Update README to account for 4.0-dev -> master branch migration

This commit is contained in:
Hugo Locurcio
2023-06-28 11:58:49 +02:00
parent bd457e3de0
commit 635aff4dee

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@@ -8,9 +8,11 @@ Check out this demo on the asset library: https://godotengine.org/asset-library/
## Godot versions
- The [`master`](https://github.com/godotengine/tps-demo) branch is compatible with the latest stable Godot version (currently 3.5.x).
- The [`master`](https://github.com/godotengine/tps-demo) branch is compatible with the latest stable Godot version (currently 4.x).
- If you are using an older version of Godot, use the appropriate branch for your Godot version:
- [`3.x`](https://github.com/godotengine/tps-demo/tree/3.x) branch
for Godot 3.4.x and 3.5.x.
- [`3.3`](https://github.com/godotengine/tps-demo/tree/3.3) branch
for Godot 3.3.x.
- [`3.2`](https://github.com/godotengine/tps-demo/tree/3.2) branch
@@ -27,8 +29,9 @@ Check out this demo on the asset library: https://godotengine.org/asset-library/
## Git LFS
Git LFS is no longer required for the current master branch.
You only need Git LFS if you are checking out the 3.1 or 3.2.1 branches.
Git LFS is no longer required for the current `master` or `3.x` branches.
You only need Git LFS if you are checking out the `3.1` or `3.2.1` branches.
Those branches have instructions for Git LFS in their README files.
## Running