Commit Graph

  • 758aafc570 Render docs of native symbols in webview mostly works now geequlim 2019-10-06 17:06:49 +08:00
  • eba90dbbf9 Jump between native documentations geequlim 2019-10-04 20:54:47 +08:00
  • 47647a05ae [WIP] Add NativeDocumentManager to show native symbol informations geequlim 2019-10-04 19:22:02 +08:00
  • 28e284f0ad Improve code hlighting geequlim 2019-10-04 14:15:42 +08:00
  • c26320ec03 Merge pull request #118 from pduzinki:fix-string-highlighting Geequlim 2019-10-04 13:05:26 +08:00
  • 7d20df3b35 fix string literal highlighting pawel duzinkiewicz 2019-10-03 19:58:38 +02:00
  • a84548aeac Merge pull request #116 from anoadragon453/patch-2 0.9.0 Geequlim 2019-09-27 11:12:04 +08:00
  • 0ae80d6bcd typo fix Andrew Morgan 2019-09-26 23:54:47 +01:00
  • 325b17a29c transfer to godotengine/godot-vscode-plugin geequlim 2019-08-28 22:20:15 +08:00
  • 0938b6384a Fix crash with detect shell configurations of VSCode settings geequlim 2019-08-28 22:15:42 +08:00
  • 3064849452 Fix error with restart godot editor Move more client related code to GDScriptLanguageClient Geequlim 2019-06-26 17:29:06 +08:00
  • c416ea6789 Allow retry connect to editor after ignored retry Geequlim 2019-06-26 12:08:10 +08:00
  • 1e22ac0d9a Fix release build Geequlim 2019-06-25 17:33:25 +08:00
  • 61e1cafdfe The GDScript LSP Client is works correctly ! Geequlim 2019-06-25 17:16:59 +08:00
  • 1844dd570b Merge pull request #102 from ankitpriyarup/lsp-client Geequlim 2019-05-31 19:17:31 +08:00
  • ff7f31776a minor addition in configuration and grammar files comment folding, addition of new keywords in grammar, removing wrong comments from snippets which was causing problem Ankit Priyarup 2019-05-31 15:13:40 +05:30
  • fafabc3b34 improve syntax highlight of GDScript geequlim 2019-05-22 22:20:54 +08:00
  • d6331fee89 Implement MessageTransports for the websocket connection Drop stream wrap fro the websocket connection Geequlim 2019-05-21 10:47:34 +08:00
  • 41b36e6e95 Warp the websocket connection to a mock stream geequlim 2019-05-19 18:46:14 +08:00
  • ece1f3118d Checkout new GDScriptLanguageClient branch geequlim 2019-05-04 19:48:36 +08:00
  • 2ba776dc40 Merge pull request #94 from anoadragon453/patch-1 legacy Geequlim 2019-03-13 20:40:28 +08:00
  • abaa5d32d0 Fix some grammar issue Andrew Morgan 2019-03-12 15:24:17 +00:00
  • 06817de78e Merge pull request #84 from lleaff/feat-reuse-term Geequlim 2018-12-03 13:06:03 +08:00
  • 6aab0be1d4 "run" commands close existing launched instances lleaff 2018-10-10 02:03:04 +02:00
  • 307e29a7ec Merge pull request #79 from AlienGamesLLC/master Geequlim 2018-09-08 12:04:47 +08:00
  • 58e8626cac Merge pull request #77 from fractile81/deps-updates Geequlim 2018-09-08 11:55:57 +08:00
  • 3ac359af86 Merge branch 'master' into deps-updates Geequlim 2018-09-08 11:55:40 +08:00
  • c20909fdb3 fixed regex to reflect my issue Akira Kido 2018-09-04 17:30:40 +09:00
  • ec9fe7fdc1 Merge pull request #80 from fractile81/update-readme Geequlim 2018-09-04 09:20:58 +08:00
  • c84d7f9c12 Further README refinements. Updates to strings in package.json and tool_manager.ts to match. Craig A. Hancock 2018-09-03 10:26:22 -06:00
