Tweak environment tonemapping and adjustments for Godot 3.4

- Use the new ACES Fitted tonemapping for physically correct behavior
  of glowing lights.
- Decrease overall saturation and contrast for a less jarring appearance.
This commit is contained in:
Hugo Locurcio
2021-09-13 19:31:59 +02:00
parent 4a5f84b5eb
commit 1aeac39e07

View File

@@ -13,8 +13,8 @@ fog_transmit_curve = 1.03526
fog_height_enabled = true
fog_height_max = -200.0
fog_height_curve = 0.812252
tonemap_mode = 2
tonemap_exposure = 1.2
tonemap_mode = 4
tonemap_exposure = 3.0
tonemap_white = 6.0
auto_exposure_scale = 0.08
auto_exposure_min_luma = 0.01
@@ -34,6 +34,4 @@ glow_hdr_threshold = 0.9
glow_hdr_luminance_cap = 3.0
glow_bicubic_upscale = true
adjustment_enabled = true
adjustment_brightness = 1.48
adjustment_contrast = 1.05
adjustment_saturation = 1.61
adjustment_saturation = 1.4