Enable asynchronous shader compilation and caching

This mitigates shader compilation stutter, especially after an
initial playthrough thanks to caching.

This requires Godot 3.5 or later to have an effect.
This commit is contained in:
Hugo Locurcio
2022-08-06 06:02:48 +02:00
parent c2e20dc101
commit d486faf047

View File

@@ -221,5 +221,6 @@ common/physics_interpolation=true
vram_compression/import_etc2=false
quality/shadow_atlas/size=2048
quality/shading/use_physical_light_attenuation=true
gles3/shaders/shader_compilation_mode=2
quality/filters/msaa=2
environment/default_environment="res://default_env.tres"