||||
Vector4 Vector4::operator+(const Vector4 &p_vec4) const {
|
||||
@@ -234,12 +219,12 @@ Vector4 Vector4::operator-() const {
|
||||
return Vector4(-x, -y, -z, -w);
|
||||
}
|
||||
|
||||
Vector4 Vector4::operator*(const real_t &s) const {
|
||||
return Vector4(x * s, y * s, z * s, w * s);
|
||||
Vector4 Vector4::operator*(real_t p_s) const {
|
||||
return Vector4(x * p_s, y * p_s, z * p_s, w * p_s);
|
||||
}
|
||||
|
||||
Vector4 Vector4::operator/(const real_t &s) const {
|
||||
return *this * (1.0f / s);
|
||||
Vector4 Vector4::operator/(real_t p_s) const {
|
||||
return *this * (1.0f / p_s);
|
||||
}
|
||||
|
||||
bool Vector4::operator==(const Vector4 &p_vec4) const {
|
||||
@@ -302,22 +287,20 @@ bool Vector4::operator>=(const Vector4 &p_v) const {
|
||||
return x > p_v.x;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector4 operator*(const float p_scalar, const Vector4 &p_vec) {
|
||||
_FORCE_INLINE_ Vector4 operator*(float p_scalar, const Vector4 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector4 operator*(const double p_scalar, const Vector4 &p_vec) {
|
||||
_FORCE_INLINE_ Vector4 operator*(double p_scalar, const Vector4 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector4 operator*(const int32_t p_scalar, const Vector4 &p_vec) {
|
||||
_FORCE_INLINE_ Vector4 operator*(int32_t p_scalar, const Vector4 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector4 operator*(const int64_t p_scalar, const Vector4 &p_vec) {
|
||||
_FORCE_INLINE_ Vector4 operator*(int64_t p_scalar, const Vector4 &p_vec) {
|
||||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_VECTOR4_HPP
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GODOT_VECTOR4I_HPP
|
||||
#define GODOT_VECTOR4I_HPP
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
@@ -60,12 +59,12 @@ struct [[nodiscard]] Vector4i {
|
||||
int32_t coord[4] = { 0 };
|
||||
};
|
||||
|
||||
_FORCE_INLINE_ const int32_t &operator[](const int p_axis) const {
|
||||
_FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
|
||||
DEV_ASSERT((unsigned int)p_axis < 4);
|
||||
return coord[p_axis];
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ int32_t &operator[](const int p_axis) {
|
||||
_FORCE_INLINE_ int32_t &operator[](int p_axis) {
|
||||
DEV_ASSERT((unsigned int)p_axis < 4);
|
||||
return coord[p_axis];
|
||||
}
|
||||
@@ -92,17 +91,17 @@ struct [[nodiscard]] Vector4i {
|
||||
_FORCE_INLINE_ int64_t length_squared() const;
|
||||
_FORCE_INLINE_ double length() const;
|
||||
|
||||
_FORCE_INLINE_ int64_t distance_squared_to(const Vector4i &p_to) const;
|
||||
_FORCE_INLINE_ double distance_to(const Vector4i &p_to) const;
|
||||
|
||||
_FORCE_INLINE_ void zero();
|
||||
|
||||
_FORCE_INLINE_ double distance_to(const Vector4i &p_to) const;
|
||||
_FORCE_INLINE_ int64_t distance_squared_to(const Vector4i &p_to) const;
|
||||
|
||||
_FORCE_INLINE_ Vector4i abs() const;
|
||||
_FORCE_INLINE_ Vector4i sign() const;
|
||||
Vector4i snapped(const Vector4i &p_step) const;
|
||||
Vector4i snappedi(int32_t p_step) const;
|
||||
Vector4i clamp(const Vector4i &p_min, const Vector4i &p_max) const;
|
||||
Vector4i clampi(int32_t p_min, int32_t p_max) const;
|
||||
Vector4i snapped(const Vector4i &p_step) const;
|
||||
Vector4i snappedi(int32_t p_step) const;
|
||||
|
||||