  • 492fe5663c single if-else statement Akira Kido 2018-09-03 18:58:47 +09:00
  • 8f5da41a41 Merge pull request #78 from fractile81/update-readme Geequlim 2018-09-03 00:12:39 +08:00
  • e4d86f35be README updated for consistency. Craig A. Hancock 2018-09-02 07:37:37 -06:00
  • eed2d4f516 Dependencies all updated to latest versions. Only affects development packages. Craig A. Hancock 2018-09-02 07:07:31 -06:00
  • 63b10b1d72 Sync docs with godot 3.0.4 Release 0.3.7 geequlim 2018-06-29 14:03:42 +08:00
  • fdc07e4743 fix syntax checing with inline condition expression fix #58 geequlim 2018-06-29 13:19:14 +08:00
  • 80ce466d53 fix #54 geequlim 2018-06-29 13:09:49 +08:00
  • 7e3e95086b Enable/Disable unused symbol checking geequlim 2018-06-29 13:04:25 +08:00
  • 7c8696abc1 Fix bracket checing in conditions fix #59 geequlim 2018-06-29 12:53:32 +08:00
  • 8ddc7dd310 Indentifier checking for keywords bug fix fix #65 geequlim 2018-06-29 12:47:11 +08:00
  • e76c06a31a Don't compains with assert checking fix #66 geequlim 2018-06-29 12:35:10 +08:00
  • 4c0f864cf8 Add lint configuration to enable or disable some feature for syntax check geequlim 2018-06-29 12:20:09 +08:00
  • 462a7bdbd7 Merge pull request #56 from RivenCode/master Geequlim 2018-03-18 19:48:33 +08:00
  • e2dbf8146f Added handling of paths with spaces in them. For the editor path, we use PowerShell syntax, when required. RivenCode 2018-03-18 21:14:14 +11:00
  • 7b21267d07 Update to 0.3.6 geequlim 2018-02-01 23:06:28 +08:00
  • ef3a70f417 Set default project file to project.godot geequlim 2018-02-01 22:52:22 +08:00
  • fc027ea9ad Update to 0.3.5 to works fine with Godot 3.0 geequlim 2018-01-30 22:47:57 +08:00
  • 4c47fff9af Add option to disable syntax checking for GDScript geequlim 2018-01-01 15:22:29 +08:00
  • d7ff45edac Add more text resource type support with syntax highlight. geequlim 2017-12-25 21:28:43 +08:00
  • 38b0898649 Fix syntax checking for inline if else statement Geequlim 2017-12-22 15:23:10 +08:00
  • a3b062e242 Release 0.3.4 geequlim 2017-10-28 11:53:27 +08:00
  • 071e59364f Show window progress when parse workspace symbols Geequlim 2017-10-16 15:33:25 +08:00
  • a47980981b Show relative script path in code completion and hover documentation Geequlim 2017-10-16 15:00:47 +08:00
  • edcb8b96d1 Fix builtin documentation parsing for godot 2.1 fix #44 Geequlim 2017-10-16 14:17:43 +08:00
  • 1248d8e25a release 0.3.3 0.3.3 geequlim 2017-10-15 15:23:57 +08:00
  • ae0830638b Update documentations with latest geequlim 2017-10-15 15:11:39 +08:00
  • bab6fed5cf Fix run editor with space conained path close #42 geequlim 2017-10-15 14:58:33 +08:00
  • 27d7501672 Fix syntax checking error with for close #43 and #39 geequlim 2017-10-15 14:51:42 +08:00
  • 4dff47d97b Fix errors with run current scene geequlim 2017-10-15 14:41:45 +08:00
  • 7a8f00422b Update readme Geequlim 2017-10-13 13:31:11 +08:00
  • 447af0183f Improved documentation page. geequlim 2017-10-09 23:06:24 +08:00
  • 1cb8a5724d Fix hover highlight with latest VSCode version geequlim 2017-10-09 21:45:55 +08:00
  • 0a9a0117f0 release 0.3.2 geequlim 2017-09-23 02:07:58 +08:00
  • d8b9dee510 improve hover documentations for code blocks geequlim 2017-09-23 02:05:07 +08:00
