Hide menu BackgroundCache node to fully benefit from async. pipeline compilation (#191)

This was an attempt by the game to cache the pipelines ahead of time
for the bullet. However, the title screen does not use SDFGI or VoxelGI,
so the ubershader pipeline pre-compilation is not detecting it should
create these pipelines.

The extra two to four pipelines we're seeing on the first shot are the
new pipelines encountered due to the fact the effect only gets enabled
when starting the game, but the instancing of this bullet ahead of time
is not done there instead.

Merely instancing the bullet scene as hidden fixes this issue immediately,
as hidden surfaces are added to the cache.
This commit is contained in:
Hugo Locurcio
2024-10-04 20:59:12 +02:00
committed by GitHub
parent 34b6977f35
commit 3a92da2ed1
8 changed files with 221 additions and 147608 deletions

4
.editorconfig Normal file
View File

@@ -0,0 +1,4 @@
root = true
[*]
charset = utf-8

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=98 format=3 uid="uid://byi6b08jpb2iw"]
[gd_scene load_steps=99 format=3 uid="uid://byi6b08jpb2iw"]
[ext_resource type="Script" path="res://enemies/red_robot/red_robot.gd" id="1"]
[ext_resource type="PackedScene" uid="uid://cmy0u0gubi0bw" path="res://enemies/red_robot/model/red_robot.glb" id="2_g6060"]
@@ -24,6 +24,7 @@
[ext_resource type="AudioStream" uid="uid://iodygamtcovk" path="res://enemies/red_robot/audio/hit.wav" id="20_d1jht"]
[ext_resource type="ArrayMesh" uid="uid://cna0fa1wdq56d" path="res://enemies/red_robot/parts/sparks_effect/SparkParticle_Sphere.mesh" id="22"]
[ext_resource type="Script" path="res://enemies/red_robot/parts/part.gd" id="24"]
[ext_resource type="PackedScene" uid="uid://kl4f3mi24xdv" path="res://enemies/red_robot/laser/impact_effect/impact_effect.tscn" id="25_2mhnh"]
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_h6xi0"]
properties/0/path = NodePath(".:global_transform")
@@ -46,6 +47,7 @@ properties/4/replication_mode = 0
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("6_qwdci")
shader_parameter/laser_body_noise = ExtResource("7_dlm32")
shader_parameter/uv_scale = Vector2(15, 0.5)
shader_parameter/offset_uv_x = 0.0
shader_parameter/cutoff_value = 1.0
@@ -53,7 +55,6 @@ shader_parameter/traversal_scale = 0.0
shader_parameter/energy = 1.0
shader_parameter/clip = 8.0
shader_parameter/color1 = Color(1, 0, 0, 1)
shader_parameter/laser_body_noise = ExtResource("7_dlm32")
[sub_resource type="SphereMesh" id="SphereMesh_oejqq"]
radius = 0.01
@@ -10587,34 +10588,34 @@ replication_config = SubResource("SceneReplicationConfig_h6xi0")
[node name="Skeleton3D" parent="RedRobotModel/Armature" index="0"]
bones/0/position = Vector3(0, -1.1106, 1.61554)
bones/2/position = Vector3(0, 1.21432, -0.00642643)
bones/2/rotation = Quaternion(-0.00149227, 0.0266148, 0.0276056, 0.999263)
bones/2/position = Vector3(0, 1.1171, 0.0172966)
bones/2/rotation = Quaternion(0.000752085, 0.0415109, 0.00034409, 0.999138)
bones/3/rotation = Quaternion(-0.499911, -0.499911, -0.500089, 0.500089)
bones/4/rotation = Quaternion(-0.472015, 0.472232, -0.531801, 0.520948)
bones/5/rotation = Quaternion(-0.0084713, 0.941468, 0.336991, 0.00149985)
bones/7/rotation = Quaternion(-0.0954671, 0.000718838, 0.0145806, 0.995326)
bones/8/rotation = Quaternion(-0.087153, 0.000690154, 0.0139988, 0.996096)
bones/4/rotation = Quaternion(-0.494057, 0.486696, -0.518307, 0.500393)