/* Operators */
|
||||
|
||||
@@ -117,12 +116,12 @@ struct [[nodiscard]] Vector4i {
|
||||
_FORCE_INLINE_ Vector4i &operator%=(const Vector4i &p_v);
|
||||
_FORCE_INLINE_ Vector4i operator%(const Vector4i &p_v) const;
|
||||
|
||||
_FORCE_INLINE_ Vector4i &operator*=(const int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector4i operator*(const int32_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector4i &operator/=(const int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector4i operator/(const int32_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector4i &operator%=(const int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector4i operator%(const int32_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector4i &operator*=(int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector4i operator*(int32_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector4i &operator/=(int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector4i operator/(int32_t p_scalar) const;
|
||||
_FORCE_INLINE_ Vector4i &operator%=(int32_t p_scalar);
|
||||
_FORCE_INLINE_ Vector4i operator%(int32_t p_scalar) const;
|
||||
|
||||
_FORCE_INLINE_ Vector4i operator-() const;
|
||||
|
||||
@@ -138,7 +137,7 @@ struct [[nodiscard]] Vector4i {
|
||||
|
||||
_FORCE_INLINE_ Vector4i() {}
|
||||
Vector4i(const Vector4 &p_vec4);
|
||||
_FORCE_INLINE_ Vector4i(const int32_t p_x, const int32_t p_y, const int32_t p_z, const int32_t p_w) {
|
||||
_FORCE_INLINE_ Vector4i(int32_t p_x, int32_t p_y, int32_t p_z, int32_t p_w) {
|
||||
x = p_x;
|
||||
y = p_y;
|
||||
z = p_z;
|
||||
@@ -154,20 +153,20 @@ double Vector4i::length() const {
|
||||
return Math::sqrt((double)length_squared());
|
||||
}
|
||||
|
||||
int64_t Vector4i::distance_squared_to(const Vector4i &p_to) const {
|
||||
return (p_to - *this).length_squared();
|
||||
}
|
||||
|
||||
double Vector4i::distance_to(const Vector4i &p_to) const {
|
||||
return (p_to - *this).length();
|
||||
}
|
||||
|
||||
int64_t Vector4i::distance_squared_to(const Vector4i &p_to) const {
|
||||
return (p_to - *this).length_squared();
|
||||
}
|
||||
|
||||
Vector4i Vector4i::abs() const {
|
||||
return Vector4i(Math::abs(x), Math::abs(y), Math::abs(z), Math::abs(w));
|
||||
}
|
||||
|
||||
Vector4i Vector4i::sign() const {
|
||||
return Vector4i(Math::sign(x), Math::sign(y), Math::sign(z), Math::sign(w));
|
||||
return Vector4i(SIGN(x), SIGN(y), SIGN(z), SIGN(w));
|
||||
}
|
||||
|
||||
/* Operators */
|
||||
@@ -232,7 +231,7 @@ Vector4i Vector4i::operator%(const Vector4i &p_v) const {
|
||||
return Vector4i(x % p_v.x, y % p_v.y, z % p_v.z, w % p_v.w);
|
||||
}
|
||||
|
||||
Vector4i &Vector4i::operator*=(const int32_t p_scalar) {
|
||||
Vector4i &Vector4i::operator*=(int32_t p_scalar) {
|
||||
x *= p_scalar;
|
||||
y *= p_scalar;
|
||||
z *= p_scalar;
|
||||
@@ -240,29 +239,29 @@ Vector4i &Vector4i::operator*=(const int32_t p_scalar) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector4i Vector4i::operator*(const int32_t p_scalar) const {
|
||||
Vector4i Vector4i::operator*(int32_t p_scalar) const {
|
||||
return Vector4i(x * p_scalar, y * p_scalar, z * p_scalar, w * p_scalar);
|
||||
}
|
||||
|
||||
// Multiplication operators required to workaround issues with LLVM using implicit conversion.
