Commit Graph

  • c42dd309ec Bump actions/checkout from 5 to 6 (#213) master dependabot[bot] 2025-11-21 18:19:30 +01:00
  • bca97378f7 Merge pull request #212 from clayjohn/volumetric-fog-46 Thaddeus Crews 2025-11-13 17:48:42 -06:00
  • 5109b6aba6 Adjust volumetric fog settings to be within a reasonable range and avoid taking advantage of the broken transmittance in Godot 4.5 and earlier clayjohn 2025-11-07 10:50:38 -08:00
  • 90f2e38d7b Use static typing in all scripts (#208) 4.5-90f2e38 Aaron Franke 2025-10-11 05:04:14 -07:00
  • 5f4c259062 Add MetalFX Spatial and Temporal scaling modes on macOS and iOS (#196) Hugo Locurcio 2025-10-11 10:49:30 +02:00
  • a3e0b06651 Update TPS demo to Godot 4.5 (#207) Aaron Franke 2025-10-09 17:21:23 -07:00
  • b314223ae8 Fix typed array error, use modern approach to resolution-independent mouselook (#206) Hugo Locurcio 2025-10-09 05:33:13 +02:00
  • 80916778f1 Bump actions/checkout from 4 to 5 (#205) dependabot[bot] 2025-10-08 20:15:41 -07:00
  • 6737cabf83 Update to Godot 3.6 (#204) 3.x Aaron Franke 2025-03-15 11:06:40 -07:00
  • 95cae9d5fa Disable V-Sync and use optimized FPS limit (#153) Hugo Locurcio 2025-03-15 12:14:20 +01:00
  • 6c64fd9ef5 Merge pull request #118 from Calinou/allow-gles2-fallback Aaron Franke 2025-03-15 04:02:58 -07:00
  • bd9b9ef2fd Update to Godot 4.4 (#203) Aaron Franke 2025-03-05 18:34:47 -08:00
  • 117eca0020 Remove unused resources found with the Orphan Resource Explorer (#201) Hugo Locurcio 2025-02-10 16:16:02 +01:00
  • cfb9c1d9a2 Make gamepad mapping match genre standards Nikita Samusev 2025-02-10 15:37:40 +01:00
  • 3a92da2ed1 Hide menu BackgroundCache node to fully benefit from async. pipeline compilation (#191) Hugo Locurcio 2024-10-04 20:59:12 +02:00
  • 34b6977f35 Update for Godot 4.3 and fix robot walk sound (#188) Aaron Franke 2024-09-17 10:35:58 -05:00
  • 690ee91837 Remove superfluous and wrong logic to reuse cached load (#186) Pedro J. Estébanez 2024-08-06 22:53:35 +02:00
  • 34c05068ef Remove dangling .import files with no source asset (#185) Hugo Locurcio 2024-06-18 17:02:13 +02:00
  • 7959fb1a20 Update screenshot for Godot 4.x Hugo Locurcio 2024-03-27 22:01:32 +01:00
  • f0587b2163 Use a deadzone of 0.2 for all actions, allow gamepad input from all devices 4.2-f0587b2 Hugo Locurcio 2024-03-27 20:03:30 +01:00
  • adc0ec7561 Merge pull request #181 from Calinou/use-anisotropic-filtering Rémi Verschelde 2024-03-26 13:39:35 +01:00
  • 1118fafcfd Use anisotropic filtering to improve texture apperance at oblique angles Hugo Locurcio 2023-11-30 18:26:12 +01:00
  • 32f43f4b55 Fix file permissions after #184 Rémi Verschelde 2024-01-25 14:57:05 +01:00
  • 518df675a5 Fixed several visual errors that only appeared under Linux (#184) JohnLogostini 2024-01-24 19:59:07 -04:00
  • 241b450ed6 Improve particles and VFX, add blob shadow below player and enemies (#180) Hugo Locurcio 2023-12-01 12:32:06 +01:00
  • 9024e4cc77 Merge pull request #179 from Calinou/improve-visuals Rémi Verschelde 2023-11-30 15:46:28 +01:00
  • 93556f77ad Fix aiming camera transition (#178) Hugo Locurcio 2023-11-30 14:53:20 +01:00
  • 374bd8d78c Improve visuals and settings menus, fix overly strong lights Hugo Locurcio 2023-11-30 05:06:27 +01:00
  • 99f49b5be9 Merge pull request #177 from Calinou/update-to-4.2 Rémi Verschelde 2023-11-28 16:46:38 +01:00
  • 79df12923e Update mesh format for Godot 4.2 Hugo Locurcio 2023-11-28 16:40:22 +01:00
  • ceb92d064c Bump actions/checkout from 3 to 4 (#174) dependabot[bot] 2023-09-09 17:39:51 +02:00
  • 0abde438b2 Update README to account for master -> 3.x branch migration Hugo Locurcio 2023-06-28 11:59:34 +02:00