bones/5/rotation = Quaternion(-0.0142597, 0.728596, 0.684794, 0.00134633)
bones/7/rotation = Quaternion(-0.0456322, -5.28443e-05, -0.00107066, 0.998958)
bones/8/rotation = Quaternion(-0.0249506, -9.57845e-05, -0.00194158, 0.999687)
bones/9/rotation = Quaternion(-0.499911, 0.499911, 0.500089, 0.500089)
bones/10/rotation = Quaternion(-0.255666, -0.214673, 0.644812, 0.687581)
bones/11/rotation = Quaternion(-0.00144805, 0.871589, 0.000936433, -0.490235)
bones/10/rotation = Quaternion(-0.248503, -0.229616, 0.636264, 0.693319)
bones/11/rotation = Quaternion(-0.00140696, 0.866471, 0.000882563, -0.499224)
bones/12/rotation = Quaternion(-1.84298e-07, -0.461677, 0.887048, -3.50875e-08)
bones/13/rotation = Quaternion(-0.0505189, 0.000571327, 0.0115865, 0.998656)
bones/14/rotation = Quaternion(-0.0423967, 0.000600155, 0.0121711, 0.999027)
bones/13/rotation = Quaternion(-0.0511693, 1.38441e-06, 2.69608e-05, 0.99869)
bones/14/rotation = Quaternion(-0.0511998, 8.05349e-07, 1.5221e-05, 0.998688)
bones/15/rotation = Quaternion(0.00118244, 0.707106, 0.707106, -0.00118238)
bones/16/rotation = Quaternion(0.0487809, 4.36629e-08, -2.06084e-09, 0.99881)
bones/17/position = Vector3(-1.07369e-11, -1.8513e-09, 1.8763e-09)
bones/17/rotation = Quaternion(-1.0658e-18, -2.64548e-17, 7.15252e-11, 1)
bones/18/rotation = Quaternion(-0.701522, -0.0886994, -0.0886994, 0.701522)
bones/19/rotation = Quaternion(-0.378533, 0.0803855, -0.0348819, 0.921431)
bones/20/rotation = Quaternion(0.280253, -0.138734, 0.0326038, 0.949288)
bones/21/rotation = Quaternion(-0.00281546, -0.925757, 0.377293, -0.024846)
bones/22/rotation = Quaternion(0.458348, -0.107565, 0.0559958, 0.880461)
bones/23/rotation = Quaternion(-0.326044, -0.0678216, 0.309407, 0.890709)
bones/24/rotation = Quaternion(0.255565, 0.158304, -0.0122179, 0.953665)
bones/25/rotation = Quaternion(0.0231214, -0.804985, 0.591417, 0.0411199)
bones/26/rotation = Quaternion(0.362593, 0.111316, -0.0228444, 0.924993)
bones/18/rotation = Quaternion(-0.702485, -0.0807171, -0.0807171, 0.702485)
bones/19/rotation = Quaternion(-0.119781, 0.0991614, -0.00581144, 0.987819)
bones/20/rotation = Quaternion(0.240193, -0.161341, 0.00626079, 0.957203)
bones/21/rotation = Quaternion(-0.0302162, -0.675483, 0.735692, -0.0395793)
bones/22/rotation = Quaternion(0.386671, -0.111688, 0.0472391, 0.91421)
bones/23/rotation = Quaternion(-0.463349, -0.11877, 0.192714, 0.856774)
bones/24/rotation = Quaternion(0.075962, 0.130309, -0.00688263, 0.988535)
bones/25/rotation = Quaternion(0.00548891, -0.588511, 0.808391, 0.0113585)
bones/26/rotation = Quaternion(0.272534, 0.116534, -0.032298, 0.954517)
bones/29/position = Vector3(-8.25734e-11, 0.918942, 0.00903559)
bones/29/rotation = Quaternion(0.707022, -0.010976, 0.0109755, 0.707022)
bones/29/rotation = Quaternion(0.706526, -0.028654, 0.0286534, 0.706526)
bones/31/rotation = Quaternion(0.899577, 2.29563e-07, 0.436762, -2.52029e-07)
bones/31/scale = Vector3(1, 1, 1)
bones/33/rotation = Quaternion(0.899577, -1.51065e-08, -0.436762, -2.52002e-07)
@@ -10623,35 +10624,35 @@ bones/36/position = Vector3(1.25983, 1.30326, 0.185817)
bones/36/rotation = Quaternion(1, 0, -7.54979e-08, 0)
bones/37/rotation = Quaternion(5.33851e-08, -0.707107, 0.707107, 5.33851e-08)
bones/38/rotation = Quaternion(-3.09086e-08, 0.707107, -0.707107, 3.09086e-08)
bones/39/rotation = Quaternion(0.998478, -0.0358176, 0.00923198, -0.0409069)
