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Tweak environment tonemapping and adjustments for Godot 3.4
- Use the new ACES Fitted tonemapping for physically correct behavior of glowing lights. - Decrease overall saturation and contrast for a less jarring appearance.
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@@ -13,8 +13,8 @@ fog_transmit_curve = 1.03526
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fog_height_enabled = true
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fog_height_max = -200.0
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fog_height_curve = 0.812252
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tonemap_mode = 2
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tonemap_exposure = 1.2
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tonemap_mode = 4
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tonemap_exposure = 3.0
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tonemap_white = 6.0
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auto_exposure_scale = 0.08
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auto_exposure_min_luma = 0.01
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@@ -34,6 +34,4 @@ glow_hdr_threshold = 0.9
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glow_hdr_luminance_cap = 3.0
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glow_bicubic_upscale = true
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adjustment_enabled = true
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adjustment_brightness = 1.48
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adjustment_contrast = 1.05
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adjustment_saturation = 1.61
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adjustment_saturation = 1.4
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