  • 0f31c66c5a MarkedString to MarkdonwString geequlim 2017-09-23 01:52:28 +08:00
  • 638a5362e6 Fix error complain about match statement geequlim 2017-09-23 01:31:07 +08:00
  • 4f0550ce86 release 0.3.1 geequlim 2017-09-22 23:57:26 +08:00
  • bc96a9462b Add constants back with completion geequlim 2017-09-09 23:00:57 +08:00
  • 749148841d Fix errors with run script Fix build error on linux geequlim 2017-09-09 22:43:32 +08:00
  • 2384004ef9 Implements base class and native class of script parsing Geequlim 2017-09-06 21:30:28 +08:00
  • 927297ad03 Show symbols in code completion in current document Geequlim 2017-09-06 21:29:54 +08:00
  • 5b1bee0c68 Merge branch 'master' of github.com:GodotExplorer/godot-tools Geequlim 2017-08-31 19:17:43 +08:00
  • 7f5b244113 Update package.json (#38) Alvaro 2017-08-29 22:01:44 -03:00
  • 670f46014b release 0.3.0 Geequlim 2017-08-29 22:10:03 +08:00
  • 203e32c3ed release 0.3.0 Geequlim 2017-08-29 22:10:03 +08:00
  • b7dbbcc589 Use ${workspaceRoot} in the settings Cleanup code for debugger Geequlim 2017-08-29 22:02:16 +08:00
  • ec7e1013aa Add project root configuration settings (#37) Konstantin Zaitcev 2017-08-29 20:43:27 +07:00
  • 4b3282cf03 Support for latest 3.0 run command Geequlim 2017-08-29 21:38:29 +08:00
  • 58203708ba Add constants of Node and Control to global comletion item list Geequlim 2017-08-14 21:05:11 +08:00
  • 57b6f1ad01 Fix indentations Add more snippet Geequlim 2017-08-14 20:47:31 +08:00
  • 921977fbdb Merge branch 'master' of github.com:GodotExplorer/godot-tools Geequlim 2017-08-14 16:41:14 +08:00
  • 0618034ace Fix errors with gdscript language support Geequlim 2017-08-14 16:41:10 +08:00
  • 2fb1e333b1 Merge pull request #35 from somkun/master Geequlim 2017-08-12 12:40:55 +08:00
  • 07740b5c97 Update readme with spelling and FAQ Andrew Nichols 2017-08-11 20:33:26 -07:00
  • b08c61ac8d Add indentation rules support for gdscript Geequlim 2017-08-10 13:51:49 +08:00
  • f36169d685 Make $ to complete node path only geequlim 2017-08-06 22:54:15 +08:00
  • 0be4aef2bd release 0.2.9 geequlim 2017-08-06 22:52:47 +08:00
  • 32b3449bf2 Add configuration to control is complete with node pathes geequlim 2017-08-06 22:43:27 +08:00
  • a45a5e27fa Fix errors with builtin function default values geequlim 2017-08-06 17:33:36 +08:00
  • dda701026c enhanced code completion geequlim 2017-08-06 16:57:08 +08:00
  • 90457a0df6 enhanced syntax highlight geequlim 2017-08-06 00:36:44 +08:00
  • b2c5d69692 new icon geequlim 2017-08-05 15:03:12 +08:00
  • 43e31f04cb Add more 3.0 support Release 0.2.8 geequlim 2017-08-04 09:48:45 +08:00
  • 4a1e59697a Merge branches 'master' and 'master' of github.com:GodotExplorer/godot-tools geequlim 2017-08-03 10:05:16 +08:00
  • 911f5c8d1c Add 3.0 support and allow disable parse scenes geequlim 2017-08-03 10:04:48 +08:00
  • 4918a938b7 Updat ReadMe Geequlim 2017-06-15 18:47:24 +08:00
  • eac1bbd042 update readme Geequlim 2017-06-15 18:45:02 +08:00
  • d97c586327 release 0.2.7 geequlim 2017-05-24 21:43:38 +08:00
  • 3c547cc595 remove keybindings geequlim 2017-05-24 21:43:11 +08:00
  • 25afaedfb3 parse named enunmerations geequlim 2017-05-23 22:43:43 +08:00