  • 635aff4dee Update README to account for 4.0-dev -> master branch migration Hugo Locurcio 2023-06-28 11:58:49 +02:00
  • bd457e3de0 Improve Main Menu options and fix misc bugs (#166) 4.0-dev Clay John 2023-03-26 13:40:22 -07:00
  • bb833aa97c Add support for networked multiplayer (#163) Fabio Alessandrelli 2023-03-06 18:33:21 +01:00
  • c32ba6107c Fade the view when loading the level scene (#151) Hugo Locurcio 2023-02-27 20:11:06 +01:00
  • 2beb6c4587 Update various resources to 4.0 format (#161) Clay John 2023-02-13 15:49:53 -08:00
  • 2f67daf6b2 Add controls to the README (4.0-dev) (#160) Hugo Locurcio 2023-02-07 15:17:25 +01:00
  • e896f0ee3c Add controls to the README (#159) Hugo Locurcio 2023-02-07 15:17:22 +01:00
  • f41444c0bf Port TPS demo to 4.0 (#158) Clay John 2023-02-04 09:20:45 -08:00
  • 19e26e6702 Brighten the level's indirect energy (#156) Hugo Locurcio 2023-02-03 21:56:57 +01:00
  • df9e4976da Enable 8× anisotropic filtering on textures (#154) Hugo Locurcio 2022-12-18 15:51:34 +01:00
  • 08402196fe Disable vertex compression on level geometry to prevent visual artifacts (#152) Hugo Locurcio 2022-12-18 15:25:19 +01:00
  • 79b67eba93 Fix occluder shape placement in the level causing too much occlusion (#150) Hugo Locurcio 2022-12-18 15:24:55 +01:00
  • 3512cff171 Improve fog configuration (#149) Hugo Locurcio 2022-12-18 15:22:46 +01:00
  • fab68bcd7e Apply gravity to Red Robot while idle (#145) Aidan Rhoden 2022-10-10 09:00:47 -05:00
  • f7951bc373 Merge pull request #130 from Calinou/enable-async-shader-compilation Hugo Locurcio 2022-10-09 23:16:24 +02:00
  • 18c4ba2493 Allow falling back to GLES2 Hugo Locurcio 2022-01-10 19:03:10 +01:00
  • 170772f78f Merge pull request #134 from Calinou/add-fxaa-setting Hugo Locurcio 2022-09-11 18:56:05 +02:00
  • 3adf20c7fe Merge pull request #132 from Calinou/tweak-effect-cast-shadow Hugo Locurcio 2022-09-11 18:55:50 +02:00
  • d64969f9f7 Disable shadow casting for short-lived effects Hugo Locurcio 2022-08-06 06:13:50 +02:00
  • d486faf047 Enable asynchronous shader compilation and caching Hugo Locurcio 2022-08-06 06:02:48 +02:00
  • 824b38c399 Add a FXAA setting to the options menu Hugo Locurcio 2022-08-06 06:42:25 +02:00
  • c2e20dc101 Merge pull request #137 from Calinou/increase-movement-speed Hugo Locurcio 2022-09-11 18:45:06 +02:00
  • 7f328a09eb Increase player movement speed slightly Hugo Locurcio 2022-08-06 07:30:51 +02:00
  • 967344a45d Merge pull request #141 from aidan-j-rhoden/update-gotot-version Hugo Locurcio 2022-08-17 22:46:56 +02:00
  • b3143f9ad6 Update README.md to Godot 3.5.x Aidan Rhoden 2022-08-17 14:14:34 -05:00
  • 15fd5df21c Merge pull request #131 from Calinou/enable-physical-light-attenuation Hugo Locurcio 2022-08-17 17:34:32 +02:00
  • 14e2afbebe Merge pull request #133 from Calinou/enable-physics-interpolation Hugo Locurcio 2022-08-17 17:34:26 +02:00
  • f9d4e36e34 Merge pull request #135 from Calinou/use-expand-stretch-aspect Hugo Locurcio 2022-08-17 17:34:18 +02:00
  • 4156af7623 Merge pull request #139 from Calinou/add-occluder-shapes Hugo Locurcio 2022-08-17 17:33:59 +02:00
  • 93c05ac5eb Merge pull request #140 from Calinou/add-shadow-setting Hugo Locurcio 2022-08-17 17:33:31 +02:00
  • 5de1304af0 Merge pull request #138 from Calinou/improve-fall-teleport-fade Hugo Locurcio 2022-08-17 17:32:41 +02:00
  • 9678090c7f Merge pull request #136 from Calinou/enable-font-oversampling Rémi Verschelde 2022-08-08 14:31:24 +02:00
  • b93a898d65 Add a setting to disable real-time light shadows Hugo Locurcio 2022-08-07 14:58:16 +02:00