bones/39/rotation = Quaternion(0.999532, 0.0152202, -0.00392289, -0.0262498)
bones/40/rotation = Quaternion(-3.09086e-08, 0.707107, -0.707107, 3.09086e-08)
bones/41/rotation = Quaternion(0.998889, -0.0340301, 0.00877124, -0.0314088)
bones/41/rotation = Quaternion(0.999872, 0.0145128, -0.00374056, -0.00555247)
bones/42/rotation = Quaternion(-0.567204, -1.60356e-07, 1.10439e-07, 0.823577)
bones/43/rotation = Quaternion(0.5665, 0.402705, 0.616376, 0.370118)
bones/44/rotation = Quaternion(0.624444, 0.267634, 0.665634, 0.308824)
bones/45/position = Vector3(-5.19012e-05, -0.361298, 0.0299268)
bones/45/rotation = Quaternion(0.529069, 0.0662636, 0.83932, -0.106004)
bones/44/rotation = Quaternion(0.537009, 0.409499, 0.581347, 0.453837)
bones/45/position = Vector3(-0.00242714, -0.361282, 0.0165085)
bones/45/rotation = Quaternion(0.53184, 0.0438534, 0.841801, -0.0812023)
bones/46/rotation = Quaternion(-2.32831e-10, -3.22126e-07, -1.04545e-16, 1)
bones/47/rotation = Quaternion(-0.599593, 0.374818, 0.599592, 0.374818)
bones/48/position = Vector3(-1.25983, 1.30326, 1.13517)
bones/48/rotation = Quaternion(1, 0, 7.54979e-08, 0)
bones/49/rotation = Quaternion(-5.33851e-08, -0.707107, 0.707107, -5.33851e-08)
bones/51/rotation = Quaternion(0.921683, -0.0341877, 0.00881158, 0.386333)
bones/53/rotation = Quaternion(0.918502, -0.0341219, 0.00879457, 0.393844)
bones/51/rotation = Quaternion(0.925611, 0.00126699, -0.000326718, 0.378473)
bones/53/rotation = Quaternion(0.925613, 0.00126816, -0.000327019, 0.37847)
bones/54/rotation = Quaternion(-0.567204, 1.60356e-07, -1.10439e-07, 0.823577)
bones/55/rotation = Quaternion(-0.630266, 0.268009, 0.685756, -0.246322)
bones/56/rotation = Quaternion(0.615892, -0.363721, -0.603887, 0.351717)
bones/56/rotation = Quaternion(0.608527, -0.358938, -0.609413, 0.359825)
bones/57/position = Vector3(1.49285e-08, -0.361298, 0.0302156)
bones/57/rotation = Quaternion(-0.661837, 0.0794707, 0.744284, -0.0412056)
bones/57/rotation = Quaternion(-0.666123, 0.0670068, 0.740465, -0.0591799)
bones/58/rotation = Quaternion(-9.67704e-10, 3.29868e-07, -3.76895e-09, 1)
bones/59/rotation = Quaternion(-0.396466, -0.585504, -0.396466, 0.585504)
bones/60/position = Vector3(0.937933, 1.23785, -1.52284)
bones/60/position = Vector3(0.937933, 1.3392, -1.43605)
bones/60/rotation = Quaternion(1, 0, -4.37114e-08, 0)
bones/61/position = Vector3(-1.05149, 1.13607, -1.48048)
bones/62/position = Vector3(0, 3.0487, 15.6378)
bones/61/position = Vector3(-0.702017, 1.13607, -0.804415)
bones/62/position = Vector3(2.63266, 3.0487, 15.6378)
[node name="RayFrom" type="BoneAttachment3D" parent="RedRobotModel/Armature/Skeleton3D" index="4"]
transform = Transform3D(-0.996876, 0.0507896, -0.0604871, -0.055076, 0.101911, 0.993268, 0.056612, 0.993496, -0.098795, -0.0957589, 2.03977, 1.79629)
transform = Transform3D(-0.996271, 0.0858115, -0.00903008, -0.000754952, 0.0959808, 0.995383, 0.086282, 0.991678, -0.0955581, 0.0157922, 1.94432, 1.82549)
bone_name = "CannonAnimRecoil"
bone_idx = 17
@@ -11044,6 +11045,9 @@ stream = ExtResource("19")
volume_db = 3.0
unit_size = 15.0
[node name="BlastCache" parent="." instance=ExtResource("25_2mhnh")]
visible = false
[connection signal="body_entered" from="PlayerDetectionArea" to="." method="_on_area_body_entered"]
[connection signal="body_exited" from="PlayerDetectionArea" to="." method="_on_area_body_exited"]