|
||||
|
||||
_FORCE_INLINE_ Vector4i operator*(const int32_t p_scalar, const Vector4i &p_vector) {
|
||||
_FORCE_INLINE_ Vector4i operator*(int32_t p_scalar, const Vector4i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector4i operator*(const int64_t p_scalar, const Vector4i &p_vector) {
|
||||
_FORCE_INLINE_ Vector4i operator*(int64_t p_scalar, const Vector4i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector4i operator*(const float p_scalar, const Vector4i &p_vector) {
|
||||
_FORCE_INLINE_ Vector4i operator*(float p_scalar, const Vector4i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Vector4i operator*(const double p_scalar, const Vector4i &p_vector) {
|
||||
_FORCE_INLINE_ Vector4i operator*(double p_scalar, const Vector4i &p_vector) {
|
||||
return p_vector * p_scalar;
|
||||
}
|
||||
|
||||
Vector4i &Vector4i::operator/=(const int32_t p_scalar) {
|
||||
Vector4i &Vector4i::operator/=(int32_t p_scalar) {
|
||||
x /= p_scalar;
|
||||
y /= p_scalar;
|
||||
z /= p_scalar;
|
||||
@@ -270,11 +269,11 @@ Vector4i &Vector4i::operator/=(const int32_t p_scalar) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector4i Vector4i::operator/(const int32_t p_scalar) const {
|
||||
Vector4i Vector4i::operator/(int32_t p_scalar) const {
|
||||
return Vector4i(x / p_scalar, y / p_scalar, z / p_scalar, w / p_scalar);
|
||||
}
|
||||
|
||||
Vector4i &Vector4i::operator%=(const int32_t p_scalar) {
|
||||
Vector4i &Vector4i::operator%=(int32_t p_scalar) {
|
||||
x %= p_scalar;
|
||||
y %= p_scalar;
|
||||
z %= p_scalar;
|
||||
@@ -282,7 +281,7 @@ Vector4i &Vector4i::operator%=(const int32_t p_scalar) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector4i Vector4i::operator%(const int32_t p_scalar) const {
|
||||
Vector4i Vector4i::operator%(int32_t p_scalar) const {
|
||||
return Vector4i(x % p_scalar, y % p_scalar, z % p_scalar, w % p_scalar);
|
||||
}
|
||||
|
||||
@@ -367,5 +366,3 @@ void Vector4i::zero() {
|
||||
}
|
||||
|
||||
} // namespace godot
|
||||
|
||||
#endif // GODOT_VECTOR4I_HPP
|
||||
|
||||
@@ -2,121 +2,82 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
if len(sys.argv) < 2:
|
||||
print("Invalid usage of header_guards.py, it should be called with a path to one or multiple files.")
|
||||
sys.exit(1)
|
||||
|
||||
HEADER_CHECK_OFFSET = 30
|
||||
HEADER_BEGIN_OFFSET = 31
|
||||
HEADER_END_OFFSET = -1
|
||||
|
||||
changed = []
|
||||
invalid = []
|
||||
|
||||
for file in sys.argv[1:]:
|
||||
with open(file, "rt", encoding="utf-8", newline="\n") as f:
|
||||
header_start = -1
|
||||
header_end = -1
|
||||
|
||||
with open(file.strip(), "rt", encoding="utf-8", newline="\n") as f:
|
||||
lines = f.readlines()
|
||||
|
||||
if len(lines) <= HEADER_BEGIN_OFFSET:
|
||||
continue # Most likely a dummy file.
|
||||
for idx, line in enumerate(lines):
|
||||
sline = line.strip()
|
||||
|
||||
if lines[HEADER_CHECK_OFFSET].startswith("#import"):
|
||||
continue # Early catch obj-c file.
|
||||
if header_start < 0:
|
||||
if sline == "": # Skip empty lines at the top.
|
||||
continue
|
||||
|
||||
name = f"GODOT_{Path(file).name}".upper().replace(".", "_").replace("-", "_").replace(" ", "_")
|
||||
if sline.startswith("/**********"): # Godot header starts this way.
|
||||
header_start = idx
|
||||
else:
|
||||
header_end = 0 # There is no Godot header.
|
||||
break
|
||||
else:
|
||||
if not sline.startswith(("*", "/*")): # Not in the Godot header anymore.
|
||||
header_end = idx + 1 # The guard should be two lines below the Godot header.
|
||||
break
|
||||
|
||||
HEADER_CHECK = f"#ifndef {name}\n"
|
||||
HEADER_BEGIN = f"#define {name}\n"
|
||||
HEADER_END = f"#endif // {name}\n"
|
||||
|
||||
if (
|
||||
lines[HEADER_CHECK_OFFSET] == HEADER_CHECK
|
||||
and lines[HEADER_BEGIN_OFFSET] == HEADER_BEGIN
|
||||
and lines[HEADER_END_OFFSET] == HEADER_END
|
||||
):
|
||||
if (HEADER_CHECK_OFFSET := header_end) < 0 or HEADER_CHECK_OFFSET >= len(lines):
|
||||
invalid.append(file)
|
||||
continue
|
||||
|
||||
if lines[HEADER_CHECK_OFFSET].startswith("#pragma once"):
