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Fix builtin documentation parsing for godot 2.1 fix #44
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@@ -31,8 +31,9 @@ class ToolManager {
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this._projectFile = "project.godot";
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this._biuitinDocFile = "doc/classes-3.0.json";
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completionDollar = true;
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this.loadClasses();
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}
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this.loadClasses();
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if (vscode.workspace && this.workspaceDir) {
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vscode.workspace.registerTextDocumentContentProvider('godotdoc', new GDScriptDocumentContentProvider());
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this.workspaceDir = this.workspaceDir.replace(/\\/g, "/");
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