View File

@@ -114,9 +114,6 @@ func _ready():
_on_host_pressed.call_deferred()
play_button.grab_focus()
var sound_effects = $BackgroundCache/RedRobot/SoundEffects
for child in sound_effects.get_children():
child.volume_db = -INF
for menu in [
display_mode_menu, vsync_menu, max_fps_menu, resolution_scale_menu, scale_filter_menu,
taa_menu, msaa_menu, fxaa_menu, shadow_mapping_menu, gi_type_menu, gi_quality_menu,

File diff suppressed because one or more lines are too long

View File

@@ -4,7 +4,7 @@
[ext_resource type="ArrayMesh" uid="uid://dqkkefcnt0erw" path="res://effects_shared/BlastMesh_Sphere.mesh" id="2"]
[ext_resource type="AudioStream" uid="uid://c0bpunl6shvlr" path="res://player/bullet/bullet_explode.wav" id="3"]
[ext_resource type="Material" uid="uid://bxjcw6j767jtn" path="res://player/bullet/effect/BlastMaterial.tres" id="4"]
[ext_resource type="Material" path="res://player/bullet/effect/light_rays_material.tres" id="5"]
[ext_resource type="Material" uid="uid://d1hp4xsnvqyn8" path="res://player/bullet/effect/light_rays_material.tres" id="5"]
[ext_resource type="Texture2D" uid="uid://d17qvns23fvuv" path="res://player/bullet/blue_myst.png" id="8"]
[ext_resource type="Material" uid="uid://byb8a73wgvytk" path="res://player/bullet/bullet_material.tres" id="9"]

View File

@@ -45,6 +45,7 @@ void fragment() {
render_priority = 0
shader = SubResource("1")
shader_parameter/albedo = Color(0, 1, 1, 1)
shader_parameter/texture_albedo = ExtResource("1_1ujtj")
shader_parameter/specular = 0.0
shader_parameter/metallic = 0.0
shader_parameter/roughness = 1.0
@@ -56,4 +57,3 @@ shader_parameter/uv1_scale = Vector3(1, 1, 1)
shader_parameter/uv1_offset = Vector3(0, 0, 0)
shader_parameter/uv2_scale = Vector3(1, 1, 1)
shader_parameter/uv2_offset = Vector3(0, 0, 0)
shader_parameter/texture_albedo = ExtResource("1_1ujtj")

File diff suppressed because one or more lines are too long

View File

@@ -13,7 +13,7 @@ config_version=5
config/name="Godot Third-Person Shooter Demo"
config/description="Godot Third Person Shooter with high quality assets and lighting"
run/main_scene="res://main/main.tscn"
config/features=PackedStringArray("4.3")
config/features=PackedStringArray("4.4")
config/icon="res://icon.png"
[autoload]