|
||||
continue
|
||||
|
||||
# Might be using legacy header guards.
|
||||
HEADER_BEGIN_OFFSET = HEADER_CHECK_OFFSET + 1
|
||||
HEADER_END_OFFSET = len(lines) - 1
|
||||
|
||||
if HEADER_BEGIN_OFFSET >= HEADER_END_OFFSET:
|
||||
invalid.append(file)
|
||||
continue
|
||||
|
||||
# Guards might exist but with the wrong names.
|
||||
if (
|
||||
lines[HEADER_CHECK_OFFSET].startswith("#ifndef")
|
||||
and lines[HEADER_BEGIN_OFFSET].startswith("#define")
|
||||
and lines[HEADER_END_OFFSET].startswith("#endif")
|
||||
):
|
||||
lines[HEADER_CHECK_OFFSET] = HEADER_CHECK
|
||||
lines[HEADER_BEGIN_OFFSET] = HEADER_BEGIN
|
||||
lines[HEADER_END_OFFSET] = HEADER_END
|
||||
lines[HEADER_CHECK_OFFSET] = "#pragma once"
|
||||
lines[HEADER_BEGIN_OFFSET] = "\n"
|
||||
lines.pop()
|
||||
with open(file, "wt", encoding="utf-8", newline="\n") as f:
|
||||
f.writelines(lines)
|
||||
changed.append(file)
|
||||
continue
|
||||
|
||||
header_check = -1
|
||||
header_begin = -1
|
||||
header_end = -1
|
||||
pragma_once = -1
|
||||
objc = False
|
||||
|
||||
for idx, line in enumerate(lines):
|
||||
if not line.startswith("#"):
|
||||
continue
|
||||
elif line.startswith("#ifndef") and header_check == -1:
|
||||
header_check = idx
|
||||
elif line.startswith("#define") and header_begin == -1:
|
||||
header_begin = idx
|
||||
elif line.startswith("#endif") and header_end == -1:
|
||||
header_end = idx
|
||||
elif line.startswith("#pragma once"):
|
||||
pragma_once = idx
|
||||
break
|
||||
elif line.startswith("#import"):
|
||||
objc = True
|
||||
# Verify `#pragma once` doesn't exist at invalid location.
|
||||
misplaced = False
|
||||
for line in lines:
|
||||
if line.startswith("#pragma once"):
|
||||
misplaced = True
|
||||
break
|
||||
|
||||
if objc:
|
||||
if misplaced:
|
||||
invalid.append(file)
|
||||
continue
|
||||
|
||||
if pragma_once != -1:
|
||||
lines.pop(pragma_once)
|
||||
lines.insert(HEADER_CHECK_OFFSET, HEADER_CHECK)
|
||||
lines.insert(HEADER_BEGIN_OFFSET, HEADER_BEGIN)
|
||||
lines.append("\n")
|
||||
lines.append(HEADER_END)
|
||||
with open(file, "wt", encoding="utf-8", newline="\n") as f:
|
||||
f.writelines(lines)
|
||||
changed.append(file)
|
||||
continue
|
||||
|
||||
if header_check == -1 and header_begin == -1 and header_end == -1:
|
||||
# Guards simply didn't exist
|
||||
lines.insert(HEADER_CHECK_OFFSET, HEADER_CHECK)
|
||||
lines.insert(HEADER_BEGIN_OFFSET, HEADER_BEGIN)
|
||||
lines.append("\n")
|
||||
lines.append(HEADER_END)
|
||||
with open(file, "wt", encoding="utf-8", newline="\n") as f:
|
||||
f.writelines(lines)
|
||||
changed.append(file)
|
||||
continue
|
||||
|
||||
if header_check != -1 and header_begin != -1 and header_end != -1:
|
||||
# All prepends "found", see if we can salvage this.
|
||||
if header_check == header_begin - 1 and header_begin < header_end:
|
||||
lines.pop(header_check)
|
||||
lines.pop(header_begin - 1)
|
||||
lines.pop(header_end - 2)
|
||||
if lines[header_end - 3] == "\n":
|
||||
lines.pop(header_end - 3)
|
||||
lines.insert(HEADER_CHECK_OFFSET, HEADER_CHECK)
|
||||
lines.insert(HEADER_BEGIN_OFFSET, HEADER_BEGIN)
|
||||
lines.append("\n")
|
||||
lines.append(HEADER_END)
|
||||
with open(file, "wt", encoding="utf-8", newline="\n") as f:
|
||||
f.writelines(lines)
|
||||
changed.append(file)
|
||||
continue
|
||||
|
||||
invalid.append(file)
