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Enable asynchronous shader compilation and caching
This mitigates shader compilation stutter, especially after an initial playthrough thanks to caching. This requires Godot 3.5 or later to have an effect.
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@@ -221,5 +221,6 @@ common/physics_interpolation=true
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vram_compression/import_etc2=false
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quality/shadow_atlas/size=2048
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quality/shading/use_physical_light_attenuation=true
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gles3/shaders/shader_compilation_mode=2
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quality/filters/msaa=2
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environment/default_environment="res://default_env.tres"
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