  • 3fc46a566f Add occluder shapes to improve performance Hugo Locurcio 2022-08-06 08:23:58 +02:00
  • 654f1970c7 Improve fall teleport fade effect Hugo Locurcio 2022-08-06 07:38:36 +02:00
  • d118aaa35b Enable font oversampling for better text rendering at high resolutions Hugo Locurcio 2022-08-06 06:57:52 +02:00
  • c093989581 Use the expand stretch aspect to support arbitrary aspect ratios Hugo Locurcio 2022-08-06 06:48:48 +02:00
  • f0c038a298 Enable physics interpolation Hugo Locurcio 2022-08-06 06:28:06 +02:00
  • 876c5f7544 Enable physical light attenuation Hugo Locurcio 2022-08-06 06:07:34 +02:00
  • c1c4cc2dee Improve level core VFX QbieShay 2022-01-25 23:39:52 +01:00
  • 9b2f443cb8 Merge pull request #117 from Calinou/add-hold-toggle-aiming Aaron Franke 2022-04-03 23:10:06 -05:00
  • ce786f4955 Add .DS_Store to the .gitignore file Aaron Franke 2022-04-03 22:55:23 -05:00
  • 65de4fd244 Fix a crash in the _process method (#126) 烧风 2022-04-04 11:50:36 +08:00
  • 2e15a35483 Merge pull request #122 from godotengine/dependabot/github_actions/actions/checkout-3 Aaron Franke 2022-03-01 22:21:52 -06:00
  • ac7a08a286 Bump actions/checkout from 2 to 3 dependabot[bot] 2022-03-02 02:05:57 +00:00
  • 492f9dbc16 Add hybrid hold-toggle aiming for better accessibility Hugo Locurcio 2022-01-10 17:59:25 +01:00
  • 4a9d4f3ba2 Merge pull request #108 from Calinou/use-physical-key-inputs 3.4-4a9d4f3 Aaron Franke 2021-11-05 16:00:53 -04:00
  • 95810ba05e Use physical key inputs for player movement Hugo Locurcio 2021-10-12 11:51:49 +02:00
  • e46542e496 Merge pull request #112 from aaronfranke/update-3.4 Rémi Verschelde 2021-11-05 17:33:28 +01:00
  • 1df7ee962a Update to Godot 3.4 Aaron Franke 2021-05-28 04:04:15 -04:00
  • a29d28f9e1 Merge pull request #106 from Calinou/environment-tweak-tonemapping-adjustments Aaron Franke 2021-11-05 11:49:05 -04:00
  • 06f7db3e8d [3.2] Update README for the new 3.3 branch 3.2 Aaron Franke 2021-11-05 10:38:00 -05:00
  • 3cb379d433 [3.2.1] Update README for the new 3.3 branch 3.2.1 Aaron Franke 2021-11-05 10:37:30 -05:00
  • 6c5d32fc85 [3.1] Update README for the new 3.3 branch 3.1 Aaron Franke 2021-11-05 10:36:40 -05:00
  • 0aae391a5d Update README for the new 3.3 branch 3.3 Aaron Franke 2021-11-05 10:33:44 -05:00
  • 97814e810b Merge pull request #110 from Calinou/improve-crosshair Aaron Franke 2021-11-05 10:55:35 -04:00
  • f46a9be44e Merge pull request #109 from Calinou/player-camera-unclamp-angles Hugo Locurcio 2021-10-18 18:39:12 +02:00
  • 041f1e796b Improve crosshair image and transition Hugo Locurcio 2021-10-12 13:21:09 +02:00
  • 327e8ee3fd Allow a greater range for vertical player aiming angle Hugo Locurcio 2021-10-12 13:01:56 +02:00
  • 1aeac39e07 Tweak environment tonemapping and adjustments for Godot 3.4 Hugo Locurcio 2021-09-13 19:31:59 +02:00
  • 4a5f84b5eb Merge pull request #104 from aaronfranke/unuse-legacy-names Aaron Franke 2021-06-28 19:57:18 -04:00
  • bdd5b7d054 Set use_legacy_names to false Aaron Franke 2021-05-28 04:04:15 -04:00
  • 5e2f502866 Merge pull request #103 from Chaosus/fix_redrobot Rémi Verschelde 2021-05-19 18:47:27 +02:00
  • 1fd0e76704 Fix red_robot after latest changes for varyings in shader language Yuri Roubinsky 2021-05-19 19:01:49 +03:00
  • a53108a179 Merge pull request #95 from aaronfranke/update-3.2.4 3.3-a53108a Aaron Franke 2021-04-21 05:05:24 -05:00
  • 4bf519164c Update to Godot 3.3 Aaron Franke 2021-01-30 20:08:59 -05:00
  • 259605bd5d Merge pull request #101 from aaronfranke/3.2-readme-3.2 Aaron Franke 2021-04-21 03:45:34 -05:00
  • 8269b85a3e Merge pull request #100 from aaronfranke/3.2.1-readme-3.2 Aaron Franke 2021-04-21 03:45:14 -05:00