|
||||
# Assume that we're simply missing a guard entirely.
|
||||
lines.insert(HEADER_CHECK_OFFSET, "#pragma once\n\n")
|
||||
with open(file, "wt", encoding="utf-8", newline="\n") as f:
|
||||
f.writelines(lines)
|
||||
changed.append(file)
|
||||
|
||||
if changed:
|
||||
for file in changed:
|
||||
|
||||
@@ -5,16 +5,16 @@ ignore_missing_imports = true
|
||||
namespace_packages = true
|
||||
no_implicit_optional = true
|
||||
pretty = true
|
||||
scripts_are_modules = true
|
||||
show_column_numbers = true
|
||||
warn_redundant_casts = true
|
||||
warn_return_any = true
|
||||
warn_unreachable = true
|
||||
python_version = "3.8"
|
||||
|
||||
[tool.ruff]
|
||||
extend-include = ["SConstruct"]
|
||||
extend-include = ["*SConstruct"]
|
||||
line-length = 120
|
||||
target-version = "py37"
|
||||
target-version = "py38"
|
||||
|
||||
[tool.ruff.lint]
|
||||
extend-select = [
|
||||
@@ -27,32 +27,32 @@ extend-select = [
|
||||
]
|
||||
|
||||
[tool.codespell]
|
||||
enable-colors = ""
|
||||
write-changes = ""
|
||||
check-hidden = ""
|
||||
enable-colors = true
|
||||
write-changes = true
|
||||
check-hidden = true
|
||||
quiet-level = 3
|
||||
builtin = "clear,rare,en-GB_to_en-US"
|
||||
ignore-words-list = """\
|
||||
breaked,
|
||||
cancelled,
|
||||
checkin,
|
||||
curvelinear,
|
||||
doubleclick,
|
||||
expct,
|
||||
findn,
|
||||
gird,
|
||||
hel,
|
||||
inout,
|
||||
labelin,
|
||||
lod,
|
||||
mis,
|
||||
nd,
|
||||
numer,
|
||||
ot,
|
||||
outin,
|
||||
requestor,
|
||||
te,
|
||||
textin,
|
||||
thirdparty,
|
||||
vai
|
||||
"""
|
||||
builtin = ["clear", "rare", "en-GB_to_en-US"]
|
||||
ignore-words-list = [
|
||||
"breaked",
|
||||
"cancelled",
|
||||
"checkin",
|
||||
"curvelinear",
|
||||
"doubleclick",
|
||||
"expct",
|
||||
"findn",
|
||||
"gird",
|
||||
"hel",
|
||||
"inout",
|
||||
"labelin",
|
||||
"lod",
|
||||
"mis",
|
||||
"nd",
|
||||
"numer",
|
||||
"ot",
|
||||
"outin",
|
||||
"requestor",
|
||||
"te",
|
||||
"textin",
|
||||
"thirdparty",
|
||||
"vai",
|
||||
]
|
||||
|
||||
@@ -60,13 +60,13 @@ void Wrapped::_postinitialize() {
|
||||
Wrapped::_constructing_mutex.unlock();
|
||||
#endif
|
||||
|
||||
// Only send NOTIFICATION_POSTINITIALIZE for extension classes.
|
||||
if (_is_extension_class()) {
|
||||
_notificationv(Object::NOTIFICATION_POSTINITIALIZE);
|
||||
Object *obj = dynamic_cast<Object *>(this);
|
||||
if (obj) {
|
||||
obj->notification(Object::NOTIFICATION_POSTINITIALIZE);
|
||||
}
|
||||
}
|
||||
|
||||
Wrapped::Wrapped(const StringName p_godot_class) {
|
||||
Wrapped::Wrapped(const StringName &p_godot_class) {
|
||||
#ifdef HOT_RELOAD_ENABLED
|
||||
if (unlikely(Wrapped::_constructing_recreate_owner)) {
|
||||
_owner = Wrapped::_constructing_recreate_owner;
|
||||
@@ -74,7 +74,7 @@ Wrapped::Wrapped(const StringName p_godot_class) {
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
_owner = godot::internal::gdextension_interface_classdb_construct_object(reinterpret_cast<GDExtensionConstStringNamePtr>(p_godot_class._native_ptr()));
|
||||
_owner = godot::internal::gdextension_interface_classdb_construct_object2(reinterpret_cast<GDExtensionConstStringNamePtr>(p_godot_class._native_ptr()));
|
||||
}
|
||||
|
||||
if (_constructing_extension_class_name) {
|
||||
|
||||
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Reference in New Issue
Block a user